You know the friend. The one that has bought and seemingly played every game before you can even launch Steam to purchase that new title. You know the one. That exciting new one.
But there are certainly some untouched surfaces of the gaming realm to explore for the perfect gift for this person in your life.
We'll be dropping our editor-selected suggestions below. Share your own to add to the list. We'll accept just about anything you can think of. Prints? Sculptures? A signed copy of their favorite game? Hey, if you can get it, more power to you.
There aren't many custom Converse Chuck Taylors I'd wear, but if I were going to, I'd consider putting on these ones. The folks over at Comics Alliance hopped onto the Converse Design Your Own DC Comics Chuck Taylors and came up with their own custom Arkham City kicks.
So, if you want to design your own (or cop the Comics Alliance layout), you can do so over at Converse.com.
ComicsAlliance's New Custom Batman Converse: 'Arkham City' Sneakers
Kids! They are crazy. We all know this. But what do they want for Christmas?
Children are asking their parents for computers, iPads, and the Wii U, according to a new survey conducted by the folks at Nielsen.
Check out the charts:
Possible conclusions we can draw here:
1. Kids want the Wii U more than they want the iPhone. Granted, the Wii U is brand new and the iPhone has been around for quite a while, so maybe most of these kids already have iPhones, but it does seem like Nintendo's new device is a hot commodity.
2. iPads are not going away.
3. The Vita is screwed.
4. At least it's not Surface.
We've shared some PC gift suggestions—from keyboards to games—and gifts that will cost you under $25. But today we want to suggest games and accessories to match an Xbox 360.
Our editors are chiming in below, but feel free to post suggestions. Pretty controllers are totally acceptable! And hey, don't knock the battery charging station. They're not the flashiest of gifts, but they sure are useful.
It's almost Thanksgiving break, which means that a lot of you will be doing some traveling. And what better time to listen to delightful music than when on a plane or in the car?
The game music bundle has got you covered, with a typically great collection of soundtracks all available for as little as you want to pay. For just a buck, you can get the delightful sounds of Spelunky (though sometime we'll have to chat about that out-of-tune sax), the retro beats of Retro City Rampage, Disasterpiece's chicken pickin Shoot Many Robots soundtrack, the mournful music of Dear Esther, and Jim Guthrie's beautiful soundtrack to Indie Game: The Movie.
Go up to ten bucks, and you'll get a bunch more good stuff, including "Adventures in Pixels," and a grip of tunes from Hotline Miami, a game that easily has one of the very best game soundtracks of the year.
Good music, a good deal, and a good way to support video game composers. What's not to like?
Game Music Bundle [Official Site]
Nothing this small should work as well as the SteelSeries Free Mobile Controller does. Years of development have resulted in a tiny, pocket-sized controller that had me overlooking its small stature the moment I started playing a compatible game.
Finding a compatible game? Not nearly as enjoyable.
My experience with the SteelSeries Free controller at home closely echoes the experience I had with the device back in September, when I sat down with the company's chief marketing officer, Kim Rom, for some hands-on time. I am continuously amazed that a controller smaller than an iPhone can function at all, let alone feel so comfortable in my giant-sized hands. The tiny buttons are easily navigable, the analog sticks subtly textured to prevent slippage. Despite the small area, the back of the unit is contoured to accommodate a pair of crooked pointer fingers comfortably. SteelSeries' engineers' designed the hell out of this thing, and the end result is lovely.
My experience was also similar in that I gravitated towards the same games I played during the demonstration once I got the unit home. League of Evil 2 is a spectacular experience when played with the Free, granting me a degree of control the touch screen of my iPad or iPod Touch could never hope to achieve. Temple Run is still incredibly easy, though in a way that doesn't feel cheap. Well, not too cheap. When I strayed from those games I stuck to familiar territory. Platformers like Muffin Knight and Pix'n Love Rush; games I already loved that were enhanced by the addition of a controller.
It's not that the list of games supporting the SteelSeries Free controller is particularly tiny. That it works with 85 different iOS titles is an impressive feat. It's just that of those 85, there aren't many I'm really keen to play. There's no N.O.V.A. or Modern Combat on the list, games that cry out for a controller. It's a motley assemblage that doesn't hold much appeal for me.
And if one did catch my eye, the first order of business was unpairing the Free from my iPad. In order to circumvent Apple's ongoing rejection of universal game controllers, the Free is detected as a keyboard, which means that when it is paired, the iOS keyboard ceases to function. Ingenious, if not particularly convenient.
On Android, where controller support isn't a hotly-contested issue, the Free fares much better. The list here contains 114 titles the likes of Grand Theft Auto III, Riptide GP and the Tegra version of Shadowgun. The free is also compatible with any PC or Mac game that can utilize a control pad, with the SteelSeries Engine mapping software giving PC compatibility an extra kick.
PC and Mac aside (I'm quite happy with the older wired SteelSeries controller I picked up at GameStop on clearance for my PC gaming), the combined compatibility of the Free on iOS and Android devices makes for an expansive list, but one that represents a minuscule fraction of the games on those platforms that could benefit from a separate controller. That's not SteelSeries' fault, but it is one of the Free's failings. Until Apple introduces universal gamepad support and Android developers embrace a standard, compatibility lists are never going to be as encompassing as they should be.
The SteelSeries Free Mobile Controller is an amazing little device that does a wonderful job given the limitations forced upon it. I'm just not sure the mobile gaming public is ready to drop $80 on excellent design and good intentions.
We've got something for you to listen to. So grab some headphones.
Ready?
OK. Listen to the first clip. Watch it as you listen.
Then let me explain:
One of the weirdest innovations of the Nintendo Wii was the inclusion of a speaker in the system's controller. It could crudely play sound effects or even speech samples, emitting the sounds of a released bow during archery in a Zelda or the sounds of a suggestive phone call in No More Heroes.
Nintendo's creators said that the controller speaker would complement traditional TV speakers to give games on the Wii a three-dimensional soundscape. You might hear a sound effect from the controller and get the sensation that it travelled, like that arrow in Zelda to the TV. Good idea, poor execution. The Wii controller speaker was terrible. It didn't work very well.
On the Wii U, Nintendo gets a second chance to create 3D soundscapes and, right at launch, the results are much more successful. The Wii U GamePad emits quality stereo sound and can even create its own pseudo-surround sound effect. This can complement the audio that the console is sending to the user's TV or surround sound system.
In the clip up top, you'll hear the soundscape of Nintendo Land's central plaza. You'll hear the sound that's emitted from the system and from the GamePad. What you have to imagine is that you actually hear both at the same time when you're playing. You hear the GamePad audio right near your ears. You hear the system audio from wherever your TV or sound system speakers are. It seems that, in that game's plaza, Nintendo's designers want you to feel as if the game's music is loudest when you're on the ground and is fading when you go to the top of the tower's plaza. Yet you always hear it close to you. Interesting, but a bit odd.
Here's an even more interesting example of this kind of 3D audio in, of all things, the Wii U's Mii Maker. Listen to this one with headphones, because we play with the stereo effects. We'll let you hear the system audio, the GamePad audio and then both at once, one in each ear. Notice how the same melody plays, but with different instruments being played from different audio sensors. You'll hear a violin, for example, that only plays from the GamePad. It really does make it sound like you're in the middle of an orchestra.
We don't have an example of ZombiU for you to listen to, but it does smart things with the dual-audio possibilities as well. As you play that first-person shooter you might hear the voice of the Prepper—essentially the guy giving you orders from a remote location—through your GamePad, while the sounds of the zombies you're fighting come from your TV. When you hold up the GamePad and use it to scan the room your character is in, the bleeps and bloops of its sensors emanate from the GamePad's speakers.
Here's Blizzard's Black Friday sale, which starts not on Black Friday, but RIGHT NOW.
StarCraft II for $20, Diablo III for $40. (With the amount of content in StarCraft II, by the way, that first one is pretty much a steal—I've probably sent several hundred hours playing SC2 online over the past two years.)
If you're curious to read more about either game, check out Kirk and I discussing the appeal (and/or lack of appeal) in both Diablo and StarCraft.
Hitman: Absolution is a game that requires a lot of sneaking around, and like most sneaking games, you'll find yourself regularly incapacitating guards and stashing their bodies. Every time you stash a guard in closet, his body will slump standing up over to the left side of the enclosure.
Every closet can hold two bodies, so if you knock out another guard and stuff him in there with the first guy, he'll slump forward so his rear is end up against the first guard's crotch. The effect is such that the two men appear to be mid-coitus.
Funny, right? Well…
On its face, it's a dumb, easy joke. If it happened one time, maybe to characters who were defined, or who spent the game loudly asserting their heterosexuality, it could even work. As it stands, it elicits a bit of a titter the first time, but then it happens again, and again, and again.
It combines with other things to give Absolution—a relatively sophisticated game, in terms of design—an air of lowbrow nastiness that it would've been better without. As I mentioned in my review, the women in the game are all either prostitutes, killers, wank material, or some combination thereof. The sole female occupants of an early-stage hotel are: a mean old woman who spends all of her lines berating men and calling them dickless losers, and a maid who is later grabbed and brutally throat-slit in service of the plot. In a later scene, a developmentally disabled man, derisively referred to by his friends and father as "limp dick," is goaded into murdering an unarmed nun.
The "Saints," the much talked-about assassin nuns from that now-infamous commercial, are explained via overheard dialogue as the product of domestic abuse, which… I guess eventually led them to dress up in latex S&M garb and become killers? It's not really explained. They're like Metal Gear Solid 4's Beauty and the Beast unit, but one tenth as interesting.
I'm not on a politically correct crusade here. Off-color, exploitative jokes are generally fine, if they're done well. My gripe isn't so much that this stuff is potentially offensive, it's just that it's kinda lazy and bad. The game features a lot of gleefully ridiculous, well-performed and good writing (more on that later today), so it's a shame that some of it misses the mark.
Hitman: Absolution frequently features offensive or disgusting content of the enjoyable sort, but just as often an undercurrent of dumb nastiness detracts from what's an otherwise very fun, sadistic stealth game. It feels miscalculated and not very self-aware, like the game is trying too hard.
"See? See?" The game says, "It's like they're gay even though they're not. Isn't that hilarious?"
No. Now quit distracting me, I'm trying to kill people over here.
Welcome, then, to the Panel Discussion Dozen Sextet, where I pick out just-released or out-soon comics that I think are worth paying attention to. Ready? Then, let's meet the sequential art that'll be draining your wallet this week. Be sure to chime in with the books you'll be picking up or that you think everybody should be reading in the comments.
Amazing Spider-Man #698
Another big status quo change-up is happening for the wall-crawler, starting with the upcoming launch of a new title called Superior Spider-Man. This issue—which finds a terminally ill Dock Ock angling for a final revenge against Spidey—supposedly sets up the new storyline. Judging by Doc Ock's word balloon on the cover, Aunt May's favorite nephew may not be safe in his costume or out of it.
Daredevil #20
Maybe this will be the issue that reveals whether Matt Murdock is actually insane or not. Or maybe it won't. I've been loving the tension that Mark Waid and his collaborators have sown around the question that Daredevil might not be able to deal with the stresses of superheroing. He's had breakdowns before but the twist here is that he insists he's not having one now.
Hawkeye #4
My favorite new comic from Marvel barely feels like a superhero series. Instead, the adventures of Clint Barton feel like a paper version of TV shows like The Rockford Files or Magnum, P.I. where the lead is a highly capable everyman. The fantasy elements of the surrounding universe peek through but never to the point of dominating the proceedings. The dialogue's been killer and the art—whether by David Aja or Javier Pulido—has managed to do frantic action and be coolly kinetic at the same time. Who needs Jeremy Renner?
Journey into Mystery #646
I've already read a review copy of this title's new direction and it's already utterly brilliant. Kieron Gillen Kathryn Immomen and artist Valerio Schiti deliver a version of Sif who doesn't shy from battle. In fact, her desire to be a warrior without peer provides a roiling subtext for the story in the issue. The book rests heavily on creating a wondrous yet eerie mythological feel for this version of Asgard and deepens it significantly by the time you reach the last page.
Nexus Omnibus, Vol. 1
The beginnings of one of the best sci-fi concepts to ever come out of comics get collected here. The high concept: Horatio Hellpop is plagued by dreams of serial killers and finds himself empowered to use ultra-powerful fusion energy to seek them out and kill them. But Nexus isn't any kind of sadistic kill-crazy saga. Mike Baron and Steve Rude's collaboration produced a pop-art-influenced futureverse full of savvy media critiques and really endearing characters. Highest recommendation!
Wonder Woman #14
Brian Azzarello is finding fertile ground in one of the truisms of Greco-Roman mythology: the gods are just as randy and liable to produce uncared-for children as humans are. Wonder Woman's encounters with the half-human children of Zeus continue in this issue, which provides more of the noir-meets-horror-meets-soap-opera formula that's made the book a joy to read.