PC Gamer
Unity of Command review thumb
This game doesn’t come with conventional AI. Buy it, and the Croatian devs mail you two giant, powder-filled jiffy-bags, one labelled ‘Ferdinand Fuchs’, the other ‘Boris Bastardov’. Open these, add five gallons of vodka to the Boris bag and five gallons of schnapps to the Ferdinand, then stand back as two super-sly Ost Front generals materialise in front of you.

OK, that isn’t 100% true, but there are times playing this exceptionally ergonomic hex wargame when you do have to remind yourself that you’re not up against a real-life Zhukov or Manstein. When you’re blitzkrieging towards an objective and realise the enemy has just sidestepped your assault, nipped into your rear, and severed your supply line. When a row of pummelled foes pulls back to man more tenable positions. When Ferdinand pickaxes a neat hole in the weakest section of your front, then pumps Grossdeutschland supermen through the breach... at humbling moments like these, the years that have gone into this two-man indie effort really show.

Unity isn’t just smart, it’s also flavoursome. There’s an unmistakable Eastern Front tang to the 18 scenarios that make up the two campaigns. As the CO of Army Group South you’ll have to learn to put up with partisan hassles, air superiority-negating blizzards, and fragile Romanian, Hungarian and Italian allies. Serving Stalin means accepting the innate inferiority of Ivan infantry corps. Whichever side you select, no advance is likely to commence without a long hard look at the supply map.



The barrels that automatically radiate from controlled railways and supply hubs are the lifeblood that keeps Tiger tanks tigerish, Katyushas kataclysmic. Much of the time, generals aren’t looking to smash enemy units in one fell swoop, they’re out to encircle and suffocate them over two or three turns. Unity – like the 1942-43 operations that inspired it – is all about turning bulges into pockets, salients into corpse-strewn kessels.

More in tune with its subjectmatter than recent peer Panzer Corps (PCG 231), the game has a similarly trim interface and old-fashioned approach to campaigning. Because 2x2 have plucked their pleasingly petite battles chronologically from history, early campaign episodes aren’t necessarily easier than later ones. Continuity is provided by a simple victory points mechanism: winning quickly in early outings means more funds for reinforcements later. It works, but you may find yourself picturing the battle engine married to something bolder – a strat-map perhaps.

Wherever this evocative engine heads next, discerning grogs are likely to follow it in droves. Wargames this fresh and friendly, featuring opponents as formidable as Ferdinand and Boris, tend to inspire deep loyalty.
PC Gamer
Notch interview thumbnail
As reported on MCV, Notch is getting a BAFTA! The Swedish creator of Minecraft is "blown away and deeply humbled" by the news.

Notch will be picking up his BAFTA Special Award at the London ceremony on March 16. He got it for his constantly evolving block builder, Minecraft. You should probably check it out.

BAFTA Special Awards honour "those who has made a significant contribution to their sector and may not otherwise have received the recognition they deserve." Previous winners include Tony Hart, Blue Peter, KODAK, Michael Palin, The Chuckle Brothers and The BBC. Those are all awesome things, but are they as awesome as Minecraft? Doubt it.

"I've always considered the BAFTA Awards to be one of the most prestigious awards one can receive, and I was very happy when it expanded to cover video games in 1998,” said the hatted developer.

BAFTA video game committee chair Ray Maguire described Notch as an “Inspiration for all games developers," saying "this award reflects the determination and innovation that he continues to show to both the developer community and to gamers worldwide."

Congratulations Notch! Good luck with the speech.
PC Gamer



En garde! The newest team-carrying melee DPS to join the League of Legends roster is Fiora, the French sword swinger. Josh, Lucas, and Hollander Cooper sit down at the Champion Roundtable to decide if this seductive saber-wielder is all she's cracked up to be. If you're still on the fence about this female fencer, you've come to the right place.

You can (and should) download League of Legends for free on the game's official site.
PC Gamer
Hitman Absolution crowd thumbnail
IO Interactive have released a screenshot teasing the new crowd tech that'll feature in Hitman: Absolution. It looks extremely dense and not very well lit. Agent 47 is probably thrilled.

The tech will support crowds of up to 1200 strong. Each individual will have its own mini AI brain too. The tease comes in advance of Kaspar Faurby's talk at GDC this Wednesday. He's lead physic programmer on Absolution, and his talk is entitled "Crowd Technology in Hitman: Absolution," so expect more insightful details then.

Click through for the full size image.

Team Fortress 2
GDC 2012 Thumbnail
The Games Developers Conference has just begun in San Francisco. Devs from every corner of the industry are congregating to talk about their craft. It’s a very exciting time.

GDC is less console iteration and booth babe than E3. It's more about quiet announcements and candid industry chatter. That said, this year’s show is already shaping up nicely, especially for us PC gamers. We have men on the ground, sniffing out scoops in real-time.

Will Valve open the Pandora’s box that is the Steam Box? What’s the mystery game that EA are due to announce on Tuesday? What will Sid Meier have to say in his keynote speech? Are Hitman Absolution’s crowds extremely good or a bit good? Read on for the highlights.



The conference begins low-key but unpredictable. Today, we’ll be attending various talks from indie developers and meeting up with Paradox Interactive. Tuesday is a similar affair, though some Planetside 2 news might break later on.

Things get really exciting on Wednesday. Lord of Civ, Sid Meier is doing a talk on Interesting Decisions, Notch is having a Fireside Chat, Square Enix are talking Deus Ex and Valve are talking TF2. There’s also rumours of a mystery game getting announced by EA in their Game Changers conference. It could relate to more Sim City news, or something even more exotic. IO Interactive will also be unveiling Hitman Absolution’s outstanding-looking crowd tech.

We’ve got a bundle of interviews on Thursday with some of your favourite devs, but we can’t give away too much yet. We’ll also be attending postmortems on Portal 2, The Old Republic, Fallout, The Witcher 2 and League of Legends. It’s going to be one hell of an insightful day. Keep an eye on our GDC 2012 tag for more.

Bioware kick off Friday’s schedule with a talk on Contrast and Context in Story and Cinematics. There’ll also be discussion from Zynga and PopCap, an analysis of recent Indie hit Dear Esther, along with chats on experimental play sessions, game dev parent’s rants and the nature of game reviews. We’ll almost definitely have something to say about all that.

And then it’ll be over. The most exciting developments won't be on the schedule, so keep an eye on our GDC 2012 tag for more. Excitement!
PC Gamer



Can Tribes: Ascend make it as an eSport? In this episode, Evan, Chris, Tyler, and Gavin discuss why jetpacks and Spinfusors could make competitive Tribes matches a new streaming staple, as well as Mass Effect 3's non-DLC-related controversy and the "revolutionary" new setting of Assassin's Creed III.

PC Gamer US Podcast 307: A Quest Called Tribes

Have a question, comment, complaint or observation? Leave a voicemail: 1-877-404-1337 ext 724 or email the mp3 to pcgamerpodcast@gmail.com.

Subscribe to the podcast RSS feed.

Follow us on Twitter:
@pcgamer
@Elahti (Evan)
@tyler_wilde (Tyler)
@Cantista (Chris)
@GavinFYG (Gavin)

Assassin's Creed™: Director's Cut Edition



The debut Assassin's Creed 3 trailer suggests that Ubisoft are planning to take Assassin's Creed to the wide open plains and forests of early America. Up until now they've relied on heavily built-up cities to support its assassins' free-running style, from the behaviour of our new hero in this trailer, it looks as though we'll be vaulting through trees instead.

It won't all be countryside, though. Ubisoft promise a range of locations from the "untamed frontier" to "bustling chaotic towns" and even scenes set on battlefields like the one shown at the end of the trailer. We'll be playing as "Ratohnaké:ton," aka "Connor," an assassin of "Native American and English heritage."

Assassin's Creed 3 is being built in a new engine called "Ubisoft-AnvilNext," which promises much improved visuals, animations and enemy AI. Ubi say it's been in production for the last three years across seven studios, with Ubisoft Montreal at the head of the team. It'll be out on October 31. Expect to hear more as GDC unfolds.
PC Gamer
StarCraft 2
Blizzard mentioned last week that a new official Custom Map was on the way. It's here now, and it's pretty neat, especially if you're interested in improving your advanced StarCraft 2 multiplayer skills. The StarCraft Master map now offers 30 challenges designed to test and teach advanced unit control in a safe, single player environment.

According to a post on Battle.Net, the levels will test many different skills, with missions that range from "kiting a single unit, to managing incoming damage and maximizing unit abilities, to controlling a mix of units to obtain victory over a superior enemy force," all of which sounds pretty darn useful.

StarCraft 2 already contains a few challenge missions which teach basic unit counters, but this custom map goes much further, and should give us a good way to sharpen our skills without having to experiment too much in the heat of a multiplayer scrap.

The mod's live now at the top of the Featured list on the Find Custom Game page. You'll be able to earn a few achievements for beating the map, and if you're really good, you could win yourself a new Battle.Net portrait.
PC Gamer



In case you missed it last week, Jet Set Radio HD is coming to PC! The news was so nice and unexpected that it made me feel slightly fuzzy inside, and I since haven't been able to shake a powerful urge to put on massive headphones and spray the news on nearby walls. That that, The Man! Yeah! Jet Set Radio HD will hit our hard drives sometime during the summertime. Find out more on the Sega blog. The new trailer above shows that the remake will indeed be a slightly sharper version of the original. That'll do just nicely.
PC Gamer



The giant conference room is quiet and empty as I write this, but just outside the decorated doors, 200 rabid TOR guild leaders anxiously wait to be let inside by the developer of their favorite MMO. Starting at 8 AM PST, BioWare will begin revealing their plans for TOR's future with the guild leaders, and asking for their input on how their guild members want to see the game change.

You can watch the whole thing live on this site all day, and a full schedule of events is inside.

10:00AM CST (4PM GMT) – Welcome and Introductions
10:30AM CST (4:30PM GMT) – State of the Game and Game Update 1.2 Presentation
Break (Livestream offline from 11:00am to 2:00pm)
2:00PM CST (8:00PM GMT) – Operations and Flashpoints Discussion
2:45PM CST (8:45PM GMT) – Player vs. Player Discussion
3:30PM CST (9:30PM GMT) – Legacy Presentation
4:00PM CST (10:00PM GMT) – Economy and Crew Skills Discussion
4:30PM CST (10:30PM GMT) – Roleplayer's Discussion
5:00PM CST (11:00PM GMT) – Guild Features Discussion
5:30PM CST (11:30PM GMT) – User Interface Presentation
6:00PM CST (12:00AM GMT) - ...And The Rest

...