Insurgency - Mikee


We are livestreaming today, Saturday January 16th, at 3:00 pm EST with community member ZeLz Storm checking out his custom map Convoy. You can tune in here.



Convoy is a PvP map (with coop in development) set in a dense Middle Eastern city. It features various dynamic elements including a moving tank, bridgelayer, custom voice over, player controlled artillery barrages, and more. It has support for Push, Firefight, Skirmish, and Occupy with more modes planned. It is currently in beta and feedback is welcome, so let us know your thoughts. The server IP will be given out in the stream chat, and you can check out the map on the rotation of custom PvP server “QUEBEC xXx #1 Custom Maps” - IP: 162.248.92.206:27020



As always, we’ll be happy to answer any questions in the stream about Insurgency, and ZeLz will be happy to answer any questions about his map and level design. ːsecurityː
Insurgency - Mikee


We are livestreaming today, Saturday January 16th, at 3:00 pm EST with community member ZeLz Storm checking out his custom map Convoy. You can tune in here.



Convoy is a PvP map (with coop in development) set in a dense Middle Eastern city. It features various dynamic elements including a moving tank, bridgelayer, custom voice over, player controlled artillery barrages, and more. It has support for Push, Firefight, Skirmish, and Occupy with more modes planned. It is currently in beta and feedback is welcome, so let us know your thoughts. The server IP will be given out in the stream chat, and you can check out the map on the rotation of custom PvP server “QUEBEC xXx #1 Custom Maps” - IP: 162.248.92.206:27020



As always, we’ll be happy to answer any questions in the stream about Insurgency, and ZeLz will be happy to answer any questions about his map and level design. :security:
Insurgency - Mikee


We are livestreaming today, Saturday January 9th, at 3:00 pm EST with community member WaderTheGamer checking out his custom maps Chateau and Skyscraper. You can tune in here.



We’ll be checking out both coop and PvP versions of Skyscraper (seen above) and Chateau (seen below). Both maps are available now on the Workshop but can be downloaded automatically when connecting to our servers. They are centered around CQB kind of environments and are set at night, and so they fit well in Hunt mode. We’ll be starting out playing coop and then move to PvP. The server IP will be given in the stream chat, so feel free to join and play with us.



As always, we’ll be happy to answer any questions in the stream about Insurgency, and Wader will be happy to answer any questions about his maps or level design in general. ːsecurityː
Insurgency - Mikee


We are livestreaming today, Saturday January 9th, at 3:00 pm EST with community member WaderTheGamer checking out his custom maps Chateau and Skyscraper. You can tune in here.



We’ll be checking out both coop and PvP versions of Skyscraper (seen above) and Chateau (seen below). Both maps are available now on the Workshop but can be downloaded automatically when connecting to our servers. They are centered around CQB kind of environments and are set at night, and so they fit well in Hunt mode. We’ll be starting out playing coop and then move to PvP. The server IP will be given in the stream chat, so feel free to join and play with us.



As always, we’ll be happy to answer any questions in the stream about Insurgency, and Wader will be happy to answer any questions about his maps or level design in general. :security:
Insurgency - Mikee


We are livestreaming today, Saturday January 2nd, at 3:00 pm EST with The Armory theater by modder DeltaMike. You can tune in here.



The Armory theater features coop play on both custom and official maps with a massive loadout. Up to 12 players fight 35 bots with full access to nearly every weapon for all classes. You can also use a prop spawning system to create cover anywhere on a level, including hesco barriers and concrete blocks.

There are two servers that are currently running The Armory, which can be found at the following IP's: 192.223.31.177:27015 and 70.42.74.170:27015 Go to your Server Browser, Favorites, right click on the field and click "Add server by IP address", and paste the IP into the field to add it to your favorites.



DeltaMike hosts these servers as well as his official community Insurgency group http://www.insgamer.com Visit his website and Steam group to keep up to date on the servers and upcoming changes.


As always, we’ll be happy to answer any questions in the stream about Insurgency.
Insurgency - Mikee


We are livestreaming today, Saturday January 2nd, at 3:00 pm EST with The Armory theater by modder DeltaMike. You can tune in here.



The Armory theater features coop play on both custom and official maps with a massive loadout. Up to 12 players fight 35 bots with full access to nearly every weapon for all classes. You can also use a prop spawning system to create cover anywhere on a level, including hesco barriers and concrete blocks.

There are two servers that are currently running The Armory, which can be found at the following IP's: 192.223.31.177:27015 and 70.42.74.170:27015 Go to your Server Browser, Favorites, right click on the field and click "Add server by IP address", and paste the IP into the field to add it to your favorites.



DeltaMike hosts these servers as well as his official community Insurgency group http://www.insgamer.com Visit his website and Steam group to keep up to date on the servers and upcoming changes.


As always, we’ll be happy to answer any questions in the stream about Insurgency.
Insurgency - JBlum


We are livestreaming today, Saturday December 19th, at 3:00 pm EST with the Wild West theater by modder AndyBroski. You can watch here.

We’ve just broken our record of most players online! To anyone reading this announcement who is new to our community, thank you very much for joining us and welcome to Insurgency. These weekly livestreams are a part of how we show you community creations like maps and mods as well as upcoming official content. Insurgency is currently on flash sale for 85% off for anyone who wants to convince their friends to pick it up.



The Wild West theater we'll be playing today redesigns team loadouts to feature new weapons like double barreled Coach Guns, Winchester rifles and shotguns, Remington revolvers, dynamite, and more. Outlaws (Insurgents) and Lawmen (Security) face off in Push, Strike, Skirmish, Occupy, and Firefight. Coop is also available in Conquer, Checkpoint, and Outpost. We’ll be checking out both PvP and Coop modes, and talking with Andy about how the mod was created. You can autodownload the mod by connecting to the server, so come join us during the stream. The server can be found at the following IP and is named “The Alamo”: 192.186.133.194:27025

As always, we’ll be happy to answer any questions in the stream about Insurgency. If anyone is experiencing lag on an official server, be aware we are currently working on optimizing them. You can help us by sending in a support ticket here.
Insurgency - Mikee


We are livestreaming today, Saturday December 19th, at 3:00 pm EST with the Wild West theater by modder AndyBroski. You can watch here.

We’ve just broken our record of most players online! To anyone reading this announcement who is new to our community, thank you very much for joining us and welcome to Insurgency. These weekly livestreams are a part of how we show you community creations like maps and mods as well as upcoming official content. Insurgency is currently on flash sale for 85% off for anyone who wants to convince their friends to pick it up.



The Wild West theater we'll be playing today redesigns team loadouts to feature new weapons like double barreled Coach Guns, Winchester rifles and shotguns, Remington revolvers, dynamite, and more. Outlaws (Insurgents) and Lawmen (Security) face off in Push, Strike, Skirmish, Occupy, and Firefight. Coop is also available in Conquer, Checkpoint, and Outpost. We’ll be checking out both PvP and Coop modes, and talking with Andy about how the mod was created. You can autodownload the mod by connecting to the server, so come join us during the stream. The server can be found at the following IP and is named “The Alamo”: 192.186.133.194:27025

As always, we’ll be happy to answer any questions in the stream about Insurgency. If anyone is experiencing lag on an official server, be aware we are currently working on optimizing them. You can help us by sending in a support ticket here.
Insurgency - JBlum
We are releasing an update today that includes better Steam Controller support, rocket suppression, new blood decals and impact particles when bullets hit dead bodies, and more. Full changelist below:

Update Dec 19 @ 11am EST
We just released a hotfix ​that addresses T-posing characters in Elite Coop. If you run an Elite Coop server, please update it. The client update is optional. It will fix the issue in Elite Solo mode.

New Features
  • Improved living room experience.
    • Game now automatically detects game controllers, no longer requiring players to use their mouse to enable an ingame controller.
    • Improved menu support for game controllers.
    • Option to disable and enable game controllers via the options menu.
  • Expanded Steam Controller support.
    • Updated default Steam Controller configuration.
    • Fixed free aim.
    • Improved dampening, friction and other look-related behaviors to make aiming feel more smooth and natural whether in hipped or iron sights.
  • New rocket suppression including projectile audio, screen blurring and new voice responses.
  • You can now use all of your Workshop items in coop instead of servers enforcing sv_pure.
  • Reintroduced the change level vote. A change level vote will change the level at the end of the current round instead of the old method of changing the level immediately at the moment the vote is passed. This is different from the next level vote which changes the level at the end of the map.

New Content
  • Updated Contact map which includes new Push, Elimination, and Ambush scenarios.
  • Updated Market Ambush scenario.
  • New blood decals and impact particles when bullets hit dead bodies in ragdoll.

Gameplay Improvements
  • AI Teammates in Solo mode
    • Teammates spread out a little better, no longer bunching up and constantly bumping into the player.
    • Teammates are a bit smarter when it comes to attacking and pursuing enemies.
    • Disabled friendly fire amongst teammates in Solo mode.

Stability Improvements
  • Fixed several small memory leaks.
  • Fixed smoke AI visibility blockers not being cleared up if the smoke grenade was active during round reset, this could result in progressively higher CPU load each round and was especially bad in Outpost.

User Experience Improvements
  • Added Day/Night toggle option in the Solo mode map selection.

Bug Fixes
  • Fixed not being able to hear other players sliding.
  • Fixed first person weapon sounds not playing properly in spectator mode.
  • Fixed possessing a bot in Solo not correctly setting player weight.
  • Picking up a C4 or IED as soon as it appears now correctly switches back to throwing mode.
  • Fixed being able to throw C4 or IED when detonator is out.
  • Fixed being able to buy enemy gear

Map Changes
  • Contact
    • Extended Security spawn area to make it more compatible for Push.
    • Tweaked Push B building, which can be entered from both sides of the road now.
    • Tweaked the barbershop to make it more suitable for Push.
    • Fixed several displacement seams throughout the map.
    • Added a bit more detail throughout the map.
  • Kandagal
    • Added more cover on the bridge and for Insurgent’s exiting spawn for Push.
    • Blocked the view on several windows.
  • Market
      Fixed a pitch black face on a building near INS spawn.Fixed several light casting issues on the arches near INS spawn.
  • Tell
      Fixed a cache exploit in Elimination
Insurgency - Mikee
We are releasing an update today that includes better Steam Controller support, rocket suppression, new blood decals and impact particles when bullets hit dead bodies, and more. Full changelist below:

Update Dec 19 @ 11am EST
We just released a hotfix ​that addresses T-posing characters in Elite Coop. If you run an Elite Coop server, please update it. The client update is optional. It will fix the issue in Elite Solo mode.

New Features
  • Improved living room experience.
    • Game now automatically detects game controllers, no longer requiring players to use their mouse to enable an ingame controller.
    • Improved menu support for game controllers.
    • Option to disable and enable game controllers via the options menu.
  • Expanded Steam Controller support.
    • Updated default Steam Controller configuration.
    • Fixed free aim.
    • Improved dampening, friction and other look-related behaviors to make aiming feel more smooth and natural whether in hipped or iron sights.
  • New rocket suppression including projectile audio, screen blurring and new voice responses.
  • You can now use all of your Workshop items in coop instead of servers enforcing sv_pure.
  • Reintroduced the change level vote. A change level vote will change the level at the end of the current round instead of the old method of changing the level immediately at the moment the vote is passed. This is different from the next level vote which changes the level at the end of the map.

New Content
  • Updated Contact map which includes new Push, Elimination, and Ambush scenarios.
  • Updated Market Ambush scenario.
  • New blood decals and impact particles when bullets hit dead bodies in ragdoll.

Gameplay Improvements
  • AI Teammates in Solo mode
    • Teammates spread out a little better, no longer bunching up and constantly bumping into the player.
    • Teammates are a bit smarter when it comes to attacking and pursuing enemies.
    • Disabled friendly fire amongst teammates in Solo mode.

Stability Improvements
  • Fixed several small memory leaks.
  • Fixed smoke AI visibility blockers not being cleared up if the smoke grenade was active during round reset, this could result in progressively higher CPU load each round and was especially bad in Outpost.

User Experience Improvements
  • Added Day/Night toggle option in the Solo mode map selection.

Bug Fixes
  • Fixed not being able to hear other players sliding.
  • Fixed first person weapon sounds not playing properly in spectator mode.
  • Fixed possessing a bot in Solo not correctly setting player weight.
  • Picking up a C4 or IED as soon as it appears now correctly switches back to throwing mode.
  • Fixed being able to throw C4 or IED when detonator is out.
  • Fixed being able to buy enemy gear

Map Changes
  • Contact
    • Extended Security spawn area to make it more compatible for Push.
    • Tweaked Push B building, which can be entered from both sides of the road now.
    • Tweaked the barbershop to make it more suitable for Push.
    • Fixed several displacement seams throughout the map.
    • Added a bit more detail throughout the map.
  • Kandagal
    • Added more cover on the bridge and for Insurgent’s exiting spawn for Push.
    • Blocked the view on several windows.
  • Market
      Fixed a pitch black face on a building near INS spawn.Fixed several light casting issues on the arches near INS spawn.
  • Tell
      Fixed a cache exploit in Elimination
...