Age of Empires II (Retired) - onfire55
Patch 5.4 has now moved from Open Beta to Live! We are very excited to bring these changes to the full community and thank you to everyone who participated in the Open Beta. Your feedback and assistance has been essential to ensuring our desync rates have improved and we really appreciate your patience as we continue to work together. The new discussion thread can be found here and we look forward to hearing what you think and collecting your feedback!

Keep your eyes peeled for news of the 5.5 Open Beta, which we’ll announce soon!

The following items have been addressed in this 5.4 Live update:

Stability Fixes:
  • Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
  • Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
  • Encountering a DX9 memory crash should now bring up a popup and allow the player to proceed rather than crashing to the desktop.

Community Focused Bug Fixes:
  • Lock teams should function correctly for custom campaigns.
  • Allied positions are no longer unintentionally revealed for custom campaigns.
  • Population limit is now respected in scenarios.
  • AI colours should now appear correctly in custom scenarios.
  • Colour settings in multiplayer should now appear correctly in custom scenarios.
  • Berber Camels should now function correctly after loading into a saved game.
  • Berber Camels should now regenerate correctly in a recorded game.
  • Viewing the Tech Tree in Spanish should now be formatted correctly.
Age of Empires II (Retired) - onfire55
Patch 5.4 has now moved from Open Beta to Live! We are very excited to bring these changes to the full community and thank you to everyone who participated in the Open Beta. Your feedback and assistance has been essential to ensuring our desync rates have improved and we really appreciate your patience as we continue to work together. The new discussion thread can be found here and we look forward to hearing what you think and collecting your feedback!

Keep your eyes peeled for news of the 5.5 Open Beta, which we’ll announce soon!

The following items have been addressed in this 5.4 Live update:

Stability Fixes:
  • Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
  • Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
  • Encountering a DX9 memory crash should now bring up a popup and allow the player to proceed rather than crashing to the desktop.

Community Focused Bug Fixes:
  • Lock teams should function correctly for custom campaigns.
  • Allied positions are no longer unintentionally revealed for custom campaigns.
  • Population limit is now respected in scenarios.
  • AI colours should now appear correctly in custom scenarios.
  • Colour settings in multiplayer should now appear correctly in custom scenarios.
  • Berber Camels should now function correctly after loading into a saved game.
  • Berber Camels should now regenerate correctly in a recorded game.
  • Viewing the Tech Tree in Spanish should now be formatted correctly.
Age of Empires II (Retired) - onfire55
Patch 5.4 is ready for Open Beta! Thank you for your ongoing feedback and support as we strive to improve the quality of this game! In this Open Beta we have addressed two desyncs involving missed updates to the players World Time, improved the user experience for a rare memory crash and fixed a handful of community concerns.

We look forward to hearing your feedback and we will continue to monitor the forums and this discussion thread!

Below are the issues that have been addressed in this 5.4 Open Beta:

Stability Fixes:
  • Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
  • Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
  • Encountering a memory crash when the window is resetting should now bring up a warning popup rather than crash to the desktop.

Community Focused Bug Fixes:
  • Lock teams should function correctly for custom campaigns.
  • Allied positions are no longer unintentionally revealed for custom campaigns.
  • Population limit is now respected in scenarios.
  • AI colours should now appear correctly in scenarios.
  • Colour settings in multiplayer should now appear correctly in scenarios.
  • Berber Camels should now function correctly after loading into a saved game.
  • Berber Camels should now regenerate correctly in a recorded game.
  • Viewing the Tech Tree in Spanish should now be formatted correctly.
Age of Empires II (Retired) - onfire55
Patch 5.4 is ready for Open Beta! Thank you for your ongoing feedback and support as we strive to improve the quality of this game! In this Open Beta we have addressed two desyncs involving missed updates to the players World Time, improved the user experience for a rare memory crash and fixed a handful of community concerns.

We look forward to hearing your feedback and we will continue to monitor the forums and this discussion thread!

Below are the issues that have been addressed in this 5.4 Open Beta:

Stability Fixes:
  • Loading into game should no longer desync if a player has not received the correct update to their World Time setting.
  • Gameplay should no longer desync if a player has missed the update to their World Time setting. If a player has missed the update we now provide additional time for the player to receive that update.
  • Encountering a memory crash when the window is resetting should now bring up a warning popup rather than crash to the desktop.

Community Focused Bug Fixes:
  • Lock teams should function correctly for custom campaigns.
  • Allied positions are no longer unintentionally revealed for custom campaigns.
  • Population limit is now respected in scenarios.
  • AI colours should now appear correctly in scenarios.
  • Colour settings in multiplayer should now appear correctly in scenarios.
  • Berber Camels should now function correctly after loading into a saved game.
  • Berber Camels should now regenerate correctly in a recorded game.
  • Viewing the Tech Tree in Spanish should now be formatted correctly.
Age of Empires II (Retired) - onfire55
Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!

As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!

Below are the issues that have been addressed in this 5.3 update:


Improved Network Speeds:
  • Removed the added network delay on game start
  • Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
  • Lowered the minimum command delay to allow max performance on faster machines
  • Improved the throttling system to allow for faster network speeds (where applicable)
  • In game ping/lag icons have been updated to appear in the correct situations
    • Yellow ping circles appear for players above 200ms ping
    • Red ping circles appear for players above 400ms ping (previously 700ms)
    • Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes:
  • Repeatedly pressing hot keys during loading screens will no longer crash
  • Using standard AI and the original dataset will no longer randomly crash
  • Removing a unit from a queue should no longer randomly crash
  • Spectators opening the tech tree in the game lobby should no longer crash
  • Repeatedly loading into treaty mode games will no longer crash
  • Monk tool tip should no longer crash in Russian localization
  • Saving during a game should no longer cause a desync when watching the replay
  • Unit selection circles now behave correctly when unloading transport ships
  • Line of site circles should now correctly follow units (in rare cases they would be misaligned)
  • Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
  • Player units should be less likely to get stuck in forests or teleport through walls
  • Full Random should no longer select maps that players do not own
  • Rise of Rajas main menu music should now randomly be selected
  • Custom campaigns should now unlock in order rather that always being unlocked by default
  • Custom campaign instruction images should now display correctly
  • Custom campaign instruction scrollbar should now display correctly and not hide text
  • Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario

Community Focused AI Improvements:
  • AI Huns housing bonus should now function correctly with the original dataset
  • AI pathing around walls and gates is improved to avoid teleporting through them
  • AI should now attack correctly and no longer freeze during a game
  • AI improvements when sn-enable-patrol-attack set to 1
    • Soldiers should no longer get stuck in animation loops
    • Soldiers should now attack the wonder correctly
    • Villagers should now respond to weak units attacking
    • Villagers should now attack towers correctly inside town-size

Campaign Fixes:
  • Saladin 2 allied trade carts now travel to the correct market
  • Dracula 4 should now advance correctly after completing the first objective
  • Dracula 4 no longer gets stuck due to the AI monk during the Poenari cinematic
  • Sforza 1 should now reward soldiers after completing the Guitano's sidequest
  • Sforza 3 has a visually changed to clearly show the path to the monastery
  • Sforza 3 has improved AI resign logic, players no longer need to destroy all enemy assets
  • Dos Pilas triggers should now behave correctly
  • Prithviraj 2 should finish correctly even if the purple player is the last to be defeated
  • Sundjata 4 should now complete the rescue princess objective correctly
  • Sundjata 5 should now be easier
  • Yodit 2 AI should now function and attack correctly
  • Yodit 3 triggers should now function correctly when Dagnajan reaches the mountain pass
  • Yodit 3 ending dialogue should now appear correctly
  • Yodit 3 Begemder AI should not be easier to defeat
  • Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
  • Yodit 4 Stelae should all provide resources now
  • Yodit 4 Stelae should correctly change ownership to the AI when their troops are next to it
  • Yodit 5 petard trigger should no longer fire twice
  • Le Loi 5 AI should now attack correctly
  • Bayinnaung 1 cinematics should now appear correctly

Balance Improvements:
  • Malay cheaper fishing ship cost removed
  • Malay Battle elephants 25% cheaper (rather than 20%)
  • Malay age up bonus decreased from 100% to 80%
  • Elite Rattan Archers +1 bonus attack vs infantry removed
  • Elite Camel Archers +1 bonus attack vs infantry removed
  • Elite Karambit warrior pierce armor reduced from 2 to 1
  • Arquebus speed modifier on bombard cannons and bombard towers removed
  • Harbors reload time increased from 2.5s to 3s
  • Harbors HP reduced from 2200 to 2000 (docks are 1800)
  • Elite Arambai search radius increased by 2 (so they target easier)

Age of Empires II (Retired) - onfire55
Patch 5.3 has left open beta, and is now live for all players! Thanks to all who participated in this open beta; we really appreciate your patience, and your input has been essential to ensuring this build is ready for live release! We’ll post a new announcement here when the open beta for Patch 5.4 has begun, so keep your eyes peeled!

As always, we will continue to monitor the forums and we look forward to hearing your feedback in this discussion thread!

Below are the issues that have been addressed in this 5.3 update:


Improved Network Speeds:
  • Removed the added network delay on game start
  • Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow
  • Lowered the minimum command delay to allow max performance on faster machines
  • Improved the throttling system to allow for faster network speeds (where applicable)
  • In game ping/lag icons have been updated to appear in the correct situations
    • Yellow ping circles appear for players above 200ms ping
    • Red ping circles appear for players above 400ms ping (previously 700ms)
    • Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes:
  • Repeatedly pressing hot keys during loading screens will no longer crash
  • Using standard AI and the original dataset will no longer randomly crash
  • Removing a unit from a queue should no longer randomly crash
  • Spectators opening the tech tree in the game lobby should no longer crash
  • Repeatedly loading into treaty mode games will no longer crash
  • Monk tool tip should no longer crash in Russian localization
  • Saving during a game should no longer cause a desync when watching the replay
  • Unit selection circles now behave correctly when unloading transport ships
  • Line of site circles should now correctly follow units (in rare cases they would be misaligned)
  • Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
  • Player units should be less likely to get stuck in forests or teleport through walls
  • Full Random should no longer select maps that players do not own
  • Rise of Rajas main menu music should now randomly be selected
  • Custom campaigns should now unlock in order rather that always being unlocked by default
  • Custom campaign instruction images should now display correctly
  • Custom campaign instruction scrollbar should now display correctly and not hide text
  • Loading a saved campaign file and completing the scenario should now correctly unlock the next scenario

Community Focused AI Improvements:
  • AI Huns housing bonus should now function correctly with the original dataset
  • AI pathing around walls and gates is improved to avoid teleporting through them
  • AI should now attack correctly and no longer freeze during a game
  • AI improvements when sn-enable-patrol-attack set to 1
    • Soldiers should no longer get stuck in animation loops
    • Soldiers should now attack the wonder correctly
    • Villagers should now respond to weak units attacking
    • Villagers should now attack towers correctly inside town-size

Campaign Fixes:
  • Saladin 2 allied trade carts now travel to the correct market
  • Dracula 4 should now advance correctly after completing the first objective
  • Dracula 4 no longer gets stuck due to the AI monk during the Poenari cinematic
  • Sforza 1 should now reward soldiers after completing the Guitano's sidequest
  • Sforza 3 has a visually changed to clearly show the path to the monastery
  • Sforza 3 has improved AI resign logic, players no longer need to destroy all enemy assets
  • Dos Pilas triggers should now behave correctly
  • Prithviraj 2 should finish correctly even if the purple player is the last to be defeated
  • Sundjata 4 should now complete the rescue princess objective correctly
  • Sundjata 5 should now be easier
  • Yodit 2 AI should now function and attack correctly
  • Yodit 3 triggers should now function correctly when Dagnajan reaches the mountain pass
  • Yodit 3 ending dialogue should now appear correctly
  • Yodit 3 Begemder AI should not be easier to defeat
  • Yodit 4 should now complete the appropriate quest when conquering all nearby tribes
  • Yodit 4 Stelae should all provide resources now
  • Yodit 4 Stelae should correctly change ownership to the AI when their troops are next to it
  • Yodit 5 petard trigger should no longer fire twice
  • Le Loi 5 AI should now attack correctly
  • Bayinnaung 1 cinematics should now appear correctly

Balance Improvements:
  • Malay cheaper fishing ship cost removed
  • Malay Battle elephants 25% cheaper (rather than 20%)
  • Malay age up bonus decreased from 100% to 80%
  • Elite Rattan Archers +1 bonus attack vs infantry removed
  • Elite Camel Archers +1 bonus attack vs infantry removed
  • Elite Karambit warrior pierce armor reduced from 2 to 1
  • Arquebus speed modifier on bombard cannons and bombard towers removed
  • Harbors reload time increased from 2.5s to 3s
  • Harbors HP reduced from 2200 to 2000 (docks are 1800)
  • Elite Arambai search radius increased by 2 (so they target easier)

Age of Empires II (Retired) - onfire55
We have just launched a small update to the Open Beta branch so please restart Steam to get the latest version. In this update we’ve addressed three additional issues based on your feedback. Thank you for your support.
  • Repeatedly pressing hot keys during loading screens will no longer crash.
  • Using standard AI and the original dataset will no longer randomly crash.
  • Removing a unit from a queue should no longer randomly crash.
Age of Empires II (Retired) - onfire55
We have just launched a small update to the Open Beta branch so please restart Steam to get the latest version. In this update we’ve addressed three additional issues based on your feedback. Thank you for your support.
  • Repeatedly pressing hot keys during loading screens will no longer crash.
  • Using standard AI and the original dataset will no longer randomly crash.
  • Removing a unit from a queue should no longer randomly crash.
Age of Empires II (Retired) - onfire55
Thank you for participating in the Open Beta Program! Based on your ongoing feedback we have identified a few additional AI improvements which we would like to include before full release. Due this these additions we will be rolling the Patch 5.2 improvements forward and combining them with the new Patch 5.3 fixes, being made available now.

As we mentioned earlier, we want to continue to provide insight into the road ahead as we maintain focus on community issues and bug fixes. For what’s coming next, please take a look at this future patch plans discussion thread!

Again, thank you for your support and we look forward to hearing more of your feedback! For all 5.3 related issues please use this 5.3 discussion thread!

Here are the issues included in this 5.3 update:

Improved Network Speeds:
  • Removed the added network delay on game start
  • Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow.
  • Lowered the minimum command delay to allow max performance on faster machines
  • Improved the throttling system to allow for faster network speeds (where applicable)
  • In game ping/lag icons have been updated to appear in the correct situations
    • Yellow ping circles appear for players above 200ms ping.
    • Red ping circles appear for players above 400mp ping (previously 700ms)
    • Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes:
  • Monk tool tip should no longer crash in Russian localization
  • Repeatedly loading into treaty mode games no longer crashes
  • Unit selection circles now behave correctly when unloading transport ships
  • Line of sight circles should now correctly follow units (in rare cases they would be misaligned)
  • Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
  • Saving during a game should no longer cause a desync when watching the replay
  • Full Random should no longer select maps that players do not own
  • Rise of Rajas main menu music should now randomly be selected
  • Player units should be less likely to get stuck in forests or teleport through walls
  • Custom campaigns should now unlock in order rather that always being unlocked by default.
  • Custom campaign instruction images should now display correctly
  • Custom campaign instruction scrollbar should now display correctly and not hide text.
  • Loading a saved campaign file and completing the scenario should now correctly unlock the next one.

Community AI Improvements:
  • AI improvements when pathing around walls and gates to avoid teleporting through them
  • AI should attack correctly and no longer freeze during a game
  • AI improvements when sn-enable-patrol-attack set to 1
    • Soldiers should no longer get stuck in animation loops
    • Soldiers should now attack the wonder correctly
    • Villagers should now respond to weak units attacking
    • Villagers should now attack towers correctly inside town-size

Additional Bug Fixes:
  • Spectators should no longer crash when opening the tech tree in the game lobby
  • AI Huns housing bonus should now function correctly with the original dataset
  • Le Loi 5 AI should now attack correctly
  • Bayinnaung 1 cinematics should now appear correctly

Balance Improvements:
  • Malay cheaper fishing ship cost removed
  • Malay Battle elephants 25% cheaper (rather than 20%)
  • Malay age up bonus decreased from 100% to 80%
  • Elite Rattan Archers +1 bonus attack vs infantry removed
  • Elite Camel Archers +1 bonus attack vs infantry removed
  • Elite Karambit warrior pierce armor reduced from 2 to 1
  • Arquebus speed modifier on bombard cannons and bombard towers removed
  • Harbors reload time increased from 2.5s to 3s
  • Harbors HP reduced from 2200 to 2000 (docks are 1800)
  • Elite Arambai search radius increased by 2 (so they target easier)

Campaign Fixes:
  • Saladin 2 trade carts now travel to the correct market.

  • Dracula 4 should now advance correctly after completing the first objective.
  • Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic.

  • Sforza 1 should now reward soldiers after completing the correct objective.

  • Sforza 3 now has a clearing visual path to the monastery.
  • Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion.

  • Dos Pilas triggers should now behave correctly.

  • Prithviraj 2 should now finish correctly even if purple is the last to go.

  • Sundjata 4 should now complete the rescue princess objective correctly
  • Sundjata 5 should now be easier.

  • Yodit 2 AI should now function and attack correctly.
  • Yodit 3 triggers should now function correctly when Dagnajan reaches the pass.
  • Yodit 3 ending dialogue should now appear correctly.
  • Yodit 3 cyan AI should not be easier to defeat.
  • Yodit 4 should now complete the appropriate quest when conquering all nearby tribes.
  • Yodit 4 Stelae should all provide resources now.
  • Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it.
  • Yodit 5 no longer triggers two petard triggers
Age of Empires II (Retired) - onfire55
Thank you for participating in the Open Beta Program! Based on your ongoing feedback we have identified a few additional AI improvements which we would like to include before full release. Due this these additions we will be rolling the Patch 5.2 improvements forward and combining them with the new Patch 5.3 fixes, being made available now.

As we mentioned earlier, we want to continue to provide insight into the road ahead as we maintain focus on community issues and bug fixes. For what’s coming next, please take a look at this future patch plans discussion thread!

Again, thank you for your support and we look forward to hearing more of your feedback! For all 5.3 related issues please use this 5.3 discussion thread!

Here are the issues included in this 5.3 update:

Improved Network Speeds:
  • Removed the added network delay on game start
  • Tuned the calculations involving network speed granularity to address the issue players were seeing where the game felt too fast or too slow.
  • Lowered the minimum command delay to allow max performance on faster machines
  • Improved the throttling system to allow for faster network speeds (where applicable)
  • In game ping/lag icons have been updated to appear in the correct situations
    • Yellow ping circles appear for players above 200ms ping.
    • Red ping circles appear for players above 400mp ping (previously 700ms)
    • Turtle icons appear for each player that cannot maintain 90% of the simulation frame rate (previously only showed for the slowest player)

Community Focused Bug Fixes:
  • Monk tool tip should no longer crash in Russian localization
  • Repeatedly loading into treaty mode games no longer crashes
  • Unit selection circles now behave correctly when unloading transport ships
  • Line of sight circles should now correctly follow units (in rare cases they would be misaligned)
  • Villagers should no longer stop and attack wolves (ordering a move command will now take priority so users can move villagers if desired)
  • Saving during a game should no longer cause a desync when watching the replay
  • Full Random should no longer select maps that players do not own
  • Rise of Rajas main menu music should now randomly be selected
  • Player units should be less likely to get stuck in forests or teleport through walls
  • Custom campaigns should now unlock in order rather that always being unlocked by default.
  • Custom campaign instruction images should now display correctly
  • Custom campaign instruction scrollbar should now display correctly and not hide text.
  • Loading a saved campaign file and completing the scenario should now correctly unlock the next one.

Community AI Improvements:
  • AI improvements when pathing around walls and gates to avoid teleporting through them
  • AI should attack correctly and no longer freeze during a game
  • AI improvements when sn-enable-patrol-attack set to 1
    • Soldiers should no longer get stuck in animation loops
    • Soldiers should now attack the wonder correctly
    • Villagers should now respond to weak units attacking
    • Villagers should now attack towers correctly inside town-size

Additional Bug Fixes:
  • Spectators should no longer crash when opening the tech tree in the game lobby
  • AI Huns housing bonus should now function correctly with the original dataset
  • Le Loi 5 AI should now attack correctly
  • Bayinnaung 1 cinematics should now appear correctly

Balance Improvements:
  • Malay cheaper fishing ship cost removed
  • Malay Battle elephants 25% cheaper (rather than 20%)
  • Malay age up bonus decreased from 100% to 80%
  • Elite Rattan Archers +1 bonus attack vs infantry removed
  • Elite Camel Archers +1 bonus attack vs infantry removed
  • Elite Karambit warrior pierce armor reduced from 2 to 1
  • Arquebus speed modifier on bombard cannons and bombard towers removed
  • Harbors reload time increased from 2.5s to 3s
  • Harbors HP reduced from 2200 to 2000 (docks are 1800)
  • Elite Arambai search radius increased by 2 (so they target easier)

Campaign Fixes:
  • Saladin 2 trade carts now travel to the correct market.

  • Dracula 4 should now advance correctly after completing the first objective.
  • Dracula 4 no longer gets stuck due to an issue with the AI monk during the cinematic.

  • Sforza 1 should now reward soldiers after completing the correct objective.

  • Sforza 3 now has a clearing visual path to the monastery.
  • Sforza 3 has improved resign logic so you should no longer have to destroy every pavilion.

  • Dos Pilas triggers should now behave correctly.

  • Prithviraj 2 should now finish correctly even if purple is the last to go.

  • Sundjata 4 should now complete the rescue princess objective correctly
  • Sundjata 5 should now be easier.

  • Yodit 2 AI should now function and attack correctly.
  • Yodit 3 triggers should now function correctly when Dagnajan reaches the pass.
  • Yodit 3 ending dialogue should now appear correctly.
  • Yodit 3 cyan AI should not be easier to defeat.
  • Yodit 4 should now complete the appropriate quest when conquering all nearby tribes.
  • Yodit 4 Stelae should all provide resources now.
  • Yodit 4 Stelae should now correctly change ownership to the AI when they’re next to it.
  • Yodit 5 no longer triggers two petard triggers
...