Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Sundays are for celebrating apples, if the weather is good enough, and bumming around town with the family if not. Good games writing comes rain or shine though.

Fortnite is moving into Plunkbat territory, to the consternation of Plunkers. Fortnite fan Janine Hawkins has a different issue though: that a battle royale mode misses what makes Fortnite special. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

ultimaonlineanniversary

I’ll never forget where I was when I heard that Lord British had been killed.

The character, Ultima creator Richard Garriott’s alter-ego and in-game avatar, burned to a crisp during a beta test of Ultima Online on August 9th, 1997. The game officially launched a month and a half later, twenty years ago today, and I loved it in a way that has kept me from loving any massively multiplayer RPG released since. It might not look like much now, but back then it looked like the future and I could only imagine the kind of worlds I’d be building an alternate online life in twenty years down the line. I can still only imagine them because the spirit of Ultima Online, at least what it meant to me, seemed to wither on the vine.

(more…)

Car Mechanic Simulator 2018 - contact@rockpapershotgun.com (Alec Meer)

car-mechanic-simulator-2018-upate

Car Mechanic Simulator 2018 [official site], the curiously zen-like, genre-defying game of hypnotic vehicular repair, is very much back on the road these days, but it was not ever thus. CMS18 launched in a rather troubled state, rife with bugs and interface peculiarities, but to the credit of both developers and players, it was rapidly and repeatedly patched, backlash was restrained and the result is an excellent game that’s rarely far from the upper reaches of the Steam best-sellers chart.

But what, exactly happened – and are the developers now confident that CMS is ship-shape? Also: what is it about this superficially car-nerds-only game that makes it so compelling to almost anyone willing to pick up a virtual wrench? (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Welcome to autumn! This is the first weekend of the season, a time to sit on a park bench watching leaves rust and tutting at those which are already falling. A few weeks from now, we’ll be gaily kicking through leafy streets and puffing little clouds of steam. A few days after that, we’ll be unleashing big steamy puffs as we cuss up a storm at the damn fool sodden leafmash that made us fall on our jacksie.

What are you playing this weekend? Here’s what we’re clicking on. (more…)

PLAYERUNKNOWN'S BATTLEGROUNDS - contact@rockpapershotgun.com (Alice O'Connor)

The makers of Playerunknown’s Battlegrounds [official site] today effectively puffed their chest, pointed at Epic Games, and growled “I’m watching you, sunshine.” They’ve issued a statement addressing comparisons between Battlegrounds and Epic’s new Battle Royale mode in Fortnite, saying that some players have pointed out similarities and now Bluehole are “concerned that Fortnite may be replicating the experience for which PUBG is known.” Which is foolishness, of course. Even creator Brendan ‘Playerunknown’ Greene himself has told us he doesn’t “claim ownership” over Battle Royale modes. Bluehole muttering about contemplating “further action” seems a hollow threat but hey, maybe by making it they’ll save face. (more…)

DEFCON - contact@rockpapershotgun.com (Brendan Caldwell)

spawn-pont-company-of-heroes

Hello. This is Spawn Point, a new not-quite-regular feature in which we take a genre, series or other facet of gaming culture, and try to convince you to give it a shot. It might be those hero shooters you ve always wanted to get into, or that terrifying space game played by thousands of jerks. We ll briefly explain the thing, followed by some ways for you to breach it.

First up, it s… the real-time strategy. (more…)

Screamer 2 - contact@rockpapershotgun.com (Alec Meer)

best-new-steam-games-sep-17

Welcome back to Unknown Pleasures, our weekly round-up of the best overlooked new releases on Steam.

This week: choose your own trousers, Devil Daggers on a motorbike, forgotten rally classics and No Meow’s Sky. (more…)

Figment - contact@rockpapershotgun.com (Philippa Warr)

Figment

When you see games partway through the development process they can get frozen in your memory at that point. I saw Figment [official site] a long while ago in a hotel courtyard at GDC and I remember loving its art style but being unsure how the game itself would pan out. I’d catch it out of the corner of my eye at shows – this year’s Rezzed for example – but always managed to hit a busy time and so couldn’t get a hands-on. Fast-forward to today when the game is a) launching on PC and b) playable at EGX and I get to compare my snapshot with Brendy’s and they’ve managed to tangle together!

“If you do a newsie about Figment coming out today you can say I played some at EGX and it is like Pip dreaming of an bird dreaming of a newt dreaming about playing Bastion. A bit slow maybe. But then you never can move fast in a dream.”

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PLAYERUNKNOWN'S BATTLEGROUNDS - contact@rockpapershotgun.com (Philippa Warr)

playerunknowns-battlegrounds-1

After what feels like YEARS of making excuses, Pip is finally ready to try Playerunknown’s Battlegrounds [official site] with Alice. She knows that there are “bants” and she knows that there’s a “plane” but everything else is veiled in mystery. Alice, meanwhile, has consumed more chicken dinners than you’ve had… hot meals? Everything will be fine…>

Pip: ALICE!

Alice: Pip, are you ready to drop spicy, hold Devil Walker, hug the circle, hit Good Houses, and take off your shoes?

Pip: Well, my intro to this piece was going to be that I’d decided to learn a language you understand: Plunkbat. But it seems that I do not know what you are talking about. Are we still talking about Plunkbat? (more…)

Divinity: Original Sin 2 - contact@rockpapershotgun.com (John Walker)

While Adam has the definitive word in his Divinity: Original Sin 2 review, I’ve found myself unable to stop playing in every spare moment, and jotted down some of the very many things that make this game stand out, make it feel so very special. Below I celebrate its extraordinary replayability, the joy of moving furniture, and hideous undulating flesh blobs. (more…)

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