Product Update - Valve

  • Fixed a bug with launching custom games on 32bit operating systems.
  • Product Update - Valve

    Added transition material set to the basic radiant and dire tile sets to transition between the default material sets.
    Fixed a regression in setting color modulation on certain models.
    Removed scaleform_cache_ map entries in assetbrowser.
    Added a warning when running tools in 32bit about the possibility of running out of memory.
    Announcement - Valve
    The Steam Holiday Sale continues! For the next fifteen days, take advantage of huge saving throughout our store on thousands of games. Check back often to take advantage of new deals every 12 hours. Vote in the Community’s Choice to help decide what games get an even deeper discount!

    In addition, more than a hundred games and apps will be Featured Deals throughout the sale, which rotate every 24 hours.

    Today's Featured Deals include:


    Participating in the 2014 Steam Holiday Sale will also earn you exclusive Holiday Sale Trading Cards. Collect all 10 cards during the sale to earn the Holiday Sale 2014 Badge, backgrounds and emoticons!

    The Steam Holiday Sale will runs from December 18th until 10AM PST, January 2nd. Complete information on Featured Deals, Community’s Choice Vote and more can be found HERE.

    Product Update - Valve
    * Fixed a bug with a recent network optimization that could cause servers to crash. Abandons are never assessed when players are disconnected due to a server crash.
    Product Update - Valve
    * Coaches and in lobby spectators can now view match details and replays of practice lobby games they participated in
    * Fixed an issue where Mac OS X users could not connect to servers reliably.
    * Fixed an issue where the first spectator watching a game could time out too early.
    * Themed map preference option now available for 1v1, coop bot, and ranked matches.
    * Themed map preference is now a soft matching parameter, not a hard compatibility requirement. In ranked, the standard map will be used unless all players have opted into the themed map. In all other modes, the map with the most votes wins, with ties going to the oldest account.
    Product Release - Valve
    Etherium is Now Available for Pre-Purchase on Steam and is 10% off!

    Etherium is a real-time strategy game set in a science-fiction universe, where three factions battle it out for a mysterious and rare resource known as ‘Etherium’.

    Manage your resources, develop your base, and take command of infantry, tanks, aircraft, and gigantic colossi of war to battle not only your foes, but weather anomalies and mysterious secondary factions in richly strategic and original RTS gameplay. In a dynamic, fully-fleshed out single player campaign, develop your technological capabilities and expand your colonies over the furthest sectors of space, assembling a formidable armada.

    Coming January 2015
    Announcement - Valve
    The Steam Holiday Sale is here! For the next fifteen days, take advantage of huge saving throughout our store on thousands of games. Check back often to take advantage of new deals every 12 hours. Vote in the Community’s Choice to help decide what games get an even deeper discount!

    In addition, more than a hundred games and apps will be Featured Deals throughout the sale, which rotate every 24 hours.

    Today's Featured Deals include:


    Participating in the 2014 Steam Holiday Sale will also earn you exclusive Holiday Sale Trading Cards. Collect all 10 cards during the sale to earn the Holiday Sale 2014 Badge, backgrounds and emoticons!

    The Steam Holiday Sale will run from now until 10AM PST, January 2nd. Complete information on Featured Deals, Community’s Choice Vote and more can be found HERE.

    Product Release - Valve
    Fork Parker's Holiday Profit Hike is Now Available on Steam for free!

    Against explosive firepower, bitter cold, and dizzying heights, Fork Parker must outwit a group of no-talent game developers in a deadly holiday promotional game. Also, did we mention it's free!?

    Product Release - Valve
    METAL GEAR SOLID V: GROUND ZEROES is Now Available on Steam!

    World-renowned Kojima Productions brings the Metal Gear Solid franchise to Steam with METAL GEAR SOLID V: GROUND ZEROES. Play as the legendary hero Snake and infiltrate a Cuban military base to rescue the hostages. Can you make it out alive?
    Product Update - Valve
    • Improved performance and memory used when playing custom games
    • Added support for playing custom games on 32bit Windows [XP]
    • Added Direct3D 9 support
    • Added ability to blend between tile sets in the tile editor using override materials.
    • Added additional materials and blending between tile sets in the example dota_pvp_tiled map.
    • Added additional controls for adjusting the rotation and pitch of trees in the tile editor.
    • Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.
    • Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.
    • Added high contrast lighting mode option in Hammer viewports.
    • Added a new alternate desert tile set which can be applied to maps built using the tile editor.
    • Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.
    • Fixed Hammer bug where if a map failed to load the progress bar would never go away.
    • Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.
    • Fixed particle bug related to delays on nested child particle systems
    • Added texture sequence preview to assetbrowser and PET texture picker
    • Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)
    • Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)
    • Initial support for hitboxes in PET
    • Assetbrowser honors texture alpha channel, has a channel selector
    • Made placement of data-driven units in Hammer more robust
    • Fixed a number of visual bugs in particle effects
    • Fixed bugs in portrait rendering, including rendering multiple selected units correctly
    • Increased connection timeout to 3 minutes
    ...

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