Kotaku

A Portal Bathroom Would Probably Call You FatCartoonist Stephen Lester is "currently on a mission to fill his home with vintage video games and video game memorabilia". Part of that involves his guest bathroom, which is becoming a themed shrine to Valve's Portal series.



Colour-coded and filled with merch, it's... certainly... something. Especially since I'm pretty sure that's a talking Cave Johnson portrait. Which, I don't know, could cause some people problems.



Portal Bathroom [Viva Las Segas, via Gamefreaks]





A Portal Bathroom Would Probably Call You Fat A Portal Bathroom Would Probably Call You Fat A Portal Bathroom Would Probably Call You Fat A Portal Bathroom Would Probably Call You Fat A Portal Bathroom Would Probably Call You Fat A Portal Bathroom Would Probably Call You Fat A Portal Bathroom Would Probably Call You Fat
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Improved performance for the Linux version

Team Fortress 2
  • Fixed a problem that was preventing some older demos from being played
  • Fixed a client/server crash when a flamethrower gets destroyed while firing
  • Fixed missing buttons on the item import tool
  • Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars
  • Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types
  • Updated some of the animations for the Shred Alert taunt
  • Updated a couple HUD panels to support team scores with more than two digits
TF2 Blog
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Improved performance for the Linux version


Team Fortress 2

  • Fixed a problem that was preventing some older demos from being played
  • Fixed a client/server crash when a flamethrower gets destroyed while firing
  • Fixed missing buttons on the item import tool
  • Removed the promo restrictions from the Shred Alert, the Brutal Bouffant, and the Buck Turner All-Stars
  • Updated the Vaccinator with its own uber-off sound and a sound when toggling resist types
  • Updated some of the animations for the Shred Alert taunt
  • Updated a couple HUD panels to support team scores with more than two digits

PC Gamer - PC Gamer
rel="bookmark"
title="Permanent Link to PC Gamer UK Podcast: Episode 85 – Horse Parking Simulator 2013">Martin-Chris-TomS-610x239







After a break, we're back. Chris, Tom Senior and Marsh discuss Antichamber, DmC, The Witcher, Destiny, the inner workings of Valve and a game called Half-Life 2 that is pretty good aparrently.



Also featuring an ass palace, places where one may or may not take a horse, the playground circular saw craze of the 1990s, a wonderous squirrel experience, and possibly the most inept attempt to begin a podcast since the last time we tried to begin a podcast.



We also talk about Rome II, Aliens: Colonial Marines, and the games of David Johnston.



You can subscribe to the podcast on iTunes, or download the MP3 directly. Follow PC Gamer UK on Twitter to be informed when we're putting the call out for questions. Alternatively, follow us as individuals:



Tom Senior - @pcgludo

Marsh - @marshdavies

Chris - @cthursten



Show notes



Our review of Antichamber.

Smudged Cat games.

Half-Life 2 is a good computer game! Who knew. No link here: just registering my surprise. Again.

Our review of the petition-tastic DmC: Devil May Cry.

Some pictures of Destiny, Bungie's game about a magic space ball or something.

A blurry screenshot of whatever Respawn Entertainment are doing.

Via Eurogamer: the PS4 will not block used games.

MAXIMUM SQUIRRELS "Nine out of ten." - Martin 'Marsh' Davies

Our Aliens: Colonial Marines review, Kotaku's report on its troubled development, and a xenomorph with a tiny little invisible piano.

Someone call a doctor. Chris has a case of not-really-thinking-this-through.

PC Gamer
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title="Permanent Link to Black Mesa: Hazard Course mod sends Half-Life’s tutorial deeper into Source">Black Mesa Hazard Course







After using a Xen relay to slingshot itself across an interdimensional portal known as "the Internet," Black Mesa and its updates to Half-Life 1 continue to influence satellite mods that restore extended chunks of Gordon Freeman's tale. Next in line for Black-Mesa-fying: the Hazard Course, Gordon's optional and educational pit-stop for teaching movement and shooting basics.



Along with the standard face(granite?)-lift to the Hazard Course's bunker-like training areas and twisting pipes, the mod hopes to add a few new characters and areas for that extra bit of distraction as you eternally run late for that silly test chamber appointment. A notable planned addition is the tram station and the brief meeting with a few scientist overseers from the PlayStation 2 version of the game (here's a video), which is a rare opportunity to see one of the lab's normally stuffy pencil-pushers shirk procedure over a liability contract.



The mod just moved into its alpha stage after its team announced the first connection of all playable areas just yesterday. You can track the mod's progress over at Mod DB, and here's a few more screenshots showing off the completed work so far.











PC Gamer
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title="Permanent Link to Black Snow co-op mod: because it’s better to flee the darkness with a friend">Black Snow







Forget for a moment about debating what happens to horror's impact whenever another player enters the scene. When you open a murkily lit doorway framing a pitch-black hallway seething with malevolent abominations of shadow, you'll want someone close by to cling to...or a giant, stuffed teddy bear. The Black Snow mod for Half-Life 2 is sadly bear-less, but its new co-op mod-in-a-mod revisits the atmospheric creepiness with up to four players and up to four pairs of pants ready for wetting.



Piggybacking (with permission) on the original single-player Black Snow, the co-op mod adds a few necessary communication binds such as a character, radio, and inventory key. You're also equipped with a flashlight, since foraging for items in the dark sort of gets easier when you have a bit more light. That's just me, though.



The objective in Black Snow's co-op stays the same: gather items, solve puzzles, and fight bravely run away from Very Scary Things. As part of a response team sent into the eerily silent Amaluuk Research Station housed within the icy grip of Greenland, you need to figure out what happened, where everyone went, and oh my God what is that thing runrunRUN.



If you're ready, head over to Black Snow co-op's website and give it a download. Be sure to grab your nearest teddy-friend for support.
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a missing material when changing the value of mat_color_projection

Team Fortress 2
  • Fixed an item description bug that would not display the not-tradable text for some untradeable items
TF2 Blog
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)

  • Fixed a missing material when changing the value of mat_color_projection


Team Fortress 2

  • Fixed an item description bug that would not display the not-tradable text for some untradeable items

PC Gamer
rel="bookmark"
title="Permanent Link to BioShock Infinite’s “Pre-Purchase Rewards” revealed – but there’s a catch">BioShock Infinite TF2







Worried that the download copies of BioShock Infinite will sell out, when it lands on the 26th of March? You might want to sit and think about that for a moment, or alternatively you could pre-order the game from Steam - you know, before you know whether it's any good or not. Your wallet may or may not thank you in the long run, but at least you'll get a bunch of free stuff, including the spin-off Industrial Revolution puzzle game, some in-game tat, and a copy of the original BioShock. If an unspecified number of other people put their money down as well, you'll also get a copy of XCOM and several TF2 items, but I don't see how anyone would be interested in those.



Those TF2 items you won't be interested in include Vox Diabolus (a "Vox Populi anarchist mask"), The Pounding Father ("Heavy cannot tell lie. Heavy is first President of United States. Of crushing little baby men"), and The Steel Songbird ("Why not treat yourself to the haunting rhythmic symphony of bolts being constantly pooped by this mute, easily terrified incontinent bird?") However, they will only be unlocked if other people pre-order too - the counter is currently at 19%. The reward tier after that doles out a copy of the excellent XCOM.



BioShock Infinite is out in just a few weeks, and Tom was rather impressed with it in his recent hands-on with the game.
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed a client crash related to rendering models
  • Fixed a client crash related to audio in the web browser
  • Fixed servers crashing with the error message "Overflow error writing string table baseline"
  • Fixed a missing material when setting mat_viewportscale to anything other than 1
  • Fixed windowed mode under certain window managers for the Linux version
  • Improved performance for the Linux version

Team Fortress 2
  • Added new promo items
  • Fixed buildings not always being downgraded at the same rate by the Red-Tape Recorder
  • Fixed not hearing the sound for the Shred Alert taunt while playing Mann Vs. Machine
  • Fixed players spamming the Shred Alert taunt in spawn rooms by changing their loadout presets
  • Fixed giant robots sometimes getting stuck in Mann Vs. Machine
  • Fixed a problem where traders that send in-game trade requests would receive the error message "The other player is currently busy trading with someone else" when the problem was actually related to Steam Guard settings
...