Aug 13
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Update 1.26 coming, RotorLib tweaking
PRECEDENCE: Flash

SITUATION

In the midst of the summer holidays and heat, the team has pushed on full steam with their work on Arma 3 Helicopters and more. A release candidate for the 1.26 update has been mastered and is close to release. As has become usual, we're staging the update on Steam's hidden RC branch. Keen server admins, modders and players can try it using access code Update126Arma3Splendid in the BETAS tab of the Steam client. The central feature of the update is the roll out of the so-called guaranteed network messages. See the LOGISTICS section for a bit more on this multiplayer optimization. Another, more trivial addition, is the set of sounds for opening / closing doors of various materials (and therefore technology to add sounds to other objects with animation sources). This update does not include the RotorLib flight model yet! The final version of that technology is to be released in a game update alongside Arma 3 Helicopters. We'd like to remind players to consider running a Steam local verification and defragmentation on HDDs after updating to solve potential file corruption issues and to improve performance.

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PC Gamer
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title="Permanent Link to The PC Gamer Show episode 3: Videoball, GTA 4 no-friction and more on LPC Jr., Arma 3 Zeus mode">pcgamershow3-teaser







It's The PC Gamer Show! In episode three we're introducing the new Large Pixel Collider Jr. with an afternoon of special living room gaming challenges. Can Counter-Strike maven Evan Lahti win when he's forced to play with an Xbox controller? Who will survive the frictionless mayhem of GTA 4's Carmageddon mod? Plus, we play upcoming electronic sport Videoball, and PC Gamer UK walks us through ARMA 3's awesome Zeus mode.



In this episode...



Act I: As if Octodad: Dadliest Catch wasn't already wacky enough, Evan and Tyler race against Wes and global EIC Tim Clark in a competition to become the best co-op octo-pair.

Act II: The gang goes two-on-two again in Videoball, Action Button Entertainment's upcoming minimalist electronic sport.

Act III: Evan tests out his Counter-Strike skills by playing on the LPC Jr...with a controller. Meanwhile, Tyler plays with a keyboard and mouse, as any sane man would.

Act IV: Our program heads over to the United Kingdom, where the other half of the PC Gamer team play Arma 3's Zeus mode. Vengeful god Andy Kelly controls the battlefield from above to torment his teammates.

Act V: It's carmageddon in GTA4's famous no friction mod. We race through the chaos to see who can survive the longest in a whirlwind of flying cars.



The PC Gamer Show is a new and evolving project for us, and we want your feedback to help make it better. What kind of segments do you want to see? What games should we play and talk about? Who should we have on as guests? What's coming up next?



Shout at us in the comments below, or shoot us an email directly at letters@pcgamer.com. We're listening. And we'll see you in two weeks.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Get to the choppaaaurgh.

Part of Arma 3‘s recent roadmap includes more regular updates to the game’s dev branch, introducing all manner of tweaks and new tools to the terrifying military simulator. As of this past week, that includes new helicopter physics.

Using knowledge gained via Bohemia’s own Take On Helicopters (my title for this post is really very clever), a new set of flight physics have been introduced which “is more complex, taking into account things like a helicopter’s construction, the weight of fuel/ammo, wind influence, stress damage and much more besides.” There’s a video of the new model in action below.

… [visit site to read more]

Community Announcements - petrkol
FROM: Creative Director
TO: Arma 3 Users
INFO: Advanced Helicopter FDM Deployed
PRECEDENCE: Flash

SITUATION

It's been an exciting time on Arma 3's development branch as - alongside our usual line-up of tweaks, fixes and additions - we've just rolled out the first version of the advanced helicopter flight model! Rotorhead-in-chief, Karel Kališ, found the time to put together a splendid OPREP, which outlines the changes to helicopter flight, customisation options, controls and GUI elements! Together with Lukáš Miláček and Vojtěch Hladík, we're keenly awaiting your feedback on our official forums!

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Community Announcements - RoyaltyInExile
FROM: Sandbox Design Dept.
TO: Arma 3 Users
OPSUM: Bringing advanced helicopter flight dynamics to Arma 3.

EVALUATION

Right now on the Development Branch, the advanced helicopter flight model is available for all existing helicopters. This new functionality is composed of multiple layers: significantly different behaviour of helos in flight; a set of optional helpers and new customisable actions/keybinds; new gauges and indicators. We'd like to explain these things in more detail.

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PC Gamer
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title="Permanent Link to This Arma 2 firefight video has a teeth-gritting, cinematic ending">arma-2-firefight-video







What does it take to rattle 80-some veteran players of Earth s most hardcore military sim? ShackTac bossman Dslyecxi pointed me to this insane firefight and extraction attempt in one of his recent videos. Short on ammo, shorter on men, and their backs literally against a wall that may or may not be indestructible, Dslyecxi leads the survivors of a trapped infantry unit as they improvise an escape plan.







Dslyecxi contextualizes the chaos: "At the 33:40 mark, we're all critically low on ammo. As a fireteam leader, I've given everything I had left to other members of my fireteam, and I'm running around trying to see what we're going to do next. There are enemies swarming all over the exterior of the compound and we have reason to believe that they've started to breach into it in some areas as well. It's very much a fog-of-war period at that point. There are reports that the convoy has arrived, and while I saw a few of our vehicles earlier, I heard quite a few explosions and wasn't sure if they were still alive. I'm just waiting for orders and seeing where I can help out in the meantime. We get those orders a few minutes later, which starts the chain of events leading to the crazy finale."



We ve highlighted a few more of Dslyecxi and other Arma players variously heroic and hilarious moments in the past: watch them here. Dslyecxi also has a Patreon page where you can support his continued creation of combat and tutorial videos.
Jul 29
Community Announcements - petrkol
FROM: Creative Director
TO: Arma 3 Users
INFO: DLC Survey, Launcher Updates, Splendid sounds
PRECEDENCE: Flash

SITUATION

Development on our forthcoming Helicopters DLC has picked up some pace and, alongside it, our goal to bring RotorLib's flight dynamics to Arma 3's development branch draws closer, too. Although we've recently experienced some hiccups that have prevented us from publishing the very latest dev-branch executables, we're still on course to deploy the new flight model at the beginning of August.

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Jul 22
Community Announcements - petrkol
FROM: Creative Director
TO: Arma 3 Users
INFO: Feedback Evaluation, Splendid Script Commands, Onwards to Helicopters DLC!
PRECEDENCE: Flash

SITUATION

It's been a week since we deployed the 1.24 'Bootcamp Update' and, since then, we've gathered a lot of valuable feedback. Aside from a rogue CBA conflict, we've been happy to see very few players encountering any issues in their Prologue mini-campaign and VR Training playthroughs, and impressed by the variety of custom Virtual Arsenal creations! The hottest topics, of course, have been the new fatigue and weapon sway mechanics, which have received a mixed response. We've closely monitored all channels for your feedback, gathering and evaluating information from across the whole community. Sandbox Designer Radko Voda has already made some tweaks in the development branch of the game, primarily addressing issues with overly-pronounced lateral sway.

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PC Gamer
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title="Permanent Link to The 15 best Arma 3 player-created solo missions">0_main







The Arma series is famous for its massive multiplayer battles, but there s still fun to be had on the war-torn islands of Stratis and Altis by yourself. These missions can all be played solo, with a focus on small squads, infantry, or infiltration. They ve all been created by Arma 3 players using the game s powerful built-in editing tools, and some are as impressive as anything in Bohemia s own campaign.



To play the missions, subscribe to them in the Steam Workshop, then go to Play in the Arma 3 main menu, then Scenarios. It's worth noting that updates to Arma 3 which are pretty frequent can cause bugs in user-made missions, which their creators should (hopefully) iron out promptly. Some listed here can be also be played in co-op if you have a friend who owns the game. Enjoy.





Bad Holiday

Created by Benny and Lentilburger

Type Infantry, squad, air

DOWNLOAD

A holidaymaker finds himself in the midst of a violent city siege. Scavenge weapons, repel the invaders, and call in the military. A creative premise and an enjoyable, varied mission.





Hostile Water

Created by Mr_Tactical

Type Infantry, squad, water

DOWNLOAD

Recover a classified device from a stricken British submarine. To find the vessel you ll need to secure enemy intel to discover its location. A large mission with multiple objectives.





Resist: Road s End

Created by Kydoimos

Type Infantry, story

DOWNLOAD

The first chapter of Resist, a user campaign that runs parallel to Survive. Features voice acting, cutscenes, and production values on par with Bohemia s own missions.





Operation Scar

Created by HallyG

Type Infantry, stealth, assassination

DOWNLOAD

A night mission in which you play as a special forces operative sneaking behind enemy lines to assassinate an officer. Short, but atmospheric and nicely balanced.





Revenge!

Created by Binkowski

Type Infantry, assault, urban

DOWNLOAD

A remake of a classic mission from Bohemia s first game, Operation Flashpoint. Command a large CSAT squad and take two settlements back from a group of terrorists.





Clandestine Sunrise

Created by Navarre

Type Infantry, air, vehicles

DOWNLOAD

Lead a small recon squad to covertly destroy enemy assets. Decent voice acting, unlimited saves, and excellent tactical deployment of Creedence Clearwater Revival.





Sniper Alley

Created by PFC Veld

Type Infantry, sniping

DOWNLOAD

A non-linear mission that sees you, a ghillie-suited sniper, hunting randomly-placed enemy snipers across a large valley area in west Altis. Another short one, but brilliantly tense.





Operation Hog Cove

Created by Nichevo

Type Infantry, water, assault

DOWNLOAD

A brutal, fast-paced mission that sees you and several AI-controlled squads landing on a beach and attacking an enemy force, whose numbers and placement are different every time.





Hard to Peel

Created by Gibbon

Type Infantry, air, urban

DOWNLOAD

An assault on an enemy airfield, followed by an action-packed push into an occupied city. Some great urban firefights and a custom soundtrack you ll either love or hate.





On the Other Side

Created by Bauerhousebourne

Type Infantry, stealth, story

DOWNLOAD

One of the most popular user missions on the Steam Workshop to date, and deservedly so. Cinematic, polished, well-paced, and offers plenty of scope for creative play.





Explore Altis

Created by OlejnaS

Type Exploration, non-combat

DOWNLOAD

And now for something completely different. This mod highlights points of interest across Altis and lets you teleport to them instantly. A great way to explore the island without being shot at.





Operation Greenstorm

Created by eCHo

Type Infantry, urban

DOWNLOAD

Lead a small squad and attack Altis old capital city under cover of night and thick fog. Some incredible views at the beginning, although it s quite a hike to the first objective.





Trident

Created by Ubiquitous

Type Infantry, stealth, sniping

DOWNLOAD

This slick mission offers you three different insertion points. You can sneak in using stealth, charge in with brute force, or snipe from afar. Nice briefing sequence too.





Virtual CQC Firefight

Created by Balr0g

Type Infantry, training, VR

DOWNLOAD

Arma s recent Bootcamp update added Metal Gear Solid-style VR training missions to the game. This close-quarters battle is a good way to hone your infantry skills.





Enemy Supply

Created by Kapten K

Type Infantry, stealth

DOWNLOAD

Land behind enemy lines, use stealth to avoid patrols, and destroy enemy assets. A simple, well-scripted mission that can be approached in a number of different ways.
Jul 15
Community Announcements - YorisYan
FROM: Project Lead
TO: Arma 3 Users
INFO: Bootcamp released, Addon Workshop live
PRECEDENCE: Flash

SITUATION

After scaling several obstacles to get the data uploaded to Steam, we finally unleashed the 1.24 Bootcamp Update yesterday. There is a significant amount of added content, and we're glad to read that some players have indeed learned a few new things here and there! If you're a veteran already, invite some friends to the multiplayer Bootcamp. Guide them through the predefined courses and add challenges entirely of your own making as Zeus. Slightly more hidden are the random new ambient objects added to the sandbox. Scenario designers can find the list here and start using them in the editor. Of course we're also reading through your feedback to find the more controversial changes. We're taking it on board, seeing which parts truly are bugs and what is a matter of tweaking. Dev-Branch will no doubt see tweaks based on feedback over the next weeks.

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