A week back Jim was kind enough to tell us Wot He Thought of Dead Space 2. Compelled by a lack of anything else to do this weekend, John played it too. And when two minds of the RPS hive share content, they must examine. Thus, we Verdict. Below is Jim and John’s discussion of the space stomping sequel, in which Jim defends while John complains.>
A patch will soon be arriving for Dead Space 2 to make it more accessible to disabled players. It’s perhaps not something most of us think about, but for a number of players it’s essential that they be able to freely map controls if they’re going to be able to play. And Dead Space 2 currently doesn’t allow you to set moving forward to the mouse. This meant that gareth170 on the Overclockers forum couldn’t play the game. And of course he’s not the only one – his post, linked with an ongoing campaign by quadriplegic comic Chuck Bittner, and has seen a huge response of support for the matter, and ultimately the announcement from Visceral that they’ll be patching the game accordingly.
Electronic Arts' Dead Space 2 marketing campaign is in the sights of a parents advocacy group.
Well, actually, it is, since a "parent advocacy group" is calling out the campaign for the same reason I think it's stupid: it completely overshoots (and in many ways insults) its target market, pandering to a demographic that won't (and shouldn't) even be looking at the game, let alone buying it.
If you haven't seen it, the campaign focused on the reaction of mothers to the game's gorier and scarier moments. It closes with "Dead Space 2. It's everything you love in a game, and your mom's going to hate it."
What is this, 1993? Does Dead Space 2 do what Nintendon't? Dead Space 2 is a game rated Mature, meaning it's pitched at people who at their youngest are 17 years old. But these "moms" in many cases look more like "grandmothers", which makes things worse: either EA is pitching the game at kids who think pissing off their parents is cool (kids who shouldn't be playing the game), or it thinks the children of these women - who would be in their twenties and thirties - think pissing off their parents is cool.
Neither scenario makes EA look too good.
Believing EA's intentions were more sinister than lame, Common Sense Media has urged the Entertainment Software Ratings Board to "sanction Electronic Arts for creating an ad campaign that would be irresistible to teens and younger boys".
"We think it violates the ESRB's Principles and Guidelines for Responsible Advertising Practices," Common Sense Media chief executive Jim Steyer writes. "The question is does the ESRB stick up for kids or not."
I'd say it merely violates the guidelines for making ad campaigns that don't suck, but if the ESRB want to get involved, by all means, knock yourselves out.
For its part, EA obviously believes it's done nothing wrong, saying the campaign had to be cleared by the ESRB before it could run. Which it did.
Parent advocacy group hates EA's 'Your Mom Hates Dead Space 2' ads [LA Times]
Ashley's dog broke her Xbox 360 while she was in the middle of playing Dead Space 2. That's usually grounds for a sob story, but this one has a happy ending.
The clumsy pooch knocked over her console - which was standing vertically - while Dead Space 2 was in it, ruining both the machine and the game inside.
We'll spare her the "I told you so's" related to standing an old Xbox 360 upright under any circumstances, let alone with a dog running around.
Anyway, after posting about the incident on Twitter, Ashley received a little package in the mail: a replacement copy, signed by the development team, and a custom piece of art admonishing the dog for its console-breaking deeds.
All's well that ends well! Well, except for the countless thousands of other people who have lost games in these circumstances. You guys are shit out of luck.
[the internet comes through! (thank you), via NeoGAF]
Despite its resemblance to Scientology, Unitology - Dead Space's fictitious religion - isn't a parody of the controversial church, the game's creative director told MTV Multiplayer. "I think people get that because the name is very similar," he said.
"It was really just an observation about what can happen to anybody who is fanatical and illogical about their beliefs," Wright Bagwell told MTV's Russ Frushtick.
Bagwell cited "The Demon-Haunted World," a book by Carl Sagan, as a type of inspiration for the commentary Dead Space 2 makes on religion through Unitology.
"As science took hold and modern thinking took hold, there was a lot less superstitious thinking. But now that people are not able to understand everything around them again, technology has gotten to the point where it's like magic to some people, and they're overwhelmed with the amount of knowledge and information that's out there," Bagwell said. "It's gotten people thinking illogically and superstitiously again."
That's where Unitology has its inspiration, Bagwell said. "In this complex, futuristic world, people are looking for ways to simplify their lives and put their faith in something that they don't have to think too much about."
'Dead Space 2' Creative Director On The Unitology Vs. Scientology Debate [MTV Multiplayer]