A leak last week made pretty clear that a new tropical landscape was coming to Arma III [official site], and now it’s really, formally, officially happening.
The South Pacific archipelago of Tanoa (pronounce that last part like in ‘quinoa’ or everyone will think you’re a right mug) will arrive in Bohemia’s military sim with an expansion in the first half of 2016. I don’t believe they’ve named the expansion yet. Of course, given that this announcement already leaked, all we really have to show you that’s new is the trailer we couldn’t see before:
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I remember my second kill in Battle Royale. The first one, like many first things in life, was somewhat sloppy and forgettable. The second one was different. It was at night and I was hiding in a ruined building in Agios Dionysios. The blue circle had just popped up and I was looking at the map when I heard the footsteps. A man ran past my building and stopped under a tree some 15 metres away, most likely to do the same thing I was doing – look at his map. All I had was a revolver. I peaked over the crumbled wall, aimed at his back and fired three times. Razmon – that was his name – flopped to the ground.
On a surface level Battle Royale is simply free-for-all deathmatch, but unlike most public multiplayer mods available for Arma 3 today, it’s based on skill and a tiny bit of luck. You can’t buy anything or grind to unlock anything. How well you do is down to your map reading skills, planning, situational awareness and gun handling. In this way, it’s the cleanest deliver of what makes Arma multiplayer great – and it’s playable against strangers, without the need to clear hurdles and join a community.
You can t dissociate Arma from its terrain. Players joke about Arma and DayZ being walking simulators, but the reason they make that crack at all is because of how well most of Arma s stock and player-made maps hold up as authentic-feeling spaces despite the fact that they re often hundreds of square kilometers big.
At our PC Gaming Show today Bohemia officially revealed their next terrain for Arma 3, Tanoa, a South Pacific setting coming in Arma 3 s first expansion in the first half of 2016. Bohemia describes Tanoa as a South Pacific archipelago with a land mass of over 100km2, and home to lush tropical vegetation, unique landmarks, a rich history, and imposing man-made feats of modern engineering. It ll be bundled with new vehicles, weapons, gear, attachments, and more with Arma 3 s first expansion, which will be distributed as Arma 3 DLC, meaning it won't be standalone.
This is the first time Arma has, outside of user-created mods, been set in the South Pacific. And although we can see a small variety of terrain types in the trailer, I m most curious about how Tanoa s dense jungles will influence firefights. Bohemia will almost certainly need to add new equipment (and perhaps vehicles) to help players manage the limited visibility in these areas, but this could be the first time that players (and AI) have large brush-covered areas to effectively hide in. Secondary to that, I m excited about the idea of island-hopping on rafts between missions.
You can watch the full interview with Bohemia below, and see even more screenshots further down: