Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Tokyo 42

This week we’ll be taking a closer look at what’s going to be in the RPS Cave of Wonders at Rezzed! Today our futurescope has trained its beady eye on Tokyo 42! … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

I missed a supporter post this past week, so here’s one to make up for it. Apologies!>

I am normally late to every console party: I bought an Xbox 360 four or five years after it was first released, a PS2 ten years after its launch, and those are just the consoles I bothered with at all. The reason is that I own a PC, and any time I do buy a console, it tends to sit unused for long months at a time. I’ve barely played my 3DS, for example.

I have no expectations that the Nintendo Switch will be any different, but I bought one anyway. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

I’ve written two lengthy articles detailing why Mass Effect Andromeda [official site] is, to my complete surprise, a poor game. But I’ve not got it out of my system. There are so many things that have driven me cuckoo-crazy over the last intensive week of playing the game. Things that felt either too wordy to explain or too specific to dive into in an already too long review. That’s why you’ll find them gathered here in this bonus-length supporter post for your weekend perusal. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Ah, the first weekend of spring! March is almost over with too. Unless the proverb is lying, the weekend should be more lamb than lion. A wooly little lion, perhaps? Or a lamb with flesh-tearing teeth and skin-shredding claws. I think I’ll avoid the lambion, just to be safe.

What are you playing this weekend? Here’s what we’re clicking on. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alex Wiltshire)

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Hitman [official site].

Hitman developer IO Interactive is really good at making believable environments. Did you ever play Kane and Lynch 2? Seriously, its Shanghai is something to behold, a city of broken pavements, back alleys crusted with air-conditioning units and construction sites littered with cellophane-wrapped pallets. It s a masterpiece of observation, one of the best representations of cities in videogames.

The latest Hitman doesn t go anywhere so gritty, but it upholds the same values. Its levels are a jetset tour of places you believe could exist, but these aren t just credible environments, they re also machines for killing in. And the first season of Hitman closed with one of its best. Hokkaido is at once compact and expansive, melodramatic and credible, and I talked to IO about how it was designed.

THE MECHANIC: There isn t really one tbh. Actually, maybe that s the point here? That Hitman s level design is a holistic marriage of function and form? Anyway, read on! … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Sound the horns, ye scoundrels. Battle Brothers [official site], the turn-based strategy full of pointless deaths and bad decisions, has emerged from under the pile of corpses that litter the early access battlefield. After almost two years of mercenary mischief, the full release was today. If you re not familiar with the man-hiring and hexagonal tile-based killing of the game, don t fret. They ve got a wee video to show you what s what, which you’ll find down there. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Future Unfolding

Future Unfolding [official site] is a game about discovery and delight. It’s a dreamlike world which encourages you to play with the environment as you feel out how to make progress through the foresty wilderness. At its best it lets you learn how to progress without feeling like you’re being taught or led. But I also noted times when that feeling of exploration and play fell away and I ended up hugging the walls of an area, combing the trees for a missed pathway or point of interaction. So I cannot give an unequivocal recommendation, but as the game benefits so much from players going in knowing as little as possible I’m hoping this introduction gives you a sense of whether you might enjoy it.

The full WIT is after the jump… … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

If you want to watch the competitive CS:GO action of the Esports Championship Series this weekend, you’ll need to fire up YouTube. ECS organisers Faceit have signed a multi-year partnership with Google to streamed ECS games exclusively through YouTube, taking them away from Twitch. Even if you’ve no interest in CS:GO or digital sports at large, it’s interesting to see YouTube try to become an active broadcaster which curates and creates content rather than waiting for it to be dumped through their letterbox. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Only two things are certain in baseball year on year: Out of the Park [official site] will be provide the best sports management simulation in the business, and the Curse of the Billy Goat will never be broken. Only one thing is certain in baseball year on year.

I’ve been playing a preview build of the new version of the stat-heavy Out of the Park, out today, and it’s as detailed and intricate as ever. The 3D view, which was new in last year’s release, has been improved, though I still switched it off after a couple of games. It’s fine but doesn’t match up with the detailed commentary (something the game acknowledges) and I prefer that play-by-play information to a visual short-hand.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Survival-meets-adventure K na [official site] feels like a game that admirably comes in the wake of Campo Santo’s wilderness wonder Firewatch. But it’s worth noting the Kickstarter for the game launched years before Firewatch released. Still, I suspect lessons have been learned and added in the last year, and they’re very welcome, as this proves to be a fascinating game. … [visit site to read more]

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