Kingdom Wars - Reverie World Indie
We have a pretty awesome patch for you today! And we promise we won`t wipe anyone`s towns this time around.

This time around we looked into making game run smoother, much smoother and to rework out combat model. We still have a bit of work left - and by the time we are done next week you won`t recognize the combat. Such thing as battalions fighting as one, and unit turn times and animation blending are still left to do, meanwhile we have added unit to unit collision and rebalanced a few things about combat.

We thank you for continuous support, and hope you`ll continue to enjoy the game.


::::: Major Fixes and Additions:::::
-Added combat unit to unit collision - units will block enemy units
-Archer behavior changed not to chase enemies
-Improved visual performance on the homelands
-Improved visual performance on the world map
-Improved visual performance on the main scene

:::::Minor Fixes and Additions:::::
-Fixed crash in the Orc View mode
-Orc tribes in Orc View mode are now only hostile to player
-Fixed issue with Orc building refund on construction abort
-Archer units are in stand-ground mode on default
-Increase button size for New town and Delete town
-Flashing New town button for new players
-We don`t show Market button on the first homeland Run
-Main menu scales down on lower resolution
-Orcish elite buildings can no longer be constructed in the PvP unsafe zones

:::::Balance Adjustments:::::
-Max price of large buildings now only goes up to 6X default, before was 10X
-Human Fire Cart population requirement is now 1, instead of 4
Kingdom Wars - Reverie World Indie
We have a pretty awesome patch for you today! And we promise we won`t wipe anyone`s towns this time around.

This time around we looked into making game run smoother, much smoother and to rework out combat model. We still have a bit of work left - and by the time we are done next week you won`t recognize the combat. Such thing as battalions fighting as one, and unit turn times and animation blending are still left to do, meanwhile we have added unit to unit collision and rebalanced a few things about combat.

We thank you for continuous support, and hope you`ll continue to enjoy the game.


::::: Major Fixes and Additions:::::
-Added combat unit to unit collision - units will block enemy units
-Archer behavior changed not to chase enemies
-Improved visual performance on the homelands
-Improved visual performance on the world map
-Improved visual performance on the main scene

:::::Minor Fixes and Additions:::::
-Fixed crash in the Orc View mode
-Orc tribes in Orc View mode are now only hostile to player
-Fixed issue with Orc building refund on construction abort
-Archer units are in stand-ground mode on default
-Increase button size for New town and Delete town
-Flashing New town button for new players
-We don`t show Market button on the first homeland Run
-Main menu scales down on lower resolution
-Orcish elite buildings can no longer be constructed in the PvP unsafe zones

:::::Balance Adjustments:::::
-Max price of large buildings now only goes up to 6X default, before was 10X
-Human Fire Cart population requirement is now 1, instead of 4
Kingdom Wars - Dev Langor
Patch # 1.09 - Easy Begining

Dear Players,

In today`s patch we looked into making things more appealing for our new players, The new Economic Boost features increases player income by giving 10X more resources their workers gather, and scales down as their progress through the early game. We hope this will help new players get attached to the game faster, and will eliminate all these "it`s very slow to start" concerns.

We also included several improvements across the board with notifications, announcements, email check and so on. And by popular demand - we are raising reward for inviting your friends from 1 to 3 Days Premium for each friend you invite. Thanks for supporting our game - and we are really happy to see hundreds of you inviting friends to join us!

::::: Major Fixes and Additions:::::
-New Players will now get major boost in resources income
-Fixed micro-transactions not working for players using non-English game language

:::::Minor Fixes and Additions:::::
-Improved Announcement notification window
-Add notification to Turn on Steam Overlay to use the Shop
-Added reward value text to the invite promo
-Option email check, and newsletter signup are back to the main menu as well
-Fixed micro-transaction issues with some currency values

:::::Balance Adjustments:::::
-Inviting new players using referral window now gives 3 days premium instead of 1 day

:::::NOTES ON BALANCING FROM PREVIOUS PATCH:::::

Elves
-Mounted GrandMaster reduced movement run from 120 to 95
-Enchanters: +50 hp (now 500) +50 fatigue (now 200) +10 crush dmg +5 pierce res
-Bolt Thrower: gestation time -50% now 20 +50% hp now 1500 +75 crush dmg +50 pierce dmg +100 range now 1950 +10 movement speed run/walk
-Bladestorm: +20hp (now 550)

Men
MEN:
-Mounted Knight: reduced movement speed walk 60 from 70 and run 95 from 110, augmented strenght by 1
-Cavalier: reduced movement speed walk 80 from 90 and run 130 from 150, augmented strenght by 1
-Foot Knights pray ability health regen augmented by +4hp/sec (from 14 to 18)

Orcs
-Warg: +80hp (now 400) +50 fatigue (now 250) +50 runspeed (now 160) +20 walkspeed (now 90) +20 slash res +20 crush res +15 pierce res +10 crush dmg +10 slash augmented strenght by 1
-Warg Howl ability +50 range + 100% duration (20 sec now) +10% dmg (+60% instead 50%)
-Berserker: reduced production time from 20 to 15 augmented hp by +25 (now 650) augmented str by +1
-All Goblins gestation time reduced by 50%
-Goblin Prowler: +70 stamina (now 300) +10 hp (now 250) augmented str by +1 +5 pierce dmg
-Goblin Raider: +20 hp (now 350) +70 fatigue (now 300) +5 slash res
-Impaler: +40hp (now 450) +20 fatigue (now 250) +5 slash and crush res +10 crush dmg
-Impaler Warg: +50 hp (now 950) +20 fatigue (now 250) augmented str by +1 +5 slash res +10 pierce dmg, reduced movement speed
-Ogre: reduced food cost by 50% +50 fatigue (now 250) +5 crush and pierce res +20 crush dmg
-Slayer: +20hp (now 640) +40 fatigue (now 250) +5 slash dmg
-Slayer Warg: +100 gold cost +100hp (now 1050) +40 fatigue (now 250) +10 slash dmg, reduced movement speed

Hero abilities
-Battlecry: health regen augmented from 5 to 8, duration +5 seconds (25 now) dmg bonus augmented to +40% from 30%
-Dwarven Horn: Duration +5 seconds (25 now)
-Healing Potion: reduced to half the effect but augmented the heal rate, so it work faster but no change in the amount
-Mass Heal: Augmented regen from 15 to 20, duration +5 seconds (20 now)
-Blood Purge: +27 magic dmg (60 now) -20 sec duration (20 sec now)
-Acceleration: speed bonus reduced to +30% from 40%
-Dwarven Horn: augmented effectiveness on movement malus from -50% to -75%

Dragons and monsters:
-Royal Dragon: Augmented food cost from 5200 to 8000 and gold cost from 11000 to 15000 reduced strenght value by 5 (65 now) +50 fatigue (350 now) +10 slash res +10 crush res +15 all magic res +50 crush and slash dmg +10 fire dmg -20 runspeed
-Red Dragon: +4000hp +50 fatigue (350 now) +5 strenght (50) Augmented food cost from 3700 to 5000 and gold cost from 8000 to 10000 +8 slas and crush res +30 crush and slash dmg
-Haunter Dragon:+2000hp +50 fatigue (350 now) -5 strenght (55 now) +20 slash and crush dmg +20 walk and run speed (faster dragon in game)
-Ice Dragon: +4000hp +50 fatigue (350 now) +20 slash and crush dmg +10 cold dmg +8 slash and crush res
-Green Dragon: Augmented food cost from 2500 to 3600 and gold cost from 5200 to 7500 augmented walk and run speed by 20 fatigue +50 (350 now) +2000hp , +6 slash and crush res 20 crush and a slash dmg
-Hydra: Augmented food cost from 7500 to 10000 and gold cost from 4000 to 18000 hp +6000 fatigue +200 (300 now) strenght -50 (80 now) reduced runspeed -30 (160 now) augmented walkspeed from 70 to 90 +30 slash and crush dmg
-Minotaur: + overall magic res and +15 walkspeed

Abilities:
-Firewall :+100 fire dmg +50 crush dmg
-Fireball: +100 crush and fire dmg +300 range
-Mages: Reduced all mages base strength value to 16 from 20, this will reduce the strength of a lev 100 mage from current 450+ to roughly 350

Dwarf:
-Dwarf Axeman:+50 hp (850 now) +50 fatigue (200now) +10 walkspeed (40 now)
-Dwarf Battler: +30 hp (650 now) +50 fatigue (200now)
+10 walkspeed (60 now) +20 crush dmg
-Cannon: Augmented hp +1800,augmented crush and slash res +20, fatigue +100 (250 now) augmented run and walkspeed by 10 (35 now)
-Grape Shot: Due to difficoulty to land such shot at short range with an artillery the damage is augmented by 500 crush 500 fire (bringing current damage to 900 crush 900 pierce 700 fire = 2500 overall damage)
-Bonus of grapeshot damage against all kind of monsters +60%,also augmented bonus vs heroes from +50% to +75%
Kingdom Wars - Dev Langor
Patch # 1.09 - Easy Begining

Dear Players,

In today`s patch we looked into making things more appealing for our new players, The new Economic Boost features increases player income by giving 10X more resources their workers gather, and scales down as their progress through the early game. We hope this will help new players get attached to the game faster, and will eliminate all these "it`s very slow to start" concerns.

We also included several improvements across the board with notifications, announcements, email check and so on. And by popular demand - we are raising reward for inviting your friends from 1 to 3 Days Premium for each friend you invite. Thanks for supporting our game - and we are really happy to see hundreds of you inviting friends to join us!

::::: Major Fixes and Additions:::::
-New Players will now get major boost in resources income
-Fixed micro-transactions not working for players using non-English game language

:::::Minor Fixes and Additions:::::
-Improved Announcement notification window
-Add notification to Turn on Steam Overlay to use the Shop
-Added reward value text to the invite promo
-Option email check, and newsletter signup are back to the main menu as well
-Fixed micro-transaction issues with some currency values

:::::Balance Adjustments:::::
-Inviting new players using referral window now gives 3 days premium instead of 1 day

:::::NOTES ON BALANCING FROM PREVIOUS PATCH:::::

Elves
-Mounted GrandMaster reduced movement run from 120 to 95
-Enchanters: +50 hp (now 500) +50 fatigue (now 200) +10 crush dmg +5 pierce res
-Bolt Thrower: gestation time -50% now 20 +50% hp now 1500 +75 crush dmg +50 pierce dmg +100 range now 1950 +10 movement speed run/walk
-Bladestorm: +20hp (now 550)

Men
MEN:
-Mounted Knight: reduced movement speed walk 60 from 70 and run 95 from 110, augmented strenght by 1
-Cavalier: reduced movement speed walk 80 from 90 and run 130 from 150, augmented strenght by 1
-Foot Knights pray ability health regen augmented by +4hp/sec (from 14 to 18)

Orcs
-Warg: +80hp (now 400) +50 fatigue (now 250) +50 runspeed (now 160) +20 walkspeed (now 90) +20 slash res +20 crush res +15 pierce res +10 crush dmg +10 slash augmented strenght by 1
-Warg Howl ability +50 range + 100% duration (20 sec now) +10% dmg (+60% instead 50%)
-Berserker: reduced production time from 20 to 15 augmented hp by +25 (now 650) augmented str by +1
-All Goblins gestation time reduced by 50%
-Goblin Prowler: +70 stamina (now 300) +10 hp (now 250) augmented str by +1 +5 pierce dmg
-Goblin Raider: +20 hp (now 350) +70 fatigue (now 300) +5 slash res
-Impaler: +40hp (now 450) +20 fatigue (now 250) +5 slash and crush res +10 crush dmg
-Impaler Warg: +50 hp (now 950) +20 fatigue (now 250) augmented str by +1 +5 slash res +10 pierce dmg, reduced movement speed
-Ogre: reduced food cost by 50% +50 fatigue (now 250) +5 crush and pierce res +20 crush dmg
-Slayer: +20hp (now 640) +40 fatigue (now 250) +5 slash dmg
-Slayer Warg: +100 gold cost +100hp (now 1050) +40 fatigue (now 250) +10 slash dmg, reduced movement speed

Hero abilities
-Battlecry: health regen augmented from 5 to 8, duration +5 seconds (25 now) dmg bonus augmented to +40% from 30%
-Dwarven Horn: Duration +5 seconds (25 now)
-Healing Potion: reduced to half the effect but augmented the heal rate, so it work faster but no change in the amount
-Mass Heal: Augmented regen from 15 to 20, duration +5 seconds (20 now)
-Blood Purge: +27 magic dmg (60 now) -20 sec duration (20 sec now)
-Acceleration: speed bonus reduced to +30% from 40%
-Dwarven Horn: augmented effectiveness on movement malus from -50% to -75%

Dragons and monsters:
-Royal Dragon: Augmented food cost from 5200 to 8000 and gold cost from 11000 to 15000 reduced strenght value by 5 (65 now) +50 fatigue (350 now) +10 slash res +10 crush res +15 all magic res +50 crush and slash dmg +10 fire dmg -20 runspeed
-Red Dragon: +4000hp +50 fatigue (350 now) +5 strenght (50) Augmented food cost from 3700 to 5000 and gold cost from 8000 to 10000 +8 slas and crush res +30 crush and slash dmg
-Haunter Dragon:+2000hp +50 fatigue (350 now) -5 strenght (55 now) +20 slash and crush dmg +20 walk and run speed (faster dragon in game)
-Ice Dragon: +4000hp +50 fatigue (350 now) +20 slash and crush dmg +10 cold dmg +8 slash and crush res
-Green Dragon: Augmented food cost from 2500 to 3600 and gold cost from 5200 to 7500 augmented walk and run speed by 20 fatigue +50 (350 now) +2000hp , +6 slash and crush res 20 crush and a slash dmg
-Hydra: Augmented food cost from 7500 to 10000 and gold cost from 4000 to 18000 hp +6000 fatigue +200 (300 now) strenght -50 (80 now) reduced runspeed -30 (160 now) augmented walkspeed from 70 to 90 +30 slash and crush dmg
-Minotaur: + overall magic res and +15 walkspeed

Abilities:
-Firewall :+100 fire dmg +50 crush dmg
-Fireball: +100 crush and fire dmg +300 range
-Mages: Reduced all mages base strength value to 16 from 20, this will reduce the strength of a lev 100 mage from current 450+ to roughly 350

Dwarf:
-Dwarf Axeman:+50 hp (850 now) +50 fatigue (200now) +10 walkspeed (40 now)
-Dwarf Battler: +30 hp (650 now) +50 fatigue (200now)
+10 walkspeed (60 now) +20 crush dmg
-Cannon: Augmented hp +1800,augmented crush and slash res +20, fatigue +100 (250 now) augmented run and walkspeed by 10 (35 now)
-Grape Shot: Due to difficoulty to land such shot at short range with an artillery the damage is augmented by 500 crush 500 fire (bringing current damage to 900 crush 900 pierce 700 fire = 2500 overall damage)
-Bonus of grapeshot damage against all kind of monsters +60%,also augmented bonus vs heroes from +50% to +75%
Nov 2, 2014
Kingdom Wars - Reverie World Indie
Dear Players,

We are extremely happy to see over 25,000 new players join our game world over the past week and a half. And now that you have spent some time with Kingdom Wars, we would love to know what you love about the game and what we can improve on. And to make this interesting we decided to ask for your opinion - as part of an epic Steam Review Contest.

This contest will run between November 2nd and November 10th, all you have to do is to visit Kingdom Wars page and review the game. The 60 best (informative, constructive, humorous) reviewers will be awarded an amazing prize package:
-Haunter Dragon
-120 Crown Points
-Ice Dragon

To take part in this contest, simply login to Steam and Visit Kingdom Wars and write a new review. We will announce the Winners on November 10th, and automatically send you reward inside the game.


http://store.steampowered.com/app/227180

Good luck, and thank you for your feedback, and please note that we are not biased towards Up or Down votes - so please rate the game according to your opinion. We will be choosing winners depending on the quality of the review itself including constructive, witty, informative factors.
Oct 31, 2014
Kingdom Wars - Reverie World Indie
Happy Halloween everyone!

It's been a long week since Kingdom Wars free to play release, so we thought it was time to celebrate Halloween together, and show our appreciation to our fans, without whom none of this would have been possible!

Nightmares have come to Kingdom Wars - as eternal night engulfs the game world for the next 48 hours.

As part of the Halloween event the main menu has been transformed with scary music, cinematic and menu arts. Only the bravest will enter the game world now.

We also included an Undead hero skin for our players main hero`s, available in Hero Customization menu in the Market.

As always - thank you for your support, and see you on the battlefield! Something about bloody siege combat in the dark.
Oct 31, 2014
Kingdom Wars - Reverie World Indie
Happy Halloween everyone!

It's been a long week since Kingdom Wars free to play release, so we thought it was time to celebrate Halloween together, and show our appreciation to our fans, without whom none of this would have been possible!

Nightmares have come to Kingdom Wars - as eternal night engulfs the game world for the next 48 hours.

As part of the Halloween event the main menu has been transformed with scary music, cinematic and menu arts. Only the bravest will enter the game world now.

We also included an Undead hero skin for our players main hero`s, available in Hero Customization menu in the Market.

As always - thank you for your support, and see you on the battlefield! Something about bloody siege combat in the dark.
Kingdom Wars - Dev Langor
Patch # 1.05b - Huge Leap Forward

Dear Players,

Today we continue with fixing the majority of the remaining major issues - including the server not properly saving player's progress, resulting in lost progress or lost units. We have also re-enabled deleting town and Importing, and fixed various other bugs across the board. Things should work much much better now, and we hope to have Kingdom Wars on it`s top performance by Thursday, so that we can start adding new content and cool features.

Our team is working full speed on providing the best customer support we can, and at the same time improving and adding to the game. Thank you for your support, and we hope you`ll continue to enjoy what the world of Kingdom Wars has to offer. See you on the battlefield!

::::: Major Fixes and Additions:::::
-Fixed various issues with missing resources and units
-Fixed issues with town capture - vassal and hostage stance
-Fixed issues with saving players progress
-Fixed damaged unit cloning after transferring from homeland to army
-Importing cities is fixed and enabled
-Deleting cities is fixed and enabled

:::::Minor Fixes and Additions:::::
-Different chat color for Head Moderators
-Several new Moderators added to the game
-Fixed problems with Bank not working

:::::Known Issues:::::
Resource bar does not update with Tech Upgrades for Units and Buildings
Kingdom Wars - Dev Langor
Patch # 1.05b - Huge Leap Forward

Dear Players,

Today we continue with fixing the majority of the remaining major issues - including the server not properly saving player's progress, resulting in lost progress or lost units. We have also re-enabled deleting town and Importing, and fixed various other bugs across the board. Things should work much much better now, and we hope to have Kingdom Wars on it`s top performance by Thursday, so that we can start adding new content and cool features.

Our team is working full speed on providing the best customer support we can, and at the same time improving and adding to the game. Thank you for your support, and we hope you`ll continue to enjoy what the world of Kingdom Wars has to offer. See you on the battlefield!

::::: Major Fixes and Additions:::::
-Fixed various issues with missing resources and units
-Fixed issues with town capture - vassal and hostage stance
-Fixed issues with saving players progress
-Fixed damaged unit cloning after transferring from homeland to army
-Importing cities is fixed and enabled
-Deleting cities is fixed and enabled

:::::Minor Fixes and Additions:::::
-Different chat color for Head Moderators
-Several new Moderators added to the game
-Fixed problems with Bank not working

:::::Known Issues:::::
Resource bar does not update with Tech Upgrades for Units and Buildings
Kingdom Wars - Dev Langor
Patch # 1.04 - Faster, Better, Stronger

Dear Players, the past few days been a thrilling roller-coaster, with so many things going wrong, but at the same time thousands of players enjoying the game, and our community growing like never before. The main problems were all related to our mega game server performance - and we are happy to say today we`d made a huge leap in getting our server to run smoothly with thousand+ players online.

Our team is working full speed on providing the best customer support we can, and at the same time improving and adding to the game. Thank you for your support, and we hope you`ll continue to enjoy what the world of Kingdom Wars has to offer. See you on the battlefield!

::::: Major Fixes and Additions:::::
Server updates to reduce lag and stuttering
Added in-game email support from the Help and Forum tabs below resource tool-bar

:::::Minor Fixes and Additions:::::
Improved Login Time Out, will automatically try to login 3 times
Market trading now costs the proper amount of crowns
You are no longer able to sell ogres to trade cities
You are now able to build the Human Alliance Hall after joining an alliance

:::::Known Issues:::::
Temporally disabled importing of CD-Keys
Resource bar does not update with Tech Upgrades for Units and Buildings


NOTE: You may have to relog after patch to activate Human Alliance Hall.
...