Total War: MEDIEVAL II – Definitive Edition - Valve
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Total War: EMPIRE – Definitive Edition
28186TWRII_Battle_Formations


In 61 BC, Julius Caesar levied Legio X Equestris, a legion of several thousand fighting men who fought with distinction in his campaign against Gaul. They were disbanded in 45 BC, shortly before Caesar's assassination. In the ensuing civil war, the 10th Legion was raised again and fought for Lepidus, Marc Antony, and finally Emperor Augustus.

Over that 20-year period, thousands of men died or retired as veterans with lands they had helped conquer in Gaul. Equestris' individual legionaries are not remembered by history. But as a unit, Legio X Equestris were instrumental in Caesar's conquest of Gaul. Creative Assembly wants to give every army in Rome II: Total War a similar legacy, to make them more than masses of faceless troops.

And here history and gameplay merge in a really exciting way: as an army accrues victories, it will also accrue traditions, transforming a generally skilled army into a highly specialized one.

Every upgrade system in Rome II—from the revamped military and civic tech trees down to the abilities of generals, agents and armies—encourages specialization. On the macro level, military and civic developments are now divided into three subcategories (management, tactics and siege for military, economy, philosophy, and construction for civic) you can hop between at will. Teching for naval superiority or a strong farming economy, for example, is much more direct than it was in Shogun II: Total War.



But army traditions are what have me most excited for Rome II, and not just because the historical basis behind them is really cool. Traditions have the potential to completely change how battles play out by the end of a 20 (or 30, or 40, or...) hour-long Rome II campaign, because traditions outlive the poor legionaries who die earning them.

As you might expect from Creative Assembly, Studio Communications Manager Al Bickham explained the army tradition system with a historical comparison. "Think about the 101st Airborne," Bickham said at a recent preview event for Rome II. Remember Band of Brothers? He's talking about those guys: "They're all about their small unit tactics and being in enemy territory and working, effectively, guerrilla warfare. That's what they do. They do that really well. They've done that for the last 100 years, right? That's what is all about."

In Rome II, traditions extend the upgrade system used for commanding officers to whole armies. But that system has been reworked, too. Instead of progressing a general through a tech tree as he levels up, you now assign one skill at every level (with a cap at level 10). Previously acquired skills can also be leveled up in place of acquiring new ones. If you mainly use your generals to rally and inspire troops, focusing on those abilities will make them horse-mounted masters of morale.

In Shogun II, you could specialize generals by choosing a path through the tech tree, but you'd probably be wasting a few points along the way. Rome II simplifies choosing the abilities and buffs commanders bring to the battlefield. The same system also applies to Rome II's agents.



And where armies previously just grew stronger and gained morale with experience, they'll now gain their own set of specializations in the form of traditions for siegecraft, cavalry, and infantry types. Bickham detailed an example:

"I've spent six of my possible 10 points as an army's been leveling up in siegecraft and heavy infantry. Those guys are going to be city smashers, you know? They're going to be really good shots and very damaging with their onagers and ballistas and scorpions and stuff. I'll have those on my front line doing my city bashing for me."

Rome II tracks the history of each army, listing wins and losses and years in service. Armies can be renamed, and whatever symbol you set as their standard will appear on the legionary character models. And if that army is slaughtered to the last man, the traditions they bled for aren't lost.

"Say you have the 13th Legion," Bickham said, referencing a legion he took into battle at the Rezzed game conference last month. "The 13th Legion cops it. They all die. You can go back to one of your cities, you can recruit a new general, you can give him the banner of the 13th Legion, and you can recruit a new army along with that new general under the banner of the 13th Legion. Get all those traditions back. The whole idea is it's a symbol of the traditions of a fighting unit...The standard, what that army represents, is always there."



By endgame, using the right army in the right battle will be key, as even green troops can strut onto the field with 10 traditions backing them up. Bickham's city smashers, for example, could be torn apart by a heavily trained legion of cavalry. But losing an army of seasoned troops shouldn't spell disaster, either.

"It's no longer about--putting it in the context of previous games, armies were stacks of troops, and you just kind of mashed troops together, and you'd add more, and you'd build the stack," Bickham said. "I think by the end of the game you'll have some incredibly experienced guys you'll be really attached to because you've crafted them over time. They're like macro RPG characters made of thousands of men."
Rome: Total War™ - Collection
total war rome 2


Rome wasn't built in a day, as slow people are fond of saying - no it took, like, at least a week. Creative Assembly seem to be taking even longer with Total War: Rome 2, their latest enormo-strategy title which is set - if my history is correct - in the late 1970s. To make the wait more bearable, the devs have started their own Let's Play series, this latest entry showing off the game's campaign mode. It's a pleasantly in-depth video, detailing the different starting choices and factions, before- cor, look at that gorgeous world map.



There's not much in the way of fighting there, but thankfully CreatAss (I promise never to use that contraction again) have recorded a more battle-focused Let's Play entry too. You'll find it below.

If you want to know our take (you do), have a read of our recent hands-on preview. Total War: Rome 2 is out September 3rd.

Total War: MEDIEVAL II – Definitive Edition
Hyrule Total War


It's time for a confession: when it comes to Zelda, I'm dangerously ignorant. I could try to hide this fact from you - casually mentioning how the green dude is called Link, and thinking that would be enough to conceal my shame - but then I'd probably mess it all up by calling the Triforce, "that thing from Sword & Sworcery EP". Despite this historical deficiency, there are some things I do know: 1) Total War games, and 2) that Total War games would be much improved by the addition of magic, a weird tentacle eye-bug, and a giant Cyclopean scorpion. All of these things can be found in Medieval 2 mod, Hyrule: Total War.



This trailer marks the 3.0 release of the mod, which is available for download at ModDB. It offers 19 factions, a campaign mode, custom settlements, and four missions of a new "Hyrule Historia Campaign". While it's a nice amount of fantasy Total War to enjoy, the mod is still in development - and the final, feature complete version remains "TBD".

You can find more on Hyrule: Total War's status over at the mod's development forum.

Thanks, Reddit.
Rome: Total War™ - Collection - Valve
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Total War: EMPIRE – Definitive Edition
Empire: Total War


Because fighting AI just isn't the same as taking a sword to the face of a good friend, you know? Empire: Total War has opened its multiplayer campaign beta to testers again after a long three years—here's your chance to get back in on the action.

The multiplayer campaign was first added almost a year after release, way back in December 2009, though the doors have been barred for quite some time. A new page recently sprung up on the Empire: Total War website, though, once again welcoming beta registrants.

"Shortly after Empire: Total War was released, we added in an unsupported multiplayer campaign beta," says the sign-up page. "Not everyone was able to get hold of a key for this and the application process was eventually discontinued. In response to fan requests we are, for a limited time, offering the opportunity to apply for a key once more."

So head on over and drop your email address in the box. You'll be told that the team will "be in touch," but there's no word of when. If you receive your invite, let me know what the hell's going on in there—I want to know all about the three-year party that's been raging within Total War.
Total War: MEDIEVAL II – Definitive Edition
TWA Featured


We still don't know much about Total War: Arena, the PvP strategy spin-off that will pit teams of up to 10 players against one another, each controlling small units led by historical generals. We don't even have concept art to speculate over yet. But in a recent interview with Edge, Lead Designer James Russel has shared some tidbits about the game's free to play business model, and the reasoning behind it.

It may sound incredibly obvious, but Creative Assembly says it's going with free to play because they feel they need as many players as possible in their multiplayer pool. “The first is the reason why we’re doing this is to make this great multiplayer experience…to have a player population on a different level,” says Russell. Previous games in the series have suffered with long matchmaking times and deserted lobbies—something I docked Shogun 2's otherwise great Avatar mode for. Thus, it stands to reason that something would need to change for a Total War title intended to stand on the strength of its multiplayer.

Creative Assembly also reassures that "pay to win" won't be a concern in Arena. Rather, the plan is to sell accelerators that "let you level-up your character faster so you get to high-level content more quickly." Again, nothing we haven't seen before in the free-to-play space, and nothing all that unexpected. If you haven't already, you can head over to the Total War: Arena site to sign up to be informed of when the closed beta goes live.
Total War: EMPIRE – Definitive Edition - Valve
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Rome: Total War™ - Collection - contact@rockpapershotgun.com (Cara Ellison)

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Rome: Total War™ - Collection
Total War Rome 2 Suebi


Creative Assembly continue to announce Rome 2's playable factions. Today's reveal heralds the Suebi as the sixth of the game's eight factions, meaning we're only a few weeks away from the full roster. "The Suebi are an indomitable Germanic culture dwelling to the north east of Gaul. Not a single people, but rather numerous tribes sharing a common language and similar religious beliefs," says the wiki page. From the look of the above screenshot, they also make passing wolves rather nervous.

"Heavily reliant on infantry and ambush tactics, raiding is their predominant form of conflict. Lightly equipped, most Suebi warriors make use of the framea, a javelin-like spear, as swords are a rarity. Often unarmoured they carried their rounded, oval or long, hexagonal shields into battle and wore little more than simple cloaks or other garments at times."

From the sounds of things, their Berserker units will prove powerful fighters, and the Night Hunters will camouflage well in forests. "Like other Germanic factions, the Suebi are masters of forest warfare and plunder. Stemming from a confederation of smaller Germanic tribes, they have a diplomatic edge when dealing with other barbarians and excel at fighting lesser tribes who dare to stand in their way." Despite this, their isolationist stance will likely hamper trade with outside factions.

The Suebi join Arverni, Iceni, Macedon, Carthage, and, of course, Rome. But which civilisations will make up the final two factions? Place you bets... Now!

Rome II is out in October.
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