Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brendan Caldwell)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

Like Graham, I ve always felt bad for the Brothers In Arms series of games. The WWII shooter was well into its fatigue stage by the time these games got around to doing something intelligent with it. Rocking up to the beaches of Normandy in Medal of Honor or storming the streets of Stalingrad in Call of Duty were excellent set pieces at the time. But neither game came close to making you think about anything that was going on, it was run and/or gun. That’s it. Brothers In Arms introduced a tactical element – and it was simple too. You just had to point at things.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brittany Vincent)

Terraria [official site] has plenty to do already. Have you ever sat and just fiddled with it for a few hours? Interestingly enough, it also utilizes the same font I used in every report I turned in to my Language Arts teacher in middle school (it used to be called Mead Bold back then, but now it’s called Andy). So you’re forgiven if you feel a bit overwhelmed when you look over the Super Terraria World mod, which converts vanilla Terraria into an RPG with quests, NPCs and more.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Hello to you! Merry Saturday to one and all. You’ve likely already been visited by Saturday WAPWAPPWPPAPWAWers, wrapped up in coats and scarves and mittens going door-to-door asking their friends and neighbours what they’re playing, hoping to be invited in for sherry and a steak pie. But since we’re all one big virtual neighbourhood here, tell me: what are you playing this weekend? Here’s what we’re all playing:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brittany Vincent)

Ever wanted to play through your own lo-fi vision of Buffy the Vampire Slayer? Slayer Shock [official site] is the brainchild of David Pittman, creator of both Eldritch and Neon Struct, and the FPS-RPG finally launched this week to bring slayage to the masses.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

Quantum Break [official site] has finally received a proper PC release via Steam (although sadly only Steam so far), rather than the ridiculous Windows Store. (A store that hides where it installs games on your PC, which isn’t something you’ll want with a 70GB game!) I’ve played it through for the very first time this week, and can tell you wot I think of this time travelling multimedia caper.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (RPS)

Alice and Pip have been off wandering their way through digital worlds from Proteus to Sacramento and are now hobbling towards a shared definition of a walking simulator. Find out what conclusions they’ve reached and why their definition categorically does not include Dear Esther!>

Pip: Alice, when I asked you to recommend me your favourite walking simulators so I could go on some digital expeditions what would you say were your criteria?

Alice: That they surfaced readily in this trash heap of a memory? Which meant they struck me for some reason. I think I picked walking simulators with a spread of form and tone, all quite different but all games where you can mostly just walk around. Some fun! Some colourful! Some spooky! Some so linear they’re literally on rails.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jamie Wallace)

Congratulations, you ve made it through September, the month that swiftly dashed our hopes of getting a relatively flawless Bioshock Remastered collection but then almost made up for it with a fairly decent PC version of Forza Horizon 3 and an intensely bizarre trailer for Nidhogg 2. It also gave us a bunch of the lovely things you see below you in this very post, so let s cut to the chase and take a look at the past week s best deals, shall we?

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Fraser Brown)

Endless Space 2 is warping into Steam Early Access next week, but since I m not a particularly patient intergalactic conqueror, I got my hands on it a wee bit early. Already, I ve gobbled up countless star systems and found myself in plenty of scraps with space-faring ne’er-do-wells. Last night, I gave my entire empire pets. This morning, I harvested the life-force of a planet full of peaceful aliens.

In the 100 turns on offer, there are already a lot of diversions and meaty choices to chew your lip over, and it makes for a compelling glimpse of the bigger picture.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

Burly Men At Sea

We talked about Burly Men At Sea‘s [official site] absolutely charming art and animation at length yesterday, but I wanted to make sure we also covered how the game is to play. Can the experience of heading out to sea with the hopes of filling the empty-at-first chart match the strength of the aesthetic? With that in mind, I set sail for adventure! Here’s Wot I Think:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

I used to record a podcast, at the end of which we’d take questions submitted by listeners. Somewhere early on we were asked the question, “What game does everyone else seem to like, that you wanted and tried to like, but bounced off?” We then spent the next two years ignoring the question as it was submitted again and again, by people who presumably did not know we’d already answered it.

If it’s a popular question to ask, maybe you’ve all got answers. So I’m asking: what game does everyone else seem to like, that you wanted and tried to like, but bounced off?

… [visit site to read more]

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