YouTube user Marflus1 has created this musical gem, which is described as follows:
An Arrangement of "Still Alive" from Portal, produced using the Wintersday Bell and Pipe Organ in Guild Wars 2, a little bit of pitch editing in Audacity, and an awful lot of time in Adobe Premiere Pro.
Whatever it takes!
Marflus1 previously figured out how to wring "Billie Jean" out of Guild Wars 2.
Portal's "Still Alive" in Guild Wars 2 [YouTube]
By now you've probably seen the ridiculous bikini-clad severed torso that publisher Deep Silver is packaging with the European/Australian special edition of zombie action-RPG Dead Island: Riptide.
It is gross and awful—to the point where Deep Silver just issued an apology for the statue—but hey, why let them have all the fun? We've put together some Severed Torso Special Editions for a handful of other deserving video games.
Above: the Portal turret gets the torso treatment.

Torso Mario isn't quite as useful as Raccoon Mario or even Frog Mario, but he's still an integral part of any statue collector's inventory.

There's nothing like cuddling up with a Cortana torso after a long night of shooting space aliens and getting called racial slurs on Xbox Live.
Dante from Devil May Cry apparently has no penis. Now he also has no arms or legs or head.
"Reach for the sky!" says Sheriff Woody in Disney Infinity. "Unless you have no arms!"
This lovely Princess Peach torso ain't gonna save itself.
Your turn, Kotaku Photoshoppers. What other games do you think need special torso editions?
The hand of Hale giveth, the hand of Hale taketh away. And then it probably punches something. That wacky, violent Australian. In a strange move for a game that’s built around the notion that people want to buy hats, Team Fortress 2 is retiring some of its headgear from sale, drops, unboxing, and even crafting. The only way to get them is through trading. I guess that’ll include the Steam Marketplace as well. What hats, you ask? Well, unless you click this link, the only way to find out is to look below. There is literally no other option. I’d prefer you went below. I have a treat waiting for you if you do. (more…)
"Return to Ravenholm," aka "Half-Life 2: Episode 4," was a Half-Life 2 episode set in the spooky abandoned town. It's been canceled for a few years now, but we've gotten a better look at the game that could have been thanks to some new concept art and animation tests. It was in development at Dishonored developer Arkane Studios around 2006, but was ultimately scrapped.
Valvetime revealed the new shots, with Rock Paper Shotgun's Craig Pearson confirming their authenticity. According to Valve's Marc Laidlaw, the project had been canceled because the defining qualities of Ravenholm (headcrabs and zombies) were feeling "played out," and the game's placement in the timeline of the other episodes was a "creative constraint." But if you're curious to see the small bits remaining of the project, check out the video below.
For years now, there have been rumors and reports of a now-cancelled Half-Life 2 episode called Half-Life 2: Return to Ravenholm. The project, an overview of which can be found at the Combine Overwiki, was to be a collaboration between Valve and Dishonored-makers Arkane, and would, presumably, take players back to the creepy, zombie-infested village of Ravenholm. The existence and cancellation of Return to Ravenholm was confirmed by Valve's Marc Laidlaw in January of last year.
The folks at ValveTime have posted what they claim to be some new unearthed prototype screenshots from the long-cancelled project. They've compiled them into the video above, as well. For clarity's sake: These screens are old, and no one has any reason to think the project has been un-cancelled or anything like that.

Seeing as how the images come from an unconfirmed (by us) source and the game apparently never got very far into development, I'd suggest taking them with a grain of salt. I've reached out to both Arkane and Valve to ask about their authenticity, and will update if I hear back. Still... absorption? Interesting.
It wouldn't be an article about Half-Life unless I closed with some sort of Half-Life 3 joke, so… no, you know what? This one time I'm not gonna do it.
New Images of Half-life 2: Episode 4 / Return to Ravenholm [ValveTime, thanks Glenn]