PC Gamer
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title="Permanent Link to Rhianna Pratchett on game development, gender equality and #1ReasonToBe">10213TR9_Concept_Art_v1_TR_Wet_03_TressFX


Rhianna Pratchett, the lead writer for Tomb Raider, has given an extensive interview at Rock Paper Shotgun where she discusses her work in a male-dominated industry and her thoughts on the #1ReasonWhy and #1ReasonToBe movements on Twitter. The result is an in-depth profile of a reluctant equality activist.
“Although I’ve not personally experienced some of the more extreme examples of industry sexism which the first hashtag highlighted, #1reasonwhy and #1reasontobe have lit a fire in me—and Pratchetts are inherently a bit fighty by nature,” Pratchett said, referring to her father, prolific novelist Sir Terry Pratchett.

“For many years I steered clear of ‘women in games’ issues,” Pratchett continued, in response to questions about her willingness to become one of the faces, for better or worse, of gender equality activism in game development. "In fact, I’ll admit to being downright uncomfortable with being asked about that side of things. Mainly because I felt that the best thing I could do for women in games was just be one and do my job to the best of my ability.”
“I’ve realised that for young girls getting into the industry, it does matter to see women out there talking about these issues—although I’d still always prefer to talk about the work.”
Head over to Rock Paper Shotgun to read the full interview.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Recently, we had the wonderful fortune to post GDC’s magnificent #1ReasonToBe panel in full. It’s a powerfully eye-opening thing – regardless of which “side” of the equality “debate” you fall on – and you should absolutely, definitely give it a watch if you haven’t already. One person, however, was missing from its lineup: industry writing vet Rhianna Pratchett, who – in addition to whipping up words for the likes of Tomb Raider, Overlord, Mirror’s Edge, and heaps more – sorta, you know, created the #1ReasonToBe hashtag in the first place. She wasn’t able to make it out due to scheduling conflicts, but this is why they invented the Internet: so we could do anything from anywhere at any time. Thus, we bring you Pratchett’s #1Reason – not to mention her viewpoints on why equality’s very different from ‘pinking’ games, why the industry’s failing to attract female talent, what controversies surrounding Tomb Raider taught her, and how we can ultimately make games better for everyone.      > (more…)

Announcement - Valve
Save 50% on Tomb Raider as part of this week's Weekend Deal*!

Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold. Download the Turning Point trailer to see the beginning of Lara’s epic adventure.

*Offer ends Monday at 10AM Pacific Time

Product Release - Valve
Caves and Cliffs Multiplayer Map Pack, all new content for Tomb Raider is Now Available on Steam!

This Map Pack includes two new maps, the Cliff Shantytown and the Burning Village, for you to explore in Multiplayer!

Product Update - Valve
We have just made public a new version of the PC version of Tomb Raider, build 1.01.743.0. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

This is primarily an update to fix a problem introduced in the previous patch, but it brings some other improvements as well.

New fixes in 743.0:

- Resolved a problem where mouse control in the basecamp upgrade screen would not work properly since build 742.0.
- Stereo3D parameters for strength and depth can now be modified in the registry beyond their normal in-game range again.
- GPU performance improvements, specifically at higher quality levels.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build742.0, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. Some progress has been made though, and we expect hope to have an update soon.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

Product Update - Valve
We have just made public a new version of the PC version of Tomb Raider, build 1.01.742.0. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

While most fixes found in the latest console patches have already been released as part of earlier PC patches, this patch includes all fixes made on the consoles by Patch 3.

New fixes in 742.0:

- Resolved situation in which combat would not spawn the next encounter on Chasm Bridge, halting player progress.
- Fixed an issue where the block and tackle itself was inaccessible while on the galleon.
- Improved QTE timing (left/right movement, button mashing) to be more consistent independent of frame-rate.
- Parachute controls are now more responsive on low frame-rate.
- Improvements to the 3DVision support, and support for the 3DVision IR device.
- Support for Eyefinity setups with multiple display-sets. (for example 3x1 + 1 setups).
- Some small multiplayer improvements.
- Various improvements to the handling of the last-campsite save.
- We have decided to remove the Optional Movie download and instead provide links to our YouTube pages containing those same videos.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build732.1, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. Some progress has been made though, and we expect hope to have an update soon.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!
PC Gamer - PC Gamer
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title="Permanent Link to PC Gamer UK Podcast: Episode 88 – Other Options Are Available">Graham TomS Marsh Chris



In this episode we discuss the crime games of yesteryear, the team's adventures in Red Orchestra 2 and Chris' first faltering steps into Defiance. Also featuring round two of our' ongoing attempt to figure out Tomb Raider and what happens when Graham answers Twitter questions before he's had his milk.

You can subscribe to the podcast on iTunes or download the MP3 directly. You can also listen on YouTube. To ask us questions, follow the PC Gamer Twitter account - we'll put out a call in the morning before we record, which is usually a Monday. You can also follow us individually:

Chris - @CThursten
Tom Senior - @PCGLudo
Graham - @Gonnas
Marsh - @marshdavies

Show notes
Graham's Red Orchestra 2 review from a while back.
Chris' Tomb Raider review. Last time, we promise.
First footage of EA's next shooter, 'The Adventures of Captain Gets His Leg Trapped Man'.
Current descriptions of Thief 4's plot describe Garrett as returning to The City, so it sounds like the new game isn't quite a straight reboot.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

peekaboo!

The only other Tomb Raider game I’ve ever played was the first one, which I found alternately brilliant and annoying. Oh, and I reviewed The Angel of Darkness for a magazine, but that doesn’t count. This year’s reboot, Tomb Raider, was my first experience of Crystal Dynamics’ work with Lara Croft, so I was a relative blank slate in terms of expectations. Perhaps that’s why I had a better time with it than John did – there wasn’t anything I knew to miss or call for, any pre-existing associations to be endorsed or threatened. That didn’t stop me from howling in misery at all the quicktime events and the often bobbins plot, of course, but there’s an awful lot in there I really dug. (more…)

PC Gamer
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title="Permanent Link to Square Enix’s new president plans fundamental review, as more lay-offs hit LA office">Tomb Raider - fire



Square Enix's incoming president, Yosuke Matsuda, has started sharpening the axe of financial viability after the "extraordinary loss" of this last financial year. In a Square Enix Holdings briefing session, translated by Siliconera, Matsuda announces plans to review all elements of the business, with a view to focusing its direction on "what makes us successful".

"After having succeeded the important role as the president, I plan on reviewing all Square Enix duties, business and assets on a zero-based budgeting standpoint," Matsuda says. "Due to the radical change of environment, I’d like to fundamentally review what works and what doesn't work for our company, then cast all of our resources towards extending what makes us successful and thoroughly squeezing out what doesn't.

"As far as a concrete plan on what to expect from us, I will further explain it on another briefing session in the near future, so I kindly ask for your patience. Thank you for your support."

While Matsuda isn't due to step into the role until June, Square Enix have already begun to restructure. In a statement to Polygon, senior director of PR Reilly Brennan announced, "We can confirm that Square Enix's Los Angeles office has eliminated a number of positions as part of the corporate restructuring announced last week. This is an unfortunate situation and we are offering assistance and severance packages to any employees affected by this, we want to thank them for their hard work and sincerely wish them well in the future." This is in addition to the LA office lay-offs made back in December.

How SE's development studios will be affected by Matsuda's review is unclear, but sales figures suggest a change may be due. Tomb Raider, Hitman: Absolution and Sleeping Dogs all failed to meet expectations, despite Tomb Raider experiencing a record launch week for the series.
Product Update - Valve
We have just made public a new version of the PC version of Tomb Raider, build 1.01.732.1. This patch will be applied by Steam automatically when you next start the game. If your game does not update, please restart the Steam client.

New fixes in 732.1:

- Fixed an issue in ”Chasm Monastery” where the player cannot progress after fighting the Oni.
- New community requested graphics option ‘Screen Effects’ to disable camera-based full screen effects like water and blood drops.
- Fixed last campsite save not always updating when expected.
- Various small optimizations.
- Various minor UI fixes.
- Minor graphics fixes.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build730.0, that can be used to switch back to the previous version. Please note however that you can only play multiplayer with people that share your version.

Unfortunately we do not yet have a resolution for the players that are experiencing crashes and major graphical corruption on NVIDIA hardware. We are still working on this with NVIDIA and hope to have an update soon.

We are planning further patches beyond this one to address various issues. We always welcome your feedback!

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