Community Announcements - sidetwo
Only a day after 1.04 was released, we're back with another update. This time around it's a quick hotfix update we've released to fix several issues.

As usual, head here for the full release notes:
http://bit.ly/GKHxMD
Product Update - Valve
Alan Wake v1.05 release notes:

• Fixed crashes with Alt-Tab in SLI configurations.
• Fixed saving of assigned keys so that both Numlock on/off states work and can be defined separately.
• Fixed command line handling so that invalid input does not cause the game to enter unresponsive (“No World Loaded”) state.
• Added better error messages to File IO operations to track down some problems.
• Please see our forum for up to date troubleshooting and update information: http://forum.alanwake.com/showthread.php?t=7759

Community Announcements - sidetwo
As promised the 3rd update (v1.04) is available now and adds support for Nvidia SLI and also some major improvements to Stereoscopic 3D support.

Head here for the full release notes:
http://bit.ly/GAR5dR
Product Update - Valve
Update 3 - Alan Wake v1.04 release notes:

• Added support for Nvidia SLI. This requires an updated profile from Nvidia (available March 20-21th).
• Major improvements to Stereoscopic 3D support.
• Added Direct Aiming to control options (previously a command line parameter, that still works and overrides the menu setting).
• Added command line “-freecamera” that allows toggling between normal and a gamepad controlled free camera by pressing right thumb stick (overrides the camera side toggling). This was added as many fans said they want to see the whole world that we have built. Use at your own risk.
• Added Czech text only localization.
• The floating particle words in The Signal and The Writer are now correctly localized for all languages.
• Fixed the controller Back button to resume correctly from viewing manuscript pages.
• Added an experimental mouse sensitivity adjustment command line option “-sensscale” for users with very high DPI mice. By adding e.g. “-sensscale=0.2” command line parameter, that number is used to scale the in-game mouse input. You can use still use the slider in the menu, which will get multiplied by the number defined.
• Please see our forum for up to date troubleshooting and update information: http://forum.alanwake.com/showthread.php?t=7759

Kotaku

Crossover: Find What Comics Inspired the Writer of Alan Wake’s American Nightmare

Part of Panel Discussion's mission is to look at the ways and places where comics and video games intersect and here in Crossover, we'll be talking to game creators about the comics stories and creators who've shaped their sensibilities.


In our first installment, we hear from Remedy Entertainment's Mikki Rautalahti, who—along with the dev studio's Sam Lake—puts words and ruminations into the head of Alan Wake. Given how the light-wielding writer battles a shadowy evil, you'd figure that Rautalahti would prefer his comics dark and gritty. But Rautalahti enjoys a broad variety of sequential art, including upbeat superheroics from writers like John Byrne and Mark Waid. Here's the writer describing his likes and dislikes in his own words:



I'm a big fan of the form. Don't get me wrong, I love video games, but if I had to pick just one of the two, there's a good chance that in the end, I'd end up with comics. To quote Harvey Pekar, "Comics are words and pictures. You can do anything with words and pictures."



In general, superhero comics are a kind of a safe bet, no matter what era we're talking about. I can be picky about which titles I like at any given time, and I do have standards of quality, but it's a safe bet to assume that a good superhero comic is a thing that I enjoy. I'll mention a few specific titles below, but whether it's Mark Waid's Flash, the Giffen/DeMatteis Justice League or Peter David's Hulk, chances are I'm game.



This list could be endless, and my problem with something like this is always that I go, "OH GOD I'M LEAVING SOMETHING IMPORTANT OUT," so I've tried to just list things as they pop into my head.





So, some past favorites in no particular order:


Crossover: Find What Comics Inspired the Writer of Alan Wake’s American Nightmare • Will Eisner's Spirit (I love his other work like A Contract With God too, but man, I just love the Spirit).

• Peter Bagge's Buddy Bradley stuff.

• Joe Matt and Chester Brown

Love & Rockets

• The work of Hugo Pratt.

• John Byrne's Fantastic Four

Usagi Yojimbo

Bone

Mage, Grendel and almost anything by Matt Wagner.

Transmetropolitan by Warren Ellis and Darick Robertson.

• Like most comics readers of my generation, I grew up on the Chris Claremont/John Byrne era X-Men.

Cerebus, until the rampant misogyny just got too ridiculous.

• Brian K. Vaughn's Ex Machina.

Daredevil by pre-nutcase Frank Miller — the "Born Again" arc in particular.

• Most anything by Alan Moore, for kind of obvious reasons.

• Harvey Pekar's American Splendor, which is quoted above.


Some current favorites:


Crossover: Find What Comics Inspired the Writer of Alan Wake’s American NightmareLocke & Key by Joe Hill.

• Robert Kirkman's The Walking Dead, of course.

• Mike Carey's The Unwritten from DC/Vertigo.

Hark! A Vagrant! by Kate Beaton

Morning Glories by Nick Spencer (not sure if I really like it, but still).

• Almost anything that Ed Brubaker writes.





I'm not a big fan of:


Crossover: Find What Comics Inspired the Writer of Alan Wake’s American Nightmare • The Image stuff from the 1990s. A lot of the ‘90s superhero stuff in general, actually. It just was not a great decade for that kind of material.

• Comics by people who are intent on creating art but don't understand anything about comics, which generally results in an unreadable mess.

• Mark Millar and Garth Ennis. Preacher? Great fun, until you realize that it's nowhere near as ironic as you think at first. Stupid shit.


Kotaku

Alan Wake's Boxed Edition Gets a Release DateAfter extending a collector's edition launch on Steam by a week, Remedy Entertainment has found a publisher for the boxed edition of its Alan Wake release for the PC.



Legacy Interactive will distribute the game and release it in North America on April 3. The boxed edition wil also include "The Writer" and "The Signal" episodes previously released as downloadable content on consoles.



Alan Wake extending launch deal on Steam for another week [Joystiq]


Community Announcements - sidetwo
The 1.03 update of Alan Wake has hit bringing along the Latin American Localisation support as well as several improvements and fixes.

As always if the issue you're having is not included in release notes below, fear not as we're looking into more reported issues for future updates.

You can see the full patch roadmap here:
http://forum.alanwake.com/showthread.php?t=7978

Alan Wake 1.03 release notes:

• Add Latin-American Localization support (download the Free DLC from Steam and add -locale=esm to Alan Wake's Steam launch options to use it)
• Added -directaiming command line parameter that removes all mouse acceleration (enables also -rigidcamera automatically)
• Improved low level mouse reading routines to make the control cope better with low and variable frame rates. This also removes the reported jerkiness when -rigidcamera was enabled. You may need to re-adjust your mouse sensitivity in the menus!
• Removed auto-aim that was accidentally enabled in the previous build
• Added a frame rate limiter to menus & videos to prevent cards running at 1000's of fps (reduces stress on the graphics cards)
• Reduced CPU use when game doesn't have focus
• Fixed "first run" on a 2nd PC overwriting saves & statistics downloaded from cloud
• Fixed crashes when using alt-tab to change out of the game when the game is loading
• Fixed DEVICE_CREATE_ERROR for users who have "custom DPI" set in Windows.
• Fixed one specific case of "File IO Failure" issue when unable to write to My Documents
• Fixed camera to remember it's side preference (tab key)
• Fixed Cursor Key / Numpad assignment issues
• Fixed screen brightness back to original when changing process
• Fixed some cases of "back" and Return to Game functionality so that it doesn't need 3 presses
• Thanks for your feedback! We are still working on improvements & fixes, please see our forum for up to date troubleshooting and update information: http://forum.alanwake.com/showthread.php?t=7759
Product Update - Valve
Update 2 - Alan Wake v1.03 release notes:

* Add Latin-American Localization support (download the Free DLC from Steam and add -locale=esm to Alan Wake's Steam launch options to use it)
* Added -directaiming command line parameter that removes all mouse acceleration (enables also -rigidcamera automatically)
* Improved low level mouse reading routines to make the control cope better with low and variable frame rates. This also removes the reported jerkiness when -rigidcamera was enabled. You may need to re-adjust your mouse sensitivity in the menus!
* Removed auto-aim that was accidentally enabled in the previous build
* Added a frame rate limiter to menus & videos to prevent cards running at 1000's of fps (reduces stress on the graphics cards)
* Reduced CPU use when game doesn't have focus
* Fixed "first run" on a 2nd PC overwriting saves & statistics downloaded from cloud
* Fixed crashes when using alt-tab to change out of the game when the game is loading
* Fixed DEVICE_CREATE_ERROR for users who have "custom DPI" set in Windows.
* Fixed one specific case of "File IO Failure" issue when unable to write to My Documents
* Fixed camera to remember it's side preference (tab key)
* Fixed Cursor Key / Numpad assignment issues
* Fixed screen brightness back to original when changing process
* Fixed some cases of "back" and Return to Game functionality so that it doesn't need 3 presses
* Thanks for your feedback! We are still working on improvements & fixes, please see our forum for up to date troubleshooting and update information: http://forum.alanwake.com/showthread.php?t=7759
Community Announcements - sidetwo
The first update (v1.02) for Alan Wake on Steam has hit fixing numerous issues. We're working as hard as ever trying to get all the bugs nicked from the game so you all can have a care-free game experience. If the issue you're having is not included in release notes below, fear not as we're looking into more reported issues for future updates.

You can see the full patch roadmap here:
http://forum.alanwake.com/showthread.php?t=7978

Alan Wake v1.02 release notes:

• Fixed problems of game not moving forward and gameplay not triggering properly after videos
• Fixed flickering trees on Nvidia
• Real Traditional Chinese translation for added PC strings
• Fix that the Developer Video Commentary volume is more sensible
• Fix that localized cinematic audio volume is at correct volume and adjustable
• Fix that controller vibration works (note that it's disabled by default)
• Fix that blur occasionally got re-enabled even if -noblur command line option was specified
• Added "-rigidcamera" command line option for those who are sensitive to the default mouse/camera controls
• Added possibility to bind mouse buttons 4 and 5
• Unofficial support for running the game in lower resolutions than 1024x768 using command line options
• Prevent binding controller keys to keyboard actions (prevents odd problems)
• Better CPU thread assignment for 3-Core AMD machines (smoother gameplay)
• Big thanks for the PC fans out there! We are constantly working on improving the game based on your feedback, please keep it coming!
• See our forum for up to date troubleshooting and patch information: http://forum.alanwake.com/showthread.php?t=7759
Product Update - Valve
Alan Wake v1.02 release notes:

• Fixed problems of game not moving forward and gameplay not triggering properly after videos.
• Fixed flickering trees on Nvidia
• Real Traditional Chinese translation for added PC strings.
• Fix that the Developer Video Commentary volume is more sensible
• Fix that Localized cinematic audio volume is at correct volume and adjustable
• Fix that controller vibration works (note that it's disabled by default)
• Fix that blur occasionally got re-enabled even if -noblur command line option was specified
• Added "-rigidcamera" command line option for those who are sensitive to the default mouse/camera controls.
• Added possibility to bind mouse buttons 4 and 5
• Unofficial support for running the game in lower resolutions than 1024x768 using command line options
• Prevent binding controller keys to keyboard actions (prevents odd problems)
• Better CPU thread assignment for 3-Core AMD machines (smoother gameplay)
• Big thanks for the PC fans out there! We are constantly working on improving the game based on your feedback, please keep it coming!
• See our forum for up to date troubleshooting and patch information: http://forum.alanwake.com/showthread.php?t=7759

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