Kotaku

This Noble Theme Will Get You in the Mood for Psychic HeroismLook, no one really knows what's going on with this whole Notch-Tim-Schafer-Psychonauts 2 thing. But that doesn't mean we can't sit back and listen to what might be my single favorite piece of music from the original Psychonauts!



The Psychonauts soundtrack was composed by Double Fine mainstay-maestro Peter McConnell. While no soundtrack may ever replace McConnell's own Grim Fandango in my heart, this one perhaps demonstrates his depth to an even greater degree.



For all of its Danny Elfman-ish flourishes, psychedelic country guitars, and emotionally charged Spanish bullfighting music, the theme that plays whenever Raz goes to Agent Cruller's HQ is my favorite.



It crept up on me, the slowly building horns, the choir, that noble melody... and the single chord change that lifts things ever so slightly… yeah.



It felt like a good first "Listen Here" for Kotaku Melodic. If ever you need to get in the mood to mete out some justice, this piece is a good place to start.









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(Awesome top image by Leetmonkey)
Shacknews - Steve Watts

Minecraft creator Markus "Notch" Persson gained a lot of attention for his offer to chip in personal funds towards Psychonauts 2. The internet responded the way you'd expect for a dormant, cult-hit property, so Persson has taken to his blog to set reasonable expectations.

He says that he and Tim Schafer have only exchanged "a couple of e-mails" and might meet at the upcoming Game Developers Conference. He says that the budget for the game is three times higher than he though, and Double Fine will most likely be busy with its Kickstarter project for a while anyway.

"I would not be investing in this as a charity," he says. "It would be because I think the game would be profitable. And naturally, I wouldn't want to have any creative input in the game. It would be purely a high risk investment in a project I believe in." He also points out that other investors have expressed interest.

Persson says that this kind of investment would require a lot of discussion, but he says he has advisers to help him with that aspect. "All I know is that IF the numbers work out and IF they still want to do it and IF they don't decide to self fund a sequel by doing more crowd funding (which is honestly what I would've done if I were them), I would be most interested in doing this type of investment."

He says his reasons for setting more realistic expectations is that he's "incredibly scared of the very real risk of people feeling let down just because I took a chance at something that doesn't end panning out." He jokes that if the deal doesn't work, he'll "just go into hiding for a few years."

Even if the investment is higher than expected, Persson seemed unphased by the dollar amount as of a few days ago. He said he "can do" $13 million if necessary. Whether this is ultimately determined as profitable, though, is unclear -- and with Double Fine focused on its adventure game, we might not know for quite a while.

PC Gamer
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title="Permanent Link to Notch calms down internet with facts. Asks it to “stop hyping”">Notch head thumbnail

"Let's make Psychonauts 2 happen" said Notch a few weeks ago. Yesterday, he offered Tim Schafer 13 million to fund the anticipated sequel, before clarifying his intent. Later in the day, he posted confirmed details on his personal blog.

Even though Notch mentions he and Tim "haven't spoken much," he confirms the high profile pair are planning on meeting at GDC, which happens in a few weeks. He also mentions that the 13 million quoted by Tim was "three times higher" than his original estimate, but that he's still up for fronting the cash. The Minecraft dev says he would be operating purely as an investor, saying "I wouldn't want to have any creative input."

"I have NO idea if this is actually going to happen, he clarifies. "The kickstarter stuff obviously changes the playing field a lot. Investing that incredibly high amount of money also requires a lot of planing and discussion, and I’ve never done anything like that before, but I do have contacts and advisors to help me out.

"All I know is that IF the numbers work out and IF they still want to do it and IF they don’t decide to self fund a sequel by doing more crowd funding (which is honestly what I would’ve done if I were them), I would be most interested in doing this type of investment," he continued.

Then Notch got a little angrier: "Point is, stop hyping over this, internet! You’re going to scare me into doing things secretly instead of being open and transparent via twitter. I am incredibly scared of the very real risk of people feeling let down just because I took a chance at something that doesn’t end up panning out."

He signed off by hinting at a future where his quotes feature less prominently in news feeds: "I realize you won’t stop hyping, so I’ll just go into hiding for a few years if it falls through."

It's not a definite confirmation then, but close enough. Until then, don't believe the hype (unless posted by Notch or Tim). Then you can hype all you like. We'll have more on Psychonauts 2 as soon as it's confirmed.
Eurogamer


Minecraft maker Notch has downplayed his potential funding of Psychonauts 2.


Notch set the internet alight after offered to fund the game in a tweet to Double Fine boss Tim Schafer.

Schafer later said it would cost at least $13 million to make the game, to which Notch apparently replied: "I can do that."


But now it appears as if Notch isn't sure the game's a goer.


In a blog post titled "Hype" the Mojang chief said Schafer's development budget estimation was three times higher than he expected.


"Tim and I haven't spoken much at all other than a couple of emails," he said. "We mentioned meeting at GDC, I hope that will happen. I assume Double Fine will be very busy for many months with the Kickstarter project.


"The budget for doing a Psychonauts 2 is three times higher than my initial impression. A couple of other parties have mentioned also being interested in investing in it. I would not be investing in this as a charity. It would be because I think the game would be profitable. And naturally, I wouldn't want to have any creative input in the game. It would be purely a high risk investment in a project I believe in."


Notch's mention of the Kickstarter project is in reference to Double Fine's hugely successful crowd-sourcing of funding for an adventure game.


Schafer raised $1 million in a day after setting a $400,000 target on Kickstarter. The total raised is now approaching $2 million.


This game, Notch believes, is of higher priority than any Psychonauts sequel.


"I have NO idea if this is actually going to happen," he said. "The Kickstarter stuff obviously changes the playing field a lot. Investing that incredibly high amount of money also requires a lot of planning and discussion, and I've never done anything like that before, but I do have contacts and advisors to help me out.


"All I know is that IF the numbers work out and IF they still want to do it and IF they don't decide to self-fund a sequel by doing more crowd-funding (which is honestly what I would've done if I were them), I would be most interested in doing this type of investment."


Notch called for calm: "Point is, stop hyping over this, internet! You're going to scare me into doing things secretly instead of being open and transparent via Twitter. I am incredibly scared of the very real risk of people feeling let down just because I took a chance at something that doesn't end up panning out.


"Also, I realize you won't stop hyping, so I'll just go into hiding for a few years if it falls through."

Kotaku

Bankrolling Psychonauts 2 was Just a "Semi-Joke," Says NotchA Tweeted offer to back a sequel to Tim Schafer's cult favorite Psychonauts was "a semi-joke," said Markus "Notch" Persson, the creator of Minecraft and a guy who's not hard up for cash in light of that game's success. Notch rattled off a host of reasons why we shouldn't get our hopes up, especially the cost of the project.



"The budget for doing a Psychonauts 2 is three times higher than my initial impression, Notch wrote on his personal blog today in a post titled "Hype!" He also assumes (rightly, one thinks) that Schafer's Double Fine studio will be tied up with the Kickstarter project, which has raised $1.8 million in about a week.



"Tim and I haven't spoken much at all other than a couple of emails," Notch wrote. Also "a couple of other parties have mentioned also being interested in investing in it."



In one of those conversations, Schafer told Kotaku that he informed Notch the original Psychonauts budget was $13 million. It released in 2005. "I was like, 'I don't think you can make [it] for a million dollars,'" Schafer says he told Notch. Yet, "as soon as I mentioned the amount of money he said, 'Yeah, I can do that.'"



Evidently that figure moved up to about $40 million. That's not to say Notch hasn't seriously thought about it—he has, to the extent that he would be very specific about his reasons for doing so. "I would not be investing in this as a charity. It would be because I think the game would be profitable," he said. "And naturally, I wouldn't want to have any creative input in the game. It would be purely a high-risk investment in a project I believe in.



"All I know is that IF the numbers work out and IF they still want to do it and IF they don't decide to self fund a sequel by doing more crowd funding (which is honestly what I would've done if I were them), I would be most interested in doing this type of investment," he said.



Hype! [The Word of Notch]


PC Gamer



This fan made film, Inceptionauts, was used by Tim Schafer in meetings with publishers to try and sell the idea of a sequel to Psychonauts. "It's better than any trailer we ever had for the game" Tim Schafer said to Kotaku. But it wasn't enough to persuade any businesses to part with their money, until Notch went onto Twitter last week with a simple message. "Let's make Psychonauts 2 happen."

"I feel like I was being proposed to on the jumbotron at the baseball game." says Schafer, but an offer on Twitter is one thing, a publishing deal is another. A sequel would need to at least match the budget of the original, which cost around $13 million to make. Schafer told Notch how much cash he might need to front production. "As soon as I mentioned the amount of money he said, 'Yeah, I can do that.'"

It's still not a done deal, there are private negotiations happening between Mojang and Double Fine. From a cold numbers perspective, a follow up to Psychonauts is a bit of a risk. Schafer told Kotaku that the original sold just 400,000 copies initially. "It wasn't enough for us to make money," Schafer admits, but since then sales on Good Old Games and Steam have gone extremely well. One of those Steam sales pushed Psychonauts ahead of Call of Duty in revenue earned that day.

Schafer also mentions that Double Fine have had a sequel in mind from the beginning. "We had a lot of plot elements that were backstory in that game that we planned on revisiting in the future and tying it back in," Schafer said. "We had a longer story arc planned for those characters." He's being coy about specifics, though he says that there are "ideas to take them to a more international setting."

Double Fine have been having a few funding adventures recently. Their kickstarter campaign to support development of a new adventure game currently has $1.7 million in donations.
Eurogamer


Minecraft creator Markus "Notch" Persson is able to match Tim Schafer's $13 million Psychonauts 2 development budget valuation.


"I can do that," he told the Double Fine boss.


"I was like, 'I don't think you can make [it] for a million dollars'," Schafer told Kotaku.


"The original game was, I think, $13 million, I think you have to match the original game.


"As soon as I mentioned the amount of money he said, 'Yeah, I can do that.'"


It's unclear whether Notch is willing to invest the $13 million from his own bulging bank account or contribute a certain amount before helping raise investment from elsewhere.


Notch's millions were made off the back of the phenomenal success of sandbox creation game Minecraft.


At the time of publication, over 22 million people had registered to play and just shy of five million people bought the game.


Last week Notch shocked the gaming world and Schafer himself when he said on his Twitter page that he was willing to personally fund a sequel to Double Fine's cult classic Psychonauts.


Double Fine head Tim Schafer has continually stated he would like to develop a second Psychonauts game, but has been unable to secure publisher-funding to back the project.


"Let's make Psychonauts 2 happen," Notch tweeted to Schafer.


"Also, I'm serious."


Psychonauts was first released in 2005 to positive reviews but disappointing sales. Double Fine recovered the rights to the game's publishing proceeds last year. Since then, the digital PC version has been seen a substantial update via Steam, and a new Mac version has been launched.

Product Update - Valve
This patch of Costume Quest adds a few new options:

- You can now toggle v-sync through the display settings
- We added an FXAA shader to help reduce jaggies. It’s enabled by default, and you can toggle it through the display settings
- For those with powerful GPU's, we added support for supersampling for even higher quality antialiasing. In Steam, right-click on Costume Quest, go to Properties…, click Set Launch Options…, and then type in either –ssaa2x or –ssaa4x. If you launch Costume Quest elsewhere, then just use –ssaa2x or –ssaa4x as command line arguments.
Shacknews - Andrew Yoon

Sure, Tim Schafer and Double Fine Productions are swimming in a boatload of Kickstarter'd funds for their upcoming adventure game. But, $1.7 million isn't enough to make a new Psychonauts game. How much would it take? The original game cost $13 million to make; a sequel would have to match the budget of its predecessor.

Minecraft creator Markus 'Notch' Persson has been sitting on a lot of cash since the runaway success of his blocky creation game. Notch offered to support a sequel, with the multi-million dollar sum no problem for the designer-turned-publisher. "Yeah, I can do that," he told Schafer.

"I feel like I was being proposed to on the jumbotron at the baseball game," Schafer recalled to Kotaku when describing Notch's original tweet offer.

While it seems like the pieces are falling in place, a sequel would still be years away. "These things take time to figure out--if they can be figured out--so please don't expect any Psychonauts 2 announcements any time soon," Schafer previously noted.

But what would a Psychonauts 2 be about? "We had a lot of plot elements that were backstory in that [first] game that we planned on revisiting in the future and tying it back in," Schafer told Kotaku. "We had a longer story arc planned for those characters."

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

This is the game that every game should be.

With all the recent brouhaha over Tim Schafer, from his raising $1.75m in four days, to the suggestion that Notch might fund a Psychonauts sequel, it was unavoidable that I’d replay Psychonauts. The astonishing game is in my all-time top 10, and makes me want to hug the planet and have them see. When I’m done with the play through I’ll not be able to stop myself writing about it, but at this convenient midpoint I thought I’d pause to share the joy with you in the form of 38 screenshots. I implore you to buy Psychonauts. If you’ve never played it, it’s so much more than you could be expecting. It’s on Steam for £6 and Good Old Games for $10. Just look.

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