Crysis
Vietcry


Ok, so maybe Vietcry doesn't deviate that steeply from Crysis—they're both about shooting bewildered soldiers in the middle of a jungle—but the Vietnam War is a natural setting for the lush canopies and open maps of the FPS. Skirting the war's more dramatic tussles with morality and politics enshrined in classic films such as Apocalypse Now, the German-made Vietcry hands you the guns but yanks the pivotal Nanosuit and its maximum overpowered-ness.

The mod shows remarkable polish after a lengthy 10 months in boot camp. Though stripping Crysis' sci-fi connections is a nod toward keeping things believable—well, as believable as blowing up a car with just a few pistol shots allows—the changes also bring in old-school FPS mechanics: med-kits and armor jackets replace regenerating health, so you'll need to scrounge for protection and ammo during the mission.

Grab Vietcry from Mod DB. There's also a multi-cultural trailer for viewing, featuring German-speaking American soldiers trading lead with Vietnamese fighters.
Crysis
Crysis 3


Crysis' playable, rubbery nano-fellow is left maximum screwed by the final scenes of the latest Crysis 3 trailer, which strand him in space with nothing to shoot. If his suit has Twitter, he can @mention Commander Chris Hadfield for a pick-up, otherwise he'll be forced to latch on to a passing alien mothership and earn a shot at obliterating the alien menace for good.

It looks like there may be an interstellar finale in store, but much of the game will be about shooting men 'n mechs on Earth. You'll get plenty of that from the first four minutes of the latest trailer, which you'll find below.

Crysis 3 is out next week, on February 19 in the US, February 21 in Australia, and February 22 in Europe.

Crysis

You'd think with all the vintage rock and classic films and iconic imagery that Vietnam would be the easiest war to if not make a decent video game out of, then at least capture the essence of the conflict.


But nope. We've had the God-awful pastiche that was Black Ops' attempt. Battlefield tried, but Vietnam rivals 2142 for "most forgotten" game in that hallowed series. The less we say about games like Shellshock the better.


Yet here, out of nowhere, comes a Crysis mod, made by Germans, that looks fantastic. It appears to be only a single mission—and in German, which given the setting is weird—but whatever, that music, that foliage and that lighting looks perfect. If only they hadn't skimped on a few of the models, and actually made Jeeps instead of just re-skinning Humvees.


Having been in development for ages now, Vietcry is now available for download.


Vietcry [Moddb]


Crysis

Nothing Like Getting Friendzoned By CrysisLove is complicated enough on its own, but the internet tends to make it even trickier. It can be hard to tell when someone is tweeting @ you out of kindness and friendship, or our of an interest in something more. It's true of people, and it's true of video games.


Writer/romantic/roustabout (and erstwhile Kotaku contributor) Cara Ellison found this out the hard way when she got into this humorous back-and-forth with the official Crysis Twitter account, eventually being 'friendzoned' by the game.



So sad. Those darned video games. They always say they want a nice girl but then they friendzone you and go out with a troublemaker. Typical.


Crysis

Damn, Crysis 3. You lookin' gooood. No but seriously though: while the point of the game is to have the protagonist—Prophet—prevent the 'end of days,' when the end of the world looks as great as it does in this trailer, would you even want to, really? Can't we just... marvel at the scenery?


No?


Well, fine. Have it your way. Shooting it is.


Crysis
Warface


Crytek CEO Cevat Yerli has been talking about the developer's "inevitable future" in the free-to-play market as far back as last June, but he's still making sure we're extra aware of the coming change. Speaking to VentureBeat, Yerli predicts it'll take Crytek around two to five years to fully transition to making "triple-A, free-to-play games for the world market."

"We decided five or six years ago that we want to marry the quality of triple-A games with the business model of free-to-play," Yerli says. "And at that time, we decided some other games, in some of our other studios, would head in this direction. We are observing, plainly—and we see this already with Warface—that the free-to-play market is on the rise. I think over the next two to three years, free-to-play is going to rival retail with quality games like Warface."

Though it sports a name prone to occasional light ribbing, Warface—sorry, WARFACE (followup battle yell optional)—is succeeding with the slick CryEngine 3 purring beneath its hood. At least, that's what 5 million Russians would tell you.

Yerli says Crytek's eventual transformation will turn the company "from a developer to a service company," due in major part to its upcoming rollout of Gface, its social platform for connecting players through its games.

"If we could launch our games on a platform that already exists today, and we could get the same results, then we wouldn't build our own platform," Yerli explains. "But we're convinced that our platform does some particularly new things that makes our games behave better. That's why we plan to offer this service to third parties."
Crysis

No dubstep, no angry men blowing up other angry men. Just a dude enjoying himself in the jungle, while shooting a crossbow bow and turning invisible and doing other Crysisy things.


The shooter Crysis 3 will be out on February 19 for Xbox 360, PS3, and PC. For more, check out Tina's impressions.


Crysis

If We're Lucky, Crysis 3 Will Have The Heart of Halo 4 And The Innards Of Far Cry 3As much as first-person shooters evolve—what with new weapons, armor abilities, and creepy new alien enemies (if we're talking the sci-fi brand)—there's always a key component to any good game that most seem to miss the mark on.


Humanity.


We forget that the protagonist is perhaps more than the silent, big-bodied bulk of strength capable of taking on massive waves of armed men and fictional creatures. We forget that enemies have backgrounds, too. We forget that being in the midst of war—being the sole savior, being tied down to an image of a hero—can be frustrating for the lead character whose clunky boots you step into. Because heroes don't usually show their weaknesses. We never really get to see beyond their helmets to look at their expressive faces. Do they even have expressive faces? Who knows.


Crysis is a strikingly beautiful series from Crytek where you'll combine the powers of first-person perspective shooting and stealthy hunting of humans and aliens alike. It's somewhat open, somewhat linear, but full of tactical power granted to you by the mysterious technology of a nanosuit.


Crysis 3 peels back the layer of nanosuit to look at what the reconstruction of the human body has done to these soldiers. If you played the original game, you'll remember Psycho, who returns in this third title of the series. He's one of those that were skinned in a painful process that most don't even survive. It's a cruel, cold-hearted procedure whose purpose I'm still not clear on even four hours into the game.


Psycho represents everything that too many games forget: humanity. The man behind the kill score. The broken, confused, still viciously-talented-at-killing man behind the gun. The human behind the soldier.


Halo 4 did this to Master Chief recently, with such touching execution than we've ever seen from a Halo story.



After my demo event, I IM'd our own Kirk Hamilton (who will be reviewing Crysis 3 for us) about what I played and what I thought. I figured I'd share our chat here with you in the raw:


Kirk: how was crysis?


Tina: i liked it! i love that bow and arrow


If We're Lucky, Crysis 3 Will Have The Heart of Halo 4 And The Innards Of Far Cry 3


Tina: it reminds me a lot of halo 4


Tina: in terms of the direction that the series is taking


Kirk: interesting
you played the first game?


Tina: crysis? nah actually. i just read up on all of them
this is the first i've actually played
which might be why i like it


Kirk: well
I actually think it might be good
I like both games
crysis, at its best, was better than crysis 2
but it had a lot of low points too


Tina: well first off this one has the bow
which, c'mon


Kirk: crysis 2 was an underrated game, I thought


Tina: i should play it
they seem like my kinda games


Kirk: good action, insane-ass graphics on PC
fun stealth


Tina: dude even on 360 the new one looked GORGEOUS


If We're Lucky, Crysis 3 Will Have The Heart of Halo 4 And The Innards Of Far Cry 3


Kirk: but I don't understand why Crytek won't just let the games do more of what they're good at, which is:
hunting dudes in an open area
enough with the aliens, the boss battles, the corridor shooting
just hunting dudes
after far cry 3, it'll be even more apparent if they're still not getting that right often enough


Tina: yeah so
far cry 3 was another comparison i made


Kirk: how open was what you played?
and how many aliens were there?


Tina: cause you basically go into a camp, mark your dudes, and then go on the hunt
it gets linear at moments, like when you're in buildings
but otherwise its very similar to far cry 3 in that you have an open space
and can choose which route you wanna take, where you want to attack from and how


Kirk: interesting
but you were hunting actual humans?


Tina: here's the thing about "hunting"
i felt that i was, to an extent
cause mid-battle, reinforcements come
and i have to hide and retag everyone
which is obnoxious and it disrupts my gameplan
it sort of feels tensiony, but i would prefer to lay out a plan


Kirk: well, crysis has always been about improvisation
they tend to go more for quick improvisation and using all of the suit's abilities


Tina: yeah i figured it must be a franchise staple


Kirk: which can be annoying
it's not as satisfying as laying a plan out
but their AI is usually good, which keeps things fun


If We're Lucky, Crysis 3 Will Have The Heart of Halo 4 And The Innards Of Far Cry 3


Tina: yeah you'd probably never use the armor-strengthening ability if you didn't have to do that
i can never not alert the AI though
so it makes me feel like i won't get rewarded for a particularly stealthy kill


Kirk: I got very good at crysis 2 actually
(I played that game an almost weird amount)
the trick was getting a sniper rifle and using cloaking, lining up a shot, snapping cloaking off and taking the shot, then snapping it back on and relocating
very fun! in that sadistic stealth-game kind of way


Tina: but they find the body quickly
and then are all on alert


Kirk: yeah that's fine if you keep moving
also, most of what I've played lately in crysis 2 has been on my NG+ kinda thing, where I have all the powerups
so my stealth lasts a lot longer, etc


Tina: true but i want to eliminate an entire crew
and, while creeping up on the last guy, hear him go "wtf where did everyone go GAHHH"


Kirk: those are my favorite kinds of barks, when they freak out
sadistic


Tina: well it would be if they did that!
cause they're always sort of expecting it
and are too aware of the surroundings
but yeah this is the ideal game for NG+
because you can customize your abilities and amp up the crossbow, for instance


Kirk: well, it'll be interesting I guess
I sense it'll be a lot like crysis 2 but with a bit more open levels
which is fine, if boring


Tina: i didn't even get to play around with upgrades
which feels like the best part
why boring?


Kirk: it's ok
well, just like
I dunno
another crysis game
those games are profoundly boring in every aspect except for their gameplay
boring writing
lame, perma-angry characters
no charm or wit
robotic
did your character talk?
were you playing as prophet?


Tina: yeah and yeah


Kirk: so he'll have more personality


Tina: oh! so that's the thing
where i liken it to Halo 4
they're "skinning" the dudes and putting them in suits
and one guy who has been skinned already is an emotional wreck
psycho
the dude from 1


Kirk: the cockney guy?
he's in it?
oh neat
he was actually decent. he was the star of the add-on, Warhead


If We're Lucky, Crysis 3 Will Have The Heart of Halo 4 And The Innards Of Far Cry 3


Tina: oohh werd yeah i like him


Kirk: that's good, sounds like they've stepped up the personality


Tina: he's in the first few levels at least


Kirk: now if they can just keep it light and have a little fun
it gets so heavy and dull


Tina: it sounds like it will be
cause the skinning process is very painful and most don't live through it


Kirk: well, I'm intrigued at the very least
the suit like merges with your body
it's gross
but opens the door to some interesting transhumanism stuff
that, you know, never really reaches an interesting or coherent conclusion
typical


Tina: yeah for real
but this year/last year feel like a year where people are taking their narrative a deeper direction
some anyway
like for halo that kinda thing was never investigated
and crysis as far as i know similarly


Kirk: yeah, true


If We're Lucky, Crysis 3 Will Have The Heart of Halo 4 And The Innards Of Far Cry 3


Tina: i love when you take a character you're invested in, and finally open him up
like, you've played as this character for so many years, and have built so many memories with him
but did you ever really think about what it's like to actually be him?


Kirk: sure, though it's amazing that people are able to become interested in characters like Prophet and Master Chief
it's like
we're dying of thirst in the desert!
at least this masked robot person has a voice!


Tina: hahaha
for real
it doesn't take much to get us excited
but it's a start


Kirk: yeah and people become RELIGIOUSLY attached to master chief


Tina: yeah it's strange
it's definitely a source of strength
an admiration thing
but i love breaking people down to their core and seeing who they really are
that's sort of what halo 4 and crysis 3 are trying to do
even if it's through the vessel of another character
which might even be better, cause it's proof that it's hard for these characters to open up
but their strengths and weaknesses as human beings is of course still there
it's more like a bravado thing


Kirk: yeah, for sure
it's an interesting thing to do to archetypes as well
I just wish better, more adventurous writers handled it
like, making the guy sad about his lost father is fine
but look at what Watchmen did to the superhero
that kind of shit is like, ACTUALLY interesting


Tina: yeah total tear down


Kirk: it's always baby steps, it can feel frustrating
like, let's do Basic Character Development 101 on master chief
(I still haven't finished Halo 4! lol)


Tina: haha yeah i think they're worried about taking too far a step
and freaking everyone the fuck out


Kirk: which sucks
be bold!
if the game is good no one will care
no one cares when the story sucks, after all


Tina: it does
it doesn't pay to be though


Kirk: make it a sick-ass shooter and go insane with the story
people will still buy it
look at what FC3 at least attempted
I mean there were attempts at boldness in there
and when it came down to it no one gave a fuck about successes or failures because it was a good game


Tina: man what a good game



I might be being optimistic, or hopeful, but I think there's great potential in Crysis 3 to turn the series from a solid first-person shooter into a solid first-person shooter with more heart than we're used to in these kind of games. If things go well, we'll get a Crysis 3 that develops on the personal relationships and struggles of the actual people in the game, on top of a fun, tactical, sometimes stealthy and sometimes guns-blazing hunt of human and alien enemies alike.


Some last notes for you, from my scribbles during the event:


  • Everything feels very real. The thick grass, the smudges on your visor, even your hyper-awesome suit feels real. If we're gonna pretend to be all powerful, you might as well be able to really feel that when you play.
  • Struggle between wanting that machine, that power, and being human. Forget how much you've sacrificed because of the dependency you've developed on the nanosuit.
  • Claire, a scientist/researcher who I shouldn't say much more about in fear of spoilers, is a bitch. She called me a mutation.
  • There's a vicious, electric-charged shotgun type of weapon that is super effective at blowing aliens away.
Crysis

The Deadliest Predator: The Joy Of Being A Hunter In Crysis 3 I'm perched atop a crashed airplane, weapon at the ready. My eyes dart across the map, searching for a target. No, no. Not just a target. My prey.


They are not my equals, you see. They are CELL operatives with nothing more than laughable guns. Me, I'm a hunter. A predator. I use a bow. It's a sophisticated weapon, difficult to wield. It requires absolute precision and the patience necessary to line up a shot.


Admittedly, my shots miss more than they should—but, no matter. Seeing the operatives freak out and shoot at shadows out of fear—seeing them scramble frantically, thinking that they can hide safely behind corners: this is just as rewarding as destroying them. And even if I miss, even if I fail this time, I know I'm coming back.


The operatives, meanwhile? One arrow: that's all it takes and they go down. Then they become one of us, then the hunt grows stronger. At that point even the converted compete fiercely for the last remaining operatives. None shall be spared.


***

If it wasn't obvious, I've been playing Crysis 3 lately, which features its own twist on 'zombies' mode—only here, it's called Hunter Mode.


It feels different from other similar takes on the concept. In order to understand why, we have to look at the hunter's suit. The rest of Crysis spends a lot of time fetishizing the suit and what it allows you to do.


You can, for instance:


  • Punch cars at people
  • Become invisible
  • Activate extra armor
  • Launch yourself into the air
  • ...which also means that you can climb up high
  • Navigate the map at top speeds
  • To name a few things. It's intoxicating, how powerful that feels—but all of that is gone when you're a CELL operative. Let me tell you, it the tension is crazy playing the mode as an operative. You feel weak. You feel paranoid.


    Contrast with, say, Halo when playing on the Flood gametype—you're an effin' Spartan! I'd go up against the Flood like it was nothing, almost treating it like a challenge to go out and seek the Flood out. I basically thought, "I'm gonna show them why they should be afraid of ME, damnit."


    I'm an utter coward in Crysis 3 though, spending as much time as possible hiding. And if you watched a replay, you'd probably laugh at all the people crowding up in the corners, shooting at absolutely nothing because they're scared. It's amazing.


    The thing is, if you survive, it feels super gratifying.


    I'm looking forward to unlocking my bow for the normal multiplayer modes after spending so much time in hunter mode. The compound bow feels natural to the franchise. I think this has to do with the suit, which, though technically the farthest thing from natural, you feel an innate power—as if you're relying on the potential of your own body to play.


    With the bow, you're harking back to something more primal, the time of hunter-gatherer. It fits. Guns feel antithetical to all of that; there's something detached about pulling the digital trigger.


    So, as much as I suck at the bow now, I'm gonna spend the beta trying to hone my skills there—that way, I'll be ready when Crysis 3 drops later this month.


    You can try the Crysis 3 beta here.


Crysis
Crysis 3 Typhoon thumb


After the last video inexplicably decided to be backwards, I was wondering what the gimmick for the next in Crysis 3's 7 Wonders series would be. Maybe it would play upside-down, or entirely in sepia, or be madly rotating like a hyper-violent level of Super Hexagon. Turns out it was none of the above. Instead, we get a somewhat fetishistic view of the game's new Typhoon gun. Think the opening to Fight Club, with sci-fi weaponry replacing Edward Norton's head and face.

From the trailer description: "Meet the Typhoon: one of the world's most lethal weapons, firing 500 rounds a second." Yikes, not even Sasha can manage that much.



The narration is sticking with ridiculously overblown hyperbole then. "It's the purest form of expression" - really? Still, the Typhoon appears to be marvellous at shredding alien/robot things into tiny chunks. I look forward to doing that.

Crysis 3 is due out February 21 in Europe and Australia and February 19 in USA.
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