Skullgirls 2nd Encore - mikez
Fukua's in the main game! Again!
Complete with a stage and story mode! Don't say Lab Zero never did anything for ya.

She's right next to Big Band. Yes, she is.

General
- Glass Canopy final music! If you are a whimpering coward and fear change, type "ifearchange" during the startup logos screens. This saves, so you only have to do it once.
- Fix crazy bug on PC where the game would reassign controller 1 to be P1 and controller 2 to be P2 at arbitrary times in the menus. Thanks Zari0t!
If you notice any spot where the game unasssigns your controllers or assigns them differently that you didn't ask for, please post a thread in the bugs forum on Skullheart.com!
- Fukua's icon now displays if you highlight her or if she is on your team. Full XSF Akuma status achieved.
- Add to clipboard info on story mode complete/locked/dlc when highlighting characters; add to clipboard info on whether a stage is locked when highlighting a stage; add to clipboard number of combo hits in training mode. Thanks lirin!
- All those Valentine color changes happened, her red crosses are now purple in multiple palettes, as well as in two of Parasoul's alt colors. We had to. Deal with it. ;_;
Skullgirls 2nd Encore - Mike Z
Fukua's in the main game! Again!
Complete with a stage and story mode! Don't say Lab Zero never did anything for ya.

She's right next to Big Band. Yes, she is.

General
- Glass Canopy final music! If you are a whimpering coward and fear change, type "ifearchange" during the startup logos screens. This saves, so you only have to do it once.
- Fix crazy bug on PC where the game would reassign controller 1 to be P1 and controller 2 to be P2 at arbitrary times in the menus. Thanks Zari0t!
If you notice any spot where the game unasssigns your controllers or assigns them differently that you didn't ask for, please post a thread in the bugs forum on Skullheart.com!
- Fukua's icon now displays if you highlight her or if she is on your team. Full XSF Akuma status achieved.
- Add to clipboard info on story mode complete/locked/dlc when highlighting characters; add to clipboard info on whether a stage is locked when highlighting a stage; add to clipboard number of combo hits in training mode. Thanks lirin!
- All those Valentine color changes happened, her red crosses are now purple in multiple palettes, as well as in two of Parasoul's alt colors. We had to. Deal with it. ;_;
Skullgirls 2nd Encore - mikez
General
- Added art for keyart poster that was missing from the Art Gallery and caused a crash.
- Added a light for the boosters in Big Band's win pose.
- New throw-whiff frames for Filia and Fukua, thanks to Skullmageddon! Now her throw whiff looks way less bad. :^)
- Bugfix, PW's armor electricity now exactly matches the frames on which armor starts and ends. Oops. If you notice bugs with armor after this, please point them out.
- The MOST IMPORTANT fix of them all: Cerebella's Devil Horns now has the guitar riff EVERY TIME!
Skullgirls 2nd Encore - Mike Z
General
- Added art for keyart poster that was missing from the Art Gallery and caused a crash.
- Added a light for the boosters in Big Band's win pose.
- New throw-whiff frames for Filia and Fukua, thanks to Skullmageddon! Now her throw whiff looks way less bad. :^)
- Bugfix, PW's armor electricity now exactly matches the frames on which armor starts and ends. Oops. If you notice bugs with armor after this, please point them out.
- The MOST IMPORTANT fix of them all: Cerebella's Devil Horns now has the guitar riff EVERY TIME!
Skullgirls 2nd Encore - Valve
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Skullgirls 2nd Encore - mikez
Hello, thank you for calling Z's Uncommon Video Game Collectibles and Apothecary Shop.
Z speaking!
How many I help you?

A "rare game of fine vintage", you say? One that most people would not have heard of at all. I think I know what you might want, but please, do you have any more information?

With a character who headbutts for 2000 pts?
And another very very large character most people don't see until they've been playing it for months, whose initials are B.B., and who shakes the ground when they land?

That's beginning to sound familiar...yes.

And it is known for having some incredibly difficult bits of single player, including one part most people just can't beat?

Yep, mhm.

Very detailed animation for its time? Memorable music? A variety of crazy over-the-top attacks? A character that turns into a bell? The title is often wrongly written as two words when in fact it is only one word?

Something about "level 3", you mumbled there...yes, there are Level 3s...

...and it has a level with some mean-looking fish?

Well OF COURSE we have
Skullgirls
sir or madam! Please come on in to purchase a download code right now!

Hello? Hello?

Hmm...I wonder if they didn't mean Skullgirls...


----------------------
Big Band is now in the Real Game along with tons of colors, his Story Mode, the Under the Bridge stage, his own art gallery page, and a tutorial!

And that voice...my, I think I need to go have a lie down.

"Buy" him for free, anytime in the next three months. If you don't, you'll have to buy him for real, and goodness knows nobody should have to do that.

Please be considerate of others, don't spoil his story. Especially that one joke I really like. You know, the one about that game the caller wanted.

You know how you felt when you completed it just now before reading this?
Let other people feel that joy in their own way.

----------------------

General
- Allow up to 2f of neutral (centered stick) between required directions on 360 motions, should drastically help keyboard and hitbox players execute them. Please tell me if you find any bugs with this.
And they still don't require diagonals:


Bug Fixes
- Assists snapped to offscreen (by themselves, when the point is not snapped) will be locked out for the snap-lock period instead of the regular 2sec. Was this way before, I broke it with the doublesnap fix.
- Fix big bug with pre-block: landing from an airblock or being in preblock when the enemy was outside preblock distance, would ignore the distance requirement for exiting preblock entirely until they were no longer considered "attacking". Super thanks to blandaid and worldjem for finding this! Tell me if this breaks some other stuff or something.
- Fix Art Gallery bug where the description would flash with the menus off.
- Big Band's death/timeout VOs are no longer cut off by his knee-fall sound effect. This was in the last build, I forget if I mentioned it. Thanks PyroWalrus for being that nitpicky. :^)
Skullgirls 2nd Encore - Mike Z
Hello, thank you for calling Z's Uncommon Video Game Collectibles and Apothecary Shop.
Z speaking!
How many I help you?

A "rare game of fine vintage", you say? One that most people would not have heard of at all. I think I know what you might want, but please, do you have any more information?

With a character who headbutts for 2000 pts?
And another very very large character most people don't see until they've been playing it for months, whose initials are B.B., and who shakes the ground when they land?

That's beginning to sound familiar...yes.

And it is known for having some incredibly difficult bits of single player, including one part most people just can't beat?

Yep, mhm.

Very detailed animation for its time? Memorable music? A variety of crazy over-the-top attacks? A character that turns into a bell? The title is often wrongly written as two words when in fact it is only one word?

Something about "level 3", you mumbled there...yes, there are Level 3s...

...and it has a level with some mean-looking fish?

Well OF COURSE we have
Skullgirls
sir or madam! Please come on in to purchase a download code right now!

Hello? Hello?

Hmm...I wonder if they didn't mean Skullgirls...


----------------------
Big Band is now in the Real Game along with tons of colors, his Story Mode, the Under the Bridge stage, his own art gallery page, and a tutorial!

And that voice...my, I think I need to go have a lie down.

"Buy" him for free, anytime in the next three months. If you don't, you'll have to buy him for real, and goodness knows nobody should have to do that.

Please be considerate of others, don't spoil his story. Especially that one joke I really like. You know, the one about that game the caller wanted.

You know how you felt when you completed it just now before reading this?
Let other people feel that joy in their own way.

----------------------

General
- Allow up to 2f of neutral (centered stick) between required directions on 360 motions, should drastically help keyboard and hitbox players execute them. Please tell me if you find any bugs with this.
And they still don't require diagonals:


Bug Fixes
- Assists snapped to offscreen (by themselves, when the point is not snapped) will be locked out for the snap-lock period instead of the regular 2sec. Was this way before, I broke it with the doublesnap fix.
- Fix big bug with pre-block: landing from an airblock or being in preblock when the enemy was outside preblock distance, would ignore the distance requirement for exiting preblock entirely until they were no longer considered "attacking". Super thanks to blandaid and worldjem for finding this! Tell me if this breaks some other stuff or something.
- Fix Art Gallery bug where the description would flash with the menus off.
- Big Band's death/timeout VOs are no longer cut off by his knee-fall sound effect. This was in the last build, I forget if I mentioned it. Thanks PyroWalrus for being that nitpicky. :^)
Skullgirls 2nd Encore - mikez
General
- Squigly Palette 22 makes its triumphant return!

Look at that, according to the haters we just satisfied 1/25th (4%) of the playerbase while not angering everyone else! When's the last time a game company did THAT with a patch?
:^P
Skullgirls 2nd Encore - Mike Z
General
- Squigly Palette 22 makes its triumphant return!

Look at that, according to the haters we just satisfied 1/25th (4%) of the playerbase while not angering everyone else! When's the last time a game company did THAT with a patch?
:^P
Skullgirls 2nd Encore - mikez
General
- Parasoul's speech bubble for Egret Call and Peacock's whistle speed bubble for SoID are now white in all palettes.

To the person who asked about the Linux port, Mister Dude is still working on it. Hhe said something today excitedly about hot-swapping joysticks being supported by SDL.
My apology for the lack of information. Tis morally difficult to prod people you aren't paying. :^)
...