PC Gamer
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title="Permanent Link to Fight undead gingerbread on a moonbase in Killing Floor’s new Twisted Christmas event">killing floor twisted christmas







I love having new excuses to hop back into Killing Floor. Tripwire continues to sprinkle absurd themes (like Summer Sideshow, or Hillbilly Horrors in October) into its wave-based survival game, and each is a pleasant, casual context that tempers some of KF’s inherent, backpedaly hecticness.



Going live sometime on Tuesday, December's special event is Twisted Christmas III: Evil Santa’s Moonbase. It features low gravity monster-killing, a dwarven battle axe, new character and weapon DLC, and an in-game scavenger hunt. Tripwire invited me to play the new content in advance, and I've shared some footage of our match below.



http://youtu.be/idui9cJtnMg



Tripwire told me that Twisted Christmas III was put together over the past three or four months. President John Gibson says the promotional events continue to boost interest in Killing Floor, which hit a million in sales back in February 2012. “The sales are cool, but really it’s just fun for us to developers to step out of our game. To say, ‘Hey, let’s make a guy with a gingerbread cane as a spike on his arm,’” Gibson says.



Compared to previous KF promo levels (like the terrific Portal 2 crossover stage), the new Moonbase map felt a little confining to me, especially considering the new verticality provided by lowered gravity. But the weapons were fantastic: the Zed Eradication Device feels obnoxiously powerful and cool—it's a split between a high-end DOOM weapon, Ghostbusters’ proton gun, and the Aliens motion tracker.



To unlock the ZED for purchase (permanently, for all team members), you have to work together to find 16 weapon parts scattered through the map in a single round—a metagame that should provide another excuse to replay the map. I also liked the Dwarfish axe, a handsome melee weapon that can knock enemies back, and the resulting physics usually sends them flying awkwardly, hilariously into the ceiling. Shotguns also propel you through the air if you fire them mid-jump. “The automatic shotgun basically becomes a jetpack,” one Tripwire dev commented during our match.



Twisted Christmas III runs until January 3. Watch the official event trailer below, and visit Tripwire's helpful Twisted Christmas III page for a look at the new weapon and character DLC associated with the event.



http://youtu.be/L2JHYGvo4F4















Community Announcements - [TW]Yoshiro
General
  • Halloween Zeds have returned home

  • Removed Map Whitelist


Balance
  • Scythe
    • Reduced primary fire speed

    • Reduced secondary fire damage

    • Secondary fire now behaves the same as the Claymore
  • Buzzsaw Bow

    • Increased the cost of the blades by 4x

Bugs
  • Thompson will now count towards Commando stats

  • Trenchgun now properly switches to Pistol for flashlight

  • Ammo count now goes down to 0 for singleshot weapons (except the m99)


We are working to address the Killing Floor Mac DLC issue and hope to have a patch for it in the near future.
PC Gamer
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title="Permanent Link to Red Orchestra 2 now on Steam Workshop, Tripwire Bundle 75% off on Steam">RO2_workshop







Red Orchestra 2, our 2011 multiplayer shooter of the year, is now on Steam Workshop. As I write, only one map and a selection of SDK tutorials have been posted, but phase two of Tripwire's $15,000 RO2 mapping contest should incite a blitzkrieg of community-made content for the WWII shooter.



Also, for the next few days, the Tripwire Interactive Bundle is 75% off on Steam. That's $15/£12.49 for Red Orchestra, Red Orchestra 2, Killing Floor and its DLC, The Ball, and Dwarfs!? (I wasn't angry and confused about that list, the game is called "Dwarfs!?" Or is it?!)
PC Gamer
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title="Permanent Link to Killing Floor goes South for the Hillbilly Horrors Halloween event">hillbilly







Halloween has invaded the grimly fun zombie co-op shooter, Killing Floor. Starting now and running until Nov 6, Tripwire's meaty shooter will get even meatier, with both free and paid for DLC dropping in their Hillbilly Horrors event. The free DLC delivers a new map, the residence of of the Wades, who make up the banjo-wielding new creatures that will hunt you down. But what will you use to kill them with? How about some community developed weapons?



Just like Team Fortress 2, Killing Floor will be bundling up community weapons as DLC. The Community Weapons Pack has four zombie killing armaments built by fans of the game, with the money kicking back to the modders. If you want to show Tripwire some gooey love, then you can always buy the new premium DLC character, the Chickenator. He's a half-chicken half-robot. There's also a bundle of new achievements that will lead to another unlockable character, the boney usher of souls himself: Death! Meanwhile, the game is 75% off while the event lasts, and all DLC is 50% off.



And if you think I made all that up, here's a trailer.



Shacknews - Alice O'Connor

When your game is already about killing mutated monstrosities, you really need to push the boat out for Halloween. Killing Floor has always handled events with gusto and this year is no different, with zombie hillbillies after your blood and delicious brains in a new map. The Hillbilly Horror update also adds four new weapons, and the game and its DLC are on sale t'boot.

The Halloween fun takes place on a redneck homestead by a lake of glowing ooze, which has the unfortunate side-effect of turning the local population into brain-hungry fiends. Luckily, you're now armed with a nail gun, World War 2 trench shotgun firing incendiary rounds, vintage MKb42(h) assault rifle, and a medic grenade which heals chums while poisoning monsters.

Completing new achievements can unlock a playable grim reaper skin, too.

If you need even more firepower, a pack of four community-made weapons selected from Steam Workshop submissions is out now, packing a scythe, Tommy gun, flare-firing revolver, and buzzsaw-launching crossbow. It'll regularly cost $7.99, with money going to the creators, but is currently only $3.99 in the sale.

The base game is now only $4.99, thanks to a 75% discount, while there's 50% off all DLC. This also includes the newly-cyborgified chicken man DLC character, The Chickenator. DLC!

Hillbilly Horror and the sale run until November 6. Hit the event page for more information.

Announcement - Valve
Check out the new Map, Weapons, Achievements and Unlockable Character in the Killing Floor Hillbilly Horror Event now through November 6th! Additionally, take 75% off Killing Floor and 50% off all DLC's for the duration of this event!

Check out the new Chickenator Pack, who is part dead policeman, part robot and all foul.

The Community Weapon Pack is straight from the talented community modders of the IJC crew and is Now Available!

Community Announcements - [TW]Yoshiro
http://www.killingfloorthegame.com/halloween2012


Hillbilly Horror Event:
The Killing Floor Halloween event is back for a limited time with all new Hillbillly themed monsters!

Event Details
  • Free for everyone that owns Killing Floor - auto downloaded through Steam.

  • All new level, Hillbillly Horror, surrounded by heaps of redneck trash you and your friends must defend yourselves from monstrous hillbillies in the North Georgia mountains.

  • Replaces all specimens with Hillbillly themed monsters

  • 15 all new achievements. Six of which are only available during the Hillbillly event

  • New official weapons: MKB42 assault rifle (a favorite of many heroes in the battle of Stalingrad), WWII Trenchgun with dragons breath incendiary rounds, Nail Gun with nails that can bounce around corners and nail the heads of zeds to the wall, Medic Nade that will heal teammates and poison zeds

  • 4 additional weapons as part of the first ever community weapon pack DLC: Scythe, Flare Gun wild west pistol, Thompson SMG, Saw Blade Crossbow with bouncing retrievable blades

  • “Grim Reaper” playable character unlockable for the duration of the Halloween 2012 event (To unlock players need to gain 6 Halloween 2012 achievements and 1 Hillbilly Horror map achievement)

  • “Chickenator” purchasable playable character DLC


Other Changes
  • Rebalanced the M99 - Slightly reduced damage, increased ammo price, reduced starting ammo amount, reduced ammo pickup amount

  • Hitting an already burning enemy with a fire based weapon no longer resets the culmulative burning damage. This results is more damage over time for fire weapons.

  • Added functionality for melee weapons to damage enemies in an arc in front of you. Does more damage closer to to the center of where you are looking, and less damage farther away (Used by the Claymore and Scythe)

  • Added a filter to the server browser for all game types

  • All non-whitelisted mutators are now greylisted (Cannot unlock achievements or perk levels)

  • Several small changes requested by the mod community


Bug Fixes
  • Fixed a bug where players would lose ammo when dropping one pistol when they had two of the same kind

  • Fixed monsters severing more limbs than they had

  • Fixed a bug where crawlers can take burning damage indefinitely

  • Fixed a crash that could sometimes happen after burning damage

  • Fixed a case where Firebugs would not receive their intended fire resistance.

  • Fixed a case where Firebugs would not receive flame damage experience from husk gun projectile impacts.

  • Fixed a case where some melee weapons would not get blood decals

  • Fixed an exploit with medic weapon drops (on the MP7 and M7A3)

  • Fixed a bug with the Hunting Shotgun where the ammo count was not being properly kept

Community Announcements - [TW]Yoshiro


Deep South? No? Neither did we, until recently. Turns out, not very surprisingly, that it has been leaking a glowing green goop into the local lake where Bubba and his kin have been dynamiting catfish for generations. Bubba did try to explain to the local Horzine execs that this was not what Al Gore meant by a "green revolution", but all he got was a face full of buckshot for his troubles.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Killing Floor knows all about mods, having been one itself. They never tidy their rooms, leaving files scattered all over internets and hard drives alike, and trying to organise them is like trying to herd cats. The multiplayer horrorshow is gathering all its mods in one place, the increasingly active Steam Workshop, which should make keeping track of maps and modes much easier. Tripwire will also be adding Steam Workshop support to Red Orchestra 2, which is receiving a paid for expandomod by the name of Rising Storm. I’ve got a load of notes about that which I shall compile later this week. There are booby traps, flamethrowers and kamikaze bayonet stabbings, all of which I approve of in games though I frown at them in life.

PC Gamer
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title="Permanent Link to Killing Floor gets Steam Workshop support, Red Orchestra 2 Steam Workshop support incoming">Killing Floor







Excellent co-op kill-o-geddon Killing Floor now has Steam Workshop support, letting fans share maps, mods and weapons. The most popular mods include a version of Killing Floor that uses Doom 2 assets, a map set in hell, a version of classic Counter-Strike mod, Gun Game and a scythe. That's a pretty good cross-section of the sort of bonus extras we can expect from Killing Floor's active modding community.



Red Orchestra 2 will be getting Steam Workshop support soon as well. To celebrate, a Tripwire Steam bundle has been on sale all weekend at 66% off. There's still seven hours left on the deal, which includes Killing Floor (and all DLC character packs), Red Orchestra 2, Red Orchestra: Ostfront 41-45, The Ball and Dwarfs!?
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