Community Announcements - Indie Game: The Movie
Hi everyone,

We posted an update earlier today that added English Subtitles to the IGTM Special Edition DLC (along with some other bug fixes).

Currently only English subtitles are available for the DLC.

The entire 24 language subtitle set for the original feature film was made possible by a community-driven translation effort. It's was a pretty big undertaking with volunteers all over the world helping make it happen.

We may add more language to the DLC in the future. If you are interested in helping, please feel free to contact us at IndieGameTheMovie.com

But in the meantime, we hope the English Subtitles help out a lot of you.

Huge thank you and shout out to Adam Saltsman for help with the App and Update!

Thanks so much for reading and checking out the film!

-James
Announcement - Valve
Today's Deal: Save 80% on Super Meat Boy!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
Community Announcements - Naysayer
If you have been having problems on AMD cards running Braid, this driver is likely to fix the problem:

http://support.amd.com/en-us/kb-articles/Pages/latest-catalyst-windows-beta.aspx

Over time this fix should make its way into the non-beta driver.
Jan 20
Community Announcements - Naysayer
There is a new beta up that will hopefully fix crashes and other misc problems that people have been having.

To try it, pick "newbeta" from the betas tab. Then (for good measure) right-click on Braid, to a Delete Local Content, and install the new version.

Please let me know if this version works for you! If it does not cause any major problems I would like to move it to the main branch.
Announcement - Valve
Today's Deal: Save 80% on Braid!*


Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Mew-Genics, the cat-breeding-based follow-up to Super Meat Boy, has been in development for almost a year and half – that’s almost a decade in cat years. Too long, too long! We’ll all be crawling under the nearest chest-of-drawers to die soon. At least we finally> have some in-game footage to look at, even if it does take the form of an animated GIF. But given cats and GIFs are the bedrock of the internet, it is only appropriate.

Warning: cartoon cats shagging below. No feline winkies on show, though. (more…)

Dec 25, 2013
Community Announcements - Naysayer
Changed package format. (May reduce crashes on startup.)
Dec 25, 2013
Community Announcements - Naysayer
The beta has been updated. Fixes since the last beta include:

Mouse handling robustness improved; mouse drift on puzzle screen should be gone.
More-robust selection of fullscreen display modes. Fall back to windowed mode if a fullscreen mode cannot be found.
In windowed mode, the window can be resized.
(Note: -width and -height arguments will not currently affect fullscreen mode; they only affect windowed mode).
Hopefully runs on Windows XP again (not yet tested locally, but if someone out there could try it, that would be great).
Dec 25, 2013
Community Announcements - Naysayer
The new update solved some problems for some people, but apparently it created new problems for other people. So I am rolling back the main version of Braid to the old one until all problems are solved.

Among the problems introduced in the new update:

* The game no longer worked on Windows XP (this was caused by the updating of the game to the new Visual Studio 2013 compiler; Visual Studio now breaks XP compatibility by default).
* The mouse got stuck on the puzzle screen for some players, making puzzles unplayable.
* The game sometimes cannot find a good display mode for some players, whereas it found one before.

I apologize for the inconvenience. It's very hard to know what a Windows game is going to do when released to a large number of people, these days. Developing for Windows now is basically a giant disaster (Windows has become very complicated). The strategy with new versions going forward will be to minimize the amount of Windows functionality that they rely on for the game to be playable (for example, the next release will no longer attempt to go into a fullscreen display mode; it will just render to an offscreen buffer and then stretchblit that to a fullscreen window). Also, I'll test the next update much more thoroughly before releasing it as the main version.

The new update is still live on the beta branch and the password has been taken off the beta branch to make it easy for everyone to get at. New updates will be published on the beta branch until such time as they are determined to be working very well.

Expected features for next update:

* Fix XP compatibility for new version
* Render 'fullscreen' without attempting to switch display modes
* Change the way the game interfaces with the mouse, to minimize problems

Thanks for your patience and again I apologize for any inconvenience.

If the old version of the game doesn't work for you, you might want to try the beta in the meantime and see if that works better.

Dec 24, 2013
Community Announcements - Naysayer
People are wondering about the update; so far it is some bug fixes for Windows:

Fixed: Mouse creep on puzzle screens on some systems.
Fixed: December savegames said (null) instead of the month name.
Fixed: Crash due to out-of-bounds access when loading shaders, sometimes.
Took out "How to Play" menu, renamed Help & Options to be just Options.
...