Community Announcements - Guntrix
Greetings all,

Following updates will take place today.
  • 50% sale item rotation update
    - New sale items: Viking Beard, Crispy Stache, Red Bandana, White Skull Bandana, Balck Skull Bandana
    - Weekly Discount does not affect gold prices of the sale items.
  • We’re holding a new weekly MVP event for 2nd week of May.
    (10 competitors per each group, Rain Badge will rewarded to the top player of each group)
  • Sale event for Update 1.0: Wayne patch is now complete and over.

There will not be any maintenance downtime today.
Enjoy :)
- GunZ Team
Community Announcements - Guntrix
Hello everyone,

There is an issue on Steam login system currently. Due to this problem, you may be recognized as a new player when you login and be asked to enter a new character name.
If this is the case for you, please send us an email to following address and we will restore the name back for you.
support+gunz2.steam@maiet.net

Also, if you do get asked to enter a new character name, please do not enter any new name but simply restart the game to avoid the error.

We're sorry about the inconvenience.
- GunZ Team
Community Announcements - Guntrix

Hello everyone,

We have a maintenance schedule today.
Maintenance Schedule:
April 30 02:00 PST – April 30 05:00 PST

Scheduled Tasks:
  • A new character, Wayne the Strider joins the battle.. New set of items for Strider are also added.
  • A new map, Gustav Hangar is now available. Campaign mode map, The Beast of Steel, was used to recreate this new PvP map.
  • All accessory items in Shop will be provided at 50% reduced price permanently. They can also be purchased with Gold now.
  • Tesla shop updates
    • New accessory items (times ones) are added to costume packages. (removed green armor items instead)
    • Weapon packages now only include weapon items of the same character class.
  • Update on Weekly 50% Discount
    Discount on sunglasses is over, and following items will be on sale
    • Small Fairy Wings, Small Angel Wings, War Banner, Alexsei Backpack, Angry Alexsei Backpack
    • Weekly Discount does not affect gold prices of the sale items.
  • A few particular areas of Abandoned Mansion map were advantageous to a certain character class. We have restricted the area in this patch.
  • We’re holding a new weekly MVP event.
    (10 competitors per each group, Thunder Badge will rewarded to the top player of each group)
  • There was a bug where players could bypass the second target destructible object in Time Assault mode. We fixed the bug and now it cannot be bypassed.
  • 1v1 match of Team Elimination and Gladiator matches now requires 5 rounds won for winning the match. For Team Deathmatch, it requires 70 points to win.
  • Custom game is back!
    New game mode, Practice Mode, is now available. Practice Mode is a custom game type of match that does not provide any match reward.

The game servers will be closed during the maintenance.
We’re sorry about the down-time and will do our best to reopen the game servers as soon as possible.


As of today, we are releasing our game out of Early Access phase. First of all, we would like to thank you all again for supporting us from the very beginning.
There have been ups and downs for the past two and a half month since the launch of early access. Starting with the beta launch hiccup such as the notorious server capability issue, a number of problems such as network issue, hacker situation, optimization problems, and so forth have occurred. At the same time, we also have made significant changes and improvements to the game, although some of you may still disagree. :-P
I’d like to say that today’s official release is just an opening of a new chapter of GunZ 2. We will keep putting everything we can offer into the game for constant improvements. Starting with introduction of Strider, we will continue to add more exciting contents to keep you entertained.
Some of you have been with us for the past few years from GunZ 1. Some of you have joined the community with Steam release. As a small token of gratitude for supporting us from the beginning, we are providing each of you an Early Access Badge. You won’t be able to get the item from any other chance, so I suggest you to hold onto it. :)

Also, we will provide all in-game items at 20% discount price for 1 week to celebrate the official release.

Again, thank you very much, and have a great time in the new chapter of GunZ 2.

- GunZ Team
Community Announcements - Guntrix
Hello everyone,

We have an urgent bug fix patch scheduled today.
Maintenance Schedule:
April 25 04:00 PST – 25 06:00 PST ;)

Scheduled Task
- Fixed the issue where players could not receive Supply Crates.
- Fixed the issue where player character flying in the air under particular circumstances.
- Fixed campaign NPC AI related bugs.
- Fixed the issue where the next level up reward UI not being displayed on the level up result interface.
- Fixed the issue where opponent’s nickname not being displayed in the kill-cam.

The game servers will be closed during the maintenance.
We’re sorry about the down-time and will do our best to reopen the game servers as soon as possible.

- GunZ Team
Community Announcements - RaonHaje
Hello everyone,

We have an extensive balance patch scheduled today.
Maintenance Schedule:
April 24 04:00 PST – April 24 08:00 PST

Please refer to below patch notes for details of the balance update.

Contents Updates

- Added login event contents
- Supply Crate rewards have been changed
  • A Supply Crate will now be given after winning 3 matches. Adding 2 more wins afterwards will provide a Quality Supply Crate.
  • Once player receives a Quality Supply Crate by winning 5 matches, reward count will be reset and player will receive a regular Supply Crate after winning 3 matches again.
  • Supply Crate now provides 1 or 2 Purified Ore
  • Quality Supply Crate now provides 1 or 2 Purified Crystal
- Update on Weekly 50% Discount
  • Discount on sunglasses is over, and following items will be on sale
  • Napping Cat, Horse Mask, Friendly Chicks, Compact Wind Turbine, Skull Mask
    (Weekly Discount does not affect gold prices of the sale items)
- A safety system has been added to permanent unique (orange and blue) item disassemble interface. Players now need to input numeric codes displayed in the interface in order to proceed with disassembling unique items.
- Updates on netcode
  • Amount of host’s bandwidth usage is greatly reduced.
  • Anti-leadshot feature has been improved, thus gameplay with bad ping has been greatly improved.
  • Improved the issue of characters shaking when ping is bad.
- Number of rounds in 1vs1 Team Elimination and Gladiator matches is now increased to 7 rounds.

Balance updates

- Common changes
  • The distance that a player can travel in the air by dashing after wall jumping has been decreased
  • Resolved the bug in which characters that are knocked up in the air or knocked down on ground not getting 50% reduced damage from flame thrower and grenade launcher.
  • Player characters can no longer shoot while on boost run status. (Firing ranged weapon will cancel boost run)
  • Flipping (knocking up) now keeps targets in the air slightly longer than before.
  • Continuous dashing motion is now smoother and dash-jumping distance has been increased.
  • Added new character animation/motion for when getting attacked in mid-air.
  • Player characters now receive super armor status when rising up from the ground and take only 50% damage when attacked while rising up.
  • Player characters now take 50% reduced damage while in bash motion.
  • Getting knocked up again in mid-air now won’t get the target as high as before.
  • Player characters can only Rise, Rise Attack, or Roll Dodge when knocked down on ground now.
    • Any action other than these intended ones such as does not cancel rising animation. For instance, players can no longer shoot ranged weapon while rising up.
  • The following damage reduction skills and states now also reduce damage from active skills (Q, E, R skills):
    • Armor stat bones
    • Knocked-down and Knocked-up states
    • Particular damage reduction skills such as Rena’s Shadow Dancce
  • Player characters can now move while guarding or taking NPC’s melee attack.
  • All player characters’ rising attack now have fixed damages instead of damage based on weapon’s attack power
    • Ivan: 40
    • Rena: 40
    • Elena: 30
    • Max: 40
- Character balance updates

Ivan
  • R skill, Lightning Blade damage is decreased from 70 to 40 and has 4.5 second cool-down time.
  • Decreased damage of jump attack by 25%. Ivan can now continue combo attack on targets that are knocked up in the air.
  • Attack Damage ratio of the final blow of a combo attack has been decreased from 1.8 to 1.5.
  • Attack Damage ratio of the knock-up attack lead by 3 normal melee attack combo has been decreased from 1.0 to 0.8.
  • Lucky Bullet now knocks back enemy targets.
  • Invincibility duration of following skills has been reduced.
    • Cyclone Kick: 0.9 sec > 0.5 sec
    • Death Strike: 0.9 sec > 0.5 sec
Elena
  • Damage of R skill, Home Run has been decreased from 75 to 45. R skill now has 5 second cool-down time.
  • Increased damage of final blow of LMB>LMB>RMB>RMB combo attack.
    (LMB: left mouse button, RMB: right mouse button)
  • Reduced reloading time of Marauder series (Marauder reduced to 0.1 / Lightning Marauder to 0.05).
  • Decreased penetration rate of New Tuber from 18% to 15%.
  • Elena can now deal combo attack on enemy target that is already in mid-air.
  • Hammerfall now knocks up enemy targets instead of knocking them back.
  • Decreased DPS of assault rifles by 5%.
  • Grenade round’s direct hit sensitivity has been reduced.
    • Before: grenade exploded if an enemy target existed within 20~25 CM radius
    • Now: grenade explodes if an enemy target exists within 5 CM radius
  • Invincibility duration of following skills has been reduced.
    • Hammerfall: 1 sec > 0.8 sec
Max
  • Seismic Smash damage reduced from 60 to 40, and it now has 7 second cool-down time.
  • Reduced radius bonus of Seismic Smash gained by Crowd Control skill by 33%.
  • Fixed the bug of Shield Shock not damaging enemies when casted right above the targets. Reduced damage of Shield Shock from 140 to 120. Shield Shock can also damage knocked-down enemies now.
  • Reduced penetration rate of flamethrowers by 10%, except for:
    Inquisitor - no change
    Blast Inquisitor – increased penetration rate by 5%
  • Slightly reduced DPS of Apocalypse series.
  • Movement speed when holding miniguns has been increased slightly.
  • Dash attack with shield now knocks back enemy targets instead of knocking them down.
  • Damage of Shield Charge has been increased from 160 to 180.
  • Getting attacked with normal attacks while shooting flamethrower or minigun now does not cancel/stop shooting action.
  • Invincibility duration of following skills has been reduced.
    • Shield Shock: when slamming on ground 0.6 sec > 0.3 sec / additional 0.2 sec when activated
    • Shield Charge: 0.9 sec > 0.5 sec
Rena
  • Shadow Rush skill damage is reduced from 80 to 40, and it now has 6 second cool-down time.
  • Cloaking after casting Shadow Decoy now grants her invincibility for 0.2 seconds instead of being invincible for the entire cloaking duration.
  • Added casting time on Shadow Dance skill, and Rena becomes invincible for 0.2 seconds after casting the skill.
  • Jump attack damage has been reduced by 15% and Rena can now deal combo attack on enemy target that is already in mid-air.
  • Shadow Rush now knocks down enemy targets.
  • While Shadow Rush skill has been an unguardable skill, player characters can now receive Guard Break status when guarding it with melee weapon.

The game servers will be closed during the maintenance.
We’re sorry about the down-time and will do our best to reopen the game servers as soon as possible.

- GunZ Team
Community Announcements - Guntrix
Hello everyone,

In the following week or the next, we will be applying below balance changes.
This update will be shortly followed by a new content update patch which would introduce the new character class, Strider.

Common changes
  • The distance that a player can travel in the air by dashing after wall jumping has been decreased.
  • Resolved the bug in which characters that are knocked up in the air or knocked down on ground not getting 50% reduced damage from flame thrower and grenade launcher.
  • Player characters can no longer shoot while on boost run status. (Firing ranged weapon will cancel boost run)
  • Flipping (knocking up) now keeps targets in the air slightly longer than before.
  • Continuous dashing motion is now smoother and dash-jumping distance has been increased.
  • Added new character animation/motion for when getting attacked in mid-air.
  • Player characters now receive super armor status when rising up from the ground and take only 50% damage when attacked while rising up.
  • Player characters now take 50% reduced damage while in bash motion.
  • Getting knocked up again in mid-air now won’t get the target as high as before.

Character balance updates
Ivan
  • Lightning Blade damage is decreased from 70 to 40.
  • Decreased damage of jump attack by 25%. Ivan can now continue combo attack on targets that are knocked up in the air.
  • Attack Damage ratio of the final blow of a combo attack has been decreased from 1.8 to 1.5.
  • Attack Damage ratio of the knock-up attack lead by 3 normal melee attack combo has been decreased from 1.0 to 0.8.
  • Lucky Bullet now knocks back enemy targets.
Elena
  • Damage of Home Run has been decreased from 75 to 45.
  • Increased damage of final blow of LMB>LMB>RMB>RMB combo attack.
    (LMB: left mouse button, RMB: right mouse button)
  • Reduced reloading time of Marauder series (Marauder reduced to 0.1 / Lightning Marauder to 0.05).
  • Decreased penetration rate of New Tuber from 18% to 15%.
  • Elena can now deal combo attack on enemy target that is already in mid-air.
  • Hammerfall now knocks up enemy targets instead of knocking them back.
  • Decreased DPS of assault rifles by 5%.
Max
  • Decreased damage of Seismic Smash from 60 to 40.
  • Reduced radius bonus of Seismic Smash gained by Crowd Control skill by 33%.
  • Fixed the bug of Shield Shock not damaging enemies when casted right above the targets. Reduced damage of Shield Shock from 140 to 120. Shield Shock can also damage knocked-down enemies now.
  • Reduced penetration rate of flamethrowers by 10%, except for:
    Inquisitor - no change
    Blast Inquisitor – increased penetration rate by 5%
  • Slightly reduced DPS of Apocalypse series.
  • Movement speed when holding miniguns has been increased slightly.
  • Dash attack with shield now knocks back enemy targets instead of knocking them down.
  • Damage of Shield Charge has been increased from 160 to 180.
  • Getting attacked with normal attacks while shooting flamethrower or minigun now does not cancel/stop shooting action.
Rena
  • Reduced Shadow Rush damage from 80 to 40.
  • Cloaking after casting Shadow Decoy now grants her invincibility for 0.2 seconds instead of being invincible for the entire cloaking duration.
  • Added casting time on Shadow Dance skill.
  • Jump attack damage has been reduced by 15% and Rena can now deal combo attack on enemy target that is already in mid-air.
  • Shadow Rush now knocks down enemy targets.

Enjoy :)
GunZ Team
Community Announcements - Venister


Hi everyone. Venister here.

As I told you before, I’d like to share more details of Wayne. I explained about the basic movement and his melee weapon before. You can find out about them from the previous announcement. Today I’d like to reveal more about his ranged weapons.

Revolver

Strider’s unique weapon is Revolver, which deals significant damage to his foes. His special skill, ‘Fast Draw’, lets him cast critical hit on the first target he shoots after drawing revolver from the holsters. Fast Draw skill shot cannot be guarded with any melee weapon, either. There is also down side of this weapon. Since it’s not an automatic firearm, you need to fire each of your bullets carefully. If you need high DPS at once, you would have to click fast. Revolver is also weak in long ranged battle since it is optimized for short and mid ranged combat situations.

Lever Action Rifle

Lever Action Rifle is another unique weapon of Wayne’s. It’s very similar to sniper rifle but it does not have zoom functionality. It has accurate aim and is designed to be used in long ranged battle. Enemies shot with lever action rifle also get stunned for a moment just like sniper rifle does. Its delay is shorter than sniper rifles but deals lower damage than sniper rifle, and the effective range is shorter than sniper rifle, too.

More Details on Tumbling

Advantages of Tumbling: Distance that you can move with tumbling is longer than dash. It also grants super armor status so it cannot be interfered with any melee attack. Tumbling’s passive also reduces damages that you take from your enemies.

Disadvantages of Tumbling: You cannot change the direction of your movement while you're tumbling. Tumbling is also slower than dashing. Toggling between ranged and melee weapons while tumbling is also very difficult.


I would like to say that the upcoming update will be huge in size. We’ve made a number of changes on game balance and added more stylish combos. Also, as I’ve mentioned before, the network code will be further optimized. This update will be made before arrival of Wayne, and we will post another announcement with more details of the next update very soon.

Thank you.
Community Announcements - Venister


Hello everyone. Venister here.

Today I’d like to share with you a little bit details of upcoming new class. His name is Wayne, and the class name is Strider. He’s a member of Rising Falcon, and he was a cowboy.

His skill is very different with other characters. First, he will not use dash while he holds ranged weapons. Instead of dash skill, we designed new dodge skill ‘tumbling’ for him.

When he uses ‘Tumbling’, he will be super armor state for a while. So you can shoot the rifle when he does tumbling without interrupt from other players. But the movement is a little bit slow and it would be weak at machine gun or SMG because enemies can forecast the next position.

Also he will have very interesting weapons. Today I am going to explain about his melee weapon.

Whip

‘Whip’ is a very attractive. He can pull an enemy to himself with his whip. Because the skill is a basic skill, you can make a new tactics with it though it could be guarded.

Also with special skills, he can give tons of damages to many other enemies at the same time. Especially the ultimate skill 'R' cannot be guarded, and it will place your enemies in the air.


At the next week, I will post another announcement about Wayne. Thank you.

ps. We're currently testing and balancing Wayne now.
Community Announcements - RaonHaje
Hello everyone,

We've noticed the client crashing issue, and fixed it.

There's no maintenance schedule, all you need to do is just update your game client.

We're sorry about the issue, and we'll do our best to make better and stable game.
Community Announcements - Venister


Hello everyone. Venister here.

I'm glad to reach out to you with new updates. Today, I'd like to share with you a little bit of today's patch and details of upcoming updates.

Our team is still working really hard as usual. They have been having some hard time since players left but we're still grateful for that there are still players that support our game.

Today, we're adding a new game map as seen above. While this map is only available in Gladiator mode, we're not just updating Gladiator mode. Anyway, this new map is designed based on a art of Adam Corp's storage. We took a part of a campaign mode map, and resigned it for Gladiator mode match.

In the following week, we'll be adding a new map in a similar manner catering the rest of game modes like TDM. I'll share more details next week.

Then, we will be able to introduce you a bit about the next new character class pretty soon. Though I do want to share it with you as soon as possible, we still haven't completed some art work and I thought I'd wait a bit more to be abale to give you the introduction with visual presentation. I have not played the new character myself, but it looks like an attractive character looking at the development process. I can't wait to give you more details because I have a strong feeling that it will come with a bunch of new strategies and play styles.

Before we release the new character, we will be applying network optimization codes. The biggest problem at the moment is that network code of GunZ 2 is not yet fully optimized, and we will treat this with top priority level. - Dedicated server is something that cannot be done within short time period, so let's discuss that later.

Once the network code optimization update is applied, you might feel some differences in the feel of gameplay. Gameplay experience will be improved for players with low bandwidth capability - slow internet.

We also expect that players with high bandwidth capability will find some improvements in character motion such as jumping.

I will be back with more updates next week about other important topics.

Thank you all.



Venister
CEO of MAIET
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