Product Release - Valve
Substance Designer 4 is Now Available on Steam, and is 50% off!

Substance Designer 4, with its new features, can definitely claim the title of "the first texturing tool dedicated to Next Gen”. In particular, its new material layering workflow and its PBR shader are in par with what is going on with AAA studios around the globe. And now the tool is here to accommodate this way of working and puts that in everyone’s hands.

Substance Designer is the industry-reference, next gen texture authoring and management tool, already chosen by numerous great studios over the world as a hub in their pipeline. Jump in and join the quickly growing community of Substance Designer users!

NOTE: All current owners of Substance Designer 3 receive the upgrade to Substance Designer 4 completely free of charge! New users can purchase SD4 at 50% off until December 2nd at 10AM PST.
Oct 20, 2013
Community Announcements - Jerc
Only 24h left to get your hands on the commercial upgrade with a 50% discount. Don't waste another minute :)
Jagged Alliance 2 Gold - Valve
Save up to 75% on new Weeklong Deals on Steam, available until October 21st at 10AM PST.

























Community Announcements - Jerc
After a short break, 3.7 is back with a vengeance. Here is the full changelist:

New Features and changes
  • Bakers: Vertex color baker
  • Bakers: Custom cage support
  • Synced TBN with Unity
  • Shaders: Glossiness support
  • Library: Add attribute to hide content from the library
  • Functions: allow input reordering
  • Explorer: Allow "Copy" of a graph in a read only package
  • 3D View: convert cgfx shaders to glsl
  • 3D View: Limit VRAM usage to improve low specs hardware performances
  • 3D View: add vertex color to the mesh info shader
  • Export log file
  • Enable the "expose-paths" option by default
  • Preferences: edit default packages path
  • Add more details to the Activation failed error
  • Parameters: Replace double buttons "YES/NO" "TRUE/FALSE" by unique button in Properties
  • Add an option panel for mesh assets
  • Remove the Load/Reload mesh actions from the View3D menu
  • [Steam] Embed also 64bits version of tools
  • [Steam] Convert Dota2_Hero_Shader.cgfx to GLSL
  • Parameters: Prevent creation of tweaks named "outputsize", "format", "pixelsize", "tiling", "quality" or "randomseed"
  • Single-graph SBS files should open the single graph by default
  • Set max texture size limit to 4096 instead of 2048
  • Convert .pdf User Guide to html

Bug fixes
  • Opening an sbs opens the dependency graph instead of the sbs graph.
  • Normal Map format consistency
  • 3D View: bad filtering for textures over 1024*1024
  • 3D View: Relief shader crashing SD with integrated graphics and other hardware.
  • 3D View: OBj files crash SD when loaded
  • 2D View: black diagonal line
  • [Steam] Wrong Resource path
  • Many many more...
For the full list of bug fixes, head over to the product page on our website.
Product Update - Valve
An update to Substance Designer 3 has been released.
The update will be applied automatically when you restart Substance Designer 3.
The major changes include:

- Fixed: PSD files wasn't reload correctly when modified outside the application
- Fixed: Application sometimes crashes when deleting nodes
- Fixed: Crash when moving multiple image resources from resource sub folder to the package folder
- Fixed: The default value of an exposed value created from another exposed value isn't set correctly
- Fixed: Wrong online documentation HTTP link
- 3D View:
- Add new menu action to remove all scene materials
- Add new menu action to rebuild all scene materials
- Improve GLSL shaders compatibility
- Add 'properties' fields to the techniques described in the GLSLFX files. (See Tessellation/Parallax shader)
- Enable/disable blending and face culling
- Specify blending functions
- Specify culling mode
- Fixed: Removed materials always reappeared when opening the mesh resource again
- Fixed: No shader files was displayed when selecting extension filter (*.cgfx *.glslfx)
- Fixed: Materials still remains in the list when switching between multiple scenes
- Fixed: Scene parameters (lights, background color, ...) were not preserved when switching from generators (cube, cylinders, ...) to a FBX scene
- Fixed: Wrong file name displayed in the geometry menu when loading a scene from file
- Fixed: Opacity isn't taking in account when using the Tessellation/Parallax Shader
- Fixed (Windows): Application crashes when losing the D3D Device. (ScreenSaver, Sleeping modes, ...)
- Fixed (MacOsx): Glsl shaders are always disabled in the shader sub menu
- Fixed (MacOsx): The view is blinking when moving the camera
- Fixed (MacOsx): On some hardware application crashes when trying to render scene with GLSL shader
- Graph View:
- Add possibility to save the graph's package with CTRL+S from the graph view and from the contextual menu
- Fixed: Missing Node Finder button in tool bar of FXMap Graph and Function Graph
- Fixed: Reset Timings menu is empty in tool bar of FXMap Graph and Function Graph (menu removed as no timings is displayed)
Product Release - Valve
Substance Designer is Now Available on Steam. The standard license is 10% off, and the commercial license is 20% off.

Substance Designer 3 is the tool of choice for every game developer and moder in need for textures. It is the industry-reference, next gen texture authoring and management tool, already chosen by numerous great studios over the world as a hub in their pipeline, and for good reasons.

Substance Designer is the only node-based, non-destructive and parametric texture creation tool out there. It includes a batching system, letting you reprocess plenty of textures and images at the same time, a live link with Adobe Photoshop, some powerful preset filters and more to speed up texture creation time. Developing textures has never been so easy and efficient, even for small teams.


Jump in and join the quickly growing community of Substance Designer users!

Offer ends June 13th at 9AM PST.
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