Darkfall Unholy Wars - Darkfall Unholy Wars
You can find the patch notes posted on the Darkfall Unholy Wars official forum
Darkfall Unholy Wars - LANCEC
You can find the patch notes posted on the Darkfall Unholy Wars official forum
Jun 10, 2014
Darkfall Unholy Wars - Darkfall Unholy Wars
In order for our Steam users to be able to purchase Selentine Gold for our new In-Game shop services, they will need to register and link their Steam accounts with our Account Management System.

We have created the below process for all Steam users that haven't already registered an account with the Darkfall Unholy Wars account management. Please follow these steps to register your Steam account:

1) Run the game through Steam. It will start the lobby.
2) Press the 'Register' button which is located at the top of the lobby.
3) Then register an account with the information that you desire.
4) Log in to our Account Management System page here:
https://ams.darkfallonline.com/AMS/ with the account that you just registered.
5) You now should be able to see and select all available In-Game Shop purchase options.

Thank you for reading,
Darkfall: Unholy Wars Support Staff.
Jun 10, 2014
Darkfall Unholy Wars - LANCEC
In order for our Steam users to be able to purchase Selentine Gold for our new In-Game shop services, they will need to register and link their Steam accounts with our Account Management System.

We have created the below process for all Steam users that haven't already registered an account with the Darkfall Unholy Wars account management. Please follow these steps to register your Steam account:

1) Run the game through Steam. It will start the lobby.
2) Press the 'Register' button which is located at the top of the lobby.
3) Then register an account with the information that you desire.
4) Log in to our Account Management System page here:
https://ams.darkfallonline.com/AMS/ with the account that you just registered.
5) You now should be able to see and select all available In-Game Shop purchase options.

Thank you for reading,
Darkfall: Unholy Wars Support Staff.
Darkfall Unholy Wars - Darkfall Unholy Wars
Aventurine S.A., developer of the PvP MMORPG Darkfall Unholy Wars, announces Custom Roles where players can customise their character any way they choose vs. the preset character roles which exist today. This represents a core change to the Darkfall Unholy Wars mechanics and another important step towards realising Darkfall's sandbox vision. Furthermore, players are getting the opportunity to redistribute prowess points so they can develop their existing characters under the new system.

You can read the full announcement and the description of the new system on the Darkfall Unholy Wars website
Darkfall Unholy Wars - LANCEC
Aventurine S.A., developer of the PvP MMORPG Darkfall Unholy Wars, announces Custom Roles where players can customise their character any way they choose vs. the preset character roles which exist today. This represents a core change to the Darkfall Unholy Wars mechanics and another important step towards realising Darkfall's sandbox vision. Furthermore, players are getting the opportunity to redistribute prowess points so they can develop their existing characters under the new system.

You can read the full announcement and the description of the new system on the Darkfall Unholy Wars website
Darkfall Unholy Wars - Darkfall Unholy Wars
Prepare yourselves! Gather your clans! Invite your friends in the game using the new buddy key option! Next week we are celebrating our first anniversary!

Throughout the week there will be announcements, festivities to participate in, memories to reminisce and a glimpse into the future... as well as our next patch which introduces armor dyes for character customization and the mentor system for training new players.

To warm you up, we kick off the celebrations with a Double Prowess weekend! This special event will start this Friday, April 25th 11:00 GMT and will be in effect until Monday, April 28th 11:00 GMT.

During this Double Prowess weekend take advantage of a prowess monolith, kill monsters, capture villages, destroy ships and holdings to be awarded double prowess points.

Be there! Your epic journey awaits
Darkfall Unholy Wars - LANCEC
Prepare yourselves! Gather your clans! Invite your friends in the game using the new buddy key option! Next week we are celebrating our first anniversary!

Throughout the week there will be announcements, festivities to participate in, memories to reminisce and a glimpse into the future... as well as our next patch which introduces armor dyes for character customization and the mentor system for training new players.

To warm you up, we kick off the celebrations with a Double Prowess weekend! This special event will start this Friday, April 25th 11:00 GMT and will be in effect until Monday, April 28th 11:00 GMT.

During this Double Prowess weekend take advantage of a prowess monolith, kill monsters, capture villages, destroy ships and holdings to be awarded double prowess points.

Be there! Your epic journey awaits
Darkfall Unholy Wars - Darkfall Unholy Wars
Today with this communication we hope to make the community a part of our vision, direction and immediate development plans for Darkfall Unholy Wars.

Direction is a critical issue for the game and the development team, and it has been a hotly debated topic within the community. Compromises have been made along the way; however we are committed to our original vision of a politically and economically driven sandbox PvP MMO, where risk dictates the reward, leading to meaningful massive battles. Sandbox is part of our culture and, to us, it’s the essence of gaming, rather than a current industry trend.

To realign with our vision, we have evolved our internal structure and workflow, and we have our development strategy to guide us back on track. We are also committed to our interaction and communication with the community since our players are an integral part of our vision.

To that end, we are pleased to present the major features from our next few updates:

Custom Roles

Drawing from Darkfall’s heritage we are introducing custom roles. Players can mix and match skills, boosters, and perks, to fully customize their combat role, enhancing sandbox character development. Armor sits on top of the whole system, affecting different skills in different ways, but blocking none. The endless combinations promote player freedom and the open ended experience. The introduction of Custom roles is our highest priority; expect to see them in game very soon.

Economy Rebalance

The driving force behind meaningful conflict and combat is a robust economy. We have been going over every monster, resource node and recipe. Additionally, new higher tier tools as well as special nodes are being introduced, along with more variation in recipes. These changes are coming in waves; expect to see them in most of our upcoming patches. The next step in the economy rebalance is enchanting; once custom roles are launched, enchanting will follow.

Siege Engines

A highly requested feature, siege engines have been on our backlog for a while. Proper catapults, siege towers, battering rams and siege ladders are in the works and their introduction will change the face of sieging. These engines are driven across terrain, and need to be positioned properly following a realistic medieval approach to their design and operation. This feature, currently in the design pipeline, will become our development focus right after custom roles have been implemented.

Quest System

Aimed mainly at improving our new player experience, quests will also provide content for all players. Darkfall lore is reintroduced through engaging storylines to help new players learn the ropes and explore the world. For experienced players, quests offer meaningful rewards like unlockable perks. This is a resource demanding system we’re already working on, so we’ll keep you updated on its progress.

These four systems are our major development goals, along with various other smaller ones, such as improvements to the feel and responsiveness of combat, additional improvements to the new player experience, and more. Overall, we aim to move away from features that are not consistent with our sandbox vision. A very specific example: we are rethinking timed events and the purpose of safe zones, and we are experimenting with meaningful alignment system setups.

As a philosophy, we will always challenge our development decisions against our sandbox strategy and decisively move forward with making Darkfall the game it’s meant to be.

The Darkfall Team
Darkfall Unholy Wars - LANCEC
Today with this communication we hope to make the community a part of our vision, direction and immediate development plans for Darkfall Unholy Wars.

Direction is a critical issue for the game and the development team, and it has been a hotly debated topic within the community. Compromises have been made along the way; however we are committed to our original vision of a politically and economically driven sandbox PvP MMO, where risk dictates the reward, leading to meaningful massive battles. Sandbox is part of our culture and, to us, it’s the essence of gaming, rather than a current industry trend.

To realign with our vision, we have evolved our internal structure and workflow, and we have our development strategy to guide us back on track. We are also committed to our interaction and communication with the community since our players are an integral part of our vision.

To that end, we are pleased to present the major features from our next few updates:

Custom Roles

Drawing from Darkfall’s heritage we are introducing custom roles. Players can mix and match skills, boosters, and perks, to fully customize their combat role, enhancing sandbox character development. Armor sits on top of the whole system, affecting different skills in different ways, but blocking none. The endless combinations promote player freedom and the open ended experience. The introduction of Custom roles is our highest priority; expect to see them in game very soon.

Economy Rebalance

The driving force behind meaningful conflict and combat is a robust economy. We have been going over every monster, resource node and recipe. Additionally, new higher tier tools as well as special nodes are being introduced, along with more variation in recipes. These changes are coming in waves; expect to see them in most of our upcoming patches. The next step in the economy rebalance is enchanting; once custom roles are launched, enchanting will follow.

Siege Engines

A highly requested feature, siege engines have been on our backlog for a while. Proper catapults, siege towers, battering rams and siege ladders are in the works and their introduction will change the face of sieging. These engines are driven across terrain, and need to be positioned properly following a realistic medieval approach to their design and operation. This feature, currently in the design pipeline, will become our development focus right after custom roles have been implemented.

Quest System

Aimed mainly at improving our new player experience, quests will also provide content for all players. Darkfall lore is reintroduced through engaging storylines to help new players learn the ropes and explore the world. For experienced players, quests offer meaningful rewards like unlockable perks. This is a resource demanding system we’re already working on, so we’ll keep you updated on its progress.

These four systems are our major development goals, along with various other smaller ones, such as improvements to the feel and responsiveness of combat, additional improvements to the new player experience, and more. Overall, we aim to move away from features that are not consistent with our sandbox vision. A very specific example: we are rethinking timed events and the purpose of safe zones, and we are experimenting with meaningful alignment system setups.

As a philosophy, we will always challenge our development decisions against our sandbox strategy and decisively move forward with making Darkfall the game it’s meant to be.

The Darkfall Team
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