We would like to express our apologies for the 0.6.7 update we have released on Steam last night. Indeed, a game breaking bug that occurred for all of you made us take the decision to roll back the update: at the moment, you should all be playing with the 0.5.2 version. This is actually the first time this is happening to us and we will do our best to make sure this does not happen again
Unfortunately, this means that those of you who have downloaded the 0.6.7 update and then went back to the 0.5.2 update have had the player profiles and heroes unlocked reset. We have warned you in the past that this was expected at some point, because we are constantly adding/improving some features, but we know it can still be somewhat frustrating. But please note that the reset was going to happen eventually, as we have reworked on the requirements that you need to fulfil to unlock the heroes.
We have fixed the problem that was reported by our players and submitted a new version to our QA team, and it looks like it’s been resolved (yay!), so we should go back to what we had planned for you: “Bite The Dust” update [0.6.9]. We took the liberty of unlocking temporarily some heroes for you (7 instead of 3): this way, you will be able to play the new version (almost) like you would have, and we are hoping you will forgive us for the inconvenience we may have caused. And in the future, don’t get attached to your heroes too much, this situation may occur at least once, before the release, in order to start things fresh!
We are looking forward to your feedback and are hoping you will enjoy the update.
We would like to express our apologies for the 0.6.7 update we have released on Steam last night. Indeed, a game breaking bug that occurred for all of you made us take the decision to roll back the update: at the moment, you should all be playing with the 0.5.2 version. This is actually the first time this is happening to us and we will do our best to make sure this does not happen again
Unfortunately, this means that those of you who have downloaded the 0.6.7 update and then went back to the 0.5.2 update have had the player profiles and heroes unlocked reset. We have warned you in the past that this was expected at some point, because we are constantly adding/improving some features, but we know it can still be somewhat frustrating. But please note that the reset was going to happen eventually, as we have reworked on the requirements that you need to fulfil to unlock the heroes.
We have fixed the problem that was reported by our players and submitted a new version to our QA team, and it looks like it’s been resolved (yay!), so we should go back to what we had planned for you: “Bite The Dust” update [0.6.9]. We took the liberty of unlocking temporarily some heroes for you (7 instead of 3): this way, you will be able to play the new version (almost) like you would have, and we are hoping you will forgive us for the inconvenience we may have caused. And in the future, don’t get attached to your heroes too much, this situation may occur at least once, before the release, in order to start things fresh!
We are looking forward to your feedback and are hoping you will enjoy the update.
Sincerely, Amplitude Studios
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[0.6.9] RELEASE NOTES
Content
Added 2 new heroes linked to the Dust:
Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power
Warden Mormish, a Profit Seeker who can bring you Dust
Added 4 new modules:
[Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G]
[Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G]
[Minor] Operator: improves the major module bonus
[Minor] Lure: casts the illusion of a hero
Added 2 new mobs:
Silics “Supporter”: gives a bonus to the other mobs
“Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!)
Added 3 new elite mobs:
Necrophage “Crystophile”
Chimera “Zombie”
Silics “Mini Golem”
Added new sound effects
Misc
Added the "Multiplayer" button in the main menu (greyed out for now)
Added a log instead of the notification / error panels (may be reduced)
Added a rotation on the Machine Gun module
Changed the Necrophage “Flying” sprites
Balance
Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect)
Updated the mobs spawn table
Reduced Bulldozer Elite and Kamikazes spawn probabilities
Increased Kamikazes power
Reduced Bulldozer Elite power
Reduced the cooldown and power of “Claymoar” (same DPS)
Bug Fix
Fixed the fullscreen resolution behaviour
Fixed some skills and modules tooltips
Fixed a bug disabling heroes’ AI attack target when passing through door steps
Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit
Fixed several animations
Please start a new game as your previous save will not be compatible with this version. Thank you.
Added 2 new floors; the dungeon now has a total of 8 levels
Added the Drakken environment at the level 7 and 8
Added 2 new heroes, both equipped with Machine Guns:
Rakya Pulmoni “Smokestack”and her module skills
Ken Massoqui “Sado-Maso Militarist” and his risky skills
Added 1 new minor offensive module: the Machine Gun (caution: may overheat!)
Added 2 new mobs: the Kamikazes
Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms
Chimera Kamikaze: slow and usually on its own, will cause a huge explosion.
Necrophage Kamikaze: weak but a hive of them. They're fast!
Added 3 elite mobs, from the level 6, you can encounter stronger forms of:
Necrophage Trash
Necrophage Hunter
Silics Bulldozer
Added Steam Cloud support
MISC
Improved the fog of war (visual effect and logic)
Improved bump map: better lighting on mobs, heroes, merchant and modules
Fonts:
Added Portuguese/Brazilian characters
Added Ukrainian and anti-aliased Cyrillic characters
Added new sound effects
Reduced the loading time during level generation
BALANCE
Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors
Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels
Slightly increased the amount of module slots
Tweaked events probabilities
Increased Food reward quantity of Cryo Capsule
Slightly increased Dust loot in rooms
Slightly increased global mobs difficulties
Increased Silics mobs power
Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs
Slightly increased Food cost to level up a hero
Increased skill effect duration (+1sec)
Increased effect power of skills on:
Warface
Red Plume
Kneecapped
Duelist
Reduced effect power of “Engage Turtle Mode” skill
Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage)
BUG FIX
Fixed a bug where the destroyed module slots aren’t saved
Fixed a bug where Gork remains black in the hero selection screen when discovered
Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door
Added 2 new floors; the dungeon now has a total of 8 levels
Added the Drakken environment at the level 7 and 8
Added 2 new heroes, both equipped with Machine Guns:
Rakya Pulmoni “Smokestack”and her module skills
Ken Massoqui “Sado-Maso Militarist” and his risky skills
Added 1 new minor offensive module: the Machine Gun (caution: may overheat!)
Added 2 new mobs: the Kamikazes
Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms
Chimera Kamikaze: slow and usually on its own, will cause a huge explosion.
Necrophage Kamikaze: weak but a hive of them. They're fast!
Added 3 elite mobs, from the level 6, you can encounter stronger forms of:
Necrophage Trash
Necrophage Hunter
Silics Bulldozer
Added Steam Cloud support
MISC
Improved the fog of war (visual effect and logic)
Improved bump map: better lighting on mobs, heroes, merchant and modules
Fonts:
Added Portuguese/Brazilian characters
Added Ukrainian and anti-aliased Cyrillic characters
Added new sound effects
Reduced the loading time during level generation
BALANCE
Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors
Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels
Slightly increased the amount of module slots
Tweaked events probabilities
Increased Food reward quantity of Cryo Capsule
Slightly increased Dust loot in rooms
Slightly increased global mobs difficulties
Increased Silics mobs power
Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs
Slightly increased Food cost to level up a hero
Increased skill effect duration (+1sec)
Increased effect power of skills on:
Warface
Red Plume
Kneecapped
Duelist
Reduced effect power of “Engage Turtle Mode” skill
Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage)
BUG FIX
Fixed a bug where the destroyed module slots aren’t saved
Fixed a bug where Gork remains black in the hero selection screen when discovered
Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door