Terraria - Valve
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Terraria - contact@rockpapershotgun.com (Alice O'Connor)

Terraria: Otherworld [official site], the Terraria spin-off due to add “role-playing and strategy elements” to the from crafty-o-fighty sandbox, has switched developers. Terraria creators Re-Logic were unhappy with Otherworld’s pace and direction of development, so they’ve taken it off Engine Software and given it to Pipeworks Studios. Engine made most of the original Terraria’s console releases, while Pipeworks are the gang working on mobile and Switch versions. Otherworld is obviously delayed further by this, but Re-Logic say that’s better than releasing a shoddy game. … [visit site to read more]

Terraria

It's been a couple of years since the announcement of Terraria: Otherworld, the followup that is not a sequel to the 2011 crafting-and-survival game Terraria. Developer Re-Logic hasn't had much to say about it since, but today it took to its forums to share some "important news." The good news is that the game is still in the works; the bad news is that co-developer Engine Software has been dropped from the project for reasons unknown, and that means it may take a little (or maybe a lot) longer than expected to get things done. 

"Our team had a clear vision for this game—one that we shared with all of you with much shared excitement—and, as much as we hate to say it (and in spite of all of the reforms we tried last year) the current state of the game is still equal parts far from that vision and well behind schedule," Re-Logic wrote.

"As a result, we have made the decision to move on from having Engine Software continue development of Terraria: Otherworld. Re-Logic has possession of the game (code, art, sounds, etc.) as it exists today, and we have been examining the array of options available to us to get TOW to a place to where we can confidently deliver on the vision and expectations we all have for this game. After taking a good hard look at everything, we feel that a new and fresh start/direction is the only way Otherworld will ever reach its full potential at this point." 

Pipeworks, which has been working since last year on the console and mobile version of Terraria, has now been brought on as the "development partner" on Otherworld. The two studios will "examine the entire game, from top to bottom, to see how it fits with our high expectations and core vision for this project," and while Re-Logic didn't commit to updated release timing, it did warn that the "quiet period" will likely go on for awhile longer while Pipeworks gets brought up to speed. It also promised that "a full refresh of all of the Otherworld public-facing locations" is on the way—even the Terraria: Otherworld logo is changing. 

"Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term," the studio said. "Clearly, had we known this would be the scenario way back then, we would have held off on announcing the game until a later time—but such is game development. That said, we are really happy and confident with the new team and new plan—and cannot wait to get back on track." 

Re-Logic said it would share more "very soon," but added that it "will not delve into some areas out of either respect or confidence or the unknown."   

Terraria

If Minecraft were on the Super NES, it might look something like Terraria, Re-Logic's lovely crafting sandbox RPG that launched around six years ago on PC. While the popularity of most games dwindles over the years, Terraria's fanbase has only grown in size, so it comes as little surprise to hear that it's sold over 20 million copies since its release.

Interestingly, 8.5 million of the 20.5 million copies sold have been in the last 18 months, since version 1.3 was unleashed on PC. That update is coming to consoles and mobile platforms shortly, the announcement post reveals, so if you're not playing it on PC you'll soon be able to tinker with Terraria's latest evolution, which has been gestating on desktops and laptops for a year-and-a-half now.

In the years since its release, Terraria's NPC, enemy, boss and biome counts have ballooned massively, while extra modes, events and other bits have been added to the ever-expanding sandbox too. If you're one of its 20+ million players, you might want to take a look at our Terraria mod roundup.

Dec 24, 2016
Terraria - safemanda
Thanks to the support of our amazing community (you!), Terraria is a finalist for 2 Steam Awards! You can cast your vote today for The “Test of Time" Award

http://store.steampowered.com/SteamAwards/?snr=1_41_4__42

And tomorrow at 10 AM PST, you can return to cast a second vote for The “Just 5 More Minutes” Award

There are some great games nominated in both categories and it is an honor to be nominated among them! Thanks! You guys really rock!
Dec 24, 2016
Terraria - safemanda
Thanks to the support of our amazing community (you!), Terraria is a finalist for 2 Steam Awards! You can cast your vote today for The “Test of Time" Award

http://store.steampowered.com/SteamAwards/?snr=1_41_4__42

And tomorrow at 10 AM PST, you can return to cast a second vote for The “Just 5 More Minutes” Award

There are some great games nominated in both categories and it is an honor to be nominated among them! Thanks! You guys really rock!
Terraria

Earlier this month Terraria and Dungeon Defenders 2 announced crossover plans which would see Re-Logic's open world sandbox merged with the land of Etheria. They've now come to fruition courtesy of Terraria's 1.3.4 update.

Bringing with it loads of new items and enemies, the "Dungeon Defenders 2 Cross-Over Invasion" is a so-called multi-tiered event that adds The Tavernkeep a new NPC from the Dungeon Defenders universe who swaps exclusive currency, gained from the new invasion, for Etherian loot and gear. The update also adds a new Blizzard weather event, while Summoner players can now direct their minions to attack specific targets.

Ten new enemies have descended on the collaborative world, as well as two new invasion style mini-bosses and one proper boss. Full details on the update can be found this-a-way, however here's what's new on the the items and accessory front:

  • Four new sentry summons, each of which has three tiers of potency
  • Ten new weapons
  • Eight new armor sets
  • Five new accessories
  • Two new pets
  • One new light pet
  • Three new boss masks and trophies
  • Two new decorate furniture items
  • One brand new “Personal Safe” style furniture item, in the style of the Piggy Bank and Safe
  • A brand new currency which can be spent with the Tavernkeep for much of the above

Update 1.3.4 also adds the usual smattering of bug fixes.

Terraria - Valve
Save up to 25% on Terraria and Dungeon Defenders II packs during this week's Midweek Madness*!

*Offer ends Thursday at 4PM Pacific Time
Nov 15, 2016
Terraria - safemanda
1.3.4, is now live! This update opens a portal in Terraria and brings Dungeon Defenders 2 content, including a new NPC, an event, weapons, vanity, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals. You can check out the complete changelog below for a complete list of additions and new features.

The Re-Logic team had an incredible time working with our new friends at Trendy Entertainment as part of this Terraria/Dungeon Defenders II cross-over. We are so excited to see the Dryad continue her journey in Etheria, and would like to thank the Trendy team for the amazing work they did bringing the Terraria creatures and Dryad to life in 3D! On our side, the opportunity to touch on Tower Defense style gameplay and the invaluable inspiration we got from DD2 was essential to our teams (and Terraria's) growth. If you'd like to check out more about the DD2 side of the update, visit https://dungeondefenders.com/2/blog/141405/the-terraria-crossover-is-here

As always, this content is absolutely free to anyone who already owns Terraria on Steam.

Changelog:

Features

- Dungeon Defenders 2 Cross-Over Invasion
Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)


New Items

- Four new sentry summons, each of which has three tiers of potency
- Ten new weapons
- Eight new armor sets
- Five new accessories
- Two new pets
- One new light pet
- Three new boss masks and trophies
- Two new decorate furniture items
- One brand new “Personal Safe” style furniture item, in the style of the Piggy -Bank and Safe
- A brand new currency which can be spent with the Tavernkeep for much of the above


New Enemies

- Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
- Two new invasion style mini-bosses
One new boss


Other

- One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
- Over 200 new sound effects inspired and adapted from Dungeon Defenders 2


Changes

- The way Sentry Summons function has been changed somewhat.
- Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
- Some of the 1.3.4 content can increase this limit
- Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
- Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
- We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE *NOTE that this feature is not active by default. To activate it, please follow these steps:
1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
2. Open the config file with a basic text editing program, such as Notepad.
3. The 12th line in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".
4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file.
It no longer rains in the space biome.


Bug Fixes

-Fix for AMD Graphics Card related issue involving Living Flame Dye.
-Fixed edges of screen getting inverted colors during a blizzard
Nov 15, 2016
Terraria - safemanda
1.3.4, is now live! This update opens a portal in Terraria and brings Dungeon Defenders 2 content, including a new NPC, an event, weapons, vanity, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals. You can check out the complete changelog below for a complete list of additions and new features.

The Re-Logic team had an incredible time working with our new friends at Trendy Entertainment as part of this Terraria/Dungeon Defenders II cross-over. We are so excited to see the Dryad continue her journey in Etheria, and would like to thank the Trendy team for the amazing work they did bringing the Terraria creatures and Dryad to life in 3D! On our side, the opportunity to touch on Tower Defense style gameplay and the invaluable inspiration we got from DD2 was essential to our teams (and Terraria's) growth. If you'd like to check out more about the DD2 side of the update, visit https://dungeondefenders.com/2/blog/141405/the-terraria-crossover-is-here

As always, this content is absolutely free to anyone who already owns Terraria on Steam.

Changelog:

Features

- Dungeon Defenders 2 Cross-Over Invasion
Invasion event featuring enemies, weapons, and gameplay mechanics inspired by Etheria - the Dungeon Defenders 2 universe
This event will play like no other in Terraria - featuring a brand new mechanic where you protect an artifact from invading enemies with the help of a unique defensive structure system
Multi-tiered event allows players at multiple points in the game to experience scaling difficulty, with corresponding loot
Enjoy rewards in the form of armor, weapons, pets and more, all straight from the Dungeon Defenders 2 universe!
- The Tavernkeep, a new NPC from the Dungeon Defenders universe, has arrived. He will be offering a variety of Etherian loot and gear in exchange for an exclusive currency earned by playing the new invasion!
- Completely redesigned liquid visuals. Enjoy the ripples and waves, as the player, enemies, and projectiles now have a visible impact when they enter and move through water
- The Blizzard weather event now has a new, unique ambient sound when active
- Toggles for recently-added visual and water effects that will allow players to balance beautiful visuals and performance to fit their preferences
- A new ability for Summoner players to direct their minions to attack a specific target
- An experimental new world seed feature (This will be inactive by default, see below in the Changes section for more details)


New Items

- Four new sentry summons, each of which has three tiers of potency
- Ten new weapons
- Eight new armor sets
- Five new accessories
- Two new pets
- One new light pet
- Three new boss masks and trophies
- Two new decorate furniture items
- One brand new “Personal Safe” style furniture item, in the style of the Piggy -Bank and Safe
- A brand new currency which can be spent with the Tavernkeep for much of the above


New Enemies

- Ten new enemies, many of which can become visibly (and mechanically) more powerful as gameplay progresses
- Two new invasion style mini-bosses
One new boss


Other

- One new soundtrack based on the Dungeon Defenders 2 OST, complete with a matching Music Box
- Over 200 new sound effects inspired and adapted from Dungeon Defenders 2


Changes

- The way Sentry Summons function has been changed somewhat.
- Outside of the DD2 Invasion event, you now have a limit of one sentry summon at a time
- Some of the 1.3.4 content can increase this limit
- Unlike before, when the sentry limit is above 1, you can summon multiple versions of the same sentry. For instance, with a sentry limit of 3, you could summon 3 Frost Hydras at the same time.
- Summoners can now direct their minions to attack a specific target of their choosing. To do this, the summoner must Right Click over an enemy while holding a minion summoning staff. Minions with line of sight on that enemy will target it immediately. However, if the minions do not have line of sight, they will continue to attack targets at random.
- We’ve added an experimental new seed feature to World generation. All worlds generated in 1.3.4 and beyond will have a seed attached to them. You will also be able to set the seed for a world on world generation. PLEASE *NOTE that this feature is not active by default. To activate it, please follow these steps:
1. Find Terraria’s config.json file. On Windows, this should be found in Documents>My Games>Terraria.
2. Open the config file with a basic text editing program, such as Notepad.
3. The 12th line in the config file is labeled "UseExperimentalFeatures" and will be set to "false”".
4. Simply change this to “true” and save the config.json file. The next time you launch Terraria, the option to view and set world seeds will appear.
Please be aware that this is NOT a retroactive feature, and cannot display the seeds for worlds created before 1.3.4, as the data is simply not stored there. Additionally, you must run launch Terraria in 1.3.4 before the option will appear in the config file.
It no longer rains in the space biome.


Bug Fixes

-Fix for AMD Graphics Card related issue involving Living Flame Dye.
-Fixed edges of screen getting inverted colors during a blizzard
...