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title="Permanent Link to Valve firing process echoes studio’s peer-driven structure">Valve offices







For Valve's employees, working at one of the most secretive development studios around constitutes a once-in-a-respawn experience. The leakage of Valve's employee handbook earlier this year colorfully outlined a flat management structure culturing a counterintuitive emphasis on peer-driven independence. Speaking to Seattle Interactive Conference attendees yesterday (as reported by GeekWire), Valve Product Designer Greg Coomer said the same free-form philosophy governing the company's work ethic also factors into firing someone.



"I wish that we had covered firing in the employee handbook," Coomer said. "It was one of the things that we left out. We tried writing it, but we didn't feel like we were capturing how Valve thinks about (firing) in a well enough way. It was almost a wording problem. We couldn't get it done in the time that we wouldn't to finish the handbook. The short answer of how we handle terminations, really, is the same as we approach all other decisions at the company: It's a peer-driven process.



"If it turns out that we made a bad hiring decision, or that somebody is just not working out, there’s a method we use to get the people who are involved in the same room and to walk through the decision about what should really happen as a result of this person not functioning very well. Some of the details are kind of boring, but the main answer is that it's peer-driven, just like we evaluate each other as peers.”



I wonder what a caricaturized "Termination and You" chapter in the handbook would look like—probably the Pyro immolating an office chair or something. Still, Coomer attributed Valve's higher rate of self-fulfillment to the significant flexibility it bestows upon its workers, saying, “There are attributes that other companies have quoted about themselves that they allow their (employees) to spend some fraction of their time actually deciding on their own what to work on, but at Valve that percentage of your time is 100 percent. Every single person is responsible for deciding what they do every day."
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title="Permanent Link to Rise and mine, Mr. Freeman: Early Half-Life levels recreated in Minecraft">Half-Life Minecraft testing







Of all the user-made interpretations of Half-Life's doomed resonance cascade in the Black Mesa facility, the version fashioned by Minecraft modder "Xannot" might very well include the first Swiss-cheese-lined test chamber. Really, Xannot's Minecraft-ed Black Mesa appears quite faithful to the original, with explorable hallways, tram rails, and an open-oven microwave.



The mod's forum thread details the ongoing scope of completion (up to the first Houndeye encounter so far) and a handy download link for interested miners. Hopefully, Xannoc will add subsequent portions of Gordon Freeman's journey, as his efforts already look just as ambitious as other noteworthy creations.















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title="Permanent Link to Top 10 Source Filmmaker Movies">bonk







Since its launch, Valve's Source Filmmaker has helped budding directors create literally hundreds of movies - some good, some bad, most.... incredibly goofy. The Team Fortress 2 cast especially has sung seemingly every song, played out every meme and worn every hat and every expression - sometimes at once! But what are the ten best creations? We've scoured YouTube in search of the funniest, the most dramatic, and the just plain prettiest Source Filmmaker movies.



Scout vs. Witch







Easily one of the best directed SFM movies out there, mixing Team Fortress, Left 4 Dead and a fine sense of timing. Scout (no relation to Scout) is one of the more popular TF2 mercs, with his cockiness the perfect antidote to all that zombie misery. At least, while the moment lasts.



Just One More Hat







And he's back, in this fashion-conscious spin on one of Disney's most parodied songs. More worksafe than Dirty Little Mermaid, more morally conscious than Slaughter Your World, it also wins bonus points for having an original TF2 version of a song instead of just looping in a more general one.



Meet The Family







Mostly made (naughty naughty) with the leaked SFM, this was one of the first epic projects to be finished and still one of the best. Scout and Spy team up as literal brothers in blood to kick off a perfectly choreographed race for that all-important Intelligence. Guest starring music from The Incredibles to add pace and more than a little style. No "da-da-da" sting at the end though.



Adventures Of The F2P Engineer







He's smart enough to whip up teleporters and sentries on the battlefield... but he didn't pay for the privilege, so he's probably doing it with his flies open and his shoes undone. When he's having this much fun though, can you really begrudge him? The answer is yes. Even if you're on the other team, sometimes it just gets... sad. Luckily, there are other engineers on hand, like...



Practical Problems







An epic war between two professionals who know what they're doing, but don't know when to quit. A little parable about the importance of good manners, respect, and most importantly, not ****ing with another man's sandvich. A true Lesson For The Ages, with some fine music right alongside.







Meet The Soldier (Directed By Michael Bay)







We're firmly back in parody territory for this one; a relatively straight replay of Meet The Soldier, but with rather more boom and a surprising (though not unwelcome) lack of Alyx, Zoey, Rochelle or Chell forcibly being draped over a motorbike or anything at any point to complete the picture of one of cinema's most successful nostalgia murderers. Love or hate it, it's better than Transformers 2 any day.



The First Wave







It's not just a game mode... it's war! Mann vs. Machine gets dramatic in this epic four minutes of the mercs facing their durable doubles for the first time. Bonus points for a return of the disembodied Blue Spy, and a death scene with the power to spawn a thousand bits of erotic TF2 fan-fiction. Which exist. You'd better believe they exist. You have been warned.



DOTA Hero Pals: The Mysterious Ticking Noise







Not so much a 'parody' of the Potter Puppet Pals original as a straight copy with DOTA characters in it, this is still one of the more accomplished movies to come from that game. We just need another eighty or so instalments to cover the other characters, and I see no reason new players shouldn't have enough data to compete at professional level/troll like champions.



Heavy Doo, Where Are You?







I never understood "Scooby Doo, Where Are You?" as a show title. Admittedly my memory is a little fuzzy about the actual cartoons, but I definitely remember Fred, Daphne and Velma doing most of the mystery-solving gruntwork, with Scooby's role being to blunder into helpful things. If you called him, you'd prevent him from doing that. The song makes no sense, is what I'm saying. This movie is more reasonable. If you had to fight Old Man Peterson, having a Gatling wielding Russian psychopath on hand definitely beats anything Scrappy Doo could serve up. Admittedly, so would a crouton.



After Aperture







Chell's life after Aperture isn't exactly unexplored territory, but this Exile Vilify backed slice is one of the more interestingly melancholic SFM movies so far. A little clunky in terms of animation, largely due to the poor Chell rig (at least one other movie opted to reskin Zoey instead of using it), but it makes up for it with a different kind of atmosphere to most and that lovely outdoor setting.



Those are our picks, but there are many more SFM movies out there. Have any particularly caught your attention, impressed you, or just made you laugh? Share their names below...



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title="Permanent Link to Dishonored writer thinks his silent protagonist is better than Half-Life’s silent protagonist">Dishonored Corvo







Ninjas taught us silence is the language of assassins, but a half-crazed, blood-soaked theoretical physicist demonstrated silence works just as well for everyone else. Although Dishonored's Corvo Attano and Half-Life's Gordon Freeman share a common penchant for reticence, Arkane writer Austin Grossman told Kotaku he's rooting for his creation more than Valve's beloved hero. Why? "I find Gordon creepy as hell," he stated.



"I hate what Valve does with the silent protagonist," Grossman explained. "I find it incredibly awkward and really creepy. The difference between Dishonored and how it works in Half-Life 2 is that it's a lot more personal. I think you get that involvement because the character has personal relationships with people from the beginning. And it's very clear that people have f***ed with you in a very personal way."



Grossman contrasted the differences between Gordon's silence as a coping mechanic against the events transpiring in City 17 and beyond with Corvo's intentional muteness as an emphasis for the message conveyed through his actions. Grossman says Gordon's encounters involve people "talking at him, about him, and sometimes even for him. He just happens to be in the middle of this whole thing."



"I'm biased, of course, but I think Dishonored grips you much more viscerally and emotionally," he continued. "And that's on purpose. Corvo doesn't talk, and I think it works because everybody knows what Corvo would have to say, His actions form a sort of speech, something like, 'If I could kill the people who screwed with me...and if that includes you, then I'm going to kill you right now.'"
Kotaku

Dishonored's Writer Thinks That Gordon Freeman Is Creepy As Hell Lots of reviews have compared Dishonored to Valve's classic Half-Life 2. Both titles enjoy richly-drawn gameworlds with play mechanics that let you get creative. And they've both got lead characters who don't talk. So, you'd figure that Gordon Freeman served as a model for Dishonored's Corvo, right? Not exactly.



"I hate what Valve does with the silent protagonist," said Austin Grossman, who served as writer on Arkane's action/stealth hybrid. "I find it incredibly awkward and really creepy. I find Gordon Freeman creepy as hell. The difference between Dishonored and how it works in Half-Life 2 is that it's a lot more personal. I think you get that involvement because the character has personal relationships with people from the beginning. And it's very clear that people have fucked with you in a very personal way."



Grossman offered these opinions to me when I spoke to him over the phone last week, and he made it clear that he was speaking solely for himself and not for either developer Arkane or publisher Bethesda. When I noted that Valve's crowbar-wielding hero gets a lot of people talking at him, Grossman agreed and took it a bit further. "It's people talking at him, about him and sometimes even for him. He just happens to be in the middle of this whole thing."



"I'm biased, of course, but I think Dishonored grips you much more viscerally, more emotionally. And that's on purpose. Corvo doesn't talk and I think it works because everybody knows what Corvo would have to say," Grossman continued. "His actions form a sort of speech, something like "If I could kill the people who screwed with me… And if that includes you, then I'm going to kill you right now."



Grosman may have a point when comparing Corvo to Gordon. To be fair, more is shown of Corvo's relationships in Dunwall than of Freeman's in his backstory. But you could also argue Corvo's quest for vengeance is a much more personal motivator than Gordon Freeman's guilt. Part of the reason why one silence feels so different from the other might lie in the protagonist's backstories, too. If Freeman's muteness carries an element of cold detachment, it might be because he's a scientist who's been shifted through time and space. And Corvo's quiet could seem like it contains more menace because we're told he's an assassin. Still, silence is golden in each instance, even if each game finds its shine a different way.


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title="Permanent Link to Half-Mind mod gameplay video shows Gordon Freeman’s brush with madness">Half-Mind







"This is like if Gabe Newell took acid..." is (the decent half of) one gamer's apt description of Half-Mind, a Half-Life 2 mod released in 2009 which was recently given a boost back into the disco spotlight via a gameplay video by YouTuber "vinesauce." A quick jaunt to Half-Mind's Mod DB entry reveals a terse mission statement of bringing Valve's magnum opus "to the brink of hilarity." It's easy imagining Gordon Freeman's struggles through the Combine's tyrannical grip on City 17 juxtaposed with an insatiable need to make everyone get down and party.



Among other oddments, the recorded footage features a chronically jiggling Dr. Kleiner and a pair of citizens exceptionally talented with communicating through foley. For the truly brave, the mod awaits your download.
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title="Permanent Link to Chivalry: Medieval Warfare trailer sets release date with reverse cut thrust">Chivalry: Medieval Warfare







Nothing rumbles like the metal mosh pit of a medieval scrap in full swing. After a successful Kickstarter run, Torn Banner's Chivalry: Medieval Warfare expanded upon its origins as a Half-Life 2 mod into a standalone first-person multiplayer slasher with blood-soaked jerkins and jerks soaking in blood. Chivalry's latest trailer, comprised entirely of in-game footage, blasts the mayhem of battle into your eyeballs before revealing an October 16 release date. Have a look above, but we heartily recommend augmenting your viewing experience with the thrash-metal riff of your choice.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

he's probably not a problem, probably

Half-Life is back. Back in Black Mesa, the fan-made, Source-powered remake that’s been years in the making. It was never going to happen, and then suddenly it did. After all that, is it a polished recreation of Valve’s beloved shooter, or an awkward perversion? I’ll be waiting for you, in the word chamber.> (more…)

Shacknews - Steve Watts

Grab your crowbars and spectacles, everyone. The Source engine fan remake of the original Half-Life is now available. It went live at 8:47 AM Mountain Time, which should sound awfully familiar to fans. The labor of love has taken eight years and has added a few notable tweaks to the classic, with at least one more revision on the way post-launch.

The Source mod has added some new bits of dialogue, and plans to make revisions to the Xen portion of the game sometime in the future. It opted to remove that part completely from the initial release. Other than those changes, it will be a much prettier version of Half-Life. The excitement was enough to garner a spot in the first batch of Steam's Greenlight program, and chances are we have more than a few Half-Life enthusiasts in the Shacknews audience.

You can grab the download from us (direct download), or you can also get it from the official site, of course.

Also available is the full soundtrack for your listening pleasure. Download it from us.

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title="Permanent Link to New Black Mesa screenshots show off iconic aliens, unlucky soldiers">Black Mesa







Only a few days remain before Black Mesa's Higgs-inclusive LG Orbifold teleportation (thanks, Kleiner) zaps it onto our PCs this Friday, and the team's latest batch of screenshots invokes a similar sense of mystery and alien terror Half-Life's original preview shots carried so long ago. Check out Resonance Cascadians the Vortigaunt, Houndeye, Bullsquid, and Gargantua below.























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