PC Gamer
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title="Permanent Link to The makers of Global Agenda announce their MOBA contender: SMITE">SMITE-thumb



Either the MOBA bubble is nearing its bursting point, or a new era of competitive strategy is dawning—whatever the case, it's obvious that more and more developers want a piece of that sweet DotA-legacy pie. Hi-Rez Studios, the developers behind the now-free-to-play Global Agenda and upcoming Tribes game, are taking a crack at their own DotA-inspired game with their upcoming SMITE. But what could possibly set them apart from the rest of the well-established crowd? How about a third-person camera perspective and graphics powered by the Unreal 3 Engine.







Developers and gamers have long dreamed of cracking the conundrum of making third-person, action-oriented combat work in an RTS game. It's been done before, in games like Rise & Fall: Civilizations at War, or the StarCraft 2 mod Blizzard demoed starring Nova from SC: Ghost. But unless you're satisfied with Dynasty Warriors' endless hack-'n'-slash gameplay, there's never been a game to give you a truly fulfilling experience of leading your army on the ground as a powerful general leading the charge into tower defenses and cannon fodder troops. Hi-Rez aims to change that with SMITE—only, instead of controlling a general, you'll be controlling a god.



SMITE's theme and lore are rooted in global ancient mythology, as you can see from the Anubis and Zeus hero reveals. Personally, I think that mythology is another concept that needs more love in gaming (God of War non-withstanding); there's a multitude of awesome deities and cultures to harvest hero ideas from. Imagine: the Hindu elephant god Ganesha, battling toe-to-toe with the Norse god Thor, while the love goddess Aphrodite heals Quetzalcoatl, the Aztec god of wind. HECK TO THE YEAH! The lore is already out there, just waiting to take form as a badass MOBA, and Hi-Rez looks like its ready to answer the call.







Hi-Rez are no strangers to the free-to-play model, and how best to appease players with store items that are appealing destroying game balance. We're eagerly awaiting in-game screens of what god-vs-god combat looks like in the gorgeous Unreal 3 engine, but until then, check the Global Agenda blog for updates on the game's progress.
PC Gamer
rel="bookmark"
title="Permanent Link to The makers of Global Agenda announce their MOBA contender: SMITE">



Either the MOBA bubble is nearing its bursting point, or a new era of competitive strategy is dawning—whatever the case, it's obvious that more and more developers want a piece of that sweet DotA-legacy pie. Hi-Rez Studios, the developers behind the now-free-to-play Global Agenda and upcoming Tribes game, are taking a crack at their own DotA-inspired game with their upcoming SMITE. But what could possibly set them apart from the rest of the well-established crowd? How about a third-person camera perspective and graphics powered by the Unreal 3 Engine.







Developers and gamers have long dreamed of cracking the conundrum of making third-person, action-oriented combat work in an RTS game. It's been done before, in games like Rise & Fall: Civilizations at War, or the StarCraft 2 mod Blizzard demoed starring Nova from SC: Ghost. But unless you're satisfied with Dynasty Warriors' endless hack-'n'-slash gameplay, there's never been a game to give you a truly fulfilling experience of leading your army on the ground as a powerful general leading the charge into tower defenses and cannon fodder troops. Hi-Rez aims to change that with SMITE—only, instead of controlling a general, you'll be controlling a god.



SMITE's theme and lore are rooted in global ancient mythology, as you can see from the Anubis and Zeus hero reveals. Personally, I think that mythology is another concept that needs more love in gaming (God of War non-withstanding); there's a multitude of awesome deities and cultures to harvest hero ideas from. Imagine: the Hindu elephant god Ganesha, battling toe-to-toe with the Norse god Thor, while the love goddess Aphrodite heals Quetzalcoatl, the Aztec god of wind. HECK TO THE YEAH! The lore is already out there, just waiting to take form as a badass MOBA, and Hi-Rez looks like its ready to answer the call.







Hi-Rez are no strangers to the free-to-play model, and how best to appease players with store items that are appealing destroying game balance. We're eagerly awaiting in-game screens of what god-vs-god combat looks like in the gorgeous Unreal 3 engine, but until then, check the Global Agenda blog for updates on the game's progress.
Announcement - Valve
Starting today, Global Agenda becomes Global Agenda: Free Agent with a new low price.

PC Gamer
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title="Permanent Link to Global Agenda to go free-to-play this month">"Are you buying that new Global Agenda game?" "Nah, I'm not into modern war sims."



The mid April update to the massively online shooter Global Agenda will make the game free-to-play for all, according to a recent blog post from developers Hi Rez Studios. The update will let anyone download and play the game all the way up to the level 50 cap. You can pay a one off $19.99 / £13.99 / €15.99 fee to gain permanent Elite Agent status, which will increase your levelling speed and give you access to features like login priority, auction house and in-game mail. If you've already bought Global Agenda, you'll automatically gain Elite Agent status for no extra cost.



For more on the shooter's move to free-to-play, head over to the Global Agenda site.
Kotaku

Global Agenda Is Going Completely Free-To-Play The mid-April Free Agent update for Hi-Rez Studios' online multiplayer shooter Global Agenda will drop the game's purchase requirement, making it free-to-play for anyone that has the urge.



Original planned as a subscription-based MMO, in June of last year Hi-Rez dropped plans to implement monthly fees, only requiring that players initially purchase a retail or digital version of the game. The Free Agent update will remove that requirement, allowing anyone to download and play the game for as long as they desire.



What's the money catch? Free players will not have access to the game's auction house, in-game mail system, will have lower login priority, and won't be able to create agencies, the game's equivalent of guilds.



A one-time purchase of $19.99 will give players Elite Agent status, granting them access to restricted features as well as double the experience points and other rewards for completing missions. Both ranks will also be able to purchase booster packs in the Global Agenda web store that will also double experience points, credits, and tokens earned, along with 2,000 bonus tokens a day and an extra loot drop in missions.



Players that have already purchased the game will receive a free upgrade to Elite Agent status.



Keep an eye on the Global Agenda website to see when the update hits. It'll give you something to do while waiting for Hi-Rez to release Tribes: Ascend.


Announcement - Valve
Act now and take advantage of huge savings! Global Agenda is available at 75% off during the Midweek Madness sale. Offer ends Thursday at 4pm PDT.

2155. From the ashes of the devastating Third Great War rose the Commonwealth, an oppressive world government determined to control the entire planet. The few remaining independent factions retaliate the only way they can, with elite teams of special operatives trained in advanced warfare tactics and equipped with high-tech weaponry.

The future of humanity is your battleground, where knowledge is power, technology is a race, and everyone has a Global Agenda.

Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Merc PvP Maps
  • Himalayan Point: Breach-style map. Scenes from this map can be seen in the original Global Agenda “talking heads” trailer.
AvA Strike Forces bidding on hexes are now required to have at least 6 members of the bidding agency on the Strike Force.
  • There is still no minimum required number of agency members in order to defend an AvA hex.
Bugs Fixed in Version 1.39.1
  • Some BoE weapons could not be added to the Auction House.
  • The AvA Defence Facility Map had a Beacon glitch which has been fixed
Known Issues
  • Ranged stats on robotics devices are not functioning.
  • Some players are receiving error messages when attempting to whisper a friend.
  • Flame turrets get overly excited when placed in certain areas and will bounce, then destroy themselves.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

New Merc PvP Maps
  • Volcano Assault: Breach-style map
  • Himalayan Point: Breach-style map. Scenes from this map can be seen in the original Global Agenda “talking heads” trailer. (NOTE: This map will not be in queue immediately upon deployment due to a known issue in the map. We will be releasing a fix shortly to add it in)
  • Toxicity: Payload-style map
Additional Merc PvP changes
  • New Merc-specific PvP Rewards: New epic combat jetpacks for each class are now available as rare mission rewards from Merc PvP. They have a different look, slightly less power usage, increased thrust and flight speed, and will bind on equip.
  • Versions of the Commonwealth elite items (different weapon names, same stats) now drop as Merc PvP rewards.
  • Merc PvP queue now enforces a class cap of 3: This was implemented on LIVE on 11/17/2010. No side within Merc PvP can have more than 3 of the same class.
Enhancements to /Challenge
  • Players can now optionally specify desired server (North America, Europe, Pacific Rim) to host their Challenge map.
  • Players can now specify Attacker or Defender when issuing a Challenge (in support of future Attack/Defend style Challenge maps).
New Challenge Map
  • Missile Complex is a new map within the Challenge queue. It is a two-point Breach style map designed for 4v4.
Dome City News & Hall of Legends
  • Dome City News: A new area in the Central Hub will display up-to-date information on world events, seasonal events and contests.
  • Hall of Legends: A new area within Dome City displays the winner of previous AvA seasons.
AvA Season End Rewards
  • AvA season end rewards are now divided into three brackets: Winner (1st place), Runners-Up (2nd and 3rd place), and Honorable Mention (the remainder of the top ten finishers)
  • Removed AvA offhand devices from all loot tables.
  • Epic quality mods and repair kits will now be awarded to placing agencies for use or sale
  • Added additional vehicles, dropships, and deployables to season end rewards.
AvA Interested Flag
  • On Settings screen, there is a new “AvA Interested” flag that defaults to Yes.
  • On Team screen, there is a new search filter for AvA Interested.
  • Intent is that short-staffed teams can fill in with others looking for AvA matches.
Seasonal Flair in preparation for the “Twelve Drops of Christmas”
  • New flair items introduced that can be earned by completing Holiday Challenges. The specific player challenges and items will be announced as part of December “Twelve Drops of Christmas” event.
    Device Changes:
  • Neutralize Wave - Reverted previous PTS radius increase. Increased damage for each effect removed by 10%.
  • Reverted previous PTS changes to alt-fire for all miniguns.
  • Pain Gun:
    • Increased refire rate to be equivalent to channeled healing devices.
    • Reduced debuff duration to compensate for faster refire.
    • Significantly increased buff points rewarded for debuffing targets.
    • Added a small amount of damage to each tick, which will enable proper Assist credit to be awarded to the paingun user and count toward building boost.
  • Converted AvA reward offhands to OC versions of the base class devices with perfect stat bonuses (ddd, hhh). This will no longer allow multiple items of the same type (e.g. multiple heal grenades or force walls) to be equipped. The new versions have slightly better base stats than the standard non-OC versions, and can also now be purchased at epic quality from the class device vendors for tokens. The new OC versions will now bind on acquire.
Open Zone Changes:
  • New Yuma:
    • Increased respawn time of most Recursive Colony bots in New Yuma somewhat.
    • Increased respawn time of Legion Sergeant squads slightly.
    • Increased respawn time of Guillermo’s guards.
    • Increased respawn time and decreased bot count of Kanar Warriors in the raid encampment slighty.
    • Increased respawn time of the sniper in the encampment significantly.
    • Decreased vision range of Colony Drone Mk. 2
  • Presidio:
    • Reduced the count and increased the respawn time of Kanar Warriors
    • Reduced initial count of Kanar Laborers
    • Increased respawn time of Capt. Marek Vidal’s guards
    • Capt. Marek Vidal ran out of his Commonwealth-issued roids after 10 long years and subsequently had his health and damage reduced
  • Miscellaneous:
    • Removed a legion grunt from SgtEverettPeters spawn
    • Reduced health and damage of SgtEverettPeters somewhat
    • Decreased vision range of crossbow-using desert dwellers, Legion Soldiers, and Elkas Snipers
    • Reduced crossbow damage of crossbow-using dwellers in the open zone
    • Reduced damage of Elkas Snipers
    • Reduced health and damage of Legion Sergeants
    • Reduced health and damage of Ticks in the open zone
    • Reduced health and damage of Colony Crawlers
    • Reduced accuracy of Wasps in the open zone slightly
    • Removed sell price from quest items to help discourage accidentally selling them and breaking the quest chain. These items can now only be trashed: Power Casing, Nitrogen Coolant Core, Data Cable, PB of Ram
    • Reduced the number of Legion Gunners required for “Let the Legion Lie” to 2
    • Increased mission timer for “Between Life and Death” from 15 to 20 mins
  • Tutorial Changes:
    • Increased health of Security Androids, Alarm Responder, and Minion Sentinels
    • Increased health of noncom Watchers and Sector Workers
    • Reduced responder bot counts in Agency Zero
Bugs Fixed since Version 1.38
  • Fixed bug where salvaged components were not usable in crafting, mail or auction.
  • Fixed bug where Blueprints or Dyes were not dropping as End Mission Rewards. Any earned rewards have been restored to players.
  • Fixed bug with page numbering on Weapon and Armor upgrades screen.
  • Colony Crawlers have evolved to be more aware and will now reliably attack opponents when damaged.
  • PvP achievement that are only for Level 30+ now specify that within description text
  • Sorting by cost on vendors now works as intended.
  • Fixed some haircut combinations that resulted in mis-coloring or baldness (the Barber responsible has been sacked).
  • Fixed bug that caused female assaults to use male animations when the Legion SMG was equipped.
  • Fixed issue where multiple mods applications could be attempted on an item without the player being aware. Now, while a mod is pending for an item, additional mods cannot be added. The repair wrench on agent profile, and the combine button at the Item Modification Shop, will not be shown until the first modification is complete.
  • Fixed bug where mods could be added to consumables.
  • Fixed bug where players sometime appear to glow brightly.
  • The elves were up to their shenanigans in Breach: Beachhead. Fixed the “magically” floating trees.
Product Update - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fix to resolve issues some users are having with receiving flair rewards and to facilitate distribution of future promotion items.
  • Fixed issue where certain head flair appears equipped on Profile Screen but not on the player in-game.
  • All jetpack changes, including changes to jetpack acceleration, have been reverted.
  • Fix to resolve problem where an AvA instance does not automatically close when a team forfeits.
  • Fix issue where inspect screen was not working
  • Fixed performance/deadlock issues with agency management and AvA zones
  • Fixed crashing issue with HM-44 map crash fixed and map has been added to /challenge queue.
  • Resolved issue where a few users were not able to access some inventory items after the 10.27 (1.38) upgrade. Items have been restored to these players.
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On Monday, of Hi-Rez Studios, the creators of Global Agenda, announced that they're working on a new Tribes game. Now they're putting out a call for alpha testers. Read on for details on how to sign up.



Head to the Tribes Universe site for your chance to get in on the testing. To apply you'll need to answer several questions concerning your previous experience with Tribes and MMOs in general. Hi-Rez have said that they'll be giving priority to high level Global Agenda players, so if you have a top level Global Agenda character, it might be a good idea to mention it.



For more information about the game check out our post on the Tribes Universe announcement.
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