PC Gamer
rel="bookmark"
title="Permanent Link to Fallout 3 voice actor hints at possible sequel">Fallout 3 Three Dog







A constant companion in Fallout 3's blasted wastelands were the big band riffs of Galaxy News Radio and its slacktivist DJ Three Dog. Somehow, he always knew the perfect song to play whenever a Deathclaw decided to pull my head off. In a pair of tweets yesterday (via VGU), Three Dog voice actor Erik Dellums expressed a different kind of foresight by hinting that he may reprise his role in a Fallout sequel possibly underway at Bethesda.



To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!— Erik Todd Dellums (@ETDellums) January 8, 2013



@toasttherabbit How was that for a tease! I was given permission to release that tease, so fingers crossed.— Erik Todd Dellums (@ETDellums) January 8, 2013



Dellums' second tweet revealed Bethesda beamed its blessing to broadcast the clue, but the studio predictably stopped short of outright confirming another Fallout. Even if another entry in the long-spanning RPG franchise were to surface, it'd have to get in line behind The Elder Scrolls Online. Obsidian, developers of Fallout: New Vegas, is also busying itself with South Park: The Stick of Truth and Project Eternity. But considering the massive popularity and replayability of the Fallout games, a sequel from one of either studios seems likely at some point.
Shacknews - Andrew Yoon

A new Fallout thing is happening. Erik Todd Dellums, voice of Three Dog from Fallout 3 (pictured) recently proclaimed that "there may be more of the Dog coming!" While noting the cruelty of the tease, he added that he was "given permission to release that tease," whatever that means.

As OXM pointed out, the actor also retweeted the following fan response: "I know you can't say but I can state the obvious.. either 3 Dog in the fallout sequel or 3 dog in Fallout Movie."

The former seems more likely than the latter, if you ask us. If Fallout 4 is impending, it would make good on producer Todd Howard's goal of seeing a new entry in the franchise "before 2018."

PC Gamer
rel="bookmark"
title="Permanent Link to Skyrim Interesting NPCs mod adds quests, music, hundreds of voiced dialogue lines">Skyrim Interesting NPCs mod







Journeying through Skyrim is an experience molded by a self-driven narrative. We fashion our individual ideal characters to tell a personal story. But what if the NPCs had similarly detailed aspirations and personalities, and weren't just psychic town guards taunting us over sweet rolls? Kris Takahashi's Interesting NPCs mod (via Kotaku) is one of the best answers out there, populating the Nord homeland with over 100 new NPCs with nearly 20,000 words of recorded dialogue and even songs from volunteer community members.



"Each character is integrated into the world with a backstory and an extensive dialogue tree to explore," Takahashi writes on his blog. Many of these characters are fully voiced by a talented team of over 40 voice actors. The dialogue choices allow you to role-play, providing humor and depth to each conversation. You can be a jerk or a jester, a white knight or an assassin, as the most important character is you."



The mod also supplies 14 new NPC-related quests, and Takahashi plans to expand follower conversations and comments for "every quest and location in the game, including bonus conversations during or after major questlines." He calls them "super followers" because "they fly and wear capes." That's a fair reflection of the mod's writing quality, which respects Skyrim's culture and customs while staying lighthearted whenever possible—such as the grin-inducing awkwardness of complimenting a vain female Draugr.



The trailer above samples a number of dialogue interactions from various characters. Interesting NPCs is still in beta, but you can try it yourself by downloading it here.
Kotaku

A New Vegas Mod That Makes Your Favorite My Little Pony Character Into A Companion You know what the Mojave desert was missing? My Little Pony, of course. My Little Pony buddies, to be precise. Here's a mod by Kuroitsune and Riven1978 on New Vegas Nexus that allows you to have the MLP protagonists as your companions. Not all ponies are included—for now, there's only Luna, Celestia, Twilight, Fluttershy, Applejack, Rarity, Rainbow Dash, Pinkie Pie, Ditzy/Derpy and a few others. Perhaps the best part about this is that the ponies come with specific perks.




Littlepip - Stable 2 - Whenever Littlepip is your Pony Companion, you will receive +10 points to Science, Medicine, and Repair and 1 point to Charisma, at a cost of 1 point of Agility and Strength, and -5 to Guns, Melee Weapons, and Unarmed Weapons.



Luna - Mare of the Moon - During the night as long as Luna is your Pony Companion, you will slowly regenerate health. Luna will also gain a 20% combat effectiveness.



Celestia - Mare of the Sun - During the day as long as Celestia is your Pony Companion, you will receive 30 points to Energy Weapons, at a cost of 10 to all of your other offensive skills. Celestia also gains a 20% damage potential.



BonBon - Friendship Is Magic - When Bon Bon's health gets below 30%, Lyra will appear to help out in the battle.



Lyra - Friendship Is Magic - When Lyra's health gets below 30%, Bon Bon will appear to help out in the battle.



Twilight - Studious - Twilight's intelligence is par none. While she is your Pony Companion, your accuracy, spread, and critical chance improve by 20%.



Fluttershy - All Creatures Great and Small - While Fluttershy is your Pony Companion, every creature in the Mojave is your friend, at the cost of your human relationships.



AppleJack - Apple Cider - While Applejack is your Pony Companion, she will give you Apple Cider every time you give her 2 Apples.



Rarity - Rarity & Charity - While Rarity is your Pony Companion, you will find more caps or hard to find weapons on fallen foes only she kills.



Rainbow Dash - Speedy Arrival - While Rainbow Dash is your Pony Companion, you will be 10% faster at everything you do, at the cost of 30lbs of your total carry weight.



Pinkie Pie - Party Time! - While Pinkie Pie is your Pony Companion, you will find more chems on your fallen enemies. But you will be 20% more likely to become addicted to chems.



Derpy - Muffins! - While Derpy is your Pony Companion, she will give you 3 Muffins every time you use a campfire once a day.



Trixie - Trixie's Greatness - While Trixie is your Pony Companion, you gain +10 to all of your skills that are under 50 skill points.



Vinyl Scratch - Bass Cannon - Whenever Vinyl Scratch is your Pony Companion, any explosive based weapon you use will have three times the power, at a cost of -20 of your sneak skill.




You can download it here, though I'm a little sad that they walk upright. I mean, that kind of makes it more hilarious, but still!



My Little Pony Follower [New Vegas]


Kotaku

Dishonored's Probably Not Right For LEGO, But Here's Dishonored LEGO AnywaySomething tells me the chances of us seeing officially licensed Dishonored LEGO are slim. Rats, murder, prostitutes... I don't think it's quite LEGO's thing. But hey, where LEGO misses an opportunity, custom builders are always there to come through with the goods.



Nathan Proudlove built this Dishonored "Tall Boy" walker, a unit in the game that spends its time trying to kill you while at the same time trying to not trip over the slightest bit of debris.



This, though, will just spend all of its time sitting on a shelf. Safer for everyone, really!



Dishonored LEGO [Proudlove, via Super Punch]



Dishonored's Probably Not Right For LEGO, But Here's Dishonored LEGO Anyway


Kotaku

Jason's Top Ten Games Of 2012 You don't realize just how good a gaming year it's been until you look back at all of the games you actually played. From physics puzzlers to ninja simulators, 2012's library was full of interesting, creative, unique experiences.



I played a lot of games last year. A few were bad. Most were good. Some were great. Those are the ones I'll remember: the games that stood out from the pack in memorable ways. So here are my ten favorite games of 2012. Presented in no particular order:





Jason's Top Ten Games Of 2012



Zero Escape: Virtue's Last Reward


My personal game of the year, Virtue's Last Reward kept me up for many hours, many nights in a row. Though some—like Kotaku boss Stephen Totilo—have found the game's opaque puzzles and overwrought dialogue to be rather tedious, I enjoyed every moment of Aksys's chilling visual novel.



Jason's Top Ten Games Of 2012



The Last Story


A wonderfully well-written role-playing game with pleasant British voice acting and combat that taught me how to enjoy running around and smashing the A button, The Last Story (not to be confused with Hironobu Sakaguchi's other work, Final Fantasy) is the year's best JRPG—if not the generation's.



Jason's Top Ten Games Of 2012



Dishonored


I've written a lot about how Dishonored is a stellar experience, but really, all that matters is the Blink spell. There are few abilities in a video game as satisfying, as empowering, as totally game-breaking as an ability that you can use to teleport anywhere at any time. The world and art direction are just dismally gorgeous icing on the delicious Blink cake.



Jason's Top Ten Games Of 2012



Persona 4: Golden


Let me sum up my feelings toward Persona 4 with an anecdote. A few nights ago, I was fighting one of the game's final bosses. After a solid 45 minutes of battling, I had taken him down to something like 10% health. I was following the same patterns: buff, attack, heal, rinse, repeat. I was ready for it to be over.



He uses one attack. Bam. My main character instantly dies. Game over. Time to start again.



If I was playing any other game, I might have quit and moved onto something else at this point. Instead, I went and killed monsters for an hour to make my characters stronger. Persona 4 is the worst. (Also the best.)



Jason's Top Ten Games Of 2012



Theatrhythm: Final Fantasy


Rhythm games are fun, Final Fantasy music is fantastic, and there's something really special about a game that combines the two. Even when you're repeating the same songs ad infinitum, it's hard not to love the addictive, frenetic tapping of Theatrhythm. The name, on the other hand, is very easy not to love.



Jason's Top Ten Games Of 2012



Quantum Conundrum


I enjoyed every minute of this first-person puzzler, wonky physics aside. I wish the ending had been more satisfying, but the journey was totally worth it.



Jason's Top Ten Games Of 2012



Torchlight 2


Funny that the year's best Diablo game wasn't even called Diablo.



Jason's Top Ten Games Of 2012



Mark of the Ninja


Forget the snappy controls and smart interface; the best part of Mark of the Ninja is that every stage feels like a puzzle with multiple solutions. Would you like to choke out that guard from behind or throw a smoke bomb so you can get past him without being seen? Ninja is a smart, tight, remarkably enjoyable game.



Jason's Top Ten Games Of 2012



Professor Layton and the Miracle Mask


It's easy to complain about the "annualization" of video games—how companies like to milk a series cow for yearly sequels until the teat has run way too dry. But when it comes to Layton, I say bring it on: the professor's charming puzzle adventures just seem to get better and better every year.



Jason's Top Ten Games Of 2012



Far Cry 3


Because shooting down pirates, running into the forest, finding myself face to face with a giant tiger, getting the hell out of dodge, finding a hang-glider, and using it to soar across the skies to safety was one of my most enjoyable gaming experiences in 2012.


PC Gamer
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title="Permanent Link to The Game of the Year 2012: Mass Effect 3">Mass-Effect-3 GOTY







I think the reason that Mass Effect 3 remained my favourite game of the year is also the reason it caught some flak: it was the end of a huge story that we were all seriously invested in. For me, that gave the whole 20-hour adventure an almost electric energy, the tingly feeling that everything had been leading up to this. For some, that meant the not entirely satisfying ending felt like a slap in the face.



I didn’t feel that way. I didn’t like the actual end scene much, but it was a few minutes of nonsense among twenty hours of the best Mass Effect has ever been. That was my ending: the full scale invasion of the Reapers, the desperate street battles, the tragic deaths of old friends, the final moments of camaraderie with the ones left alive. I’d already had most of the closure I needed before the... weird bit.



The history we all have with these characters, and the attachments we’ve formed with them, gave Mass Effect 3 an unfair advantage over everything else that came out this year. But it didn’t take that for granted. Despite the praise we’d all heaped on the previous two games, BioWare worked hard to do better.



For me, the most important part of that was the story. It’s BioWare’s strength, of course, but after Mass Effect 2’s unconvincing Cerberus angle I wasn’t sure they’d close it out decisively. I needn’t have worried. The climactic nature of the Reaper invasion gives Mass Effect 3’s story drive and urgency, and the premise of racing around the galaxy to drum up allies gave you a string of critical decisions to make. It felt like being in charge again.



The RPG elements finally clicked, too: it’s the first Mass Effect game where I wanted to continue with each class I tried. As well as being powerful and distinct, they were customisable in a much more significant way: it was up to you how heavily armed your class should be, and how rapidly their powers would recharge. Heavier weapons meant slower powers, and finding your preferred balance was the first time in the series that I got really excited about character builds.



Mass Effect 2 made combat satisfying, but it still dragged after the umpteenth arena scuffle with the same enemy classes and the same low walls. Mass Effect 3’s contribution was a massive overhaul in enemy design. Every faction is completely different to fight against, and you’re fighting a lot of them. Within each army, there are intricate relationships between the enemy types that you need to disrupt before they buff, heal, or armour-plate each other. Figuring out how to combine your squad’s powers to deal with that was a shifting challenge.



But maybe the most remarkable thing about Mass Effect 3 was that we were able to have any personal investment in it at all. This is a series that had been giving us hugely consequential decisions for 40 hours already: the state of the universe and most of its key players were radically different for each of us. From its first scenes to its massive conclusion, Mass Effect 3 could make no assumptions about which of your 13 companions might be alive or dead. Under the hood, it’s a nightmarishly complex web of dependencies and replacement story branches. And yet to us, the whole thing was seamlessly consistent. Everything I’d done was reflected in the ongoing situation, everyone I’d lost was gone – and the story adapted. It’s the most impressive trick I’ve ever seen a sequel pull, and it’s a big part of what made Mass Effect 3 so special.



Read More: Mass Effect 3 review.



Runners Up: XCOM: Enemy Unknown and Dishonored.
PC Gamer
rel="bookmark"
title="Permanent Link to Fallout: Nuclear Winter, Part 5 of 5">day5_head







Christmas. Christmas never changes. Every day this week though, Fallout: New Vegas gets into the spirit of the season as a selection of mods make wishes come true... for better or worse. Today, new friends mean new opportunities, but at what cost? The answer: Pants.



Previously: Part 1, Part 2, Part 3, Part 4









Zombies sighted. Crush them like they're the democratic spirit that made this country what it was, before we made it a nuclear wasteland with our ancestors' now legendary douchebaggery.



















Enemies neutralised harder than that family at the start of Fallout 2, sir. Permission to put on the special power armour with a spacious enough codpiece to handle serious murder erection, sir?







Oh, this couldn't feel more wrong.







Cass, if it's wrong to use an evil paramilitary army as your personal security service to seize control of a casino from its proper owner, turn it into a fortress, and profit from a zombie apocalypse you accident'ly started, I don't want to be right.











Kinda getting that feeling, yeah, Comic Sans. Pretty sure even most folks who'd make deals with the devil would take one look at the Enclave offering to just follow orders and go "Jesus, no! Are you insane!? No! Just... just no! "







Ah, come on-







Last I heard, Satan refused to sign a deal with those guys, saying they were too ruthless. And they're just following your orders? You know there'll be some catch.







Sir! No catch! You have the Command Radio sir! While you have that, you can just phone us and we obey your every whim for reasons that make such obvious sense they hardly need explaining, sir!







Yeah. Like it's that simple. One whim to rule them all, one whim to realign them; one whim to bring them here, and in the weirdness, oh, nuke Black Mountain.







COMMENCING ORBITAL STRIKE!







What? No, wai-











Well, there goes my soul. Right then. Just happened. Burned right away to a sulphurous crisp. Text message from the devil, sayin' "Rose of Sharon Cassidy, be seeing you soon." Thanks for that, boys. Way to go.







Eh, don't go beating yourself up over it. Last I checked, beating up a few of Caesar's Legion-







...







...







Huh. Right then. Or beating up Powder Gangers and other evil sorts can wipe that clean off the ol' karmic slate. Come on. We got a casino to start running.







Yeah, about that, Trajan Pro. Not sure just putting on these fancy business suits is enough to run Mr. House's casino. For starters, pretty sure he's got an army of Securitrons who don't like us much.











Army of Securitrons who don't like you very much destroyed, sir! I shot that cowboy one who looked like he was going to do something really interesting but ended up not!







Right, okay, but it's not like we can just stand about and just act all proprietorial, like we're just role-playing casino ownership while these guys shoot zombies.







No need. Look what I found in the back.











See? Course, I don't reckon even us and our friends here will be able to to run the whole place ourselves. Enclave's good for shooting zombies, not so much at dealing blackjack. First gambler to say 'hit me'...







No shit. You got a back-up plan then?











Mr. House's old robot pets? You sure that's a good idea? They're not even working.







Least if we use these malfunctioning pets, we know they're-







No. Don't even think about it!







House-broken!







*pant* You meant 'Caesar'.







Oh, shush.











Right. So, we're all up and running, more or less, assuming 'not having the money to open any tables or buy any booze' counts as 'less', and I'm thinking it probably does. Any ideas for raising quick money in a zombie apocalypse?







Figured a good starting point would be heading to Freeside, finding all the scrap we can get, then crafting it together into more worthwhile stuff and selling it to the gun runners for starting investment capital.







That actually... sounds quite sensible.







Then I figured, screw that, let's do this.















Of all the things I've ever woken up without my pants to find, I like this one the best. 'Course, technically, we just appeared here with all our stuff still on, like something went wrong. Not sure why you had us take it off anyway.







Seemed the thing to do, I guess. Fair being fair and all that. Think we should get dressed and head back before anyone notices?







Wouldn't do much for our reps to be seen in the least stylish underwear this side of Dragon Age, though I'm pretty sure we could go to church like this and no-one'd care. Come on. We've got a casino to run and the Enclave'll be getting lonely.











Cass, when we started this casino, two long hours ago, you ever think it'd be as successful as this? Caps and chems flowing, the Lucky 38 restored to its old glory, the zombie apocalypse almost never spilling in from outside?







I don't care if the chems are better at Gomorrah. Sod'em! You tell those gamblers that only the Lucky 38 is protected by the Enclave, and- yeah, sure boss. Wonder what Mr. House thinks of how we're running his beloved casino?







Aw, I reckon he's happy to see the old girl full of life again.













My... piss tube... is filled... with impotent rage....











So what's wrong? You look like someone put Bonzi Buddy on your PIPBoy.







I dunno, Cass. Just don't feel right, is all, being in here and not out there like in the old hours.







Even with the zombie apocalypse going on out there?







I guess just sitting around in one place just 'aint for me whatever's out there. I need to feel the sand... the snow, I guess, underfoot. Taste the air, then be sick 'cause it's full of radioactive poison. You know? The open trail, that's the life for me.







And also a million or so zombies.







Point. Still, y'know.







Way I see it, we've got everything anyone could want, right here. At least until the Enclave get back to their old tricks. Come on, let's head to the VIP lounge. Just got in a new shipment of alcohol in need of popping open.







Tell you what, how 'bout you start the popping without me. Just going to go swap the guards outside, okay? Swap the guards, do a few other quick things. Business things. Like a business guy. Be there 'fore you know it.











Courier...











He's not coming back, is he, ma'am?







Depends. Would you and your soldiers likely return to your evil ways and go on a genocidal killing spree if the guy with the Command Radio suddenly vanished, leaving an obvious power vacuum for your insane masters to exploit?







Yup.







In that case, yes.









And so the Courier, who had first seen the Christmas snow in Goodsprings, continued to see Christmas, in a Mojave Wasteland forever changed by strange weather, the hordes of the undead, and some seriously dodgy shit to look up on your own time.





Rose of Sharon Cassidy continued running the Lucky 38, which turned out to be surprisingly boring after a while. Eventually, tired of waiting for the Enclave to turn evil, she packed up her caps and went west. Life was peaceful there.







Unleashed, the Enclave revelled in their ability to conquer the Mojave, before remembering that they were too stupid to do anything without orders, and that the Courier had kept the Radio. Their leader was heard to comment "Arse."







FISTO WROTE AUTOBIOGRAPHY, "CLOSED FIST, OPEN HEART!" IT SOLD SURPRISINGLY WELL!







Still brainwashed, Edward Sallow - better known as Caesar and 'Caesar' - found himself travelling with the Doctor, though was too nerve stapled to appreciate the honour. Sometimes, the Doctor used him as a coat rack.







Xenite continued demanding "Uhmmm... is this supposed to be humorous?" until being randomly flattened by a falling bison on an otherwise uneventful Tuesday.







Trudy, owner of the Prospector Saloon, reverse-engineered the weapons found in her bar, raised an army, and declared herself Boudica, Queen of the Wastes. Anyone describing her horde as "Caes-HERs Legion" was crucified, for funsies.







Mr. House's constant complaining led to the coining of the phrase "The House Always Whines". Proving the point, he spent several years bitching about this to himself until his life support system finally committed suicide.







And so the Courier's holiday season came to an end... for now. In the new world of the Mojave Wasteland, fighting continued, blood was spilled, and many lived and died - just as they had in the old world, and original game. Because Christmas... Christmas never changes.



Today's Mods: Frozen World, Zombie Mod, Enclave Commander, Zombie Apocalypse, Run The Lucky 38, More Perks
PC Gamer
rel="bookmark"
title="Permanent Link to Fallout: Nuclear Winter, Part 4 of 5">day4_new







Christmas. Christmas never changes. Every day this week though, Fallout: New Vegas gets into the spirit of the season as a selection of mods make wishes come true… for better or worse. Today, when was the last time the Doctor arrived to find nothing going horribly wrong? Just saying...



Previously: Part 1, Part 2, Part 3









Trespassers, hello! How strange! Better tell me your name. It's tougher to be a trespasser when everyone knows your name, and I'd know. Of course, that's me, and you're probably not me, because I think we'd have met.







They call me The Man With No Name.







How fascinating! They call me the Doctor. Some people, anyway; the smart people. Others, The Oncoming Storm, The Destroyer Of Worlds, The Lady of Pai- no, wait, that's a secret. Anyway, mustn't stop. Unless!







Unless what?







What? What's with all these questions? Have a Jelly Baby. Didn't think I liked them any more. Turns out I do, as you can see from my face. Not a red one! The red ones are my favourites. I bite the little toe off first. Going for the head is barbaric.







What is this place? Some kind of spaceship?







Ah! Half-right! Mostly right. Time and space, you see. It's my TARDIS, and it can take you anywhere and anywhen and anywha. You'll discover that. Well, usually. Right now, it's stuck to this wasteland, and changing time of day.







Does that mean you could teach me how to fly it?







A human? Please. Now, if you had a Time Lord brain perhaps, yes, but there is no way a regular person could handle this, except for any of the ones who can or if it starts flying itself. You though? Sorry, I just don't-











Well, I'll be. If that isn't the most wonderful, amazing contrivance I've seen in... oooh, five minutes. Be my guest then! Turns out it's actually as easy as picking a destination and pulling a lever. No problem at all.







Alright then, pardner. Reckon I'll set the co-ordinates for my suite at the Lucky 38. Cass, stand by. I'm pulling the lever. And... nothing happened. "Unable to land at these co-ordinates" it says. Doctor?







Well, you know TARDISes. Always buggier on the inside.







You do remember that we can teleport at will?







Sssh there, New Amy. Pond 2.0. Anothermy Pond. No. No, I won't be saying that again, definitely not. Try another destination if you like, or don't.







I know where. Something I been meaning to do, but for all them new Legion patrols in the Mojave. Someone I owe a debt to, and I just figured out how to best repay.











Hail Caesar.







That's 'Caes-.











NANOPROBES INSERTED! INITIALISING NEURAL TAKEOVER SUBROUTINE! I AM YOURS TO COMMAND!







Yeah, reckon that's more like it. You're coming with me.











...







FISTO ONLY WENT OUT FOR FIVE MINUTES. NOW FISTO ALONE.











You did what?







Made Caesar our new pack mule. Thought your back'd be happy.







That's not Caesar. Met Caesar once. Not as good with salads as you'd expect.







Okay, I can't take this any more. Let's say goodbye to our new friend here before things really start getting strange?







Leaving so soon? Did I mention you can explore the bowels of the TARDIS if you're in the mood for what I hear you people call 'adventure' times?







Thanking you kindly, sir, but I don't think we'll be poking round your bowels. What's say you drop us off in Freeside so we can continue our patrol?











Well, this all seems reassuringly quiet. So what's the plan, chief? Check in with the Kings? Go take a look at the Strip?







In a bit, Cass. First things first, want to see if there's any more of them magic books lying around. Got a bit of a taste for the old sparkly stuff, and you never know. Here. Like this one. This looks promising.











Necronomicon? Almost positive you shouldn't read that one, Caslon Antique. Let's just go hit the Atomic Wrangler, maybe check the blackjack tables. Bet someone's put naked ladies or something on the back of the cards.







Eh, what's the worst could happen?











THE ANSWER WAS ZOMBIES!











A LOT OF GODDAMN ZOMBIES!











Okay, so in retrospect, this may not've been my best idea. Probably not even in the top five or so, if I'm honest. Ideas?







NEVER TOUCH ANYTHING EVER AGAIN!







And in terms've ideas that might help right now?







We can't hold them back! There's no way House has enough Securitrons without dealing with the Platinum Chip thing, and somehow I don't see we've got time now. Doubt we'll get NCR or what's left of the Legion helping so much either.







Not seeing what choice we got, not 'less you want me to call the Enclave on this radio and beg them for help. Know you'd never want me doing that.







Are you kidding? Call them!







Ahem. Excuse me. Is that... is that the evil remnant of the US government? We seem to have us a bit of a zombie problem. In New Vegas. Look, this is awkward, but you know how you guys are the baddies and so have the best toys?







I dunno. Maybe 1/5 mutant, on my mother's side? Yeah, I know, but... look, it's you guys spent years taking order from a computer. And you heard your music? Who's the real freaks? Yeah, okay. Nightkin. Point taken. So anyway... hello?







Well? What did they say?



















Why, I I believe we said "What the hell, it's Christmas."





Today's Mods: Frozen World, Female Caesar's Legion, Increased Legion Presence, Increased Wasteland Spawns, Cortex Scrambler, The TARDIS In The Wasteland, Electro-City, Zombie Mod, Enclave Commander,
Kotaku

An Exquisite Replica Of Corvo's Mask From DishonoredThis isn't an exquisite 3D render of Corvo's mask from Dishonored. It's an actual mask, put together by the team at Technically Magic Effects.



Sadly, it's not available to buy—it's a one-off made for a competition—but that only makes it that much more of alluring.



The accuracy is a result of the source material: developers Arkane shared the actual 3D models used for the mask in the game, meaning that, technically, this is no different to Corvo's actual mask.



Except you can actually touch this one.



Corvo, DISHONORED [Technically Magic Effects, via The Omega Nerd]



An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored An Exquisite Replica Of Corvo's Mask From Dishonored


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