Patch 2 for Chivalry: Deadliest Warrior is now available.
New
Medals added,victory defeat screen updated, team points updated on the post game scoreboard
Players can now use achieved titles in-game
Added reshuffle option during end of match Map votes
Also updated default game to include more maps for the map rotation and map voting
SDK support (mods and maps)
Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
Fixed bug with first letter of chat on post game screen sticking sometimes
Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
Fixed team damage stat for FFA/Duels.
News ticker update - no more text stretching
Fixed picking up throwables that hit corpses.
Vote options are disabled for 2 seconds after a match to prevent accidental voting
Fixed missing heads on death for some characters
Fixed helmets and other attachments on death
Fixed projectile stickies attached to head
Fixed rare instance of preview character dying
Fixed de-ranking when losing XP
You may now abstain from map voting by hitting ESC
Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
Ninja interrupted when throwing a shuriken will no longer switch to fists
Fixed rare t-pose occurrence
Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
Fixed being able to survive the pit in Acropolis.
Fixed double point awards at end of game
Fixed blue rocks in frigid
Voting works with SDK maps, Frigid, and Moor
StartGameManual works for SDK users
Fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
Toned down moon in Moor, gave Moor colour grading and proper character brightness
Server Browser
The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
Mod name column is sortable
Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
Move both min and max ranks into a "rank" column
Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Improvements
Change time played to hours from minutes
Fixed the minimum respawn time in FFA.
Duel: both players have to accept a rematch.
Added new bDisableAutoBalance flag, default to false. poleaxe animation updated
Toggle shield consistent between weapons.
ESC now skips the vote options
Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
Client rank-up notification now occurs server-side.
Visual notification of rank ups
Visual notification for victory / defeat
Added score to HTB(Hold the Banner) for banner carrier
Added scoring for PTB
Ammo counter display has been improved
Removed team damage penalty in LTS (Last team Standing) mode
Parrybox improvements
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
Patch 2 for Chivalry: Deadliest Warrior is now available.
New
Medals added,victory defeat screen updated, team points updated on the post game scoreboard
Players can now use achieved titles in-game
Added reshuffle option during end of match Map votes
Also updated default game to include more maps for the map rotation and map voting
SDK support (mods and maps)
Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
Fixed bug with first letter of chat on post game screen sticking sometimes
Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
Fixed team damage stat for FFA/Duels.
News ticker update - no more text stretching
Fixed picking up throwables that hit corpses.
Vote options are disabled for 2 seconds after a match to prevent accidental voting
Fixed missing heads on death for some characters
Fixed helmets and other attachments on death
Fixed projectile stickies attached to head
Fixed rare instance of preview character dying
Fixed de-ranking when losing XP
You may now abstain from map voting by hitting ESC
Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
Ninja interrupted when throwing a shuriken will no longer switch to fists
Fixed rare t-pose occurrence
Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
Fixed being able to survive the pit in Acropolis.
Fixed double point awards at end of game
Fixed blue rocks in frigid
Voting works with SDK maps, Frigid, and Moor
StartGameManual works for SDK users
Fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
Toned down moon in Moor, gave Moor colour grading and proper character brightness
Server Browser
The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
Mod name column is sortable
Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
Move both min and max ranks into a "rank" column
Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Improvements
Change time played to hours from minutes
Fixed the minimum respawn time in FFA.
Duel: both players have to accept a rematch.
Added new bDisableAutoBalance flag, default to false. poleaxe animation updated
Toggle shield consistent between weapons.
ESC now skips the vote options
Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
Client rank-up notification now occurs server-side.
Visual notification of rank ups
Visual notification for victory / defeat
Added score to HTB(Hold the Banner) for banner carrier
Added scoring for PTB
Ammo counter display has been improved
Removed team damage penalty in LTS (Last team Standing) mode
Parrybox improvements
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
We have a new patch in the Chivalry: Medieval Warfare BETA. Any testing and feedback is very much appreciated.
Gameplay
Add combo feint to parry back
Remove panic parry during recovery
Allow parry immediately after successful parry
Shield take hit Stamina values decreased
Performance
Adjusted system bucketing settings, easing the GPU memory requirements somewhat
Improved calculation of GPU memory
New features
AMD Eyefinity and NVIDIA Surround support
Customization colors are forcibly randomized for FFA/duel if you've left them all at defaults (then a flag is flipped to not do that again, so you can go back to being white/grey if you want)
Beginner servers (max rank 15) show up as green, are always on the top of the server browser if you’re rank 15 or lower
Bug fixes
Fixed a server crash
Old (overlapping) sign in stoneshill village removed
We have a new patch in the Chivalry: Medieval Warfare BETA. Any testing and feedback is very much appreciated.
Gameplay
Add combo feint to parry back
Remove panic parry during recovery
Allow parry immediately after successful parry
Shield take hit Stamina values decreased
Performance
Adjusted system bucketing settings, easing the GPU memory requirements somewhat
Improved calculation of GPU memory
New features
AMD Eyefinity and NVIDIA Surround support
Customization colors are forcibly randomized for FFA/duel if you've left them all at defaults (then a flag is flipped to not do that again, so you can go back to being white/grey if you want)
Beginner servers (max rank 15) show up as green, are always on the top of the server browser if you’re rank 15 or lower
Bug fixes
Fixed a server crash
Old (overlapping) sign in stoneshill village removed
fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
toned down moon in Moor (Tyler: "WHAT WAS I THINKING"), gave Moor colour grading and proper character brightness
New
Medals added,victory defeat screen updated, team points updated on the post game scoreboard
Players can now use achieved titles in-game
Added reshuffle option during end of match Map votes
Also updated default game to include more maps for the map rotation and map voting
SDK support (mods and maps)
Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
Fixed bug with first letter of chat on post game screen sticking sometimes
Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
Fixed team damage stat for FFA/Duels.
News ticker update - no more text stretching
Fixed picking up throwables that hit corpses.
Vote options are disabled for 2 seconds after a match to prevent accidental voting
Fixed missing heads on death for some characters
Fixed helmets and other attachments on death
Fixed projectile stickies attached to head
Fixed rare instance of preview character dying
Fixed de-ranking when losing XP
You may now abstain from map voting by hitting ESC
Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
Ninja interrupted when throwing a shuriken will no longer switch to fists
Fixed rare t-pose occurrence
Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
Fixed being able to survive the pit in Acropolis.
Server Browser
The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
Mod name column is sortable
Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
Move both min and max ranks into a "rank" column
Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Improvements
Change time played to hours from minutes
Fixed the minimum respawn time in FFA.
Duel: both players have to accept a rematch.
Added new bDisableAutoBalance flag, default to false. poleaxe animation updated
Toggle shield consistent between weapons.
ESC now skips the vote options
Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
Client rank-up notification now occurs server-side.
Visual notification of rank ups
Visual notification for victory / defeat
Added score to HTB(Hold the Banner) for banner carrier
Added scoring for PTB
Ammo counter display has been improved
Removed team damage penalty in LTS (Last team Standing) mode
Parrybox improvements
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
toned down moon in Moor (Tyler: "WHAT WAS I THINKING"), gave Moor colour grading and proper character brightness
New
Medals added,victory defeat screen updated, team points updated on the post game scoreboard
Players can now use achieved titles in-game
Added reshuffle option during end of match Map votes
Also updated default game to include more maps for the map rotation and map voting
SDK support (mods and maps)
Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
Fixed bug with first letter of chat on post game screen sticking sometimes
Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
Fixed team damage stat for FFA/Duels.
News ticker update - no more text stretching
Fixed picking up throwables that hit corpses.
Vote options are disabled for 2 seconds after a match to prevent accidental voting
Fixed missing heads on death for some characters
Fixed helmets and other attachments on death
Fixed projectile stickies attached to head
Fixed rare instance of preview character dying
Fixed de-ranking when losing XP
You may now abstain from map voting by hitting ESC
Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
Ninja interrupted when throwing a shuriken will no longer switch to fists
Fixed rare t-pose occurrence
Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
Fixed being able to survive the pit in Acropolis.
Server Browser
The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
Mod name column is sortable
Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
Move both min and max ranks into a "rank" column
Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Improvements
Change time played to hours from minutes
Fixed the minimum respawn time in FFA.
Duel: both players have to accept a rematch.
Added new bDisableAutoBalance flag, default to false. poleaxe animation updated
Toggle shield consistent between weapons.
ESC now skips the vote options
Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
Client rank-up notification now occurs server-side.
Visual notification of rank ups
Visual notification for victory / defeat
Added score to HTB(Hold the Banner) for banner carrier
Added scoring for PTB
Ammo counter display has been improved
Removed team damage penalty in LTS (Last team Standing) mode
Parrybox improvements
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
Improved reliability of both weapon unlocks and ranks!
Fixed Vanguard sprint attack flying
Fixed dodge t-pose on Man at Arms
Improved stability of the helmet store
Added workshop dll fix for deleting workshop entries
Idle time and current ping are displayed during a votekick
Server Browser
Coloured backgrounds behind text for modded or custom map servers to improve visibility -- gold for maps, cyan for mods
Mod name column is sortable
Custom content download now shown in MB(megabytes), not bytes
Min/Max rank combined into a single (sortable) column
Now able to sort by servers by custom content -- click the “UGC” (User-generated content) heading to sort into “None”, “Map”, and “Mod”
Server ping limit now working
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Maps
Fixed missing water plane Bridge duel map
Fixed broken lighting and missing stairs in Dininghall map
Fixed black mountains in Moor
Cleaned up invisible mesh collision from old palisades in Battlegrounds
Fixed Ram messages in Stoneshill
Fixed Gameplay relevant Fire not showing up on LOW detail in Stoneshill
Fixed Dark Forest Royalty spawning above rafters and the cave
Added Visual Blocker over difficult to traverse terrain by the bridge in Battlegrounds
Fixed Dark Forest rock missing collision
Fixed Hillside stuck spot near sea wall
Fixed Hillside Exploit over Mason Trebuchet Spawn
Fixed missing wall after Stoneshill gate
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in UDKSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
Improved reliability of both weapon unlocks and ranks!
Fixed Vanguard sprint attack flying
Fixed dodge t-pose on Man at Arms
Improved stability of the helmet store
Added workshop dll fix for deleting workshop entries
Idle time and current ping are displayed during a votekick
Server Browser
Coloured backgrounds behind text for modded or custom map servers to improve visibility -- gold for maps, cyan for mods
Mod name column is sortable
Custom content download now shown in MB(megabytes), not bytes
Min/Max rank combined into a single (sortable) column
Now able to sort by servers by custom content -- click the “UGC” (User-generated content) heading to sort into “None”, “Map”, and “Mod”
Server ping limit now working
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Maps
Fixed missing water plane Bridge duel map
Fixed broken lighting and missing stairs in Dininghall map
Fixed black mountains in Moor
Cleaned up invisible mesh collision from old palisades in Battlegrounds
Fixed Ram messages in Stoneshill
Fixed Gameplay relevant Fire not showing up on LOW detail in Stoneshill
Fixed Dark Forest Royalty spawning above rafters and the cave
Added Visual Blocker over difficult to traverse terrain by the bridge in Battlegrounds
Fixed Dark Forest rock missing collision
Fixed Hillside stuck spot near sea wall
Fixed Hillside Exploit over Mason Trebuchet Spawn
Fixed missing wall after Stoneshill gate
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in UDKSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
Hey Guys! We'd like to encourage ALL of you to help us test our upcoming patch!! To do so, select the Chivalry Beta App in your steam list, and make sure to report anything on the forums. Here's what to expect in this BETA Patch:
Bug Fixes
Improved reliability of both weapon unlocks and ranks!
Fixed Vanguard sprint attack flying
Fixed dodge t-pose on Man at Arms
Improved stability of the helmet store
Added workshop dll fix for deleting workshop entries
Idle time and current ping are displayed during a votekick
Server Browser
Coloured backgrounds behind text for modded or custom map servers to improve visibility -- gold for maps, cyan for mods
Mod name column is sortable
Custom content download now shown in MB(megabytes), not bytes
Min/Max rank combined into a single (sortable) column
Now able to sort by servers by custom content -- click the “UGC” (User-generated content) heading to sort into “None”, “Map”, and “Mod”
Server ping limit now working
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Maps
Fixed missing water plane Bridge duel map
Fixed broken lighting and missing stairs in Dininghall map
Fixed black mountains in Moor
Cleaned up invisible mesh collision from old palisades in Battlegrounds
Fixed Ram messages in Stoneshill
Fixed Gameplay relevant Fire not showing up on LOW detail in Stoneshill
Fixed Dark Forest Royalty spawning above rafters and the cave
Added Visual Blocker over difficult to traverse terrain by the bridge in Battlegrounds
Fixed Dark Forest rock missing collision
Fixed Hillside stuck spot near sea wall
Fixed Hillside Exploit over Mason Trebuchet Spawn
Fixed missing wall after Stoneshill gate
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in UDKSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
Hey Guys! We'd like to encourage ALL of you to help us test our upcoming patch!! To do so, select the Chivalry Beta App in your steam list, and make sure to report anything on the forums. Here's what to expect in this BETA Patch:
Bug Fixes
Improved reliability of both weapon unlocks and ranks!
Fixed Vanguard sprint attack flying
Fixed dodge t-pose on Man at Arms
Improved stability of the helmet store
Added workshop dll fix for deleting workshop entries
Idle time and current ping are displayed during a votekick
Server Browser
Coloured backgrounds behind text for modded or custom map servers to improve visibility -- gold for maps, cyan for mods
Mod name column is sortable
Custom content download now shown in MB(megabytes), not bytes
Min/Max rank combined into a single (sortable) column
Now able to sort by servers by custom content -- click the “UGC” (User-generated content) heading to sort into “None”, “Map”, and “Mod”
Server ping limit now working
Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Maps
Fixed missing water plane Bridge duel map
Fixed broken lighting and missing stairs in Dininghall map
Fixed black mountains in Moor
Cleaned up invisible mesh collision from old palisades in Battlegrounds
Fixed Ram messages in Stoneshill
Fixed Gameplay relevant Fire not showing up on LOW detail in Stoneshill
Fixed Dark Forest Royalty spawning above rafters and the cave
Added Visual Blocker over difficult to traverse terrain by the bridge in Battlegrounds
Fixed Dark Forest rock missing collision
Fixed Hillside stuck spot near sea wall
Fixed Hillside Exploit over Mason Trebuchet Spawn
Fixed missing wall after Stoneshill gate
Optimization
Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
This is the new “MaxSoundNodeRandomChildren” in UDKSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint