Mass Effect 2 (2010 Edition)

If you fancy having your mind somewhat blown, try playing the Mass Effect 2 demo in your browser. Unlike most graphically impressive browser games, this isn't a huge download running via a special plugin: all you need is Flash and Java, which you likely already do, and you'll be playing in a few seconds. The only catch is you need a good connection - about 10Mb/s - and the demo won't appear if you don't.

The service is called Gaikai, and it's live in 12 countries right now. The focus is on letting you into the game with no fuss or sign-up process, so it's perfect for demos. At the end of the Mass Effect 2 or Dead Space 2 demos available now, you get a link to buy the full game.

If the Mass Effect 2 demo link doesn't pop up when you visit the Gaikai site, try the Spore one - it has the same requirements but it'll tell you what's wrong if it doesn't work.



The service has actually been running in a low-profile way for a couple of months. There's a slight lag on interactions when playing on our office connection, but performance is generally very good. Since it's web based, it means you can now play these PC games on a Mac or Linux system. It's set to be demonstrated in full at the Games Developer Conference this week.

Unlike the similar game-streaming service, OnLive, Gaikai doesn't charge for its services and allows users to play in their browser right away. At the moment it only offers some choice selections from EA, but is hoping to move onto including a larger catalogue of blockbuster hits from them and other publishers.

Writing on his blog CEO David Perry explains that he hopes to eventually end up with servers in every major city in the world to stream data from, saying that "if engineers work really hard, they can maybe squeeze out another thousandth of a second from our compression but if we set up in a data center two states closer to your house, we dramatically improve the performance".

The creator of Earthworm Jim hopes to eventually expand the service to allow YouTube-style embedding of demos on websites, and the service will eventually work with Facebook. The aim is to have the embedded demos appear on Facebook, and at the end of reviews, so players can hop straight in and play.

Other demos currently available include Spore, The Sims 3 and, after completing a short survey, Dead Space 2.

Let us know if they work on your connection and, if so, how the performance feels to you.
Dead Space™ 2

Gareth Garratt is curled up in his wheelchair, his body secured in a bucket seat while his hands clutch at the side of a desktop. His chin is pressed down onto a Toshiba mouse and he's using that to control a virtual Marty McFly, clambering around the back of a police van. Gareth's chin is the only part of his body that seems to have fine motor control, due to the cerebral palsy he was born with.

Gareth sprang to prominence earlier in the week after a frustrated series of posts on the Overclockers UK forum, as he struggled with EA's Dead Space 2; through this, he's managed to raise the profile of disabled gamers and persuade EA to patch in support to Dead Space 2. We've come to his family home in Leicester, UK to talk to him about the campaign, the difficulties he has with gaming, and the wide variety of support he's received. Due to his palsy it’s very hard for Gareth to talk, so his answers are short and sometimes his mother and full-time carer, Jacqueline Garratt, has to interpret for me.



PC Gamer: The set-up you have here is amazing. There are two huge screens, more DVDs, CDs and hard drives than I’ve ever seen, a good surround sound system, and a top-end custom PC; have you installed this all yourself?

Gareth: “Yes.”
Jacqueline: "I'm his hands. He tells me what to do, and it goes in one ear... he knows what he’s doing though.”

PC Gamer: What games do you play?

Gareth: “I mainly play FPSes and racing games; I’ve been trying to play Dead Space; Dirt 2 was great, and I’ve been trying F1 2010 recently as well. I like Fallout 3 - New Vegas as well. I can play most genres, but it all depends on what options it gives. It's hard. I like to play multiplayer games with friends from Overclockers.”

PC Gamer: You play these with the mouse, and you use your chin to control the mouse. Using custom configurations, you assign walk forward to the right-mouse button, is that correct?

Gareth: Yes, and the fire button on the middle button. I play racing games on the Xbox controller, over there.



PC Gamer: How do you play reaction based games like that?

Gareth: I can use the sticks one at a time. On most driving games there are some buttons that you can’t customise. The Codemasters games are okay. Grand Theft Auto; I can’t change the controls, so it’s impossible to play because you have to use two keys at the same time.

PC Gamer: How did you get into PC Gaming?

Jacqueline: “When he was small, dad started him off on them.
Gareth: “I’ve grown with them; at school, I used a lot of computers there, that's how it started off really.

PC Gamer: What was the first one you played?

Gareth: I think it could have been Sega Rally or something like that. Or perhaps Golden Axe

PC Gamer: That had multiple simultaneous inputs though; is there anything else you’d say, apart from single inputs and key configuration options, that would make it easier for you to play?

Jacqueline: “Add more buttons on the mouse, on the top, not the side”
Gareth: “It's very hard to find a mouse with buttons on the top. All the customisable mice focus on the sides.
Jacqueline: “They’re really for people who can use their hands.”

PC Gamer: Do you have any specialised bits of kit that help you game?

Gareth: Nothing: Everything's off the shelf. We have to fight for it at we get. Nobody helps, or advises us. Since I posted this on Overclockers UKforum, the OCUK community have been giving me good advice and some have offered to help.

PC Gamer: Have you ever tried contacting Special Effect (the UK’s disabled gaming charity)?

Jacqueline: “No, I’ve  never phoned Special Effect.
Gareth: “The things are so expensive; the head-tracking hardware is so expensive. It's hard to afford that kind of money?”

PC Gamer: What do developers do that makes it easier for you to play games?

Gareth: Not much. What annoys me is that they should have it on the back of the box.

PC Gamer: Do you feel that this is something government should be legislating about? A bit like the Age ratings?

Jacqueline: Yes. You pay out for the game, but when you get it back home you can't play it; it's not on the back saying whether it's got customised controls options.
Gareth: And then you can't take it back, because of the no-returns policy. It should be on the back, and it should state if it can be customised or not.

PC Gamer: You’ve paid for all this yourself? If it’s not rude to ask, how much did it cost?

Gareth: Yes. £1,800; no help from government.
Jacqueline: He’s got two monitors. Sky and Freeview. It’s taken a lot of time to get up to this standard. It used to be his dad helped him, but he passed away two years ago and I’m still learning.



PC Gamer: This Dead Space 2 campaign has taken up a lot of your time; were you expecting a response?

Gareth: No. (laughs) I had an email from the Dead Space developers saying they are working on a patch to enable customised controls in the game and they will send me out some goodies. About a year go, I sent an email to Rockstar about GTA IV again; I didn't get any reply back.

PC Gamer: Will you be carrying on your campaign?

Gareth: I’ve only contacted those two before, just those two for now. Yeah, I'll be contacting a lot more people. I’m getting fed up of wasting money every time.

PC Gamer: Do you go to the shops to buy them together? What do you do if you want to return a game?

Jacqueline: Yes, we do, but if you can't play it, you can't take it back. You've wasted the money. Four times we’ve had unplayable games we can do nothing with. It makes you angry, really angry.

PC Gamer: That’s British trading law; who do you blame for this?

Jacqueline: “It's the got to be down to the developer; it's not the shops fault; they're only sellling it. You've got to go to the source of it.

PC Gamer: Do you try before you buy?

Gareth: “A lot of games are not on demos. It's like FIFA 11; I can't play that, but FIFA 10 I can. They removed mouse controls on FIFA 11; I can't understand why they removed it. If it's already in FIFA 10, why take it out? I don't know. It happens frequently. Codemasters is very good at customised controls. EA is reasonably good but just lately they've gone downhill. Rockstar; the second GTA was okay, San Andreas, but GTA IV was bad. Rockstar: Get your arse into gear.   (laughs).

PC Gamer: Do you use remapping programs?

Gareth: People say to you remapping programs and all that, but I shouldn't need to; it should be in the game itself. It would benefit everyone. With remapping programs I can get three buttons working, but I can't get the other buttons working. This Toshiba mouse has two mouse buttons, three extras on the top, and two buttons on the side but I can't use them.

PC Gamer: What would you do without games?

Gareth: I'd be bored out of my head. (laughs)

PC Gamer: Do you get any therapeutic benefits from games?

Gareth: No. It’s purely entertainment.

PC Gamer: Do you think it would be difficult for smaller companies to implement all the different supports needed for all the different types of disabilities?

Gareth: They could include options in the game menu to make it easier for all kinds of disabilities. If the small companies start doing that, then more people will buy their product and then they will grow into bigger companies!

PC Gamer: Have you received any messages of support for the campaign?

Gareth: We’ve been overwhelmed by the support; we’ve had messages from Thailand, Poland, America, and Russia... Lots of people have signed the petition. Another guy (AskACapper - quadraplegic Comedian Chuck Bittner) started the campaign - he did the petition first and then I joined in later. I helped him to get to 40,000 signatures - he’s going to see someone important about it, and now he's got something to take. I think he’s going to meet all of the developers for consoles and PC. At first he was focusing on consoles, at first, now he sees the PC side of it.

PC Gamer: What will you focus on next?

Gareth: I just want all the new releases that are coming out to include the option for customised controls; I'm not asking much. I'm not asking to change the whole game or anything; it's something simple to do, if you do it at an early stage. Everyone will benefit from it instead of using the mapping software.


Dead Space™ 2

Turns out the Dead Space 2 DLC, that was supposedly console specific, is available to unlock in the PC build. EA had previously told The Escapist that the DLC would not make it to the PC version, but users are reporting a save file is all that's required to unlock the extra suits and weapons.


There's a lively discussion, and instructions on how to access the content on the official Steam forum for the game.

Dead Space 2 developer, Visceral, recently announced they had started work on the ability to change key bindings in the game, one day after a disabled gamer created a petition for the cause. Fair play. Dan recently reviewed Dead Space 2. Read his opinions here.

(via TECHSpotlight)

Dead Space™ 2

Yesterday we mentioned the problems of a disabled gamer with Cerebral Palsy, who couldn't play Dead Space 2 because of a lack of key mapping features. A petition was launched asking Visceral to add key mapping to the game. It got more than 20,000 signatures. Visceral have responded today to say that a PC patch is on the way to fix the problem.

Executive Producer Steve Papoutsis sent confirmation to Joystiq that a fix is incoming. "The Dead Space 2 team is aware of the issue that disabled players are having with Dead Space 2 PC. In fact a number of folks on our team are so passionate about getting this fix done that they are currently working hard to allow players to re-map key bindings to the mouse which should help disabled players enjoy the game." He adds that "in addition to the key binding fix, the patch will include other fixes for PC players."

Hooray! A happy ending for everyone. We don't know exactly when the patch will hit, but it sounds like it's not too far away. For more on Dead Space 2, check out our review, and the official Dead Space 2 site for more information.
Feb 8, 2011
Dead Space™ 2 - contact@rockpapershotgun.com (John Walker)

He's angry because he can't wear balaclavas.

A week back Jim was kind enough to tell us Wot He Thought of Dead Space 2. Compelled by a lack of anything else to do this weekend, John played it too. And when two minds of the RPS hive share content, they must examine. Thus, we Verdict. Below is Jim and John’s discussion of the space stomping sequel, in which Jim defends while John complains.>

(more…)

Dead Space™ 2 - contact@rockpapershotgun.com (John Walker)

This is definitely okay.

A patch will soon be arriving for Dead Space 2 to make it more accessible to disabled players. It’s perhaps not something most of us think about, but for a number of players it’s essential that they be able to freely map controls if they’re going to be able to play. And Dead Space 2 currently doesn’t allow you to set moving forward to the mouse. This meant that gareth170 on the Overclockers forum couldn’t play the game. And of course he’s not the only one – his post, linked with an ongoing campaign by quadriplegic comic Chuck Bittner, and has seen a huge response of support for the matter, and ultimately the announcement from Visceral that they’ll be patching the game accordingly.

(more…)

Dead Space™ 2

A disabled gamer has explained that he's unable to play Dead Space 2 thanks to a lack of button mapping features in the game. Gareth Garratt has cerebral palsy, and uses his head to control a mouse or controller when playing games. The inability to map any movement controls to his mouse means that he can't play Dead Space 2. A petition has been launched asking EA to add key mapping functionality to the game. It's already received more than 22,000 signatures.

Gareth posted about his situation when looking for a solution on the Overclockers forums, and has had hundreds of responses. "i can't use my hands, so i game using my chin. for disabled people like myself need fully customisable controls in all games, it can't be that hard to do surely?? If they can have the fire assigned to a mouse button, surely they could of assigned walk forward to a mouse button... so now I can't play this game and i wasted £25."

Gareth also posted a video demonstrating the way he uses the mouse to play Fallout: New Vegas, and has highlighted a petition started by disabled gamer and comedian, Chuck Bittner, also known as AskACapper. The petition asks developers for full button customisation in all games. Button customisation would help many disabled gamers, and it's a feature that, like dedicated servers and mod support, gives us all more control over the way we want to play our games. The petition already has more than 22,000 signatures. You can sign it here.

Dead Space™ 2

EA Might Be In Trouble For Using Scared Moms As Game BaitElectronic Arts' Dead Space 2 marketing campaign is in the sights of a parents advocacy group.


Well, actually, it is, since a "parent advocacy group" is calling out the campaign for the same reason I think it's stupid: it completely overshoots (and in many ways insults) its target market, pandering to a demographic that won't (and shouldn't) even be looking at the game, let alone buying it.


If you haven't seen it, the campaign focused on the reaction of mothers to the game's gorier and scarier moments. It closes with "Dead Space 2. It's everything you love in a game, and your mom's going to hate it."


What is this, 1993? Does Dead Space 2 do what Nintendon't? Dead Space 2 is a game rated Mature, meaning it's pitched at people who at their youngest are 17 years old. But these "moms" in many cases look more like "grandmothers", which makes things worse: either EA is pitching the game at kids who think pissing off their parents is cool (kids who shouldn't be playing the game), or it thinks the children of these women - who would be in their twenties and thirties - think pissing off their parents is cool.


Neither scenario makes EA look too good.


Believing EA's intentions were more sinister than lame, Common Sense Media has urged the Entertainment Software Ratings Board to "sanction Electronic Arts for creating an ad campaign that would be irresistible to teens and younger boys".


"We think it violates the ESRB's Principles and Guidelines for Responsible Advertising Practices," Common Sense Media chief executive Jim Steyer writes. "The question is does the ESRB stick up for kids or not."


I'd say it merely violates the guidelines for making ad campaigns that don't suck, but if the ESRB want to get involved, by all means, knock yourselves out.


For its part, EA obviously believes it's done nothing wrong, saying the campaign had to be cleared by the ESRB before it could run. Which it did.


Parent advocacy group hates EA's 'Your Mom Hates Dead Space 2' ads [LA Times]


Dead Space (2008)

This Dog Is Not Afraid Of Dead Space 2 (Or An Xbox 360)Ashley's dog broke her Xbox 360 while she was in the middle of playing Dead Space 2. That's usually grounds for a sob story, but this one has a happy ending.


The clumsy pooch knocked over her console - which was standing vertically - while Dead Space 2 was in it, ruining both the machine and the game inside.


We'll spare her the "I told you so's" related to standing an old Xbox 360 upright under any circumstances, let alone with a dog running around.


Anyway, after posting about the incident on Twitter, Ashley received a little package in the mail: a replacement copy, signed by the development team, and a custom piece of art admonishing the dog for its console-breaking deeds.


All's well that ends well! Well, except for the countless thousands of other people who have lost games in these circumstances. You guys are shit out of luck.


[the internet comes through! (thank you), via NeoGAF]


This Dog Is Not Afraid Of Dead Space 2 (Or An Xbox 360)


Dead Space™ 2

Dead Space 2's Religion Not A Swipe At Scientology, Says CreatorDespite its resemblance to Scientology, Unitology - Dead Space's fictitious religion - isn't a parody of the controversial church, the game's creative director told MTV Multiplayer. "I think people get that because the name is very similar," he said.


"It was really just an observation about what can happen to anybody who is fanatical and illogical about their beliefs," Wright Bagwell told MTV's Russ Frushtick.


Bagwell cited "The Demon-Haunted World," a book by Carl Sagan, as a type of inspiration for the commentary Dead Space 2 makes on religion through Unitology.


"As science took hold and modern thinking took hold, there was a lot less superstitious thinking. But now that people are not able to understand everything around them again, technology has gotten to the point where it's like magic to some people, and they're overwhelmed with the amount of knowledge and information that's out there," Bagwell said. "It's gotten people thinking illogically and superstitiously again."


That's where Unitology has its inspiration, Bagwell said. "In this complex, futuristic world, people are looking for ways to simplify their lives and put their faith in something that they don't have to think too much about."


'Dead Space 2' Creative Director On The Unitology Vs. Scientology Debate [MTV Multiplayer]


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