Product Update - Valve
Contents
- New Trailer out, now!!
- New maps:
-- Battle on the Dunes 3v3 Deathmatch
-- Fight over Firnfeld 3v3 Deathmatch (based on Anglean Raiders)
-- Canyon Ambush 3v3 Deathmatch
-- Northern Fjords 3v3 Deathmatch
- New hats in the store

Features
- First release on Linux! (Awaiting steam for store integration to go live in store)
-- Known issues: black patches on some ships at some angles, antialiasing does not yet work
-- this build, while stable, is primarily intended to collect feedback from the community


- Added automatic AFK detection: kicks players from a match after 2 minutes with no input
- Added a “Go AFK” button in Options that allows you to temporarily replace yourself with an AI and resume later. (Will still be removed after 5 inactive minutes)
- Added effects to indicate buffed and fireproofed components
- Practice: added hotkeys to toggle AI on/off, damage your ship, and light your ship on fire
-- You may need to manually bind these keys in the Options menu, or reset your bindings to default to get their default bindings (this is a known bug with our keybinding system)
- Tutorial text is much more detailed and context-sensitive, including explanation of various tools
- Gun tooltip UI in ship customization changed to a more graphical design for clarity
- Guns now gradually lose functionality as they are damaged (like engines and the balloon)
-- Time between shots and time to reload increases linearly with damage, up to 150% normal
-- Rotation speed decreases linearly with damage

Map Changes
- New spawn logic to combat “spawn camping.” Please report any issues with screenshots of the map screen and the map you were playing to feedback@musegames.com
- Adjusted spawn points to support new logic
- Reduced “Scrap on the Dunes” point limit to 800

Balance
- Changes to fire and fire-related equipment:
-- Maximum fire charge count increased to 20 (from 16)
-- 8 charges required to disable guns (guns will glow red when 8 charges are reached)
-- Fires deal base 8 damage per second; each charge deals an additional 2 fire damage per second
-- Fire damage multiplier against mechanical parts reduced to 0.25 (from 0.8)
-- Fire damage multiplier against armor increase to 0.5 (from 0.4)
-- Chemical Spray: extinguish power 2, makes component immune to additional charges for 12 seconds, causes 6 seconds of repair cooldown
-- Fire Extinguisher: Extinguishes all charges, causes 10 seconds of repair cooldown
-- Reminder: Fire-fighting tools bypass repair cooldown to extinguish fires but do not cancel them
-- Banshee Rocket has 12% chance to apply 3 charges on direct hit, 30% change to apply 1 on AoE as well
-- Dragon Tongue has 13% chance to apply 1 charge per particle (13 particles per second)
-- Incendiary Rounds adds a separate 10% chance to apply 1 charge on hit to all weapons.

- Typhon Flak Cannon:
-- Arming time of 1 second; does not apply area damage until ~240m
-- Damage is split evenly between direct and area (so it will deal half damage under arming distance)

- Mercury Field Gun
-- Decreased piercing damage (from 100 to 75)
-- Increased projectile drop (from 12 to 15 m/s^2)

- Hellhound Heavy Twin Carronade
-- Increased spread (from 2.5 degrees to 6)

- Banshee Rocket Carousel
-- Increased direct and area damage (from 15/20 to 20/25)
-- Added chance to cause fires (12% chance of 3 charges on direct hit, 30% chance of 1 charge on area hit)
-- Decreased spread (from 5 degrees to 3)
-- Reduced burst area radius (from 14 to 8)

- Dragon Tongue Light Flamethrower
-- Increased damage per particle (from 3 to 4)
-- Reduced chance to add fire charge per particle (from 25% to 13%)

- Artemis Light Rocket Launcher
-- Decreased area radius from 4 to 3
-- Decreased direct damage from 80 to 60
-- Increased area damage from 70 to 120

- Other skills:
-- Tar Barrel clouds slightly larger (by about 30%)
-- Lochnagar Shot: rate of fire reduction change to -25% (from -15%), spread reduction increased to -100% (from -90%), rotation speed penalty increased to -100% (from -95%)
-- Lesmok Rounds: rotation speed penalty changed to -40% (from -30%)
-- Doubled the number of hits required to rebuild guns and engines

- Squid received small boost to armor, from 200 to 220 (Charged Rounds + Field Gun now requires 2 shots to destroy full Squid armor)

- Other damage type changes:
-- Explosive damage multiplier against armor reduced to 0.3 (from 0.5)
-- Flechette damage multiplier against armor increased to 0.5 (from 0.2)
-- Flechette damage multiplier against hull health decreased to 0.2 (from 0.3)

- Reduced damage dealt by sandstorms (from 7 to 5 shatter damage per second)


Fixes and Optimization
- Fixed a small difference in vertical positioning of gun interaction boxes between client and server (previously you could get kicked off the gun unexpectedly in edge cases)
- Projectiles that detonate due to damage no longer cause friendly fire.
- Spectators: Opening the menu in spectator mode no longer resets your position
- Spectators: Fixed interest management issue that could cause guns or engines to disappear from ships near the edge of the map or in cloud cover.
- Optimized most level and ship assets to reduce vert count, texture size, and draw count where possible. Should improve frame rate, particularly on low-end machines.


Player
- Call for video submission! Show off how and why you fly in a 2 min short video, and add another 2 minutes of you and your crew in game. All for a chance to win a one-of-a-kind Guns of Icarus Online bullet USB.
http://gunsoficarus.com/community/blog/we-want-to-hear-from-you/

- Facebook and Steam like drive still going on. We are 500 away from 2000 recommends on Steam, and a bit over 2,500 likes on facebook, so plenty of chances to win stuff still. Give us a like and help us spread the word!

- Inaugural “the Cogs” league open for sign ups!
http://gunsoficarus.com/community/forumarchive/discussion/1202/guns-of-icarus-league-official-sign-up#Item_3


Product Update - Valve
Guns of Icarus Online January Update - Release Notes
Content
- New “Raid on the Refinery” Crazy King map
- “Zale’s Handbook,” new in-game player manual
- New accessories and “Steampipe” and “The Warrior” costumes in-store

Features
- New “Crazy King” game mode, point capture with a moving point
- Steam Achievements integrated
- Map Vote - vote for your next match after each battle
- Level Weather: new effects for rain and frost
- Level Weather: wind and moving storms
- Indication of blocked players
- Add Back to Main Menu button in Loading Screen while waiting for connection

Map Changes
- King of the Flayed Hills is now Crazy King
- moving sandstorms added to Scrap on the Dunes

Balance
- Heavy Flak Changes:
-- Decreased rate of fire with increase in damage to maintain DPS
-- Reduced muzzle speed with increased shell life to maintain range (1020m)
-- Slight increase to drop

Fixes
- Fixed some networking issues that could cause client state to not sync properly (causing various strange bugs with reload, fire, and repair state display).
- The “Light Quality” setting in Options now more aggressively controls cloud quality. Try reducing it if you have framerate drops when looking at large cloudbanks.
- Missing rock collider in Canyon Ambush now fixed
- Fixed issue with components on fire not colliding properly
- Fixed resolution settings being improperly applied
- Surrender button no longer in spectator mode
- Fixed extinguisher animation bug in avatar preview
- Corrected Lumberjack ironsights layout

Player
- Collector’s Edition costume pack has been expanded to include 6 costumes, one Ladies’ and one Gents’ for each class. Anyone who already has the CE or 4-pack will retroactively have the additional costumes automatically unlocked. If you have the CE and and have already purchased one of these new additions, then we'll give you your choice of another item of equal value. Just email us at feedback@musegames.com and let us know which item you’d like!
- The Facebook Like and Steam recommendation drive is still happening! Like us now or write a recommendation on Steam for a chance to win goodies.
Community Announcements - [Muse] bluewyvern
Version 1.1.3 is live today! Here's the full changelog:

Content
- New “Raid on the Refinery” Crazy King map
- “Zale’s Handbook,” new in-game player manual
- New accessories and “Steampipe” and “The Warrior” costumes in-store

Features
- New “Crazy King” game mode, point capture with a moving point
- Steam Achievements integrated
- Map Vote - vote for your next match after each battle
- Level Weather: new effects for rain and frost
- Level Weather: wind and moving storms
- Indication of blocked players
- Add Back to Main Menu button in Loading Screen while waiting for connection

Map Changes
- King of the Flayed Hills is now Crazy King
- moving sandstorms added to Scrap on the Dunes

Balance
- Heavy Flak Changes:
-- Decreased rate of fire with increase in damage to maintain DPS
-- Reduced muzzle speed with increased shell life to maintain range (1020m)
-- Slight increase to drop

Fixes
- Fixed some networking issues that could cause client state to not sync properly (causing various strange bugs with reload, fire, and repair state display).
- The “Light Quality” setting in Options now more aggressively controls cloud quality. Try reducing it if you have framerate drops when looking at large cloudbanks.
- Missing rock collider in Canyon Ambush now fixed
- Fixed issue with components on fire not colliding properly
- Fixed resolution settings being improperly applied
- Surrender button no longer in spectator mode
- Fixed extinguisher animation bug in avatar preview
- Corrected Lumberjack ironsights layout
- Fixed an error that caused "set X fires" achievement goals to complete too quickly

Player
- Collector’s Edition costume pack has been expanded to include 6 costumes, one Ladies’ and one Gents’ for each class. Anyone who already has the CE or 4-pack will retroactively have the additional costumes automatically unlocked. If you have the CE and and have already purchased one of these new additions, then we'll give you your choice of another item of equal value. Just email us at feedback@musegames.com and let us know which item you’d like!
- The Facebook Like and Steam recommendation drive is still happening! Like us now or write a recommendation on Steam for a chance to win goodies.
Community Announcements - [Muse] Bubbles
Hey everybody! We’re doing a drive to reach 10,000 Facebook Likes and 2,000 Steam recommendations. We’d love your support in sharing Guns of Icarus with your friends and letting everyone know what you like about Guns of Icarus on Steam, and we’re not above bribing you!

Every time we hit a 1,000 Like milestone on Facebook we’ll give out a free costume to 10 random players, and every time we hit a 100 recommendation milestone on Steam we’ll give out 10 goggles or hair.

We’re really close to 7,000 Likes and that means we're really close to giving out 10 costumes to our players. Currently we’re at 1,113 Steam recommendations so if we get 87 more we’ll give out 10 goggles and hair.

When we hit our goal of 10,000 likes, one lucky person who has Liked our page since we started this event will receive 8 copies of the game to share with friends so they can be an admiral of their own fleet! If you've already Liked our page, invite your friends to Like Guns of Icarus Online and they might win a copy to share with you!
Jan 11, 2013
Community Announcements - [Muse] bluewyvern
The sale is over and we’d like to thank everyone for supporting Guns of Icarus. Fun fact there are now 248 players sporting a top hat.

We also patched to squash a bug and fix the Lumberjack. There was a crash at start up bug that some players ran into that has been fixed.

To maintain the Hellhound Heavy Twin Carronade’s effective at destroying balloons at close range, we’ve implemented something called arming time that has been added to the Lumberjack. The Lumberjack will only deal its direct hit damage (shatter) if it hits something before its arming time is reached. Once arming time has been reached, it will deal both is direct hit and AoE (flechette) damages and thus deal massive damage to the balloon.

Now for some math...

Since the Lumberjack has a 1.2s Arming Time and Projectile travel at 250m/s you get a 300m Arming Range. Within that 1.2s, or below 300m, the Lumberjack only deals its direct hit damage making it ineffective against balloons. Outside of the 300m arming range, the Lumberjack will deal its full potential of damage, both direct hit and AoE.

Arming Time will always be 1.2s on Lumberjack so if you use any projectile speed modifying ammunition, make sure you take that into account.
Community Announcements - [Muse] bluewyvern
Update 1.1.2, the "Christmas Build," Release notes, enjoy! Servers should be back up in a few. Thanks everyone and Happy Holidays!

Content
- Free winter holiday costume items: “Goggles of Good Cheer” and “Jolly Old Salt”
- New gun: Lumberjack Heavy Mortar
- New map: Canyon Ambush
- Fallen Hero Cap (free item for original Guns of Icarus players)
- New costume items in the store (21 in all — 4 costumes, 7 goggles, and 10 hats)

Features
- Earn free costume items by leveling up (Progress / Prizes)
- "Stats" page renamed to "Progress"
- New "Prizes" page
- Player rank displayed in match lobby and title on match scoreboard
- Click and drag to rotate your character in the Store and Role Customization
- Display time until your ship respawns during death cam
- Community Ambassadors and beta players now have a badge showing in stats
- Differentiated Use / Jump key bindings from Leave Gun, Leave Helm keys

Balance
- Speed of capturing points increases as more allies are at a capture point. Number of ships at capture point is also displayed.
- Resources earned on Resource Race increases as you capture more points
- Additional capture point added to King of Flayed Hills to a total of 5 captures points
- Tweaked sizes and positioning of captures points in King of Flayed Hills and Anglean Raiders due to tweaks in capture time and resources earned amount.
- Spawn point repositioning in Anglean Raiders and King of Flayed Hills due to capture point changes.
- Slight increase to Shatter damage on Artemis Light Rocket Launcher as well as slightly increased rate of fire.
- “Secret Hole” in Scrap on the Dunes has been plugged for good! If you didn’t know about it before, I’m sorry, but you’ve missed your chance to camp the hole.

Fixes
- Networking: fixed a bug that could cause “ghost” copies of ships to be left behind after death
- Networking: fixed a bug that could cause the “death cam” transition to be skipped
- Performance: server-side networking and AI optimization to reduce frequency of slow-time incidents in large games on loaded servers
- Rendering: fixed some rare specular highlight artifacts
- Gameplay: Tar Barrel now spawns Smog Clouds further behind your ship as to not damage your own engines. Smog Cloud damage increased to 12 Shatter damage per second from 7.
- Gameplay : Spire ladder fixed, both while trying to grab onto the ladder, and getting stuck in the shaft while falling.
- Display: Time after ship death spent fading to and from black reduced, time spent orbiting in death cam increased
- Display: Dual-barrel muzzle flash appears on the correct barrel
- After customizing in Look, and then change gender, the items now reflect the gender change correctly
- Ship naming now has proper display
- Fixed unending wind effect after match

Art
- Added hanging lanterns to the interior of the Spire, making it easier to navigate
- General ship polish and optimization
- General map polish and optimization
- Costume polish
- UI polish

Known Issues
- Display: Character name tags and models will sometimes persist in mid-air after ship death
- Display: Your character will try to play the Use Equipment animation when you switch to the scope on the helm.
- Display: You will see the third person scope mesh on the helm when you switch from a skill then back to the scope.
Community Announcements - [Muse] bluewyvern
We’re holding a screenshot contest from now till Monday December 17th to see your best screenshots in these categories:

*3rd Person (Show us you doing your best at the helm, at the guns or keeping your ship from falling apart from a 3rd person perspective.)
*Spectator Mode (Be the guy on the sidelines that catches the best shots from the best matches.)
*Captain and Crew (Gives us a screenshot that shows off the captain and crew of your ship at their best.)
*Fjords (Show us your best screenshots set in the new map, Fjords.)
*Free-For-All (Show us your best screenshot of whatever suits your aviator fancy.)

Email your entries to feedback@musegames.com with the subject line “GoI Screenshot Contest” and let us know in the email which categories you’re submitting your screenshots for. There is a limit of 2 screenshots per category. On Monday, all the entries will be posted on the Guns of Icarus Online Facebook page, and voting begins, where Likes will be counted for your votes. The Muse Team will then judge the top-voted screenshots in each category to decide the winners.

Winners will be announced on Thursday December 20th. Each winner will receive a choice of one of the following outfits so you’ll be looking good when you’re manning your ship in the skies.

*War Room (pilot gents’)
*War Room (pilot ladies’)
*Boneyard (gunner gents’)
*Lost Tribe (gunner ladies’)
*Dusthopper Suit (engineer gents’)
*Dusthopper Suit (engineer ladies’)

Runners-up in each category will receive their choice of one of the following costume pieces:

*Shield Visor (ladies’)
*Shield Visor (gents’)
*Bone Mask (ladies’)
*Bone Mask (gents’)
*Steel Monocle (ladies’)
*Mustachio Monocle (gents’)

So man those airships and get to snapping some awesome shots in Guns of Icarus Online!

Click here to submit screenshots!
Click here to visit our Facebook page!
Community Announcements - [Muse] bluewyvern
Patch 1.1.1 is live!

News:
- Award nomination: Game Connection Selected Project
- Charity update: Another $600 donated to NY Cares for Hurricane Sandy Relief

Fixes:
- Fix friend list, both state and updates (it now updates in real time!)
- Match end freeze is resolved
- Ship-customization freeze is fixed
- Connecting players are shown in pre-match lobby views
- Prompts for voice chat in chat box
- Resolved a major memory leak
Community Announcements - [Muse] bluewyvern
Version 1.1 is here! Here's what's new:

Features
- New users now have one week to verify their email address.
- UI: more colors, highlighting yourself and blackening blocked players.
- UI: game list displays captain counts / slots
- “Death cam”: Camera orbits the site of last ship death while respawning
- Added display and filtering of server location to match list
- Added ability to select preferred location at match creation time
- Added pregame match chat
- Global lobby chat moved to Steam group chat

Balance
- Field Gun has a decreased turn speed, rate of fire, turn radius, as well as an increased reload time and slight drop. No changes to damage have been made.
- Rocket Launcher has an increased rate of fire.
- Squid has a major boost in top speed, from 37m/s to approximately 47m/s. This should bring back kiting back and make the Squid a viable support ship.
- Discrepancy between intended balance and database numbers found. Should mitigate Carronade issues
-- Squid should have had 850 armor instead of 700
-- Flechette modifier against armor should be 0.2 instead of 0.4
-- Light Carronade should have slightly slower rate of fire and slightly longer reload time

Bug Fixes
- Stats and achievements are no longer tracked in Sandbox.
- Achievements requiring you to do something to targets that are inside a cloud now can be progressed.
- Store purchase errors caused by Steam declining transactions are now displayed to users.
- UI: player information popup refreshes automatically on rank info update.
- UI: running matches now correctly display ship names / classes.
- AI: disconnected players will now be replaced by AI crew on ship death / respawn.
- Fire Extinguisher no longer rebuilds destroyed components.
- Fixed some performance problems (sudden framerate drops) with ship deaths
- Fixed an issue with Steam integration that could cause voice bugs and possibly crash very high-end machines.

Known Bugs
- Certain routers are known to corrupt the game’s traffic, in particular the Linksys WRT54G line. We are working on a more permanent fix, but bypassing your router should work around the problem.
Nov 13, 2012
Community Announcements - [Muse] bluewyvern
Servers are down for the moment for quick server maintenance in preparation for next week's 1.1 patch. Please bear with us, we should be back up in about 20 minutes!
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