Eador. Masters of the Broken World - Valve
Patch 1.1.2 notes (June 28)

— Added diplomatic interactions with other Masters.
— Added alchemy (turning gold to gems and vice versa).
— Changed and improved unit information screen.
— Added new achievements.
— Fixed and improved Phoenix unit model.

Fixed:

— Untimely recalculation of troops’ mobility after constructing the buildings that increase it and using ‘Fair Wind’ ritual.
— AI spending money and advancing ineffectively.
— AI building three shipyards in one province.
— AI not hiring an army while exploring a province with a garrison for a long time.
— AI not building outpost while having access to fort.
— Spell efficiency algorithm for AI. Heroes used to learn not the most powerful spells which resulted in development lag of Wizard and Commander.
— AI heroes not always learning new skills on level up.
— Acquiring too much experience during sight exploration with a hero meeting Spirit of Knowledge.
— Ritual not being displayed with fog of war on and being displayed with it off.
— Lack of increase in the price for missing resources during items purchase.
— Bonuses for units with knowledge of dead lands and desert not working.
— Game crash caused by quest checking after finished battle and dialog display for heroes under AI control.
— Game freeze during turn ending caused by AI hero’s item equipment.
— Rare game crash caused by map generation and exiting the game.
— Incorrect award display for victory on the Arena.
— Rare game crash on exiting city screen caused by hero’s unprocessed dialogs from previous shard.
— Too strong province guards on early campaign stages.
— Bug causing heroes to be stuck in a province due to AI player using a ritual that triggers an event.
— Injury animation for Executioner unit.
— Blinking of ‘Cancel’ and ‘Change’ buttons in the city screen.
— ‘Attack Shard’ window’s tooltip covering functional buttons.
— Game’s icon disappearing from Alt-Tab menu in Windows Vista, 7 and 8.
— Improved creation and removal mechanism of the render’s context.
— Possible game crash with the ‘Incomplete draw buffer’ error.
— Possible game crash caused by changing graphic settings.
— Possible game crash caused by launching the game on several Intel video cards.
— Disconnect in multiplayer caused by a match being inactive for a long time.
— Commander that uses some of Scout’s skills can now shoot with crossbow.
— Synchronized attack and animation for Centaur, Ballista and Catapult units.
— Removal of one fragment of the castle’s wall during its assault.
— Interface elements for provinces that aren’t bordered with player’s not being displayed with Fog of War off.
— Game freeze caused by pressing Escape button in the city screen.
— Bonuses for mixed skill sets of Commander not working properly in some cases.
— Reduced sound volume prior to and after a battle.
Eador. Masters of the Broken World - Valve
— Added German localization.
— Improved font texture for German and Polish versions of the game.
— Different icons for achievements (in-game only for now, will be available for Steam soon).
— Added additional check of the files integrity for the autoupdate system.
— Removed scrollbar from dialog windows. They are now scaled depending on the amount of text.
— Extended header in the statistics screen on the strategic map.
— Added ‘Lowest’ graphics preset in the settings.
— Added extended tooltips for spells on the city screen.

Fixed:

— Province’s resource not appearing based on the event results.
— AI heroes not getting experience from visiting arena.
— Inactive ‘Start battle’ button when entering arena’s tribune.
— Hero’s karma change when he’s watching fights from arena’s tribune.
— Dialog window covering units hire window on some events.
— Dialog window appearing above the window for choosing a guard during an event where player’s province with more than one guard is attacked.
— A bug causing hero’s negative mobility.
— Possible game crash during loading caused by ATI video cards.
— Possible game crash when saving profile.
— Game crash caused by switching from ‘Minimum’ to ‘Maximum’ graphics preset.
— Empty necromancy window appearance when the battle is finished.
— Generation of impassable tactical map.
— AI bug that prevented it from hiring the best guard available.
— AI bug that prevented it from hiring any guards at all.
— AI’s algorithm for battle result prediction.
— Simultaneous shooting of AI’s archers on the fastest battle speed.
— Resources becoming available after clearing any sight in a province instead of a certain one.
— Letters cutting in the strategic map’s statistics screen.
— Quests could be considered as complete when clearing sights in a non-quest province.
— Player’s heroes inability to leave a neutral province because of AI’s heroes (AI considered these provinces as passable).
— Incorrect display of change in gem / gold revenue caused by events.
— A bug that caused AI’s dead heroes to level up thus not letting it to resurrect them.
Eador. Masters of the Broken World - Valve
— Added Polish localization.
— Optimization of AI’s turn calculation.
— Added item sets.
— Coefficient for transfer of karma and relations with other Masters is increased.
— Added intro video for Russian and English versions of the game (Steam only temporally).
— AI logic for hiring and removal of units has been reworked.
— AI logic for buildings construction priority has been improved.

Fixed:

— Game freeze caused by using the ‘Astral Gates’ ritual.
— Game freeze caused by ordering a unit to shoot while his previous animation was still playing.
— Game crash caused by bandits attack during province exploring.
— Game freeze caused by an attempt to capture an already lost province with an allied race.
— Game crash caused by an attempt to see detailed information about a unit.
— Incorrect HP number for the barbarian units after their recruitment.
— Inability to obtain astral bonuses while defending your own shard.
— Bug with the access to the buildings that were acquired during attack on the other Master’s shard.
Eador. Masters of the Broken World - Valve
Improvements:
— Turn resolution code has been optimized, resulting in speed improvement during AI turns.
— Better support for scaling interface windows.
— Provinces under AI control will now trigger random events just like the player’s provinces do.
— Maximum zoom level on strategic map has been increased a little; the camera can be brought even closer to the ground level now.
— AI construction decisions have been improved.

Fixes:
— Fixed an error with the body of a slain hero taking too long to be delivered to stronghold.
— Fixed an error with AI heroes’ level computation, resulting in AI heroes gaining levels too fast.
— Fixed an error causing the AI to engage into battles with hopeless odds of victory.
— Fixed an error causing the AI to ignore the construction limits, such as constructing 5 first tier military buildings instead of 4.
— Fixed an error causing the AI to overspend on mercenaries.
— Fixed an error in construction window, when clicking to select the Great Temples set of buildings caused selection of the Matter Transmutation set instead.
— Fixed an error with unlocking the “Viva la Revolucion!” achievement.
— Fixed an error where the unit selected in the garrison window sometimes could not be deselected and dropped from cursor, resulting in the game getting stuck in the garrison window.
— Fixed a misguiding tooltip on a bottom panel button in the citadel interface.
— Fixed a tactical combat interface error with ending turn while a spell is selected.
— Fixed an error with a medal being awarded after winning a shard for conquering every province therein.
— Fixed erroneous display of access conditions for the third foreign quarter building of lizardmen allies.
Eador. Masters of the Broken World - Valve
Version 1.07 (May 14th)

A new update is now available for download. Here are the 1.0.7 patch notes:

— Added a button at the center of the quarter wheel in the city screen. When pressed, it’ll position the camera on general city view.

Fixed:
— A bug that caused essential for progressing provinces appear on shards with standard conditions.
— Archmage’s inability to use two spells in his first turn.
— ‘Parry’ and ‘Forced March’ skills weren’t working properly in the first turn.
— Game’s freeze after diplomatic capture of a province.
— Event spam after hiring gargoyles.
— Wrong color of information display when a province is 100% explored.
— ‘Unrest’ icon will no longer be shown on the map if inhabitant’s attitude to player’s reign is positive.
— An exploit involving an exchange between heroes and hiring units in besieged enemy capital’s garrison.
— A bug that allowed learning spells during enemy capital’s siege.
— A bug that allowed learning spells from scrolls if the Library isn't constructed.
— Health indicator display at 1 HP for dragon and hydra units.
— A bug that allowed summoning creatures from eggs and keeping the eggs at the same time.
— Ability to summon creatures from eggs outside the garrison.
— Icons of guards unavailable for hire weren’t displayed correctly.
— A bug that allowed constructing planned buildings at the start of a turn during enemy capital’s siege.
— Mistiming in multiplayer caused by use of summoning skills or spells.
— Found ritual scrolls, guard pacts and building blueprints now won’t be displayed if hero’s inventory is full.
— Player’s portrait incorrect display on the statistics screen during the tutorial.
— A bug that caused wrong camera positioning in the city screen when a building from Foreign Quarter was selected.
— A bug that caused recurring uprising in a captured province.
— Inability to place units in a hot-seat or multiplayer battle after starting and leaving the tutorial.
— Upgrades for units weren’t displaying on the strategic map after using auto-battle or ‘Illusionary Battle’ ritual.
— A bug that caused the game to freeze after an enemy slug used ‘Necrophagy’ skill.
— Battle continuation after victory based on morale is achieved.
— Game’s freeze caused by using ‘Double Shot’ skill and enemy unit dying by the first shot arrow.
— Missing screen for choosing the second specialization for a hero when he was leveled up exploring a province.
— Game’s freeze caused by fighting in two battles in a row with different armies with auto-battle set to ‘On’.
— Game’s freeze caused by fighting in a battle and refusing to fight in the next one with auto-battle set to ‘On’.
— A nearby province was highlighted as impassable when ‘Forced March’ skill was used.
Eador. Masters of the Broken World - Valve
Patch Notes for Eador: Masters of the Broken World (May 7th)

Version 1.06

A new update is now available for download. Here are the 1.0.6 patch notes:

— Improved HUD for units on the tactical map.
— The way unit speed animation changes has been improved.
— Optimized tooltip display for mouse cursor movement.
— Improved support of displays with 768 vertical pixels resolution.
— Fixed ‘Lighting change’ mode functioning.

Multiplayer:

— Mistiming problems fixes.
— Fixed disconnection problems between the server and the game’s client in a multiplayer game and in the lobby.
— There are now two game modes in multiplayer:

1) ‘Advanced’ mode — number of points depends on the number of played games and achieved victories;
2) ‘Classic’ mode — every player has an equal number of points (1000 at the moment).

— Added icons for player statuses: ‘Player is looking for an opponent’, ‘Player is in the game’.
— Added information display of other players’ spent points.
— Updated prices for units, spells and items.
— Improved chat.

List of Fixed Bugs:

— ‘Endless siege’ bug.
— Berserk barbarian animation caused the game to crash.
— Selected building is not correctly highlighted in the city screen.
— Effects bug of ‘A portal to Chaos’ event.
— Battle starts before some of the dialogues are over.
— Capitals generating on neutral terrain types.
— AI controlled hero doesn’t attack the castle’s garrison while it’s under siege.
— Delays in selection, giving orders and showing tooltip for units.
— Problem with necromancy skill and hero information display after the battle.
— Inability to sell an item in some cases.
— Bug that caused heroes to receive new skills and parameters earlier than intended.
— Attack of the enemy castle with no units in the garrison.
— Bug with provinces capturing where defenders could become guards in some cases.
— Karma transfer from the shard map to the astral.
— Killing a skeleton during a battle could cause the game to crash.
Eador. Masters of the Broken World - Valve
Eador: Masters of the Broken World is Now Available on Steam


The wait is over! Today, Eador: Masters of the Broken World moved from pre-purchase to release.
Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make affect the world even deeper than the battles you win.
Take the role of the mighty Master and shape the destiny of Eador! It is in your power to deliver the world from ultimate destruction – or to choke it with an iron fist of tyranny.


Eador. Masters of the Broken World - Valve
Eador: Masters of the Broken World is Now Available for Pre-Purchase on Steam. Pre-Purchase now to receive a free copy of Eador: Genesis, the game that inspired Masters of the Broken World.

Eador: Masters of the Broken World is a turn-based fantasy strategy game, where the decisions you make are just as important as the battles you win.

Take the role of a mighty Master and shape the destiny of Eador, on land and within the astral plane itself. Explore the land and rule provinces as you see fit, defend them, and keep the populace in line or they may rebel. Choose from thousands of items--swords, spells, weapons, armor, and more--to outfit the heroes you recruit so they may best meet any challenge. Keep your heroes healthy and they will grow stronger as they gain experience from battle. Forge alliances and engage in the delicate art of diplomacy as you negotiate trade agreements or wage war against a mutual foe. Eador awaits, with its many wonders and adventures. Will you answer the call?


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