Dungeon of the ENDLESS™ - Steph'nie
Hi everyone,

We would like to express our apologies for the 0.6.7 update we have released on Steam last night. Indeed, a game breaking bug that occurred for all of you made us take the decision to roll back the update: at the moment, you should all be playing with the 0.5.2 version. This is actually the first time this is happening to us and we will do our best to make sure this does not happen again

Unfortunately, this means that those of you who have downloaded the 0.6.7 update and then went back to the 0.5.2 update have had the player profiles and heroes unlocked reset. We have warned you in the past that this was expected at some point, because we are constantly adding/improving some features, but we know it can still be somewhat frustrating. But please note that the reset was going to happen eventually, as we have reworked on the requirements that you need to fulfil to unlock the heroes.

We have fixed the problem that was reported by our players and submitted a new version to our QA team, and it looks like it’s been resolved (yay!), so we should go back to what we had planned for you: “Bite The Dust” update [0.6.9]. We took the liberty of unlocking temporarily some heroes for you (7 instead of 3): this way, you will be able to play the new version (almost) like you would have, and we are hoping you will forgive us for the inconvenience we may have caused. And in the future, don’t get attached to your heroes too much, this situation may occur at least once, before the release, in order to start things fresh!

We are looking forward to your feedback and are hoping you will enjoy the update.

Sincerely,
Amplitude Studios


<img src="http://i.imgur.com/edE1udZ.gif"></img>

[0.6.9] RELEASE NOTES

Content
  • Added 2 new heroes linked to the Dust:
    • Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power
    • Warden Mormish, a Profit Seeker who can bring you Dust
  • Added 4 new modules:
    • [Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G]
    • [Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G]
    • [Minor] Operator: improves the major module bonus
    • [Minor] Lure: casts the illusion of a hero
  • Added 2 new mobs:
    • Silics “Supporter”: gives a bonus to the other mobs
    • “Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!)
  • Added 3 new elite mobs:
    • Necrophage “Crystophile”
    • Chimera “Zombie”
    • Silics “Mini Golem”
  • Added new sound effects

Misc
  • Added the "Multiplayer" button in the main menu (greyed out for now)
  • Added a log instead of the notification / error panels (may be reduced)
  • Added a rotation on the Machine Gun module
  • Changed the Necrophage “Flying” sprites

Balance
  • Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect)
  • Updated the mobs spawn table
  • Reduced Bulldozer Elite and Kamikazes spawn probabilities
  • Increased Kamikazes power
  • Reduced Bulldozer Elite power
  • Reduced the cooldown and power of “Claymoar” (same DPS)

Bug Fix
  • Fixed the fullscreen resolution behaviour
  • Fixed some skills and modules tooltips
  • Fixed a bug disabling heroes’ AI attack target when passing through door steps
  • Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit
  • Fixed several animations

Please start a new game as your previous save will not be compatible with this version. Thank you.
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
Hi everyone,

We would like to express our apologies for the 0.6.7 update we have released on Steam last night. Indeed, a game breaking bug that occurred for all of you made us take the decision to roll back the update: at the moment, you should all be playing with the 0.5.2 version. This is actually the first time this is happening to us and we will do our best to make sure this does not happen again

Unfortunately, this means that those of you who have downloaded the 0.6.7 update and then went back to the 0.5.2 update have had the player profiles and heroes unlocked reset. We have warned you in the past that this was expected at some point, because we are constantly adding/improving some features, but we know it can still be somewhat frustrating. But please note that the reset was going to happen eventually, as we have reworked on the requirements that you need to fulfil to unlock the heroes.

We have fixed the problem that was reported by our players and submitted a new version to our QA team, and it looks like it’s been resolved (yay!), so we should go back to what we had planned for you: “Bite The Dust” update [0.6.9]. We took the liberty of unlocking temporarily some heroes for you (7 instead of 3): this way, you will be able to play the new version (almost) like you would have, and we are hoping you will forgive us for the inconvenience we may have caused. And in the future, don’t get attached to your heroes too much, this situation may occur at least once, before the release, in order to start things fresh!

We are looking forward to your feedback and are hoping you will enjoy the update.

Sincerely,
Amplitude Studios


</img>

[0.6.9] RELEASE NOTES

Content
  • Added 2 new heroes linked to the Dust:
    • Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power
    • Warden Mormish, a Profit Seeker who can bring you Dust
  • Added 4 new modules:
    • [Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G]
    • [Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G]
    • [Minor] Operator: improves the major module bonus
    • [Minor] Lure: casts the illusion of a hero
  • Added 2 new mobs:
    • Silics “Supporter”: gives a bonus to the other mobs
    • “Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!)
  • Added 3 new elite mobs:
    • Necrophage “Crystophile”
    • Chimera “Zombie”
    • Silics “Mini Golem”
  • Added new sound effects

Misc
  • Added the "Multiplayer" button in the main menu (greyed out for now)
  • Added a log instead of the notification / error panels (may be reduced)
  • Added a rotation on the Machine Gun module
  • Changed the Necrophage “Flying” sprites

Balance
  • Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect)
  • Updated the mobs spawn table
  • Reduced Bulldozer Elite and Kamikazes spawn probabilities
  • Increased Kamikazes power
  • Reduced Bulldozer Elite power
  • Reduced the cooldown and power of “Claymoar” (same DPS)

Bug Fix
  • Fixed the fullscreen resolution behaviour
  • Fixed some skills and modules tooltips
  • Fixed a bug disabling heroes’ AI attack target when passing through door steps
  • Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit
  • Fixed several animations

Please start a new game as your previous save will not be compatible with this version. Thank you.
Dungeon of the ENDLESS™ - Steph'nie
Edit: due to a major issue, we have postponed this update until tomorrow.

<a href="http://forums.amplitude-studios.com/content.php?420-DotE"><img src="http://i.imgur.com/MpXPhVt.jpg" width="630"></a>

<img src="http://i.imgur.com/smhBGKR.gif"></img>

[0.6.7] RELEASE NOTES

Content
  • Added 2 new heroes linked to the Dust:
    • Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power
    • Warden Mormish, a Profit Seeker who can bring you Dust
  • Added 4 new modules:
    • [Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G]
    • [Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G]
    • [Minor] Operator: improves the major module bonus
    • [Minor] Lure: casts the illusion of a hero
  • Added 2 new mobs:
    • Silics “Supporter”: gives a bonus to the other mobs
    • “Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!)
  • Added 3 new elite mobs:
    • Necrophage “Crystophile”
    • Chimera “Zombie”
    • Silics “Mini Golem”
  • Added new sound effects

Misc
  • Added the "Multiplayer" button in the main menu (greyed out for now)
  • Added a log instead of the notification / error panels (may be reduced)
  • Added a rotation on the Machine Gun module
  • Changed the Necrophage “Flying” sprites

Balance
  • Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect)
  • Updated the mobs spawn table
  • Reduced Bulldozer Elite and Kamikazes spawn probabilities
  • Increased Kamikazes power
  • Reduced Bulldozer Elite power
  • Reduced the cooldown and power of “Claymoar” (same DPS)

Bug Fix
  • Fixed the fullscreen resolution behaviour
  • Fixed some skills and modules tooltips
  • Fixed a bug disabling heroes’ AI attack target when passing through door steps
  • Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit
  • Fixed several animations

<img src="http://i.imgur.com/vLKxAQ4.gif"></img>


~Amplitude Studios
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
Edit: due to a major issue, we have postponed this update until tomorrow.



</img>

[0.6.7] RELEASE NOTES

Content
  • Added 2 new heroes linked to the Dust:
    • Lady Joleri Tulak, an Auriga Native who consumes Dust to get more attack power
    • Warden Mormish, a Profit Seeker who can bring you Dust
  • Added 4 new modules:
    • [Major] Shop: attracts a merchant to defend and earn Dust by operating it [G2G]
    • [Minor] Bio-organic Transference: restores a little amount of health for each kill [G2G]
    • [Minor] Operator: improves the major module bonus
    • [Minor] Lure: casts the illusion of a hero
  • Added 2 new mobs:
    • Silics “Supporter”: gives a bonus to the other mobs
    • “Keeper”: stays in the room and becomes stronger with time until it is killed (DANGER!)
  • Added 3 new elite mobs:
    • Necrophage “Crystophile”
    • Chimera “Zombie”
    • Silics “Mini Golem”
  • Added new sound effects

Misc
  • Added the "Multiplayer" button in the main menu (greyed out for now)
  • Added a log instead of the notification / error panels (may be reduced)
  • Added a rotation on the Machine Gun module
  • Changed the Necrophage “Flying” sprites

Balance
  • Added bonus on “Autodoc Shards” (healing) module if there are no mobs in the room (and reduced its default effect)
  • Updated the mobs spawn table
  • Reduced Bulldozer Elite and Kamikazes spawn probabilities
  • Increased Kamikazes power
  • Reduced Bulldozer Elite power
  • Reduced the cooldown and power of “Claymoar” (same DPS)

Bug Fix
  • Fixed the fullscreen resolution behaviour
  • Fixed some skills and modules tooltips
  • Fixed a bug disabling heroes’ AI attack target when passing through door steps
  • Fixed a bug preventing the level to end when the hero carrying the crystal is moved to a room past the exit
  • Fixed several animations

</img>


~Amplitude Studios
Apr 29, 2014
Dungeon of the ENDLESS™ - Steph'nie
Quick Patch [0.5.2]
  • Fixed a bug that occurred during the Crystal carrying phase: the hero would simply be stuck
  • Fixed a bug when heroes got stuck when recruiting another hero
  • Fixed a bug with the game saves: you can now save the game even with a remaining chest in the dungeon
  • Fixed a bug that occurred during the loading of a save with destroyed machine gun module
  • Fixed a bug resetting the game difficulty in saves to “too easy” even though the player chose “easy”

~Amplitude Studios
Apr 29, 2014
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
Quick Patch [0.5.2]
  • Fixed a bug that occurred during the Crystal carrying phase: the hero would simply be stuck
  • Fixed a bug when heroes got stuck when recruiting another hero
  • Fixed a bug with the game saves: you can now save the game even with a remaining chest in the dungeon
  • Fixed a bug that occurred during the loading of a save with destroyed machine gun module
  • Fixed a bug resetting the game difficulty in saves to “too easy” even though the player chose “easy”

~Amplitude Studios
Apr 24, 2014
Dungeon of the ENDLESS™ - Steph'nie
[0.5.1] HOTFIX

  • Fixed the edge scrolling issue
  • Fixed a bug where a hero with the Repair ability would not repair all the damaged modules in a room
  • Fixed the hero list display, on the top right corner: portraits are now updated when heroes are operating or repairing modules
  • Fixed an issue with the camera: un-zooming after an event will apply correctly when the player moves the camera
  • Fixed several graphic issues on the Drakken environment
  • Fixed Kamikaze monsters bug: they will no longer explode in their spawn room
Apr 24, 2014
Dungeon of the ENDLESS™ - Steph(✿◠‿◠)
[0.5.1] HOTFIX

  • Fixed the edge scrolling issue
  • Fixed a bug where a hero with the Repair ability would not repair all the damaged modules in a room
  • Fixed the hero list display, on the top right corner: portraits are now updated when heroes are operating or repairing modules
  • Fixed an issue with the camera: un-zooming after an event will apply correctly when the player moves the camera
  • Fixed several graphic issues on the Drakken environment
  • Fixed Kamikaze monsters bug: they will no longer explode in their spawn room
Dungeon of the ENDLESS™ - Steph'nie





BADASS UPDATE [0.5.0]

  • Added 2 new floors; the dungeon now has a total of 8 levels
  • Added the Drakken environment at the level 7 and 8
  • Added 2 new heroes, both equipped with Machine Guns:
    • Rakya Pulmoni “Smokestack”and her module skills
    • Ken Massoqui “Sado-Maso Militarist” and his risky skills
  • Added 1 new minor offensive module: the Machine Gun (caution: may overheat!)
  • Added 2 new mobs: the Kamikazes
    • Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms
      • Chimera Kamikaze: slow and usually on its own, will cause a huge explosion.
      • Necrophage Kamikaze: weak but a hive of them. They're fast!
  • Added 3 elite mobs, from the level 6, you can encounter stronger forms of:
    • Necrophage Trash
    • Necrophage Hunter
    • Silics Bulldozer
  • Added Steam Cloud support


MISC
  • Improved the fog of war (visual effect and logic)
  • Improved bump map: better lighting on mobs, heroes, merchant and modules
  • Fonts:
    • Added Portuguese/Brazilian characters
    • Added Ukrainian and anti-aliased Cyrillic characters
  • Added new sound effects
  • Reduced the loading time during level generation


BALANCE
  • Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors
  • Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels
  • Slightly increased the amount of module slots
  • Tweaked events probabilities
  • Increased Food reward quantity of Cryo Capsule
  • Slightly increased Dust loot in rooms
  • Slightly increased global mobs difficulties
  • Increased Silics mobs power
  • Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs
  • Slightly increased Food cost to level up a hero
  • Increased skill effect duration (+1sec)
  • Increased effect power of skills on:
    • Warface
    • Red Plume
    • Kneecapped
    • Duelist
  • Reduced effect power of “Engage Turtle Mode” skill
  • Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage)


BUG FIX
  • Fixed a bug where the destroyed module slots aren’t saved
  • Fixed a bug where Gork remains black in the hero selection screen when discovered
  • Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door

Enjoy!


~Amplitude Studios.

Dungeon of the ENDLESS™ - Steph(✿◠‿◠)





BADASS UPDATE [0.5.0]

  • Added 2 new floors; the dungeon now has a total of 8 levels
  • Added the Drakken environment at the level 7 and 8
  • Added 2 new heroes, both equipped with Machine Guns:
    • Rakya Pulmoni “Smokestack”and her module skills
    • Ken Massoqui “Sado-Maso Militarist” and his risky skills
  • Added 1 new minor offensive module: the Machine Gun (caution: may overheat!)
  • Added 2 new mobs: the Kamikazes
    • Special behaviours: targets the most populated (heroes and module) rooms; stop it before it reaches your most precious rooms
      • Chimera Kamikaze: slow and usually on its own, will cause a huge explosion.
      • Necrophage Kamikaze: weak but a hive of them. They're fast!
  • Added 3 elite mobs, from the level 6, you can encounter stronger forms of:
    • Necrophage Trash
    • Necrophage Hunter
    • Silics Bulldozer
  • Added Steam Cloud support


MISC
  • Improved the fog of war (visual effect and logic)
  • Improved bump map: better lighting on mobs, heroes, merchant and modules
  • Fonts:
    • Added Portuguese/Brazilian characters
    • Added Ukrainian and anti-aliased Cyrillic characters
  • Added new sound effects
  • Reduced the loading time during level generation


BALANCE
  • Improved mobs repartition: there are now less different mobs in each floor and new mobs to discover in each floor. Some mobs now spawn only after a certain amount of doors opened. This repartition will evolve at each update according to the new mobs and floors
  • Improved items repartition: some items are available sooner but rare items are more scarce, particularly in the first levels
  • Slightly increased the amount of module slots
  • Tweaked events probabilities
  • Increased Food reward quantity of Cryo Capsule
  • Slightly increased Dust loot in rooms
  • Slightly increased global mobs difficulties
  • Increased Silics mobs power
  • Added area of damage on Silics Bulldozer (“Golem”) and Necrophage Red Flying mobs
  • Slightly increased Food cost to level up a hero
  • Increased skill effect duration (+1sec)
  • Increased effect power of skills on:
    • Warface
    • Red Plume
    • Kneecapped
    • Duelist
  • Reduced effect power of “Engage Turtle Mode” skill
  • Added damage over time on hero, with “Sacrifice” skill effect (instead of direct damage)


BUG FIX
  • Fixed a bug where the destroyed module slots aren’t saved
  • Fixed a bug where Gork remains black in the hero selection screen when discovered
  • Fixed a bug where the hero gets stuck when the user tries to interact with the "Endless Artefact" while opening a door

Enjoy!


~Amplitude Studios.

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