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After Hitman: Absolution, Agent 47 is in need of another subtitle. Redemption, perhaps, or Contrition. His upcoming adventure has already made headlines thanks to its now-confirmed episodic release schedule but it also seemed to be a game made with the awareness that the previous hadn’t given fans of the series quite what they wanted. I was eager to get my hands on it after seeing a promising demo at Gamescom last year and now that I have, I’m in two minds.
I do like Alec’s Wot I Think of American Truck Simulator [official site], capturing the calm and gentle nature of hauling goods across the western US. It’s a mundane and repetitive game, sure, and pleasant because of that. You can now have a snifter yourself, as developers SCS Software have released a demo.
Davey G, Davey G, where ever will your next job be? You’ve left BioWare – after 17 years writing there! – all footloose and fancy-free. Oh what a happy day, hip hip hooray, you’ve found a job at Beamdog!
Should Hallmark wish to create a greetings card solely to mark former BioWare writer David Gaider joining fellow former BioChap Trent Oster’s Beamdog, they can reach me through the usual channels. That is what’s happened, though. Gaider has become creative director at Beamdog, those folks who’ve been revamping and expanding ye olde Baldur’s Gate and Icewind Dale.
EVE Online developers are working on a new FPS spin-off from their space MMO for PC. No, not Dust 514. No, not Project Legion – but that’s closer.
You know, I’d forgotten that they even announced Project Legion, as we haven’t heard much since May 2014. CCP had always billed Project Legion as a prototype, though, so it’s perhaps not surprising news that they’ve sorta scrapped it. This mystery new FPS will build upon Legion’s ideas, and we should hear more about it in April.
Well, the cull is underway. Actually, I’m going to capitalise this… Yes, The Cull is underway. I have too many board games, not enough time to play them all, and not enough room to store them all. So some of them have to go. And I thought it might be interesting to document that process here over the months ahead. As this is primarily a column about board game recommendations, perhaps it would be a worthwhile thing to explore why certain games will be leaving my collection. What has happened to these games over time? Is it me or them? Why are they facing The Cull?
If you’re at all interested in horror games and haven’t already played IMSCARED [Steam Page], you should go and play it right now. The version released on Steam just over a week ago is longer than the free version that you can play on Game Jolt, and I’d be tempted to jump straight into the main course, but the 2012 release is still a beauty.
‘Beauty’ might seem like the wrong word. Even if you’re a fan of retro graphics, and the subtitle “A Pixelated Nightmare” tells you what to expect in that regard, IMSCARED is a grainy and grim beast. The reason I suggest you trust my recommendation and play it right away is that to know too much before starting would be a shame. IMSCARED wants to surprise you and it does some very unusual things to achieve its goal.
Ubisoft’s open-world shooter RPG Tom Clancy’s The Division is due to launch in a month, but we’ll all get to play it a little before then. Ubi have run closed beta tests for gits with keys for a while, but now they’ve announced an open beta for everyone. Here on PC, we’ll get to play from Friday, February 19th until the end of Sunday the 21st. After reading Adam’s recent preview I’m more interested in its snowy deserted New York City than the RPG-y shootyshoots but sure, I’ll give it a go.
Sometimes in chat Adam is all “FOOTBALL” and “GRAND STRATEGY GAMES” and “LUNCH”. Usually my favourite Adam chat is “LUNCH”. Today, however, we had “WAVE SIMULATOR”. “WAVE SIMULATOR” is my favourite of all.
The wave simulator in question is a simple-looking wave tool by David Li which lets you tweak a patch of ocean, making it choppier or calmer according to your fancy. It’s fantastically soothing for me to have on in another browser window as I work.
Who pays for games journalism? Sometimes, you do: The Offworld Collection, which bundles a year of features from Offworld.com together into a book, has been funded on Kickstarter. The project needed $30,000 to go ahead and is currently sitting at $36,846 with 24 days to go. Better yet, all of the stretch goals listed currently will lead to the writers being paid better.
Update your lists, gang: another video game has added a grappling hook and so become a Real Video Game. Ark: Survival Evolved [official site] is the latest to realise what’s actually, really, properly, genuinely important to video games. You can even grapple onto dinosaurs. Even flying ones.
Dear lower-case-v video lower-case-g games, I hope you’re enjoying your baby numbers and noises and data and pictures and words and emotions, but I hope you buck your ideas up. Swing on by when you’re ready to talk. A xx