Belated patchnotes for yesterday evening's update but...
Update 0.96.17 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.17
Features
First of the diplomacy dialogue added, starting with the Shek Kingdom. You can now influence relations via dialogue in the Shek HQ.
Fixes
Cannibals weren't eating people because they would rather sit down and relax. Fixed that now, prepare for horror.
Corpse flies sound integrated
Wind generator sound intensity based on rotation speed
Fixed again the hive trader not leaving after finishing his announcement
Fixed characters sometimes moving while still getting up off the floor
Fixed slope calculation for building placement
Fixed a road following bug
Sound emitter fixes
Fixed preview building usage nodes becoming invalid if you change floor
Fixed select all button sometimes switching squads
Fixed portraits and squad tabs never flashing
Fixed dead characters not updating if no living characters are left
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Belated patchnotes for yesterday evening's update but...
Update 0.96.17 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.17
Features
First of the diplomacy dialogue added, starting with the Shek Kingdom. You can now influence relations via dialogue in the Shek HQ.
Fixes
Cannibals weren't eating people because they would rather sit down and relax. Fixed that now, prepare for horror.
Corpse flies sound integrated
Wind generator sound intensity based on rotation speed
Fixed again the hive trader not leaving after finishing his announcement
Fixed characters sometimes moving while still getting up off the floor
Fixed slope calculation for building placement
Fixed a road following bug
Sound emitter fixes
Fixed preview building usage nodes becoming invalid if you change floor
Fixed select all button sometimes switching squads
Fixed portraits and squad tabs never flashing
Fixed dead characters not updating if no living characters are left
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
We were hoping for a full release of Kenshi in the upcoming few months, but alas, we realise we were a tad overenthusiastic in our estimate. We need to get things running as smoothly as possible rather than rushing a release, and although this means a slight delay in Kenshi’s complete release, a few months extra of finishing touches and polish seems well worth it in our opinion. Compared to the long development so far, we feel like Kenshi can wait that much longer.
This means you can expect an estimated release closer to early 2018. With this in mind though, we do still plan on releasing the next map quarter end of this summer. So, either way, there *will* be new content to play with soon!
WHAT’S COMING UP
In yesterday’s latest release, 0.96.12, we released the first of our new base visit campaigns: visiting traders and Empire tax collectors. We’ll be releasing more player base visits and diplomatic dialogues along with the next map area, the north eastern quarter of the map. This will be United Cities territory, mainly desert land similar to the old placeholder map. It will also include the Slave Traders and Traders guild factions – no new major factions for these sections, though there should be plenty of new ones to play with in the south eastern quarter later this year.
We were hoping for a full release of Kenshi in the upcoming few months, but alas, we realise we were a tad overenthusiastic in our estimate. We need to get things running as smoothly as possible rather than rushing a release, and although this means a slight delay in Kenshi’s complete release, a few months extra of finishing touches and polish seems well worth it in our opinion. Compared to the long development so far, we feel like Kenshi can wait that much longer.
This means you can expect an estimated release closer to early 2018. With this in mind though, we do still plan on releasing the next map quarter end of this summer. So, either way, there *will* be new content to play with soon!
WHAT’S COMING UP
In yesterday’s latest release, 0.96.12, we released the first of our new base visit campaigns: visiting traders and Empire tax collectors. We’ll be releasing more player base visits and diplomatic dialogues along with the next map area, the north eastern quarter of the map. This will be United Cities territory, mainly desert land similar to the old placeholder map. It will also include the Slave Traders and Traders guild factions – no new major factions for these sections, though there should be plenty of new ones to play with in the south eastern quarter later this year.
Apologies for the delay posting the patchnotes - Yesterday's update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.6
BALANCES
Sped up some production buildings
Added automatic fabric looms tech to lvl 4
Removed bread from Food Store
If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost
FIXES
Fixed a dialogue bug that skipped relations and money checks
Fixed a duplication bug in the grass system
Fixed a rare NPC population duplication bug
Possible fix for a turret upgrade related crash
0.96.7
Halved the "water avoidance" factor in the pathfinding for player characters, let's see how it works out.
Fixed unlock shackles action not working
Kidnapping failure should now result in the victim getting up and attacking you properly
Fixed a bug that could cause a possible persistent slowdown after a raid
Fixed a possible crash if a player-given order is impossible in the first frame
Fixed unbuilt lights contributing to light level
Fixed empty faction list when importing
Fixed a turret-related crash
Stopped potential infinite sound loop when loading a game mid-loop
0.96.8
Added some missing components for the Robotics Storage
Improved the auto-sleeping AI bugs, not sure if it's perfect yet. Planning to add an AI control panel later on to enable/disable things
Added missing combat skill effect to backpack tooltips
Fixed inquisitors randomly attacking you when innocent
Fixed a shadow artifact
0.96.9
Added AI control options panel
NPCs now have random faces
Fixed floor number of dropped items
Fixed mouse traces for items on upper floors
Fixed visibility for items with no collision (Fancy Rug)
0.96.10
Iron spiders have more iron plates and electrical components, to make them worth harvesting
Tweaked farm fertility calculations
Fixed missing face options in character editor
Fixed some logic bugs in the dialog system
Fixed battery drain amount
Fixed stealing stuff without holding alt
Fixed wall previews being red when valid
Fixed outsideFurniture property when confirming multiple buildings at once
Fixed indoor particles (again)
Building sound emitters can stop if nobody is working
CONSTRUCTION SET
Fixed crash loading translation with missing original line variant
Fixed translation line disappearing if translated to empty
Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)
0.96.11
Fixed the stupidly big move marker
Fixed the broken hydroponic farms from last update
Fixed occasional non-aggressive robot spiders
Fixed creating too many face morphs
Fixed animal inventory window for different sized inventories
Fixed interior edit mode floor visibility
Disabled deleting parent building in interior edit mode
0.96.12
Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
Fixed bug where conversations cut out after an interjection
Hive traders will sometimes visit your base
Doubled cost of animals
Shek slaves get their horns cut off
Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
Fixed navmesh not always updating when building walls
GUI updated if window size changes
AI options load/save fix
The Empire can now harrass your base if you build on their territory
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Apologies for the delay posting the patchnotes - Yesterday's update 0.96.12 is out now on Experimental branch! 0.96.11 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.6
BALANCES
Sped up some production buildings
Added automatic fabric looms tech to lvl 4
Removed bread from Food Store
If you upgrade a building that produces its own construction material (eg farms, iron refinery) then it will absorb its own inventory contents towards the upgrade cost
FIXES
Fixed a dialogue bug that skipped relations and money checks
Fixed a duplication bug in the grass system
Fixed a rare NPC population duplication bug
Possible fix for a turret upgrade related crash
0.96.7
Halved the "water avoidance" factor in the pathfinding for player characters, let's see how it works out.
Fixed unlock shackles action not working
Kidnapping failure should now result in the victim getting up and attacking you properly
Fixed a bug that could cause a possible persistent slowdown after a raid
Fixed a possible crash if a player-given order is impossible in the first frame
Fixed unbuilt lights contributing to light level
Fixed empty faction list when importing
Fixed a turret-related crash
Stopped potential infinite sound loop when loading a game mid-loop
0.96.8
Added some missing components for the Robotics Storage
Improved the auto-sleeping AI bugs, not sure if it's perfect yet. Planning to add an AI control panel later on to enable/disable things
Added missing combat skill effect to backpack tooltips
Fixed inquisitors randomly attacking you when innocent
Fixed a shadow artifact
0.96.9
Added AI control options panel
NPCs now have random faces
Fixed floor number of dropped items
Fixed mouse traces for items on upper floors
Fixed visibility for items with no collision (Fancy Rug)
0.96.10
Iron spiders have more iron plates and electrical components, to make them worth harvesting
Tweaked farm fertility calculations
Fixed missing face options in character editor
Fixed some logic bugs in the dialog system
Fixed battery drain amount
Fixed stealing stuff without holding alt
Fixed wall previews being red when valid
Fixed outsideFurniture property when confirming multiple buildings at once
Fixed indoor particles (again)
Building sound emitters can stop if nobody is working
CONSTRUCTION SET
Fixed crash loading translation with missing original line variant
Fixed translation line disappearing if translated to empty
Changed translation ORIGINAL_MODIFIED state colour to orange (easier to see)
0.96.11
Fixed the stupidly big move marker
Fixed the broken hydroponic farms from last update
Fixed occasional non-aggressive robot spiders
Fixed creating too many face morphs
Fixed animal inventory window for different sized inventories
Fixed interior edit mode floor visibility
Disabled deleting parent building in interior edit mode
0.96.12
Some of the katana attacks now have reduced max-hits per attack, meaning they are less effective against groups. (Mainly the downward combo, but I also increased the power a little, this makes katanas more of a duelists weapon.)
Fixed bug where conversations cut out after an interjection
Hive traders will sometimes visit your base
Doubled cost of animals
Shek slaves get their horns cut off
Lowered the price mark-up on illegal goods in the SW empire towns, the idea is that you only get the huge markups when you travel far east to the new empire regions
Fixed navmesh not always updating when building walls
GUI updated if window size changes
AI options load/save fix
The Empire can now harrass your base if you build on their territory
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you :)
Update 0.96.5 is out now on Experimental branch! 0.96.4 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.5
Characters automatically go to bed if they are wounded and have nothing else to do
Characters automatically ditch any spare resource items in containers if they have nothing else to do or are stuck with their current job, this should free up some of the jams
Player characters no longer automatically heal or help allies from other factions
FIXES
Fixed some items not spawning in nests
Fixed some loot items not spawning in nests
Jobs mode now saves and loads properly
You no longer get XP for stealing from prisoners
Turret/light attachment nodes more visible
Reduced max sloping value of all buildings
The game now only autosaves once if you leave the game paused for ages
Fixed AI tolerance for accessing a turret built with the wrong floor ID
Fixed characters incorrectly falling over on load due to injury
Fixed a possible startup crash
Fixed null pointer crash with faction discovery
Fixed some characters appearing on the floors above
0.96.4
Hotfix! .3 had a crash
Added 2 new cannibal raid types
0.96.3
Animal backpacks now have way more space, making them useful for setting up bases
Beak things now have meat
Made cannibals slightly weaker again, added more Beakthings to the Cannibal Plains
Reduced the penalty for tresspassing
Crime "Assault" doesn't override other crimes any more, so its easier to see what you did
[Jobs] button also no longer skips follow and bodyguard jobs
FIXES
EDITOR: Fixed crash opening translations
Unbuilt (ie still passable) walls no longer make characters bounce over the top, and can be clicked through to select characters etc
Fixed map items pointing to the wrong towns after import
Fixed crash on dismantling buildings
Fixed building audio "cavernous" setting not working right
Fixed cannibals not properly capturing people if they were drawn out of their home town
Fixed "He's in the water" bug when loading a game with ragdolled characters
Fixed deadcat bar having no inventory
Fixed the Empire taxman assault triggering when it wasn't supposed to
Flipped the default setting for "Invert mouse Y", because people start the game without checking through the options first and then freak out because the camera is the wrong way around
Fixed map item inventory sounds
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum[www.lofigames.com] so that we can fix as soon as we can. Thank you
Update 0.96.5 is out now on Experimental branch! 0.96.4 is now on the main stable branch. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and general instability.
0.96.5
Characters automatically go to bed if they are wounded and have nothing else to do
Characters automatically ditch any spare resource items in containers if they have nothing else to do or are stuck with their current job, this should free up some of the jams
Player characters no longer automatically heal or help allies from other factions
FIXES
Fixed some items not spawning in nests
Fixed some loot items not spawning in nests
Jobs mode now saves and loads properly
You no longer get XP for stealing from prisoners
Turret/light attachment nodes more visible
Reduced max sloping value of all buildings
The game now only autosaves once if you leave the game paused for ages
Fixed AI tolerance for accessing a turret built with the wrong floor ID
Fixed characters incorrectly falling over on load due to injury
Fixed a possible startup crash
Fixed null pointer crash with faction discovery
Fixed some characters appearing on the floors above
0.96.4
Hotfix! .3 had a crash
Added 2 new cannibal raid types
0.96.3
Animal backpacks now have way more space, making them useful for setting up bases
Beak things now have meat
Made cannibals slightly weaker again, added more Beakthings to the Cannibal Plains
Reduced the penalty for tresspassing
Crime "Assault" doesn't override other crimes any more, so its easier to see what you did
[Jobs] button also no longer skips follow and bodyguard jobs
FIXES
EDITOR: Fixed crash opening translations
Unbuilt (ie still passable) walls no longer make characters bounce over the top, and can be clicked through to select characters etc
Fixed map items pointing to the wrong towns after import
Fixed crash on dismantling buildings
Fixed building audio "cavernous" setting not working right
Fixed cannibals not properly capturing people if they were drawn out of their home town
Fixed "He's in the water" bug when loading a game with ragdolled characters
Fixed deadcat bar having no inventory
Fixed the Empire taxman assault triggering when it wasn't supposed to
Flipped the default setting for "Invert mouse Y", because people start the game without checking through the options first and then freak out because the camera is the wrong way around
Fixed map item inventory sounds
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum[www.lofigames.com] so that we can fix as soon as we can. Thank you
Optimisation update 0.96.2 is out now on the main stable branch!
Included in the update:
0.96.2
Construction shops now have blueprints for most of the decorative furniture like tables and carpets
You can now build a lot closer to ruins
Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
The disable jobs button now doesn't disable medical type jobsFIXES
Fixed a bug that was preventing victims from screaming when they were being eaten alive.
Fixed furniture sometimes not being buildable above floor 0
Fixed some talking animals
Possible fix for escaping fog men tagging you as a criminal
Fixed the Automated Ore Mines research unlocking all 3 levels at once
0.96.1
Fixed the "show markers" option not being saved properly
Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.
0.96.0
Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
Halved the athletics penalty of samurai armour
The bread oven is now automated, but cooks at half the speed
AI must get up before applying first aid
Fixed arm ragdoll with damage from blocked punches
Paried punch sound no longer metalic with sparks
Added loading progress bar
Fixed a potential rare AI bug with certain gates built on slopes
0.95.44
OPTIMISATION
Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
Secondary lod threshold for distant terrain
Initial loading state continues until everything is loaded
Changed slow startup load sequence to happen behind splashscreen logos
Some general small optimisations to the code
FEATURES
Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
Characters now prioritise eating higher-grade food first
Mouse traces ignore collision of destroyed building walls
Added some of the system messages to the dialogue log window
FIXES
Added borderless option to ingame options
Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
Fixed crosbow strings flickering
Fixed the non-aggressive armory spiders
Fixed some missing cannibal village squads, and possible cannibal raids not activating
Fixed a crash when loading games in the GOG release
Fixed random flat foliage
Rewritten interior building placement building collision checks
Fixed corpse flies sometimes not appearing
Fixed the random missing apostrophes
Fixed placing buildings on top of foliage rocks with collision
Fixed material when dismantling non instanced buildings
Fixed buildings with offsets in build icons
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you
Optimisation update 0.96.2 is out now on the main stable branch!
Included in the update:
0.96.2
Construction shops now have blueprints for most of the decorative furniture like tables and carpets
You can now build a lot closer to ruins
Placing buildings now has an adjustable slope-matching setting, so you can make more upright buildings
The disable jobs button now doesn't disable medical type jobsFIXES
Fixed a bug that was preventing victims from screaming when they were being eaten alive.
Fixed furniture sometimes not being buildable above floor 0
Fixed some talking animals
Possible fix for escaping fog men tagging you as a criminal
Fixed the Automated Ore Mines research unlocking all 3 levels at once
0.96.1
Fixed the "show markers" option not being saved properly
Made the new hideous green markers a little more subtle. Our artist is on holiday, he will fix them up nice when he gets back.
0.96.0
Added character mouse movement and camera rotation markers (designed to help beginners, disable them in the options if you don't need them)
Halved the athletics penalty of samurai armour
The bread oven is now automated, but cooks at half the speed
AI must get up before applying first aid
Fixed arm ragdoll with damage from blocked punches
Paried punch sound no longer metalic with sparks
Added loading progress bar
Fixed a potential rare AI bug with certain gates built on slopes
0.95.44
OPTIMISATION
Huge terrain system optimisation, frame rate should be better when looking at the horizon now, and also more detailed. Unfortunately won't do much good for those with slow systems who already have the view distance and terrain detail way down.
Secondary lod threshold for distant terrain
Initial loading state continues until everything is loaded
Changed slow startup load sequence to happen behind splashscreen logos
Some general small optimisations to the code
FEATURES
Replaced "chase" button with a "jobs" enable button, so you can stop your characters trying to run back to base to do their jobs when they are away from home
Dropping an character who isn't an ally now knocks them out, to help with capturing slippery bounties
Characters now prioritise eating higher-grade food first
Mouse traces ignore collision of destroyed building walls
Added some of the system messages to the dialogue log window
FIXES
Added borderless option to ingame options
Shop signs no longer clickable, causing characters to pathfind upstairs instead of to the ground floor
Fixed crosbow strings flickering
Fixed the non-aggressive armory spiders
Fixed some missing cannibal village squads, and possible cannibal raids not activating
Fixed a crash when loading games in the GOG release
Fixed random flat foliage
Rewritten interior building placement building collision checks
Fixed corpse flies sometimes not appearing
Fixed the random missing apostrophes
Fixed placing buildings on top of foliage rocks with collision
Fixed material when dismantling non instanced buildings
Fixed buildings with offsets in build icons
Note: Please report any bugs or problems, or upload crash dumps to the Steam forum or official Lo-Fi Games forum so that we can fix as soon as we can. Thank you