Product Update - Valve
Change list:
Implemented an FOV slider in the Help & Options menu.
Implemented additinoal checks to ensure save data is not corrupted/stats are not lost.
Implemented ping thresholds that scale down if a player is unable to find a matchmaking session in their current range.
Fix for an issue where multiple UI elements where being highlighted at the same time in the Matchmaking lobby.
Fix for an issue where the publisher hyperlink was not functioning in the Games Explorer on Windows 7.
Fix for a rare Sector crash.
Fix for a crash in Agora when joining a game in progress as everyone in the game was quitting.
Fix for Toxic gas no longer being usable, until respawn, if used at the same time as Spring Boots.
Fix for an issue where dedicated server games would no longer be joinable if the player host had left the session.
Fix for an issue where party members take upwards of a minute to be pulled into the party hosts game if the host joins in progress.
Fix for an issue where the Double XP timer would sometimes not show up in-game when joining in progress.
Fix for a crash when the game is minimized as the matchmaking lobby is reformed.
Fix for a rare voice related crash.
Fix for a common crash in GFX that occurred at the end of matchmaking games before transitioning back to the Matchmaking lobby.
Fix for a customization related crash.
Fix for an issue where the player was unable to proceed past the Splash Screen if they tried to use the Space Bar instead of the mouse.
Fix for a compression related crash.
Fix for an issue where Negative rampages were triggering early.
Fix for an issue where shotgun deaths were counting as multiple deaths.
Fix for a crash that occurs if the player is online while the XLSP server is taken down.
Fix for an issue where the matchmaking timer would increment in 2 second intervals instead of 1.
Fix for an issue with how ping was calculated when searching for a matchmaking session.

Community Announcements - Andy
From the Main Menu on <i>Gotham City Impostors</i>, click ‘Play Now!’, then navigate down to ‘Psych Warfare’ and select it. Are you there? Are you now matchmaking? Good, because we just did you a <b>huge</b> favor. This week we’re running a whole heap of Psych Warfare-flavored challenges, and they’re ones that you’re not going to want to miss out on!

These are the bad boys that you're going to be cashing in on:
<b>Psych Warfare Weekend (Repeatable!)</b>
<b>Conditions:</b> Play 10 rounds of Psych Warfare
<b>Reward:</b> +100 Costume Coins
<b>Ends:</b> Sunday, March 25 at 11:59PM PDT

<b>“Psych” Warrior (Repeatable!)</b>
<b>Conditions:</b> Kill 20 opponents while playing Psych Warfare
<b>Reward:</b> +1000 XP, +20 Costume Coins
<b>Ends:</b> Sunday, March 25 at 11:59PM PDT

<b>Ultimate “Psych” Warrior</b>
<b>Conditions:</b> Kill 250 opponents while playing Psych Warfare
<b>Reward:</b> +2000 XP, +200 Costume Coins, an <b>EXCLUSIVE CALLING CARD</b>
<b>Ends:</b> Friday, March 30 at 11:59PM PDT

<b>Hook Up Artist</b>
<b>Conditions:</b> Hook up 20 batteries to Brainwashing Machines
<b>Reward:</b> +4500 XP, +100 Costume Coins
<b>Ends:</b> Friday, March 30 at 11:59PM PDT

<b>Give Someone “The Slap”</b>
<b>Conditions:</b> Kill 5 opponents while panic slapping in Psych Warfare
<b>Reward:</b> +1500 XP, +150 Costume Coins
<b>Ends:</b> Friday, March 30 at 11:59PM PDT

<b>Psych Warfairy (Repeatable!)</b>
<b>Conditions:</b> Lose 10 rounds of Psych Warfare
<b>Reward:</b> +100 XP, +15 Costume Coins
<b>Ends:</b> Friday, March 30 at 11:59PM PDT

So, go and get it! What are you waiting for? Go and complete those challenges! Seriously, though, why are you still reading this? Okay, stop reading in 3, 2...

For more information, check out <a href="http://www.gothamcityimpostors.com/home/item/454-psych-warfare-challenges">this blog post</a> on our official site.
Community Announcements - Andy
If you've been thinking to yourself, "goodness, I sure would like to get the Snowflakes Paint Job for my Gatekeeper!", then your time has arrived. For the next week we're giving you a chance to get your hands on this handsome Paint Job, so get locked and loaded!

Here's what you're going to need to do to unlock this bad boy:
<b>Challenge name:</b> Snowflakes: Gatekeeper
<b>Conditions:</b> Kill 300 opponents with the Gatekeeper
<b>Reward:</b> +Snowflake Paint Job for the Gatekeeper
<b>Ends:</b> Friday, March 23 at 11:59PM PDT

Remember, you've got a week to rack up these 300 kills. Don't stress out too bad, because time is on your side.

And, to celebrate St. Patrick's Day, we're giving you the chance to rack up some easy extra XP for cracking the top on your trusty Energy Drink!
<b>Challenge name:</b> Vigor-Chug like an Irishman
<b>Conditions:</b> Use the Energy Drink 17 times
<b>Reward:</b> +1000 XP
<b>Ends:</b> Friday, March 17 at 11:59PM PDT

For more information, check out <a href="http://www.gothamcityimpostors.com/home/item/451-ps3exclusivecommunitychallenges">this blog post</a> on our official site.
Community Announcements - Andy
To cordially welcome you, our mouse and keyboard weilding bretheren, to the world of DLC we recently pushed some Community Challenges live that are exclusive to the PC! In order to check these out in-game for yourself, go to the Main Menu of <i>Gotham City Impostors</i>, navigate down to Track Record, and then click on Feats of Prowess. In there you'll see the Community section, which is exactly where you want to be. (Keep note of this location - all future Community Challenges will appear here automatically!)

So, just what are these challenges, you ask? Here's a quick rundown:
<b>Name:</b> PC Exclusive: Slay for pay!
<b>Conditions:</b> Kill 10 enemies
<b>Reward:</b> +10 Costume Coins

<b>Name:</b> PC Exclusive: Rack 'em up!
<b>Conditions:</b> Kill 25 enemies
<b>Reward:</b> +250 XP

<b>Name:</b> PC Exclusive: Particiation Counts!
<b>Conditions:</b> Finish one round
<b>Reward:</b> +100 XP, +10 Costume Coins

So, what are you waiting for? Go cash in on these bad boys! They're all repeatable, and they're available until 11:59PM PST on Sunday, March 18.

See you in Gotham.
Community Announcements - Äߊ†®ÅχÎØη
We have released a set of Avatars for general use on our Steam Official Group page. We hope you enjoy them :)
Community Announcements - Äߊ†®ÅχÎØη
Thank you for your patience and continued support. DLC1 for PC is now live! Below is a list of what is included with this update (check out our <a href="http://www.youtube.com/watch?rel=0&v=kS27cCRUWjU&feature=player_embedded">official announce video</a> as well):


<b><u>New Map</u></b>:
<li> 25th Floor: This new map lets you fight Impostors in an increasingly dilapidated skyscraper, towering over Gotham City. Afraid of heights? You can run inside defunct offices of the Gotham Times to make sure you don’t fall off the edge!

<b><u>New Loadout Items</u></b>:
<li> Kingmaker: Semi-automatic handgun. Perfect in a pinch because of how fast you can switch to it! Also comes with new mods: Hollow Point Ammo and Full Auto Conversion!
<li> Falcon Blade: This lovingly crafted replica katana cuts down enemies like bamboo saplings… if you can get close enough to use it. It can also block most damage when used defensively!
<li> Toxic Gas: This new Support Item leaves a cloud of nigh-invisible, noxious vapors in your wake. Enemies who pass through the cloud will be damaged and impaired.
<li> Nimble Fingers Fun Fact: Lets you attach and detach batteries quicker in Psych Warfare and capture Gasblasters faster in Fumigation!
<li> Ninja Voice: You can now unlock a new character voice for the Bats and Jokerz – the Ninja! “You can never escape… the ninja!”

<b><u>New Costume Items</u></b>:
<li> Office Costume: Dress your Impostor from head-to-toe in this business-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
<li> Ninja Costume: Dress your Impostor from head-to-toe in this ninja-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
<li> Luchadore Costume: Dress your Impostor from head-to-toe in this luchador-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
<li> Crime Tackler: A football helmet cowl to add to your Bats Impostors repertoire!
<li> New T-Shirts: The Billboard Bat and Shameless Plug torso options are available to sport GCI pride in-game!

<b><u>New Premium Items</u></b>:
<li> Calling Card Pack #3: A bottle-cap themed set that includes Caped Cola, Sinister Suds, and more!

<b><u>Misc Changes</u></b>:
<li> Added Join In Progress Matchmaking functionality.
<li> Added Push To Talk functionality.
<li> Added ability to create private parties.
<li> Added Legendary Feats of Prowess that unlock at level 101.
<li> Improved mouse support in front end menus & Party PDA.
<li> Improved high latency tolerance.
<li> Games will now start with 6 players instead of 8.
<li> Games will auto-forfeit if an entire team disconnects.
<li> Games will automatically kick players that are inactive for a period of time.
<li> Fixed an issue with objects in Amusement Mile / Ace Chemical consuming excessive bandwidth.
<li> Fixed long load times when connections cannot be made to web services.
<li> Fixed incorrect scoreboard in the end of game stats.
<li> Fixed arrows incorrectly sticking in players.
<li> Fixed issues with leaderboard reporting.
<li> Fixed issues with muting players would sometimes not actually mute.
<li> Fixed an issue with promoting causing issues with custom costume slots.
<li> Fixed a crash when reading layer files.
<li> Fixed a crash in FX while playing Fumigation.
<li> Fixed a crash when unplugging headphones/speakers during the Initiation cinematic.
<li> Fixed a bug where the wrong announcer message would play when an enemy attacked a neutral Fumigation point.
<li> Fixed an issue with party leaders being seperated from the party members after idling in the Matchmaking lobby for 7-10 minutes.
<li> Fixed an issue where the game would go to a black screen when resolution was swapped to lower than the native resolution on the machine.
<li> Fixed a performance hitch when interacting with refill stations.
Product Update - Valve
New Map:
- 25th Floor: This new map lets you fight Impostors in an increasingly dilapidated skyscraper, towering over Gotham City. Afraid of heights? You can run inside defunct offices of the Gotham Times to make sure you don’t fall off the edge!

New Loadout Items:
- Falcon Blade: Semi-automatic handgun. Perfect in a pinch because of how fast you can switch to it! Also comes with new mods: Hollow Point Ammo and Full Auto Conversion!
- Kingmaker: This lovingly crafted replica katana cuts down enemies like bamboo saplings… if you can get close enough to use it. It can also block most damage when used defensively!
- Toxic Gas: This new Support Item leaves a cloud of nigh-invisible, noxious vapors in your wake. Enemies who pass through the cloud will be damaged and impaired.
- Nimble Fingers Fun Fact: Lets you attach and detach batteries quicker in Psych Warfare and capture Gasblasters faster in Fumigation!
- Ninja Voice: You can now unlock a new character voice for the Bats and Jokerz – the Ninja! “You can never escape… the ninja!”

New Costume Items:
- Office Costume: Dress your Impostor from head-to-toe in this business-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
- Ninja Costume: Dress your Impostor from head-to-toe in this ninja-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
- Luchadore Costume: Dress your Impostor from head-to-toe in this luchador-themed costume set. Includes unique pieces for every costume slot for both Bats and Jokerz!
- Crime Tackler: A football helmet cowl to add to your Bats Impostors repertoire!
- New T-Shirts: The Billboard Bat and Shameless Plug torso options are available to sport GCI pride in-game!

New Premium Items:
- Calling Card Pack #3: A bottle-cap themed set that includes Caped Cola, Sinister Suds, and more!

Misc Changes:
- Added Join In Progress Matchmaking functionality.
- Added Push To Talk functionality.
- Added ability to create private parties.
- Added Legendary Feats of Prowess that unlock at level 101.
- Improved mouse support in front end menus & Party PDA.
- Improved high latency tolerance.
- Games will now start with 6 players instead of 8.
- Games will auto-forfeit if an entire team disconnects.
- Games will automatically kick players that are inactive for a period of time.
- Fixed an issue with objects in Amusement Mile / Ace Chemical consuming excessive bandwidth.
- Fixed long load times when connections cannot be made to web services.
- Fixed incorrect scoreboard in the end of game stats.
- Fixed arrows incorrectly sticking in players.
- Fixed issues with leaderboard reporting.
- Fixed issues with muting players would sometimes not actually mute.
- Fixed an issue with promoting causing issues with custom costume slots.
- Fixed a crash when reading layer files.
- Fixed a crash in FX while playing Fumigation.
- Fixed a crash when unplugging headphones/speakers during the Initiation cinematic.
- Fixed a bug where the wrong announcer message would play when an enemy attacked a neutral Fumigation point.
- Fixed an issue with party leaders being seperated from the party members after idling in the Matchmaking lobby for 7-10 minutes.
- Fixed an issue where the game would go to a black screen when resolution was swapped to lower than the native resolution on the machine.
- Fixed a performance hitch when interacting with refill stations.
Kotaku

Players of Monolith's Bat-FPS can enjoy a free update today which adds to the wardrobe options for the game's Bats and Jokerz avatars, including some that don't have pointy ears at all.


The update also adds a new rooftop map to Impostors' environments, a much-requested join-in-progress feature and promises to improve match-making for the online-only game. You can nab the free add-on starting today.


Kotaku

Reset Glitch May Wipe Out Gotham City Impostors DataA glitch coming when a user updates Gotham City Impostors' trial version to a full game is causing reset of some players attributes and statistics, developer Monolith has said, which is particularly troubling since some players have boosted their attributes with paid upgrades.


Monolith, answering a lengthy (and upset) thread on the game's official forums, acknowledge the stats-wipe issue and tied it to the trial-to-full version upgrade. Some users said their stat wipes occurred after their game was purchased. The wipe affects features like the game's "Calling Card" unlockables and customized loadouts. Worse yet, notes Joystiq, is the fact some players have paid to boost their XP by purchasing an hour of double XP time for 50 cents.


Monolith is asking players to report any problems they encounter completely and immediately. It would seem they want this resolved pronto, because it's not good for business when players hold off on buying the full version out of fear they'll lose what they've earned.


Users report reset glitch in Gotham City Impostors [Joystiq]


Kotaku
Gotham City Impostors: The Kotaku Review Batman's had lots of sidekicks over the years. Imps from other dimensions, mask-wearing dogs and his own kill-crazy offspring have leapt from the shadows with the DC Comics superhero. He's trained them, scolded them and in case of Ace the Bat-hound, probably picked up their poop while out on patrol. But there's been a tacit Bat-approval for all of those partners.


Batman probably wouldn't approve of Gotham City Impostors.


The cult-like Batz gang that idolizes Bruce Wayne's alter ego gets one crucial thing wrong as far as their crime-fighting campaign goes: They kill. A lot. And in this Monolith-developed multiplayer first-person shooter, all the killing happens intentionally and with much glee. None of that "oh, your hand slipped from mine while you dangle over a cliff" guff.


Of course, the rival Jokerz faction murders their do-gooder counterparts, too. But, c'mon, they're modeled after a homicidal clown. This digitally distributed game takes inspirations from the idea that people would want to emulate Batman and his enemies, most significantly from storylines seen here and here. Despite the fact that Impostors happens in the Dark Knight's hometown, the death-dealing doesn't feel all that bad. It feels pretty good actually.


There's a manic tempo to the combat in GCI. Using spring-loaded footwear, grappling hooks and glider rigs to zip around the maps makes for fast-paced, surprise-filled firefights. Even the stealth—generally the most serious of pursuits—feels wacky here. It's gladiatorial bloodsport in the universe of the 1960s Batman TV show. The maps feel tight and intricate, built for speed and constant running-and-gunning.


In between all the dying, you'll stumble upon a sniper-friendly hidey-hole or a great spot to lay a bear trap. The verticality's nicely layered, too, and some maps will offer instances where your death-from-above perch gets drenched in a hot-lead rainstorm by someone who got even higher than you did.


Gotham City Impostors: The Kotaku Review
WHY: Because, while making your own bootleg Batman is fun, Impostors still feels like a game in search of a community.


Gotham City Impostors

Developer: Monolith
Platforms: PlayStation 3 / Xbox 360 (Version played) / PC
Released: February 7th (PlayStation Network, PC) ; February 8th (Xbox Live)


Type of game: Class-based first-person shooter.


What I played: About 20 hours in various online modes.


Two Things I Loved


  • The Impostors experience is like playing through a notebook of some Bat-super-fan's scribbly drawings. It's not the sleek, shiny Rocksteady version of the Dark Knight and that's a good thing.
  • The gunfights get hot and heavy in Gotham City's streets. There's no ramp up here; you're jumping straight into the deep end, getting hit immediately by jolts of instant adrenaline.


Two Things I Hated


  • It still takes an awfully long time to fully populate a match. Whenever I just want to just jump in and bang out a couple of matches, I got frustrated at the wait.
  • I never felt like the people on my side were interested in teamwork. Even when I was playing a support role, fellow Batz or Jokerz would run off without letting me heal them. Individual glory still seems to trump all.


Made-to-Order Back-of-Box Quotes


  • "If you ever wanted to shoot an arrow straight into Adam West's cowl, here's your game." -Evan Narcisse, Kotaku.com
  • "Robins? We don't need no stinkin' Robins!" -Evan Narcisse, Kotaku.com

Impostors is a class-based shooter, meaning that you'll need to invest playtime to unlock better armor, weapons, mods and paint options for your Jokerz or Batz avatar. There's a typical array of class types in the game—medics, strikers, scouts, defenders, etc.—and only continued play will reveal the best weapons+gadgets+support gear recipe for you. There's no escaping the fact that Monolith's imprinted off of Valve's success with Team Fortress 2 in a big, big way. The public announcement system updates, the hard emphasis on customization and the random prize-drops in the field of battle all owe big debts to TF2.


Continued play is the watchword here. There's no plot-based campaign in Impostors and, after a brief tutorial, it's up to the player to figure out the best gear and strategies for their playstyle. This is freeing but it also feels frustrating too. You can level up quickly but still feel like you don't have the know-how to earn glory on the mean Gotham streets.


I couldn't shake the nagging feeling that Impostors never quite gels into that special sort of subliminal teamwork that truly great shooters engender. I've had that happen in other games where I've played with strangers. But no such thing happened in this Bat-shooter. In the Gasblaster mode—where you have to capture and hold three control points on the map—I constantly felt like my side went from rock-solid control to abject failure really quickly.


Now, while that may've been a failing of our skills, I felt like my erstwhile teammates and I never had quite enough tactical information or comrade telepathy to shift the tide of battle back in our favor. All the wannabe hero/villain warfare feels like it's missing some special ingredient. The only factor I can chalk that missing-piece feeling up to is the sense that Gotham City Impostors still feels like it hasn't reached critical mass.


My time with the game felt like a bunch of people playing in pursuit of the almighty level-up. It's not a terrible pursuit, though. Hell, seeing all the cool weapons and costume finery that I hadn't unlocked yet kept me grinding in the abandoned industrial parks and back alleys of the game's maps.


Impostors operates in a near-camp space, with goofy voices and a cartoony yet hyper-real aesthetic. Seeing a guy in a Joker speedo caper off after wasting you starts the weird feedback loop of wanting to know what the people who kill you look like. And then I wanted to level up to make my own characters memorable so that I could slay enemies and strut.


As magnetic as that pull is, the whole time I played Impostors I felt like I was being pulled along a series of transaction queues. I wasn't cajoled into spending any actual money and it's not all that different from other online shooters, but Impostors doesn't do enough to mask or sublimate the feeling that you're a cog in a system. You spend a lot of time waving away prompts and cycling through menus just to get back to gameplay. It's fun in that lethal habit-trail way offer but it doesn't feel transcendent. Clever, but not greater than the sum of its very transparent parts.


However, because it's an online-only game, the experience will either grow or wither as people flock to it. Impostors feels like it's figuring things out as it goes along, which might pay off. Or might not. I'll be checking back in a month or so to see how many people are donning capes or facepaint to shoot each other in Crime Alley.


...