Hi everyone! We've been receiving reports of some troubling issues these last days since the last update and naturally we had to look in more detail. What we encountered wasn't nice at all so we had to act. It is possible that some save files could have gotten corrupted. So here's the deal:
1)Anyone experiencing difficulties loading their save files the last couple of days, please try loading them with the v0.6004 update. It should repair almost all of the potential problems on its own.
2)If numero 1 doesn't work, please contact Oliver directly oliver@starpointgemini.com and preferrably send him your save file so we can see if we can help.
We're terribly sorry for these problems and hope it ddn't cause too much problems.
Thanks everyone for your support, suggestions and patience. We honestly and really appreciate it!
Hi everyone! We've been receiving reports of some troubling issues these last days since the last update and naturally we had to look in more detail. What we encountered wasn't nice at all so we had to act. It is possible that some save files could have gotten corrupted. So here's the deal:
1)Anyone experiencing difficulties loading their save files the last couple of days, please try loading them with the v0.6004 update. It should repair almost all of the potential problems on its own.
2)If numero 1 doesn't work, please contact Oliver directly oliver@starpointgemini.com and preferrably send him your save file so we can see if we can help.
We're terribly sorry for these problems and hope it ddn't cause too much problems.
Thanks everyone for your support, suggestions and patience. We honestly and really appreciate it!
To address several issue encountered by both you fair ladies and gents and us as well, we're releasing yet another update. A small one, of course. The details are as always below.
Have fun and feel free to comment! :)
LIST OF CHANGES
FIXED: A bug where the Tactical overlay would "get scrambled" on window resize
FIXED: Borehole torpedo efficiency improved
ADDED: Viral torpedo equipment - Reduces target Trooper count (actually added in v0.6002, but we forgot to make a note of it ;) )
UPDATED: Viral torpedo price increased and effect modifier reduced (it was waaaaaaaaaaaaay overpowered)
UPDATED: Officer's price and salary drastically reduced. This is a temporary measure to counteract low income problem. They will be further refined and tweaked over time.
UPDATED: HUD Object markers tweaked to represent actual Sensor radius, but also taking into account object size and relevance
UPDATED: Object target distance tweaked based on size and relevance (planets can now be targeted from much farther away for example)
UPDATED: CaptainInfo->Bonuses list can now be scrolled with the mousewheel
UPDATED: Heavy weapons' projectile speed increased
To address several issue encountered by both you fair ladies and gents and us as well, we're releasing yet another update. A small one, of course. The details are as always below.
Have fun and feel free to comment! :)
LIST OF CHANGES
FIXED: A bug where the Tactical overlay would "get scrambled" on window resize
FIXED: Borehole torpedo efficiency improved
ADDED: Viral torpedo equipment - Reduces target Trooper count (actually added in v0.6002, but we forgot to make a note of it ;) )
UPDATED: Viral torpedo price increased and effect modifier reduced (it was waaaaaaaaaaaaay overpowered)
UPDATED: Officer's price and salary drastically reduced. This is a temporary measure to counteract low income problem. They will be further refined and tweaked over time.
UPDATED: HUD Object markers tweaked to represent actual Sensor radius, but also taking into account object size and relevance
UPDATED: Object target distance tweaked based on size and relevance (planets can now be targeted from much farther away for example)
UPDATED: CaptainInfo->Bonuses list can now be scrolled with the mousewheel
UPDATED: Heavy weapons' projectile speed increased
Time for a new update. The highlight is GUI enhancement in the form of the Tactical overlay. A quick note: Check the Options->Controls panel and set the wanted Tactical Overlay shortcut or you won't be able to see it! We plan to make the Tactical overlay appear automatically for a period of time when something important happens, but for now it is shortcut toggle only!
LIST OF CHANGES
FIXED: Several bugs that could cause the game to crash.
FIXED: A bug where the game would crash if player jumped through TGate while the boarding panel was opened (ship capture panel).
FIXED: Officers bonuses are now properly recalculated if an officer leaves your service or is dismissed.
FIXED: A bug where the main menu could not be used properly after having a conflict in the controls tab and pressing the Esc button.
ADDED: Tactical overlay
The tactical overlay is a convenient way to have all the important info on your ship, especially the status of your shields and weapon systems
ADDED: Shortcut to toggle the overlay - IMPORTANT: Configure the shortcut manually if needed in the Options->Controls panel
ADDED: Individual shield info
ADDED: Individual light weapon battery energy levels and heavy weapon battery reload and ammo status
ADDED: Each individual turret on the ship has it's own indicator when it can fire
ADDED: Quick target info is now linked to the Tactical overlay
ADDED: Player can now be ambushed when nearing randomly appearing derelicts. This is the first of upcoming micro-events linked to derelicts. More diverse events will be added over time, and the similar mechanics will be applied to other game objects.
ADDED: Captain->Finances tab that shows the financial balance sheet of the current month
ADDED: Officers now require their monthly salary or they leave your service. The exact required amount will be further tweaked.
ADDED: Some equipment is now operational (both actual gameplay bonus as well as activation visual effect)
Shield booster - Amplifies shield recharge rate
Damage amplifier - Increases both light and heavy weapon damage
Speed booster - Increases maximum speed
Energy defense field - Grants resistance to Energy based damage
Projectile defense field - Grants resistance to Projectile based damage
Plasma defense field - Grants resistance to Plasma based damage
EMP defense field - Grants resistance to EMP based damage
Radiation defense field - Grants resistance to Radiation based damage
Hull integrity field - Increases Soak (general resistance to any kind of damage)
Borehole torpedo - Fire a special torpedo into asteroids. The torpedo has a wide blast radius and grants increased asteroid loot yield.
Atlas defense field - this is a new piece of equipment (community suggested) that can shoot down enemy missiles and torpedoes. Eventually it will also work on enemy fighter crafts.
ADDED: Texture detail option in the Options->Video panel. Lowering this setting sets the game to use lower resolution textures (mip-map), but increase performance.
UPDATED: Assassin random encounters no longer appear until player reaches experience level 10
UPDATED: Installed Enhancements are now properly saved (both for the current ship and those in the Garage)
UPDATED: Several changes to the game text files
UPDATED: Destroying structures now yields Experience influenced by character class and experience level
UPDATED: Destroying structures now slightly reduces Reputation
Time for a new update. The highlight is GUI enhancement in the form of the Tactical overlay. A quick note: Check the Options->Controls panel and set the wanted Tactical Overlay shortcut or you won't be able to see it! We plan to make the Tactical overlay appear automatically for a period of time when something important happens, but for now it is shortcut toggle only!
LIST OF CHANGES
FIXED: Several bugs that could cause the game to crash.
FIXED: A bug where the game would crash if player jumped through TGate while the boarding panel was opened (ship capture panel).
FIXED: Officers bonuses are now properly recalculated if an officer leaves your service or is dismissed.
FIXED: A bug where the main menu could not be used properly after having a conflict in the controls tab and pressing the Esc button.
ADDED: Tactical overlay
The tactical overlay is a convenient way to have all the important info on your ship, especially the status of your shields and weapon systems
ADDED: Shortcut to toggle the overlay - IMPORTANT: Configure the shortcut manually if needed in the Options->Controls panel
ADDED: Individual shield info
ADDED: Individual light weapon battery energy levels and heavy weapon battery reload and ammo status
ADDED: Each individual turret on the ship has it's own indicator when it can fire
ADDED: Quick target info is now linked to the Tactical overlay
ADDED: Player can now be ambushed when nearing randomly appearing derelicts. This is the first of upcoming micro-events linked to derelicts. More diverse events will be added over time, and the similar mechanics will be applied to other game objects.
ADDED: Captain->Finances tab that shows the financial balance sheet of the current month
ADDED: Officers now require their monthly salary or they leave your service. The exact required amount will be further tweaked.
ADDED: Some equipment is now operational (both actual gameplay bonus as well as activation visual effect)
Shield booster - Amplifies shield recharge rate
Damage amplifier - Increases both light and heavy weapon damage
Speed booster - Increases maximum speed
Energy defense field - Grants resistance to Energy based damage
Projectile defense field - Grants resistance to Projectile based damage
Plasma defense field - Grants resistance to Plasma based damage
EMP defense field - Grants resistance to EMP based damage
Radiation defense field - Grants resistance to Radiation based damage
Hull integrity field - Increases Soak (general resistance to any kind of damage)
Borehole torpedo - Fire a special torpedo into asteroids. The torpedo has a wide blast radius and grants increased asteroid loot yield.
Atlas defense field - this is a new piece of equipment (community suggested) that can shoot down enemy missiles and torpedoes. Eventually it will also work on enemy fighter crafts.
ADDED: Texture detail option in the Options->Video panel. Lowering this setting sets the game to use lower resolution textures (mip-map), but increase performance.
UPDATED: Assassin random encounters no longer appear until player reaches experience level 10
UPDATED: Installed Enhancements are now properly saved (both for the current ship and those in the Garage)
UPDATED: Several changes to the game text files
UPDATED: Destroying structures now yields Experience influenced by character class and experience level
UPDATED: Destroying structures now slightly reduces Reputation
Several stability bugs that could be fixed fast were reported so we decided to release the quickfix right away. No point in keeping you guys waiting for it :)
LIST OF CHANGES
FIXED: A bug that could cause the game to crash when using Captain info panel
FIXED: A bug that could cause the game to crash when using Equipment panels
FIXED: A glitch where the Starchart was left hanging when using the shortcut
FIXED: A bug where ship turrets were left hanging in space after it was destroyed or grappled
FIXED: Credits per month bonus is now displayed properly
ADDED: When selling a captured ship on a station/planet, ship systems, equipment and commodities of the captured ship are now added to the overall price
UDPATED: A slight rebalance of equipment found in dropped loot
Several stability bugs that could be fixed fast were reported so we decided to release the quickfix right away. No point in keeping you guys waiting for it :)
LIST OF CHANGES
FIXED: A bug that could cause the game to crash when using Captain info panel
FIXED: A bug that could cause the game to crash when using Equipment panels
FIXED: A glitch where the Starchart was left hanging when using the shortcut
FIXED: A bug where ship turrets were left hanging in space after it was destroyed or grappled
FIXED: Credits per month bonus is now displayed properly
ADDED: When selling a captured ship on a station/planet, ship systems, equipment and commodities of the captured ship are now added to the overall price
UDPATED: A slight rebalance of equipment found in dropped loot
The entire text written for this announcement can't fit in the text box, so I'll keep it short. The change list is below.
The announced price change is left to Steam to apply at their own convenience, but we felt it would be unfair to keep you ladies and gents waiting on the update any longer than necessary.
LIST OF CHANGES
FIXED: Several bugs on the Fleet->Equipment panel. Proper quantity is now shown.
FIXED: Energy shield indicator on the Context menu.
FIXED: A big where player couldn't initiate Power to Engines after demolishing a grappled ship
FIXED: Several scripting errors that could cause adverse effects
FIXED: Heavy weapons ammo indicator is now properly refreshed on the Drydock->Systems panel
FIXED: Troopers are now properly transferred to the new ship when transferring command to a ship from the Garage
FIXED: Brightness setting can now be properly adjusted
FIXED: Several bugs in the current trading mechanics
ADDED: Reputation panel so players can have an overview of their standing with the 50+ game factions
ADDED: Perks panel so you can spend your hard earned Perk points on the available passive bonuses. A Perk point is gained every time you gain in Rank. Retroactive perk points are awarded to those of you who have already gained Ranks.
ADDED: You can now hire up to 3 officers (Navigation, Tactical, Engineering) that provide passive bonuses for as long as they are on your ship. Officers are available on the Station->Hiring panel.
ADDED: You can now loot captured ships in space.
ADDED: A couple of new ambients.
ADDED: Quick target info - when you first target an object, a small representation of the object appears so players can almost instantly see what the target is exactly and its status (community requested)
ADDED: Fleet->Systems panel. It was locked until now.
ADDED: Fleet->Officers panel so players can see their hired officers, their bonuses and salaries
ADDED: Bounty board to the Starchart where players can look over the different "heroes" they will be able to hunt down for a reward
ADDED: Pre-rendered intro movie for the Campaign scenario. Storyline missions are NOT yet activated.
ADDED: Loot dropped from ships and derelicts can now be targeted and you can open the Loot panel to select specifically what items you wish to take on-board.
ADDED: New bridge officer voice lines
ADDED: Place-holder T-Gate jump movie. The whole jump mechanics will be further refined and optimized.
ADDED: Starchart Mission markers can now be toggled via the Starchart panel.
ADDED: Loot drop can now contain equipment as well as commodities.
ADDED: Scanning randomly appearing anomalies now rewards Experience.
ADDED: Soundtrack expanded.
ADDED: Myrmidon now has visible engine trails.
UPDATED: You can now purchase new ships and store them directly into the Garage. (community request)
UPDATED: Changed loading screen background to show an upcoming station model
The entire text written for this announcement can't fit in the text box, so I'll keep it short. The change list is below.
The announced price change is left to Steam to apply at their own convenience, but we felt it would be unfair to keep you ladies and gents waiting on the update any longer than necessary.
LIST OF CHANGES
FIXED: Several bugs on the Fleet->Equipment panel. Proper quantity is now shown.
FIXED: Energy shield indicator on the Context menu.
FIXED: A big where player couldn't initiate Power to Engines after demolishing a grappled ship
FIXED: Several scripting errors that could cause adverse effects
FIXED: Heavy weapons ammo indicator is now properly refreshed on the Drydock->Systems panel
FIXED: Troopers are now properly transferred to the new ship when transferring command to a ship from the Garage
FIXED: Brightness setting can now be properly adjusted
FIXED: Several bugs in the current trading mechanics
ADDED: Reputation panel so players can have an overview of their standing with the 50+ game factions
ADDED: Perks panel so you can spend your hard earned Perk points on the available passive bonuses. A Perk point is gained every time you gain in Rank. Retroactive perk points are awarded to those of you who have already gained Ranks.
ADDED: You can now hire up to 3 officers (Navigation, Tactical, Engineering) that provide passive bonuses for as long as they are on your ship. Officers are available on the Station->Hiring panel.
ADDED: You can now loot captured ships in space.
ADDED: A couple of new ambients.
ADDED: Quick target info - when you first target an object, a small representation of the object appears so players can almost instantly see what the target is exactly and its status (community requested)
ADDED: Fleet->Systems panel. It was locked until now.
ADDED: Fleet->Officers panel so players can see their hired officers, their bonuses and salaries
ADDED: Bounty board to the Starchart where players can look over the different "heroes" they will be able to hunt down for a reward
ADDED: Pre-rendered intro movie for the Campaign scenario. Storyline missions are NOT yet activated.
ADDED: Loot dropped from ships and derelicts can now be targeted and you can open the Loot panel to select specifically what items you wish to take on-board.
ADDED: New bridge officer voice lines
ADDED: Place-holder T-Gate jump movie. The whole jump mechanics will be further refined and optimized.
ADDED: Starchart Mission markers can now be toggled via the Starchart panel.
ADDED: Loot drop can now contain equipment as well as commodities.
ADDED: Scanning randomly appearing anomalies now rewards Experience.
ADDED: Soundtrack expanded.
ADDED: Myrmidon now has visible engine trails.
UPDATED: You can now purchase new ships and store them directly into the Garage. (community request)
UPDATED: Changed loading screen background to show an upcoming station model