PC Gamer
Fallout Project Brazil mod
Project Brazil preludes the factional fencing matches between the New California Republic and New Vegas' other groups.

Fallout: New Vegas deviated from the post-apocalyptic franchise's extreme isolationism by populating its ruins with lots of people, smelly dogs, and those freaking annoying butterfly-hornet things. The wastelands seemed alive—but the tale of how people flocked to New Vegas remains untold. Until now: The in-development Fallout: Project Brazil mod sets up the backstory.



"Project Brazil is a quieter, more harsh and severe world than Fallout 3 or New Vegas," writes modder Thaiauxn. "It feels like a real place spotted with rare moments of absurdity and fear, split between multiple rising civilizations all trying to fight for what they want or need in a world recovering from the Great War."

Easily earning the spotlight is the amazing intro cinematic seen above. Though the famous "war never changes" line isn't uttered by Ron Perlman here, the narrator's low growl sets the mood. Plus, he sounds slightly like Bane from The Dark Knight Rises. Don't you want Bane telling you the consequences of a world consumed by nuclear fire?

As Project Brazil's Mod DB entry states: "This mod adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex called 'Brazil' in the ruins of Los Angeles. Along the way, you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260—many years before the 'Courier' awakes in New Vegas, while the Enclave struggles to rise again on the West Coast."

Thaiauxn's plans to release several chapters starting sometime in the next few months, with the mod's first split into three parts. The full campaign will eventually contain 16 primary quests and "several side stories, all related to the player's journey through Vault 18 and the wasteland of San Bernardino." It's definitely a work-in-progress, though, and Thaiauxn is seeking additional help from writers, scripters, and modelers.
Kotaku

Help Make A Video Game Magazine Called Sneaky Bastards (With Awesome Dishonored Art)Aussie writer Daniel Hindes, who for a while has run a niche site called Sneaky Bastards, wants to take the idea of discussing stealth games to a more tangible format. Hence, Sneaky Bastards, the magazine.


Promising that the magazine will feature 100% new content (as in, nothing that's been on the site before), the first issue also has a stunning front cover courtesy of British artist AJ Hately, who we've featured here before.


It's hoped that the print run can be a way of "producing more of a substantial, long-form, long-lasting analysis and exploration of stealth gaming in a format that this kind of material is designed to be read and consumed in."


You can check out more, and contribute, below. Which you should. The internet is a wonderful place to read about cats and fake trailers, but this kind of in-depth discussion about such a dedicated topic is perfect for dead trees between your fingers.


Sneaky Bastards [Kickstarter]


PC Gamer
Vireio Perception Oculus Rift drivers


Contrary to popular belief, the anticipated Oculus Rift virtual reality headset doesn't run on pixie dust and elf tears. Like all hardware, it needs software drivers. And while its 20-year-old creator, Palmer Luckey, focuses on manufacturing more developer kits to meet the exceedingly high demand, enthusiastic 3D fans are already planning homebrewed custom drivers. One such project is CyberReality's Vireio Perception which extends Rift 3D support to first-person greats such as Portal 2, Skyrim, Mirror's Edge, and Left 4 Dead.

As CyberReality describes it, Vireio (or Virtual Reality Input Output, but we like how the shorthand name sounds like an enemy boss) can "pre-warp the image to match the Oculus Rift optics, handle custom aspect-ratios (needed for the Rift's strange 8:10 screen), and utilize full 3D head-tracking." As we describe it: Whoa.

The drivers work with nine games so far: Left 4 Dead, Half-Life 2, Portal 2, Skyrim, Mirror's Edge, AaAaAA!!!, Unreal Tournament 3, Dear Esther, and DiRT 2. CyberReality plans to add additional games in the future after spending more time with the kit. If all goes well, the possibilities are enormous: Think of revisiting classics such as Thief or Deus Ex with full head-tracking vision. Oh, yes, this is exciting.

Thanks, PCGamesN.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

How... interestingI don’t know who the head of Bethesda is. I’ll assume it’s John Bethesda Softworks. Hello, Mr Bethesda Softworks! Mind if I call you John? Nope. Grand. I have an idea for you: crowd-source the content for next Elder Scrolls. Calm down, John. Stop throwing things and hear me out. I know your games are lorey love letters to the world you created with Adrian Elder Scrolls, but things are moving on. Fans of games don’t need developers, just tools and assets to make their own game. You could spend all your time churning out huts and swords, and leave it to the people to make something from it. I have proof: this Skyrim mod Interesting NPCs adds over 100 new NPCS to the game, with over 90 of them voiced by actors. (more…)

PC Gamer
Fallout 3 Three Dog


A constant companion in Fallout 3's blasted wastelands were the big band riffs of Galaxy News Radio and its slacktivist DJ Three Dog. Somehow, he always knew the perfect song to play whenever a Deathclaw decided to pull my head off. In a pair of tweets yesterday (via VGU), Three Dog voice actor Erik Dellums expressed a different kind of foresight by hinting that he may reprise his role in a Fallout sequel possibly underway at Bethesda.

To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!— Erik Todd Dellums (@ETDellums) January 8, 2013

@toasttherabbit How was that for a tease! I was given permission to release that tease, so fingers crossed.— Erik Todd Dellums (@ETDellums) January 8, 2013

Dellums' second tweet revealed Bethesda beamed its blessing to broadcast the clue, but the studio predictably stopped short of outright confirming another Fallout. Even if another entry in the long-spanning RPG franchise were to surface, it'd have to get in line behind The Elder Scrolls Online. Obsidian, developers of Fallout: New Vegas, is also busying itself with South Park: The Stick of Truth and Project Eternity. But considering the massive popularity and replayability of the Fallout games, a sequel from one of either studios seems likely at some point.
Shacknews - Andrew Yoon

A new Fallout thing is happening. Erik Todd Dellums, voice of Three Dog from Fallout 3 (pictured) recently proclaimed that "there may be more of the Dog coming!" While noting the cruelty of the tease, he added that he was "given permission to release that tease," whatever that means.

As OXM pointed out, the actor also retweeted the following fan response: "I know you can't say but I can state the obvious.. either 3 Dog in the fallout sequel or 3 dog in Fallout Movie."

The former seems more likely than the latter, if you ask us. If Fallout 4 is impending, it would make good on producer Todd Howard's goal of seeing a new entry in the franchise "before 2018."

PC Gamer
Skyrim Interesting NPCs mod


Journeying through Skyrim is an experience molded by a self-driven narrative. We fashion our individual ideal characters to tell a personal story. But what if the NPCs had similarly detailed aspirations and personalities, and weren't just psychic town guards taunting us over sweet rolls? Kris Takahashi's Interesting NPCs mod (via Kotaku) is one of the best answers out there, populating the Nord homeland with over 100 new NPCs with nearly 20,000 words of recorded dialogue and even songs from volunteer community members.

"Each character is integrated into the world with a backstory and an extensive dialogue tree to explore," Takahashi writes on his blog. Many of these characters are fully voiced by a talented team of over 40 voice actors. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you."

The mod also supplies 14 new NPC-related quests, and Takahashi plans to expand follower conversations and comments for "every quest and location in the game, including bonus conversations during or after major questlines." He calls them "super followers" because "they fly and wear capes." That's a fair reflection of the mod's writing quality, which respects Skyrim's culture and customs while staying lighthearted whenever possible—such as the grin-inducing awkwardness of complimenting a vain female Draugr.

The trailer above samples a number of dialogue interactions from various characters. Interesting NPCs is still in beta, but you can try it yourself by downloading it here.
Kotaku

A New Vegas Mod That Makes Your Favorite My Little Pony Character Into A Companion You know what the Mojave desert was missing? My Little Pony, of course. My Little Pony buddies, to be precise. Here's a mod by Kuroitsune and Riven1978 on New Vegas Nexus that allows you to have the MLP protagonists as your companions. Not all ponies are included—for now, there's only Luna, Celestia, Twilight, Fluttershy, Applejack, Rarity, Rainbow Dash, Pinkie Pie, Ditzy/Derpy and a few others. Perhaps the best part about this is that the ponies come with specific perks.


Littlepip - Stable 2 - Whenever Littlepip is your Pony Companion, you will receive +10 points to Science, Medicine, and Repair and 1 point to Charisma, at a cost of 1 point of Agility and Strength, and -5 to Guns, Melee Weapons, and Unarmed Weapons.


Luna - Mare of the Moon - During the night as long as Luna is your Pony Companion, you will slowly regenerate health. Luna will also gain a 20% combat effectiveness.


Celestia - Mare of the Sun - During the day as long as Celestia is your Pony Companion, you will receive 30 points to Energy Weapons, at a cost of 10 to all of your other offensive skills. Celestia also gains a 20% damage potential.


BonBon - Friendship Is Magic - When Bon Bon's health gets below 30%, Lyra will appear to help out in the battle.


Lyra - Friendship Is Magic - When Lyra's health gets below 30%, Bon Bon will appear to help out in the battle.


Twilight - Studious - Twilight's intelligence is par none. While she is your Pony Companion, your accuracy, spread, and critical chance improve by 20%.


Fluttershy - All Creatures Great and Small - While Fluttershy is your Pony Companion, every creature in the Mojave is your friend, at the cost of your human relationships.


AppleJack - Apple Cider - While Applejack is your Pony Companion, she will give you Apple Cider every time you give her 2 Apples.


Rarity - Rarity & Charity - While Rarity is your Pony Companion, you will find more caps or hard to find weapons on fallen foes only she kills.


Rainbow Dash - Speedy Arrival - While Rainbow Dash is your Pony Companion, you will be 10% faster at everything you do, at the cost of 30lbs of your total carry weight.


Pinkie Pie - Party Time! - While Pinkie Pie is your Pony Companion, you will find more chems on your fallen enemies. But you will be 20% more likely to become addicted to chems.


Derpy - Muffins! - While Derpy is your Pony Companion, she will give you 3 Muffins every time you use a campfire once a day.


Trixie - Trixie's Greatness - While Trixie is your Pony Companion, you gain +10 to all of your skills that are under 50 skill points.


Vinyl Scratch - Bass Cannon - Whenever Vinyl Scratch is your Pony Companion, any explosive based weapon you use will have three times the power, at a cost of -20 of your sneak skill.


You can download it here, though I'm a little sad that they walk upright. I mean, that kind of makes it more hilarious, but still!


My Little Pony Follower [New Vegas]


Kotaku

Dishonored's Probably Not Right For LEGO, But Here's Dishonored LEGO AnywaySomething tells me the chances of us seeing officially licensed Dishonored LEGO are slim. Rats, murder, prostitutes... I don't think it's quite LEGO's thing. But hey, where LEGO misses an opportunity, custom builders are always there to come through with the goods.


Nathan Proudlove built this Dishonored "Tall Boy" walker, a unit in the game that spends its time trying to kill you while at the same time trying to not trip over the slightest bit of debris.


This, though, will just spend all of its time sitting on a shelf. Safer for everyone, really!


Dishonored LEGO [Proudlove, via Super Punch]


Dishonored's Probably Not Right For LEGO, But Here's Dishonored LEGO Anyway


Kotaku

Jason's Top Ten Games Of 2012 You don't realize just how good a gaming year it's been until you look back at all of the games you actually played. From physics puzzlers to ninja simulators, 2012's library was full of interesting, creative, unique experiences.


I played a lot of games last year. A few were bad. Most were good. Some were great. Those are the ones I'll remember: the games that stood out from the pack in memorable ways. So here are my ten favorite games of 2012. Presented in no particular order:



Jason's Top Ten Games Of 2012


Zero Escape: Virtue's Last Reward

My personal game of the year, Virtue's Last Reward kept me up for many hours, many nights in a row. Though some—like Kotaku boss Stephen Totilo—have found the game's opaque puzzles and overwrought dialogue to be rather tedious, I enjoyed every moment of Aksys's chilling visual novel.


Jason's Top Ten Games Of 2012


The Last Story

A wonderfully well-written role-playing game with pleasant British voice acting and combat that taught me how to enjoy running around and smashing the A button, The Last Story (not to be confused with Hironobu Sakaguchi's other work, Final Fantasy) is the year's best JRPG—if not the generation's.


Jason's Top Ten Games Of 2012


Dishonored

I've written a lot about how Dishonored is a stellar experience, but really, all that matters is the Blink spell. There are few abilities in a video game as satisfying, as empowering, as totally game-breaking as an ability that you can use to teleport anywhere at any time. The world and art direction are just dismally gorgeous icing on the delicious Blink cake.


Jason's Top Ten Games Of 2012


Persona 4: Golden

Let me sum up my feelings toward Persona 4 with an anecdote. A few nights ago, I was fighting one of the game's final bosses. After a solid 45 minutes of battling, I had taken him down to something like 10% health. I was following the same patterns: buff, attack, heal, rinse, repeat. I was ready for it to be over.


He uses one attack. Bam. My main character instantly dies. Game over. Time to start again.


If I was playing any other game, I might have quit and moved onto something else at this point. Instead, I went and killed monsters for an hour to make my characters stronger. Persona 4 is the worst. (Also the best.)


Jason's Top Ten Games Of 2012


Theatrhythm: Final Fantasy

Rhythm games are fun, Final Fantasy music is fantastic, and there's something really special about a game that combines the two. Even when you're repeating the same songs ad infinitum, it's hard not to love the addictive, frenetic tapping of Theatrhythm. The name, on the other hand, is very easy not to love.


Jason's Top Ten Games Of 2012


Quantum Conundrum

I enjoyed every minute of this first-person puzzler, wonky physics aside. I wish the ending had been more satisfying, but the journey was totally worth it.


Jason's Top Ten Games Of 2012


Torchlight 2

Funny that the year's best Diablo game wasn't even called Diablo.


Jason's Top Ten Games Of 2012


Mark of the Ninja

Forget the snappy controls and smart interface; the best part of Mark of the Ninja is that every stage feels like a puzzle with multiple solutions. Would you like to choke out that guard from behind or throw a smoke bomb so you can get past him without being seen? Ninja is a smart, tight, remarkably enjoyable game.


Jason's Top Ten Games Of 2012


Professor Layton and the Miracle Mask

It's easy to complain about the "annualization" of video games—how companies like to milk a series cow for yearly sequels until the teat has run way too dry. But when it comes to Layton, I say bring it on: the professor's charming puzzle adventures just seem to get better and better every year.


Jason's Top Ten Games Of 2012


Far Cry 3

Because shooting down pirates, running into the forest, finding myself face to face with a giant tiger, getting the hell out of dodge, finding a hang-glider, and using it to soar across the skies to safety was one of my most enjoyable gaming experiences in 2012.


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