Feb 18
Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: Zeus announcement, Zeus Beta release
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
Last Thursday we unveiled the free <a href="http://www.arma3.com/dlc/zeus/"><b>Arma 3 Zeus</b> DLC</a> with a trailer to introduce the multiplayer concept. That was followed up with a livestream on Saturday to actually show a full session of it being played and to answer some questions. It was especially satisfying to do a sneaky <a href="http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog&p=2623278&viewfull=1#post2623278">devbranch release</a> at the end! The whole stream is <a href="http://www.youtube.com/watch?v=3tQPRwQtIek">available online</a>. Now that the Zeus Beta is out, its principle designer <a href="https://twitter.com/KarelMoricky"><i>Karel Mořický</i></a> and programmer <a href="https://twitter.com/sadovsf"><i>Filip Sádovský</i></a> will be improving it, fixing <a href="http://feedback.arma3.com/">reported issues</a>, introducing new features, and bringing it towards the full release in Q2 (after the final campaign episode and the jets).

More in the <a href="http://dev.arma3.com/sitrep-00044">full SITREP</a>
Community Announcements - Nelios
https://www.youtube.com/watch?v=3tQPRwQtIek
*The original recording of this livestream can be found on http://www.twitch.tv/arma3official/.

Live from Bohemia Interactive HQ in Prague, the Arma 3 devteam welcomes you to their 'Zeus Gameplay Reveal' hangout. Take a first look at the upcoming free multiplayer DLC, with commentary from Arma 3 Zeus' Design Lead Karel Moricky and Creative Director Jay Crowe.

Arma 3™ Zeus will be available at the start of Q2 2014 as free DLC for Arma 3. For more information, please visit http://zeus.arma3.com/.
PC Gamer
Arma 3


What happens when you combine Arma with D&D? Goblins assaulting Greek islands with M4 Carbines? Possibly, but in this instance, it's a new multiplayer mode in which an Arma 3 player becomes dungeon master of an outfit's military manoeuvres. Zeus is an upcoming free DLC pack that lets an all-powerful player look down upon the others, like some god-like entity in control of a real-time scenario editor.

"Wielding an intuitive real-time editor, you can invent new stories, challenges and locations" explains the trailer description. "The result is always unique, always dynamic combat - for both Zeus and, especially, those with boots on the ground. Your rules, your war."

"The Zeus multiplayer concept works across all familiar multiplayer game types, such as Team Deathmatch and Sector Control, where players can either work with or go up against Zeus," expands the announcement post. "The most distinctive game type in Arma 3 Zeus, however, is Zeus Game Master . Here, Game Masters are entirely free to create objectives, spawn units, and steer players across Arma 3 s massive Altis and Stratis terrains."

I'm always sceptical when claims like "a new form of multiplayer" are made. But setting aside the hyperbole, this is an extremely clever idea. The whole point of Arma's scenario editor is to encourage new and inventive missions for the game's community. To give players the option to respond to surprise events on-the-fly seems like the natural conclusion of that ethos, and one that will hopefully lead to some amazing experiences for military sim enthusiasts.

Zeus will be released free for Arma 3 in the second quarter of the year.
Community Announcements - Nelios
Bohemia Interactive today announce their first planned DLC for Arma 3: Arma 3 Zeus. Made available in the second quarter of this year, the free Zeus DLC delivers a new form of multiplayer, in which players can take on the role of Game Master and curate the online battles of other players. The concept is further introduced in the DLC’s reveal trailer.

Improvisation is the ultimate key to success in Arma 3 Zeus. Inspired by popular tabletop games such as 'Dungeons & Dragons', a limited number of players can assume the role of Game Master, and influence the multiplayer experience of those with boots on the ground. Watching the battlefield from a bird's-eye view, wielding an intuitive real-time editor, Zeus can create, manipulate or expand mission content to generate new stories and a flow of challenges. The result is incredibly dynamic, unscripted combat gameplay - and multiplayer sessions which are filled with unexpected, challenging, and creative events.

The Zeus multiplayer concept works across all familiar multiplayer game types, such as Team Deathmatch and Sector Control, where players can either work with or go up against Zeus. The most distinctive game type in Arma 3 Zeus, however, is ‘Zeus Game Master’. Here, Game Masters are entirely free to create objectives, spawn units, and steer players across Arma 3’s massive Altis and Stratis terrains.

On top of the diverse range of official Zeus scenarios that will be available, Arma 3 Zeus can also be implemented into player-created multiplayer scenarios.

"The best thing about Arma 3 Zeus is how naturally it fits within the game. Dynamic combat, massive islands, and editing features - it was all there. But now we've added an interface which gives players full control over the multiplayer experience", said Zeus’ Design Lead Karel Moricky. "The Zeus system is pretty modular too, so community creators can easily use it in their missions. Or take it apart and turn into something completely different. There are no rules, only those you make yourself.”

https://www.youtube.com/watch?v=5JiXznUyldM
While the reveal trailer already gives a taste of what to expect, the Arma 3 development team will also be hosting an official ‘Arma 3 Zeus Gameplay Reveal’ livestream this Saturday, February 15th, at 17:00 UTC. During the livestream, Zeus’ Design Lead Karel Moricky and Arma 3’s Creative Director Jay Crowe, alongside other core members of the Arma development team, will be giving a one-hour demonstration of how it is to play as Zeus and what it’s like to be one of Zeus’ subjects. The session will be streamed live from Bohemia Interactive’s HQ in Prague onto Arma 3’s Twitch.tv channel.

For more information about Arma 3 Zeus, check out zeus.arma3.com.
Community Announcements - RoyaltyInExile
<b>FROM</b>: Encoding Dept.
<b>TO</b>: Arma 3 Users
<b>OPSUM: </b> Re-inventing the (steering) wheel: improving control over driving in Arma 3

<h2>EVALUATION</h2>
Recently, we've made some small additions that should offer more control over our vehicles. We wanted to improve the experience of driving in Arma 3 - bringing it up to date with what our players have come to expect - and we're still st(d)riving for more!

More in the <a href="http://dev.arma3.com/oprep-analogue-control">full Report</a>
Feb 11
Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: OPREP - Analogue control, Community Wiki upgrade
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
One of the on-going development tasks to improve the Arma 3 sandbox focuses on controls - specifically <b>analogue vehicle controls</b> in this case. Encoding Lead <a href="https://twitter.com/Lathspel"><i>Petr Kolář</i></a> has written the <a href="http://dev.arma3.com/oprep-analogue-control">second <b>OPREP</b></a> on this topic. He discusses changes that have been released on <a href="http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog">devbranch</a>, and which greatly improve control over cars when using analogue peripheral devices such as steering wheels, joysticks or joypads. These controls are in addition to the standard set (catering more for keyboard and mouse), and need to be configured manually for your device. Get behind the wheel and try it out!

More in the <a href="http://dev.arma3.com/sitrep-00043">full SITREP</a>
PC Gamer
Arma 3 helo drop-off


A new Arma 3 community guide has landed in a hot LZ: this time, the subject is air assaults. Shack Tactical founder Dslyexci returns to narrate the first episode of season 3 of Arma s community guides. The video gives an overview of the coordination and planning required to bring infantry into a mission zone in the best military sim around.



Helicopters fly fast, low, and can land pretty much anywhere you can fit the rotors into, Dslyexci says. With sufficient helicopters or multiple flights, you can transport a large number of infantry practically anywhere you need to in a short period of time It s a welcome option, considering the massive terrain sizes of the Altis and Stratis islands.

Ferrying infantry to missions might sound like gruntwork to you, but it s one of the most interesting and rewarding parts of the Arma universe. Anyone who volunteers to pilot in Arma is a few bad seconds away from killing all of their friends, so prospective pilots should listen up before putting on a flight suit. Learning from Dslyexci is a valuable opportunity, because he s a master of the air taxi.



Check out more Arma videos at Bohemia Interactive s official Youtube channel. We named Arma 3 our 2013 Sim of the Year.
Community Announcements - Nelios
https://www.youtube.com/watch?v=6Hl-6WesfOI
Bohemia Interactive today kicked off the third season of their official Community Guide video series for Arma 3. Walking through the preparation, insertion and extraction stages, Andrew Gluck (better known as Dslyecxi) from ShackTactical explains what it takes to conduct a successful helicopter-borne air assault

Previous Community Guides explored topics such as infantry combat, multiplayer teamwork, helicopters, sniper- and launcher teams, and combined arms warfare&nbsp;- with the goal of introducing people to some of the basics of Arma 3.&nbsp;The complete Community Guide playlist is available on Arma 3’s official YouTube Channel.
PC Gamer
Arma3-2017-image


A video update for the in-progress Arma 3 mod 2017 shows Altis as a misty, decaying world with a dark history. And as a stage for a horror sim, where a player's own mental health has to be taken into account and cared for, the giant map has the potential to serve up some frightening encounters.

But one thing the free mod won't be delivering is a run-in with zombies. As lead artist Luke Hinds outlines in the mod team's latest devblog, the undead don't have a role in 2017's post-apocalyptic world.

"We are not going to have zombies in this game," says Hinds. "We were going to have a kind of infected human beast, but we're going to get rid of that and we're going to focus on the the other creature types we've designed for this world. ... Our main focus is not to simulate survival, it's to simulate horror."

To drive home this point, the video introduces a figure called "the Sadist," an unhappy-looking man I think we'd all likely regret bumping into. As Hinds describes him, the Sadist is a salty type quite comfortable in a landscape that's fallen into chaos and ruin. It's still unclear how the mod's proposed "sanity system" will be affected by run-ins with such a character, but it can't be good. Although the mod is currently in a pre-alpha testing state, you can already get a look at some of the development team's player models and skin textures in the update below.

Community Announcements - YorisYan
<b>FROM</b>: Project Lead
<b>TO</b>: Arma 3 Users
<b>INFO</b>: Community Guide season 3, OPREP
<b>PRECEDENCE</b>: Flash

<h2>SITUATION</h2>
Later this week we'll be premiering the third season of the <a href="http://www.youtube.com/playlist?list=PLfUcrRpCM_fLrk4KKLkQKrlTBh7txPaO3">Community Guide video series</a> created in cooperation with Mr. ShackTactical himself: <i><a href="https://twitter.com/Dslyecxi">Andrew "Dslyecxi" Gluck</a></i>. This episode will take a good look at <b>Air Assault</b> movements - inserting and extracting ground-based forces, by helicopters in this case.

More in the <a href="http://dev.arma3.com/sitrep-00042">full SITREP</a>
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