Chivalry: Medieval Warfare - Darbeenbo
Patch 2 for Chivalry: Deadliest Warrior is now available.

New
  • Medals added,victory defeat screen updated, team points updated on the post game scoreboard
  • Players can now use achieved titles in-game
  • Added reshuffle option during end of match Map votes
  • Also updated default game to include more maps for the map rotation and map voting
  • SDK support (mods and maps)
  • Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
  • Fixed bug with first letter of chat on post game screen sticking sometimes
  • Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
  • Fixed team damage stat for FFA/Duels.
  • News ticker update - no more text stretching
  • Fixed picking up throwables that hit corpses.
  • Vote options are disabled for 2 seconds after a match to prevent accidental voting
  • Fixed missing heads on death for some characters
  • Fixed helmets and other attachments on death
  • Fixed projectile stickies attached to head
  • Fixed rare instance of preview character dying
  • Fixed de-ranking when losing XP
  • You may now abstain from map voting by hitting ESC
  • Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
  • Ninja interrupted when throwing a shuriken will no longer switch to fists
  • Fixed rare t-pose occurrence
  • Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
  • Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
  • Fixed being able to survive the pit in Acropolis.
  • Fixed double point awards at end of game
  • Fixed blue rocks in frigid
  • Voting works with SDK maps, Frigid, and Moor
  • StartGameManual works for SDK users
  • Fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
  • Toned down moon in Moor, gave Moor colour grading and proper character brightness

Server Browser
  • The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
  • Mod name column is sortable
  • Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
  • Move both min and max ranks into a "rank" column
  • Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
  • Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)

Improvements
  • Change time played to hours from minutes
  • Fixed the minimum respawn time in FFA.
  • Duel: both players have to accept a rematch.
  • Added new bDisableAutoBalance flag, default to false.
    poleaxe animation updated
  • Toggle shield consistent between weapons.
  • ESC now skips the vote options
  • Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
  • Client rank-up notification now occurs server-side.
  • Visual notification of rank ups
  • Visual notification for victory / defeat
  • Added score to HTB(Hold the Banner) for banner carrier
  • Added scoring for PTB
  • Ammo counter display has been improved
  • Removed team damage penalty in LTS (Last team Standing) mode
  • Parrybox improvements
Optimization
  • Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
  • This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
  • Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
  • Fixed missing textures in Training
Chivalry: Medieval Warfare - Darbeenbo
Patch 2 for Chivalry: Deadliest Warrior is now available.

New
  • Medals added,victory defeat screen updated, team points updated on the post game scoreboard
  • Players can now use achieved titles in-game
  • Added reshuffle option during end of match Map votes
  • Also updated default game to include more maps for the map rotation and map voting
  • SDK support (mods and maps)
  • Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
  • Fixed bug with first letter of chat on post game screen sticking sometimes
  • Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
  • Fixed team damage stat for FFA/Duels.
  • News ticker update - no more text stretching
  • Fixed picking up throwables that hit corpses.
  • Vote options are disabled for 2 seconds after a match to prevent accidental voting
  • Fixed missing heads on death for some characters
  • Fixed helmets and other attachments on death
  • Fixed projectile stickies attached to head
  • Fixed rare instance of preview character dying
  • Fixed de-ranking when losing XP
  • You may now abstain from map voting by hitting ESC
  • Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
  • Ninja interrupted when throwing a shuriken will no longer switch to fists
  • Fixed rare t-pose occurrence
  • Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
  • Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
  • Fixed being able to survive the pit in Acropolis.
  • Fixed double point awards at end of game
  • Fixed blue rocks in frigid
  • Voting works with SDK maps, Frigid, and Moor
  • StartGameManual works for SDK users
  • Fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
  • Toned down moon in Moor, gave Moor colour grading and proper character brightness

Server Browser
  • The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
  • Mod name column is sortable
  • Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
  • Move both min and max ranks into a "rank" column
  • Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
  • Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)

Improvements
  • Change time played to hours from minutes
  • Fixed the minimum respawn time in FFA.
  • Duel: both players have to accept a rematch.
  • Added new bDisableAutoBalance flag, default to false.
    poleaxe animation updated
  • Toggle shield consistent between weapons.
  • ESC now skips the vote options
  • Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
  • Client rank-up notification now occurs server-side.
  • Visual notification of rank ups
  • Visual notification for victory / defeat
  • Added score to HTB(Hold the Banner) for banner carrier
  • Added scoring for PTB
  • Ammo counter display has been improved
  • Removed team damage penalty in LTS (Last team Standing) mode
  • Parrybox improvements
Optimization
  • Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
  • This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
  • Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
  • Fixed missing textures in Training
Chivalry: Medieval Warfare - Darbeenbo
We have a new patch in the Chivalry: Medieval Warfare BETA. Any testing and feedback is very much appreciated.

Gameplay
  • Add combo feint to parry back
  • Remove panic parry during recovery
  • Allow parry immediately after successful parry
  • Shield take hit Stamina values decreased
Performance
  • Adjusted system bucketing settings, easing the GPU memory requirements somewhat
  • Improved calculation of GPU memory
New features
  • AMD Eyefinity and NVIDIA Surround support
  • Customization colors are forcibly randomized for FFA/duel if you've left them all at defaults (then a flag is flipped to not do that again, so you can go back to being white/grey if you want)
  • Beginner servers (max rank 15) show up as green, are always on the top of the server browser if you’re rank 15 or lower
Bug fixes
  • Fixed a server crash
  • Old (overlapping) sign in stoneshill village removed
Chivalry: Medieval Warfare - Darbeenbo
We have a new patch in the Chivalry: Medieval Warfare BETA. Any testing and feedback is very much appreciated.

Gameplay
  • Add combo feint to parry back
  • Remove panic parry during recovery
  • Allow parry immediately after successful parry
  • Shield take hit Stamina values decreased
Performance
  • Adjusted system bucketing settings, easing the GPU memory requirements somewhat
  • Improved calculation of GPU memory
New features
  • AMD Eyefinity and NVIDIA Surround support
  • Customization colors are forcibly randomized for FFA/duel if you've left them all at defaults (then a flag is flipped to not do that again, so you can go back to being white/grey if you want)
  • Beginner servers (max rank 15) show up as green, are always on the top of the server browser if you’re rank 15 or lower
Bug fixes
  • Fixed a server crash
  • Old (overlapping) sign in stoneshill village removed
Chivalry: Medieval Warfare - Darbeenbo
Beta 2 changes
  • fixed double point awards at end of game
  • fixed blue rocks in frigid
  • voting works with SDK maps, Frigid, and Moor
  • StartGameManual works for SDK users
  • fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
  • toned down moon in Moor (Tyler: "WHAT WAS I THINKING"), gave Moor colour grading and proper character brightness
New
  • Medals added,victory defeat screen updated, team points updated on the post game scoreboard
  • Players can now use achieved titles in-game
  • Added reshuffle option during end of match Map votes
  • Also updated default game to include more maps for the map rotation and map voting
  • SDK support (mods and maps)
  • Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
  • Fixed bug with first letter of chat on post game screen sticking sometimes
  • Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
  • Fixed team damage stat for FFA/Duels.
  • News ticker update - no more text stretching
  • Fixed picking up throwables that hit corpses.
  • Vote options are disabled for 2 seconds after a match to prevent accidental voting
  • Fixed missing heads on death for some characters
  • Fixed helmets and other attachments on death
  • Fixed projectile stickies attached to head
  • Fixed rare instance of preview character dying
  • Fixed de-ranking when losing XP
  • You may now abstain from map voting by hitting ESC
  • Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
  • Ninja interrupted when throwing a shuriken will no longer switch to fists
  • Fixed rare t-pose occurrence
  • Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
  • Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
  • Fixed being able to survive the pit in Acropolis.
Server Browser

The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
  • Mod name column is sortable
  • Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
  • Move both min and max ranks into a "rank" column
  • Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
  • Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Improvements
  • Change time played to hours from minutes
  • Fixed the minimum respawn time in FFA.
  • Duel: both players have to accept a rematch.
  • Added new bDisableAutoBalance flag, default to false.
    poleaxe animation updated
  • Toggle shield consistent between weapons.
  • ESC now skips the vote options
  • Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
  • Client rank-up notification now occurs server-side.
  • Visual notification of rank ups
  • Visual notification for victory / defeat
  • Added score to HTB(Hold the Banner) for banner carrier
  • Added scoring for PTB
  • Ammo counter display has been improved
  • Removed team damage penalty in LTS (Last team Standing) mode
  • Parrybox improvements
Optimization
  • Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
  • This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
  • Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
  • Fixed missing textures in Training
Chivalry: Medieval Warfare - Darbeenbo
Beta 2 changes
  • fixed double point awards at end of game
  • fixed blue rocks in frigid
  • voting works with SDK maps, Frigid, and Moor
  • StartGameManual works for SDK users
  • fixed issue where a weapon name would appear as "textfield" (introduced in Beta 1)
  • toned down moon in Moor (Tyler: "WHAT WAS I THINKING"), gave Moor colour grading and proper character brightness
New
  • Medals added,victory defeat screen updated, team points updated on the post game scoreboard
  • Players can now use achieved titles in-game
  • Added reshuffle option during end of match Map votes
  • Also updated default game to include more maps for the map rotation and map voting
  • SDK support (mods and maps)
  • Moor and Frigid from Chivalry: Medieval Warfare are now available for all gamemodes except duel.
Bug fixes
  • Fixed bug with first letter of chat on post game screen sticking sometimes
  • Fixed timing for double axe animation weapons, 2nd slash recover time matches the 1st slash attack recovery
  • Fixed team damage stat for FFA/Duels.
  • News ticker update - no more text stretching
  • Fixed picking up throwables that hit corpses.
  • Vote options are disabled for 2 seconds after a match to prevent accidental voting
  • Fixed missing heads on death for some characters
  • Fixed helmets and other attachments on death
  • Fixed projectile stickies attached to head
  • Fixed rare instance of preview character dying
  • Fixed de-ranking when losing XP
  • You may now abstain from map voting by hitting ESC
  • Killing an enemy you've thrown a smoke pot at allows you to recover the pot ammo(Ninja)
  • Ninja interrupted when throwing a shuriken will no longer switch to fists
  • Fixed rare t-pose occurrence
  • Ping limits on servers now properly work and kick players with ping that is over a configurable threshold
  • Fixed: profile screen has a text field with the text “textfield” if you haven’t clicked anything
  • Fixed being able to survive the pit in Acropolis.
Server Browser

The Server Browser has undergone changes and improvements to better present User Generated Content (mods and custom maps)
  • Mod name column is sortable
  • Coloured background behind servers with custom maps or mods -- gold for maps, cyan for mods
  • Move both min and max ranks into a "rank" column
  • Use the now-vacant Min Rank column for "Mod"; allows sorting by custom content (“Mod”, “Map”, or “None”)
  • Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Improvements
  • Change time played to hours from minutes
  • Fixed the minimum respawn time in FFA.
  • Duel: both players have to accept a rematch.
  • Added new bDisableAutoBalance flag, default to false.
    poleaxe animation updated
  • Toggle shield consistent between weapons.
  • ESC now skips the vote options
  • Update stats on logout, minimize the amount of stats writing to lower Steam thread burn on CPU
  • Client rank-up notification now occurs server-side.
  • Visual notification of rank ups
  • Visual notification for victory / defeat
  • Added score to HTB(Hold the Banner) for banner carrier
  • Added scoring for PTB
  • Ammo counter display has been improved
  • Removed team damage penalty in LTS (Last team Standing) mode
  • Parrybox improvements
Optimization
  • Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
  • This is the new “MaxSoundNodeRandomChildren” in CDWSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
  • Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
  • Fixed missing textures in Training
Chivalry: Medieval Warfare - Darbeenbo
Bug Fixes
  • Improved reliability of both weapon unlocks and ranks!
  • Fixed Vanguard sprint attack flying
  • Fixed dodge t-pose on Man at Arms
  • Improved stability of the helmet store
  • Added workshop dll fix for deleting workshop entries
  • Idle time and current ping are displayed during a votekick
Server Browser
  • Coloured backgrounds behind text for modded or custom map servers to improve visibility -- gold for maps, cyan for mods
  • Mod name column is sortable
  • Custom content download now shown in MB(megabytes), not bytes
  • Min/Max rank combined into a single (sortable) column
  • Now able to sort by servers by custom content -- click the “UGC” (User-generated content) heading to sort into “None”, “Map”, and “Mod”
  • Server ping limit now working
  • Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Maps
  • Fixed missing water plane Bridge duel map
  • Fixed broken lighting and missing stairs in Dininghall map
  • Fixed black mountains in Moor
  • Cleaned up invisible mesh collision from old palisades in Battlegrounds
  • Fixed Ram messages in Stoneshill
  • Fixed Gameplay relevant Fire not showing up on LOW detail in Stoneshill
  • Fixed Dark Forest Royalty spawning above rafters and the cave
  • Added Visual Blocker over difficult to traverse terrain by the bridge in Battlegrounds
  • Fixed Dark Forest rock missing collision
  • Fixed Hillside stuck spot near sea wall
  • Fixed Hillside Exploit over Mason Trebuchet Spawn
  • Fixed missing wall after Stoneshill gate
      Optimization
  • Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
  • This is the new “MaxSoundNodeRandomChildren” in UDKSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
  • Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
  • Fixed missing textures in Training
Chivalry: Medieval Warfare - Darbeenbo
Bug Fixes
  • Improved reliability of both weapon unlocks and ranks!
  • Fixed Vanguard sprint attack flying
  • Fixed dodge t-pose on Man at Arms
  • Improved stability of the helmet store
  • Added workshop dll fix for deleting workshop entries
  • Idle time and current ping are displayed during a votekick
Server Browser
  • Coloured backgrounds behind text for modded or custom map servers to improve visibility -- gold for maps, cyan for mods
  • Mod name column is sortable
  • Custom content download now shown in MB(megabytes), not bytes
  • Min/Max rank combined into a single (sortable) column
  • Now able to sort by servers by custom content -- click the “UGC” (User-generated content) heading to sort into “None”, “Map”, and “Mod”
  • Server ping limit now working
  • Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Maps
  • Fixed missing water plane Bridge duel map
  • Fixed broken lighting and missing stairs in Dininghall map
  • Fixed black mountains in Moor
  • Cleaned up invisible mesh collision from old palisades in Battlegrounds
  • Fixed Ram messages in Stoneshill
  • Fixed Gameplay relevant Fire not showing up on LOW detail in Stoneshill
  • Fixed Dark Forest Royalty spawning above rafters and the cave
  • Added Visual Blocker over difficult to traverse terrain by the bridge in Battlegrounds
  • Fixed Dark Forest rock missing collision
  • Fixed Hillside stuck spot near sea wall
  • Fixed Hillside Exploit over Mason Trebuchet Spawn
  • Fixed missing wall after Stoneshill gate
      Optimization
  • Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
  • This is the new “MaxSoundNodeRandomChildren” in UDKSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
  • Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
  • Fixed missing textures in Training
Chivalry: Medieval Warfare - Darbeenbo
Hey Guys! We'd like to encourage ALL of you to help us test our upcoming patch!! To do so, select the Chivalry Beta App in your steam list, and make sure to report anything on the forums. Here's what to expect in this BETA Patch:

Bug Fixes
  • Improved reliability of both weapon unlocks and ranks!
  • Fixed Vanguard sprint attack flying
  • Fixed dodge t-pose on Man at Arms
  • Improved stability of the helmet store
  • Added workshop dll fix for deleting workshop entries
  • Idle time and current ping are displayed during a votekick
Server Browser
  • Coloured backgrounds behind text for modded or custom map servers to improve visibility -- gold for maps, cyan for mods
  • Mod name column is sortable
  • Custom content download now shown in MB(megabytes), not bytes
  • Min/Max rank combined into a single (sortable) column
  • Now able to sort by servers by custom content -- click the “UGC” (User-generated content) heading to sort into “None”, “Map”, and “Mod”
  • Server ping limit now working
  • Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Maps
  • Fixed missing water plane Bridge duel map
  • Fixed broken lighting and missing stairs in Dininghall map
  • Fixed black mountains in Moor
  • Cleaned up invisible mesh collision from old palisades in Battlegrounds
  • Fixed Ram messages in Stoneshill
  • Fixed Gameplay relevant Fire not showing up on LOW detail in Stoneshill
  • Fixed Dark Forest Royalty spawning above rafters and the cave
  • Added Visual Blocker over difficult to traverse terrain by the bridge in Battlegrounds
  • Fixed Dark Forest rock missing collision
  • Fixed Hillside stuck spot near sea wall
  • Fixed Hillside Exploit over Mason Trebuchet Spawn
  • Fixed missing wall after Stoneshill gate
Optimization
  • Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
  • This is the new “MaxSoundNodeRandomChildren” in UDKSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
  • Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
  • Fixed missing textures in Training
Chivalry: Medieval Warfare - Darbeenbo
Hey Guys! We'd like to encourage ALL of you to help us test our upcoming patch!! To do so, select the Chivalry Beta App in your steam list, and make sure to report anything on the forums. Here's what to expect in this BETA Patch:

Bug Fixes
  • Improved reliability of both weapon unlocks and ranks!
  • Fixed Vanguard sprint attack flying
  • Fixed dodge t-pose on Man at Arms
  • Improved stability of the helmet store
  • Added workshop dll fix for deleting workshop entries
  • Idle time and current ping are displayed during a votekick
Server Browser
  • Coloured backgrounds behind text for modded or custom map servers to improve visibility -- gold for maps, cyan for mods
  • Mod name column is sortable
  • Custom content download now shown in MB(megabytes), not bytes
  • Min/Max rank combined into a single (sortable) column
  • Now able to sort by servers by custom content -- click the “UGC” (User-generated content) heading to sort into “None”, “Map”, and “Mod”
  • Server ping limit now working
  • Max rank of "0" now shows as the infinity symbol (since that's functionally what it is)
Maps
  • Fixed missing water plane Bridge duel map
  • Fixed broken lighting and missing stairs in Dininghall map
  • Fixed black mountains in Moor
  • Cleaned up invisible mesh collision from old palisades in Battlegrounds
  • Fixed Ram messages in Stoneshill
  • Fixed Gameplay relevant Fire not showing up on LOW detail in Stoneshill
  • Fixed Dark Forest Royalty spawning above rafters and the cave
  • Added Visual Blocker over difficult to traverse terrain by the bridge in Battlegrounds
  • Fixed Dark Forest rock missing collision
  • Fixed Hillside stuck spot near sea wall
  • Fixed Hillside Exploit over Mason Trebuchet Spawn
  • Fixed missing wall after Stoneshill gate
Optimization
  • Reduce sound memory used based on user’s available system memory. If you're a 32-bit user who was having an issue with the game crashing before, try again and see what happens now.
  • This is the new “MaxSoundNodeRandomChildren” in UDKSystemSettings.ini. This represents the number of different, randomly-selected sounds you’ll hear for the same effect (e.g. for VO, hits, etc.). The highest we set it to is 18, the lowest 2.
Training
  • Fixed Training messages for Dodge and Feint to include the alternative one button dodge (v) and RMB feint
  • Fixed missing textures in Training
...