Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Ahhhhhhhhhhhhhhhhhhh, that's better.

Oh thank flipping goodness, Skyrim inventory mods are appearing. Big thanks to Rick Lane who let us know about SkyUI, which does wonders for the ridiculous inventory system with which Bethesda saddled the game. It’s not perfect, mostly because a giant great image of the item still dominates the screen, but it’s a darned site better than it was before. For instance, you can see everything on the screen without having to scroll until your fingers fall off.

(more…)

PC Gamer
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title="Permanent Link to The Elder Scrolls V: Skyrim patch adds support for extra RAM">The Elder Scrolls Skyrim - dragon fights bear



One of the most popular mods on The Skyrim Nexus is the Large Address Aware patch, which lets Skyrim use more than 2GB RAM. Last night a quick patch was applied through Steam, adding official "support for 4-Gigabyte Tuning."



"About time!" cry thousands of Skyrim fans. It's been a long time coming, but 64 bit system users can finally make use of their extra juice, so to speak. Skyrim became the best selling game this Christmas in the UK this week, and it's still the most played game on Steam. You can use the extra RAM to run some of the fancier post-processing overhauls in our round-up of the 20 best Skyrim mods, or to power the promising work-in-progress ENBSeries graphical mod. Bethesda are currently working on official mod tools for Skyrim, which should arrive early next year.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Why can't this look as pretty in a screenshot?

Well goodness crikey, Skyrim seems to have snuck out a micro-patch. Running the game tonight an odd thing was happening – important texts from bodies were automagically opening when I looted, rather than waiting for me to pick them up and dig them out of the inventory. A change! I cried at the screen, and checked the version number. It’s now 1.3.10.0, and it seems there’s a bigger reason for the update: the game now supports 4GB of RAM.

(more…)

Product Update - Valve
Update Notes:
Support for 4-Gigabyte Tuning (Large Address Aware)
PC Gamer
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title="Permanent Link to The Elder Scrolls V: Skyrim is UK Christmas number one">The Elder Scrolls V Skyrim - don't mess with the war walrus



For the first time in years, the game topping the UK Christmas software charts hasn't got anything to do with Call of Duty, The Sims or Fifa. Skyrim has take taken the top spot, relegating Just Dance 3 to second place. Modern Warfare 3, meanwhile, lingers in third place.



You can see the whole chart on the UKIE site. The figures won't include steam sales, which Valve tend to keep secret, though they have confirmed that Skyrim is the “fastest selling title in Steam’s history.” Skyrim is still topping Steam's top games chart.



Bethesda can enjoy an extra tankard of mead this Christmas, then. With its snowy mountain, reindeer and festive dragons, Skyrim's a great Christmas game, but we'll likely still be playing long after the holiday season has ended. We can look forward to the addition of the official mod tools early next year and, looking further ahead, we can anticipate some chunky DLC with "an expansion pack feel," according to Todd Howard. Is Skyrim your Christmas nuimber one?
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Next year: The Elder Scrolls: Skyrim: Modern Dragons 2

I’m still waiting for per-platform breakdowns that will confirm the PC version of Skyrim is as number oney as the all-formats result is, but this we do know: Skyrim is officially the number one videogame in the Christmas UK chart, outselling every other game over the last seven days. That means eight years of Activision and EA Chrimbo-list dominance comes to end in one fell, dragon-based swoop. (more…)

Kotaku

Final Fantasy XIII's Lightning Strikes SkyrimIt's East meets West. A Japanese gamer has inserted Final Fantasy XIII heroine Lightning into The Elder Scrolls V: Skyrim with a character mod. Here are the results. What do you think?



The stockings and starch white outfit look out of place, but Lightning sure can pull off a simple tunic.



Japanese role-playing game Final Fantasy XIII was released in 2009 in Japan. Skyrim came out in Nov. Read Kotaku's reviews of Skyrim and FFXIII.



『スカイリム(skyrim)』でFF13のライトニングのキャラMODを動かしてみたスクリーンショットが美しい [がめログ]



Final Fantasy XIII's Lightning Strikes Skyrim

Final Fantasy XIII's Lightning Strikes Skyrim

Final Fantasy XIII's Lightning Strikes Skyrim

Final Fantasy XIII's Lightning Strikes Skyrim

Final Fantasy XIII's Lightning Strikes Skyrim


PC Gamer
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title="Permanent Link to The Elder Strolls, part 2: That Sinking Feeling">tesp0201a



I'm playing Skyrim as an NPC: walking everywhere, trying to avoid excitement, and seeing if I can scrape out a living without resorting to adventure. You can read Part 1 here.



I get a lot done on my second day in Dawnstar. I visit the Jarl and listen to him air all the problems he has that I have no intention of helping him with. I buy my own pickaxe and work in the mines some more, chiseling out every last bit of ore and selling it to Leigelf, the mine-owning racist. I find a group of Khajiit nomads camped on the edge of town, and sell them some of my jewels in exchange for some hide boots, bracers, a hunting bow, and some iron arrows.



And now, to the hunt!



Well, eventually to the hunt: it takes ages just to slowly walk out of town. And then it takes a while to find anything to hunt. And then when I do find a thing to hunt -- a moose, or whatever Skyrim's version of a moose is -- it turns out the moose is already being hunted, by three wolves, who decide that rather than continue hunting the moose they'd rather hunt me.







It's my first taste of combat! I suddenly realize that besides my bow and arrows, I completely neglected to buy any actual weapons. I don't have a sword or a mace or anything, just a dagger and my mining pickaxe. Turns out, the pickaxe is a decent melee weapon, and I quickly and frantically pick the lives out of the snarling wolves. The hunting continues: I chase another moose and fail to kill it, I survive an attack by skeevers (they're basically giant rats), and I bravely vanquish a vicious goat that makes the fatal mistake of standing harmlessly in my vicinity. Back in town, I use the blacksmith's tanning rack to turn my pelts into leather and leather strips, and finally have a go at crafting, making myself an iron sword and a helmet, just like the one that guy wears in the Skyrim commercials.







Despite my fancy new helmet obscuring my ugly face, people in town suddenly stop talking about how terrible their dreams are and instead start commenting that I look like shit. Apparently, I've noticeably contracted a disease called Ataxia, either from the wolves or the skeevers, but it only affects my lock-picking and pick-pocketing skills, and as a harmless NPC, I have no real plans to pick either locks or pockets. So, apart from the flood of insults, I'm not too worried about being covered in skeever cooties.



The next day, I head further out to hunt along the cold, snowy beach to the west. I spot a figure in the distance, pacing and carrying a round shield. I assume it's a Dawnstar guard walking patrol, but just as it occurs to me that I'm kind of far from town to find a guard, I get hit in the head with an arrow.







Oops. Instead of a Dawnstar guard, it's a bandit, and it's also another bandit, and it's also a third bandit. I draw my handmade sword and hack away at the closest two, but they both have shields and block every single swing. Meanwhile, the third bandit, the one with the bow, deposits another arrow into me from a safe distance. Hm. This could go very badly very quickly.







While the bandits and the rest of the universe wait patiently, I examine Nordrick for any tricks up his sleeve (though he doesn't actually have sleeves.) I find he was born with an ability called Battle Cry, which he can utilize once a day and, for Nordrick, probably translates into more of a Coward Shriek. I use it and the two closest bandits dash away in terror of my terror. I chase them, swinging at their backs, but they're running just as fast as I am and I can't actually connect. The parade of two fleeing bandits and one wildly slashing idiot takes all of us, luckily, right past the third bandit, who was out of range of my arcane terror-scream and hasn't moved. I cut into him wildly, bringing him down with a few hacks. The other two eventually regain their courage and re-engage, but suddenly they don't seem terribly adept with their shields, and after a few minutes of frenzied hacking and backpedaling all over the beach, they both fall dead.



Oy. Whew. Wow. I've just killed three people. Not wolves or skeevers or goats, but actual people. I pause a moment to reflect on the fleeting nature of life, ponder what darkness leads men to take up arms against their fellow man, and grieve the senseless loss of human life in the traditional Tamriel fashion: by stripping the dead jerks of all their stuff and leaving their stupid naked bodies in the snow where they fell.



I sleep in the dead bandit's camp that night, happy to have a free bed, and while doing some early morning hunting (I kill a snow fox and two wolves), I spot what looks like a shipwreck in the distance. I was going to head back to Dawnstar, but that ship looks intriguing, and I want to have a closer look. Along the way I find an overturned canoe that some mudcrabs are calling home, and also a small collection of treasures, like a jeweled circlet, some fine boots, a book, and a curvy sword that is cooler than my straight sword because it's all curvy. With my new sword and bandit armor, I feel like I'm assembling quite the impressive kit.







I finally reach the large shipwreck, and while I'm admiring it, I hear a voice behind me. Some dude has run up and is talking to my back. He tells me to hold onto something for him, and not to tell anyone about it or he'll kill me. I turn around, baffled, and watch him sprint off. What the hell was that all about? I check my inventory, and sure enough, he's stuffed A GIANT MAGIC SWORD into my pants.



Great. I've accepted stolen goods against my will. I hate it when people just add stuff to my inventory without giving me a choice in the matter. It's called personal space, people. I sullenly skulk around on the deck of the ship, annoyed, then turn around and see some other asshole racing toward me. Oh, let me guess. This new asshole is the one the other asshole stole the sword from, the sword I've got hidden down my pants-leg. Fantastic. See, this is what happens when you try to avoid adventure in Skyrim: Skyrim gets annoyed with you and runs up when your back is turned and jams a giant stolen enchanted sword into your underpants and makes you have an adventure.







Well, I'm not getting involved in anybody's personal drama. Just the other day I had to decide if I should borrow a pickaxe or not, and that's plenty of excitement for a guy like me. I immediately hand the magic sword to the new asshole, who seems somewhat mystified that I would do such an honest, unadventurous thing. He then runs off, promising to kill the first asshole. Good luck! Keep me out of it!



I'm irritated, but you know what? This is all my fault. I saw a cool looking shipwreck, and decided to check it out, thus signaling to the game that I wanted some adventure. What was I expecting? Grampa Nondrick checked out a couple boats in his day, and they blew up in his face, too. One time he wound up at sea, surrounded by bandits, and another time he got attacked by ghosts. This boat is probably filled with zombie pirates or mudcrab vampires or republican presidential candidates or something equally horrifying. I'm not even going to poke around on this boat. I'm just leaving. Do you hear me, Skyrim? Nordrick is OUT.



I grouchily stalk straight back to Dawnstar. I'm not even going to sleep at the camp: those bandits will probably respawn, or I'll awaken to find those two quibbling assholes have returned and are using my boxer shorts as their own personal storage locker. From now on, when out in the wilderness, I will shoot at anything furry, or crabby, or goat-y, and ignore everything else.







Or, not. Skyrim isn't quite done with trying to make me have adventures yet. I'm almost back to Dawnstar when the calm, soothing music constantly playing in my head becomes suddenly ominous, and I turn to find a giant goddamn frost troll bearing down on me. I backpedal, peppering it with arrows, but it ignores them, heals almost instantly, and keeps on coming. I manage to scramble up on a rocky outcropping while it roars and bellows and tries to find a way up.



Well, this isn't good at all. Trolls are friggin' dangerous. I work my way carefully over the rocks, spot a the roof of a building, and realize I'm basically in Dawnstar at this point. Will someone help me with this crazy ice gorilla, maybe? I can see a couple town guards, clearly alarmed and readying weapons, but they don't seem to know where the danger is.



Suddenly, help arrives from an unexpected source. I see Leigelf, the racist mine-owner, run past me toward the troll, pickaxe at the ready! Yes! Get 'im, Leigelf! I love you! I'll forgive your vague racism so long as you hack that troll down to oh wait he's dead. Leigelf is dead, instantly. The troll kills him with one blow and his stupid racist body flops into a crumpled heap. Yikes!



Another one of the miners, Lond, runs up to the troll, also armed with a pickaxe. I'm not optimistic: the guy isn't even wearing a shirt. Lond lasts roughly .0003 seconds longer than Leigelf did. This is quickly getting horrifying. I have a sudden vision of the entire town's population perishing at the hands of this troll that I innocently led back here. I try setting the troll on fire with a fire spell, and while the monster seems generally unhappy to be engulfed in flames, its health barely dips.



Now the troll is actually entering the town proper. I'm suddenly certain this troll attack is never going to end. This going to be my life from now on: running backwards for days and weeks and months, over trails and roads and through towns and cities, endlessly pursued through the world by an unkillable troll that punches every single NPC to death, leaving the entirety of Skyrim littered with dead bodies.







Or, not. The troll promptly gets trapped between a rock wall and the back of a house and just stands there, confused. A couple guards team up and fill him full of arrows, and the beast finally, thankfully, expires. I pull six of my iron arrows out of him, eight steel arrows belonging to the guards (and a bunch more out of the side of the house).



The final troll toll: three. Leigelf, Lond, and one of the town guards. I don't feel quite right stripping the dead NPC bodies of all their belongings and then selling them to the other NPCs in town. It just feels a little... ghoulish, especially since I'm kinda sorta totally responsible for their deaths. So, I just leave the dead where they fell, head back to the inn, eat some fresh troll fat, and stand next to my bed for the night.



Poor citizens of Dawnstar. They've already been having nightmares. I somehow don't think watching half of their mining industry getting punched to death will help.
PC Gamer
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title="Permanent Link to Ultimate Christmas Giveaway: Win a copy of Rage and a poster signed by John Carmack">Ragecompo950



Welcome to the PC Gamer Ultimate Christmas Giveaway! This is the biggest competition we've ever done: packed with peripherals, games, and exclusive items signed by some very important people. Why are we doing this? Because it's Christmas! And we love you.



The Ultimate Christmas giveaway will run until Christmas Eve. Every day we'll be posting about a new prize that's up for grabs, and you'll have 24 hours after the time of publishing to enter. Sadly, we're only able to open this competition to UK residents.



Ah Christmas, a time for family, a time for giving, and a time for blowing the heads of mutants, at least that's what the guys at id think. So, to wish everyone a Merry Headshotmas, they've sent us a Rage poster signed by their staff, including John Carmack himself! They've also thrown in a copy of Rage and the Rage strategy guide too, that's one hell of a prize.



Check inside for details, plus a closer look at the poster.





She's a beauty isn't she? All this could be yours if you answer one very simple question:



When the world is destroyed in 2012, what is your plan to survive in the harsh post apocalyptic wasteland?



The best, coolest and funniest plan will win the loot. If you win, you'll get a private message via the forums. Let us know your address and we'll send you your prizes shortly after Christmas. Remember, this competition is open to UK readers only. Also, if you don't claim your prize within three weeks of being notified we'll offer it to someone else. Full terms and conditions can be found here.



Good luck out there wastelanders! Don't forget to check back at 4.30 for the next prize, which will involve pointing and clicking.
PC Gamer
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title="Permanent Link to Skyrim Online adds multiplayer: not quite ready for primetime">Skyrim Online thumb



Skyrim Online has achieved what many thought impossible. It's giving Skyrim players the chance to play online. Previous attempts to do the same with Oblivion and Fallout 3 ended in failure, but modder awpsoleet has managed to get a rudimentary alpha version of a Skyrim MMO up and running even before mod tools have been released.



The mod is currently extremely basic. Players can chat with eachother and see a representation of other players. The mod's description claims other players are represented by a 'spectral horse', which sounds hilarious, but the version I tested instead had unclothed player models in a standard animation pose, gliding around. You can attack and cast spells on other players, but they don't currently display any effects.



Despite all this simplicity however, the mod represents an impressive first step on the road to a true Skyrim MMO mod. We'll definitely be adding it to our Skyrim Mods list, and keeping a close eye on it.
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