Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Even many Hitmaniacs are unaware of the untrue story of the series’ origins as a Home Alone> game. IO Interactive built a prototype including a boy sneaking around his house, creating distractions with a Talkboy, and a ragdoll physics Joe Pesci tumbling down stairs after being clocked with a can of paint. “That’s nice,” said one Eidos executive, “but what if the man died?” So Kevin McCallister became Ian Hitman and a legend was born. This lie will come full circle next week with the Hitman [official site] December update, which will add a mission to thwart two dastardly thieves in Christmassy Paris. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

With the Snooper’s Charter having very quietly been accepted into law in the UK at the end of last month with nary a bleat, thoughts of government surveillance have rarely been more topical. Orwell [official site] is a take on what such a system might look like in practice, with you the person given access to everyone’s information. Think of it as a Papers Please for the digital age, with all the accompanying ethical dilemmas. Here’s wot I think. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

You probably haven t and you probably shouldn t. A year before the world finally got the Alien game it deserved with Alien: Isolation, the burning wheely bin known as Aliens: Colonial Marines was dragged into public view and stank out the industry with countless bugs, terrible writing, awful levels and magically teleporting NPCs. There were so many problems, they were coming out of the god damn walls. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

“Christmas time, mistletoe and wine,” sang Cliff Richard. I’ll decline the invitation to his Crimbo cocktail party if that’s his idea of a good tipple. Heck, I’d sooner eat something prepared in Overcooked [official site]. The chaotic cooperative chef ’em up has launched a festive update with new wintery levels, new festive dishes, and all sorts of new hats and gadgets. Delia Smith may recommend cooking a turkey at gas mark 7 but heck, Overcooked will now let you flamethrower it. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

As a sister of Omega Theta Nu, I could never use Beta software. No, the recent beta patch aimed at improving performance in Dishonored 2 [official site] was not for me. Loyalty wouldn’t allow it. Thankfully, the update yesterday left beta and properly launched on the main line, bringing its fixes and improvements to all players – not just those who have no respect for the sanctity of being sisters forever. While our Adam dodged the performance problems all along and adored the game, that there Alec at last seems to be happier after all his woes. That or it’s broken him. Who could tell? … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

I’m going through another hidden object game at the moment, squirreling my partner’s tablet away in my nest of duvets and running the battery down as I collect the requisite nonsense to advance through the plots. As I’ve worked my way through titles from the Witches’ Legacy series and Nightmares From The Deep, it’s just been really pleasant to play as mums. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

That is a good look for a competitive local multiplayer game, isn’t it? That’s Botolo [official site], the new game from Ian Snyder, who you might remember for lovely squishy platformer The Floor Is Jelly. Botolo is a streamlined fighty ballsport about trying to grab and keep control of the ball while the other player, y’know, also wants to do that. It will launch next week but as I spent part of my morning muttering “Gosh-o!” while looking at it, I thought you might fancy that too. Here, check out the trailer: … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Had a week off. (No, not a holiday, no such thing when there’s a three-year-old in the house). Bit of a break from writing about games. Though I’d rebuild and resupply a little, come back fighting fit, ready for anything GAMESWORLD might throw at me next.

Anything but this. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

“I love you” means different things when said to your cat, your parent, your emperor, someone who’s just sat next to you on the night bus, and a pint mug of foaming warm advocaat. What does love mean when it’s declared by an unknown entity in the depths of space? Ah. Maybe it’s best not to find out. But if you’re spacecurious or a spaceromantic at heart and you play Stellaris [official site], you can now get loved-up with a free new story update written by Failbetter co-founder Alexis Kennedy. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Sin Vega)

What’s the best video game monster? Stop and think. You’ve probably thought of something bristling with claws, which snarls as it rushes to bite you, or some skittering horror that lurks in the shadows. Perhaps it’s a shiny robot or a soldier with particularly fiendish AI. These are all understandable choices. They are, however, wrong.

The best monster is in Creeper World 3 [official site]. It is gunge. It has no weak point to exploit. It has no face. There will be no victory. There will only be gunge.

… [visit site to read more]

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