Insurgency - Argyll


The most significant update to Insurgency since “Molotov Spring” is now available for all players. “Hunt” sees the return of the cooperative game mode of the same name - a challenging one-life mode where you will need to eliminate all enemy while locating and destroying a weapons cache. Supported maps include District, Ministry, and Heights, all with darker lighting and atmosphere to heighten the suspense.

A brand new map - Panj - is also introduced to the game. Inspired by the rural southern provinces of Afghanistan, this map is designed from the ground up to support a balanced and open layout for Skirmish, Firefight, Occupy, and Push modes.

https://www.youtube.com/watch?v=JFBkA_OrZ18

Our most popular game mode Push also has a new twist. If the attackers successfully secure Objective Charlie, they have an opportunity to continue their momentum and destroy the enemy weapons cache. The defenders must make a very intense last stand with only one life.

A new grenade launcher is also implemented for both teams. Demolitions class for Security have access to an M203 with the M16, while Insurgent Striker and Sapper classes have the GP25 for the AKMS. Both high explosive and smoke rounds are available for these weapons that introduce a new threat and dynamic to the game. Additional classes have access to the grenade launchers for using smoke only.

Other weapon changes include: the addition of a 1x Aimpoint sight for Security; M14 EBR has a bipod upgrade; a weight limit that players can’t exceed when choosing supply; and balancing of supply point cost for some kit items.

We’ve also provided various tweaks, bug fixes, and performance optimizations. Today’s release is phase one of the update, and another update will be released in two days with even more content and features.

View the full change list on our forums.
Insurgency - Spearin


The most significant update to Insurgency since “Molotov Spring” is now available for all players. “Hunt” sees the return of the cooperative game mode of the same name - a challenging one-life mode where you will need to eliminate all enemy while locating and destroying a weapons cache. Supported maps include District, Ministry, and Heights, all with darker lighting and atmosphere to heighten the suspense.

A brand new map - Panj - is also introduced to the game. Inspired by the rural southern provinces of Afghanistan, this map is designed from the ground up to support a balanced and open layout for Skirmish, Firefight, Occupy, and Push modes.

https://www.youtube.com/watch?v=JFBkA_OrZ18

Our most popular game mode Push also has a new twist. If the attackers successfully secure Objective Charlie, they have an opportunity to continue their momentum and destroy the enemy weapons cache. The defenders must make a very intense last stand with only one life.

A new grenade launcher is also implemented for both teams. Demolitions class for Security have access to an M203 with the M16, while Insurgent Striker and Sapper classes have the GP25 for the AKMS. Both high explosive and smoke rounds are available for these weapons that introduce a new threat and dynamic to the game. Additional classes have access to the grenade launchers for using smoke only.

Other weapon changes include: the addition of a 1x Aimpoint sight for Security; M14 EBR has a bipod upgrade; a weight limit that players can’t exceed when choosing supply; and balancing of supply point cost for some kit items.

We’ve also provided various tweaks, bug fixes, and performance optimizations. Today’s release is phase one of the update, and another update will be released in two days with even more content and features.

View the full change list on our forums.
Insurgency - JBlum
We have addressed the client-side performance issues people have been experiencing since the patch yesterday. See below for the notes.

Fixes
  • Fixed client-side performance issue related to new optic lens system. The "fancy" lens rendering can also now be disabled on your client by lowering your scope detail setting in video options.
  • Fixed a bug with the 4x scope on the M1A1 not shooting on target.
  • Fixed a bug with Ministry where you were forced to jump into the entrance instead of simply being able to walk in.
  • Updated the physic model on the rocks in Peak to reduce instances of getting stuck and getting inside of rocks.
Insurgency - JBlum
We have addressed the client-side performance issues people have been experiencing since the patch yesterday. See below for the notes.

Fixes
  • Fixed client-side performance issue related to new optic lens system. The "fancy" lens rendering can also now be disabled on your client by lowering your scope detail setting in video options.
  • Fixed a bug with the 4x scope on the M1A1 not shooting on target.
  • Fixed a bug with Ministry where you were forced to jump into the entrance instead of simply being able to walk in.
  • Updated the physic model on the rocks in Peak to reduce instances of getting stuck and getting inside of rocks.
Insurgency - Argyll
We have just released a small patch that will hopefully make a big difference to the lag issues the servers have been experiencing. We won't know for sure until we've stress tested them across the board, so please join in and play if you've run into the issues before.

A few bugs have also been addressed in this patch, along with updated versions to the map Peak and Heights, with corresponding Coop updates.

Changelist:

New Content
  • Updated Peak and Revolt.
  • Updated Heights (Coop) and Peak (Coop).
  • New optic lens behavior.
Optimizations
  • Fixed a few memory leaks that could be attributing to server lag when servers stay up for long periods of time without restarting.
  • Optimized particle effects for molotov cocktails and incendiary grenades for improved client-side performance.
    Improvements
  • Increased the player step size by 6 units (18 to 24), this means that players should no longer get stuck trying to walk over small objects.
  • Changed color of vote counter so it is more visible against bright map images.
  • Player counter on the scoreboard now correctly reflects the number of players in a coop game.
  • The user will no longer have to enter snd_rebuildaudiocache into the console after downloading a sound pack from Workshop.
Bug Fixes
  • Fixed incorrect attacking/under attack calls on inactive capture points.
  • Fixed incorrect winner or a tie being an announced at the end of a coop game.
  • Fixed missing Elcan and PO scope world models.
  • Silencer model no longer blocks your aim for AKM and AKS-74U.
Insurgency - Spearin
We have just released a small patch that will hopefully make a big difference to the lag issues the servers have been experiencing. We won't know for sure until we've stress tested them across the board, so please join in and play if you've run into the issues before.

A few bugs have also been addressed in this patch, along with updated versions to the map Peak and Heights, with corresponding Coop updates.

Changelist:

New Content
  • Updated Peak and Revolt.
  • Updated Heights (Coop) and Peak (Coop).
  • New optic lens behavior.
Optimizations
  • Fixed a few memory leaks that could be attributing to server lag when servers stay up for long periods of time without restarting.
  • Optimized particle effects for molotov cocktails and incendiary grenades for improved client-side performance.
    Improvements
  • Increased the player step size by 6 units (18 to 24), this means that players should no longer get stuck trying to walk over small objects.
  • Changed color of vote counter so it is more visible against bright map images.
  • Player counter on the scoreboard now correctly reflects the number of players in a coop game.
  • The user will no longer have to enter snd_rebuildaudiocache into the console after downloading a sound pack from Workshop.
Bug Fixes
  • Fixed incorrect attacking/under attack calls on inactive capture points.
  • Fixed incorrect winner or a tie being an announced at the end of a coop game.
  • Fixed missing Elcan and PO scope world models.
  • Silencer model no longer blocks your aim for AKM and AKS-74U.
Jun 26, 2014
Insurgency - JBlum
Changelist
  • Added M14 EBR world model.
  • Updated Peak with some gameplay adjustments, bug fixes and fixed Flashpoint game mode.
  • Added console variable “sv_map_voting” to enable/disable the end-game map voting system server-side.
  • Fixed updating Workshop files.
  • Server configuration file “server.cfg” is now executed before loading the mapcycle file.
  • Fixed end-game map voting UI for 4:3 and 5:4 resolutions.
  • Fixed vote counters not showing for refresh and shuffle.
  • Occupy is now best of 3 rounds (2 wins) instead of best of 5 rounds (3 wins) before game ends.
  • Updated Polish localization.
Jun 26, 2014
Insurgency - JBlum
Changelist
  • Added M14 EBR world model.
  • Updated Peak with some gameplay adjustments, bug fixes and fixed Flashpoint game mode.
  • Added console variable “sv_map_voting” to enable/disable the end-game map voting system server-side.
  • Fixed updating Workshop files.
  • Server configuration file “server.cfg” is now executed before loading the mapcycle file.
  • Fixed end-game map voting UI for 4:3 and 5:4 resolutions.
  • Fixed vote counters not showing for refresh and shuffle.
  • Occupy is now best of 3 rounds (2 wins) instead of best of 5 rounds (3 wins) before game ends.
  • Updated Polish localization.
Insurgency - Argyll


To celebrate the integration of mod support to Insurgency, http://gamebanana.com are proud to partner with New World Interactive and Razer to bring you the Official Insurgency Mapping Contest.

Participants will have 8 weeks from June 25 through August 20, to create, test, and upload an original map for Insurgency to both GameBanana.com and the Steam Workshop.

GameBanana will select the top 10 maps submitted and send to New World Interactive (NWI) for final judging after the contest closes. NWI will also be publishing weekly tutorials about how to design and build a map for Insurgency, even creating a new map in parallel and sharing how it progresses, these will be available both on GameBanana and as Steam Guides.

Judging Criteria:

Maps will be reviewed by the staff from both GameBanana.com and each map will be scored on the following categories, and given a total score out of 100.
  • Gameplay (50 marks)
  • Visuals (20 marks)
  • Performance / Optimisation (10 marks)
  • Originality (20 marks)

Prize Structure:
  • 1st place: $1,000 Cash, (1x) Razer 14” Blade Gaming Laptop, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse, and the distinction of having their map become an official part of Insurgency.

  • 2nd place: $800 Cash, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse, plus the map may be included in the game.

  • 3rd place: $200 Cash, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse.

  • 4th place: $100 Cash Prize, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse.
(All prizes are subject to participant eligibility. No cash value. The contest Organisers and Sponsors reserve the right to change or remove the prize structure at any point with or without reason.

Submitting:

TWO (2) copies of the map are required for this contest, and must be uploaded on or before the deadline. The primary version (used for judging) must be submitted to GameBanana.com and placed in the “Insurgency-> Mapping Contest 2014” category.

http://insurgency.gamebanana.com/maps/cats/8440

The second version must be uploaded to the Insurgency Steam Workshop
http://steamcommunity.com/workshop/browse/?appid=222880

No changes to the downloadable file can be made during the judging phase, so please remember to ensure that all relevent materials and custom content are included.

Terms & Conditions / Rules:

Full details can be found on the Rules Page, or downloaded as a PDF here.
Insurgency - Spearin


To celebrate the integration of mod support to Insurgency, http://gamebanana.com are proud to partner with New World Interactive and Razer to bring you the Official Insurgency Mapping Contest.

Participants will have 8 weeks from June 25 through August 20, to create, test, and upload an original map for Insurgency to both GameBanana.com and the Steam Workshop.

GameBanana will select the top 10 maps submitted and send to New World Interactive (NWI) for final judging after the contest closes. NWI will also be publishing weekly tutorials about how to design and build a map for Insurgency, even creating a new map in parallel and sharing how it progresses, these will be available both on GameBanana and as Steam Guides.

Judging Criteria:

Maps will be reviewed by the staff from both GameBanana.com and each map will be scored on the following categories, and given a total score out of 100.
  • Gameplay (50 marks)
  • Visuals (20 marks)
  • Performance / Optimisation (10 marks)
  • Originality (20 marks)

Prize Structure:
  • 1st place: $1,000 Cash, (1x) Razer 14” Blade Gaming Laptop, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse, and the distinction of having their map become an official part of Insurgency.

  • 2nd place: $800 Cash, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse, plus the map may be included in the game.

  • 3rd place: $200 Cash, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse.

  • 4th place: $100 Cash Prize, (1x) Razer DeathStalker Keyboard, (1x) Razer Kraken Pro Headset, (1x) Razer Death Adder Mouse.
(All prizes are subject to participant eligibility. No cash value. The contest Organisers and Sponsors reserve the right to change or remove the prize structure at any point with or without reason.

Submitting:

TWO (2) copies of the map are required for this contest, and must be uploaded on or before the deadline. The primary version (used for judging) must be submitted to GameBanana.com and placed in the “Insurgency-> Mapping Contest 2014” category.

http://insurgency.gamebanana.com/maps/cats/8440

The second version must be uploaded to the Insurgency Steam Workshop
http://steamcommunity.com/workshop/browse/?appid=222880

No changes to the downloadable file can be made during the judging phase, so please remember to ensure that all relevent materials and custom content are included.

Terms & Conditions / Rules:

Full details can be found on the Rules Page, or downloaded as a PDF here.
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