Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

It’s been nearly half a year since we devoured Pillars Of Eternity. Now Obsidian are back with another great big chunk, in the form of the first half of The White March [official site]. Does the expansion give good reason to return to the Dyrwood? Here’s wot I think.>

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Cursed for some unknown slight, Far Cry 2 and Splinter Cell: Chaos Theory designer Clint Hocking has been doomed to wander the game Earth until the second coming of the Ouya. Since leaving Ubisoft Montreal after FC2, he’s joined then left LucasArts, Valve, and Amazon Game Studios. As curses will often compel people to, he’s come full circle.

Hocking today announced that he has joined Ubisoft, this time their Toronto studio. What he’s working on is a mystery, but he seems keen to set down roots.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

You probably like action games. But which ones should you like best?! We’ve narrowed it down to 25, and then put them in the unimpeachably correct order. Read on for details of the best action biff-zap-collect-me-do gaming you can stuff down your trousers.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Haha, that could be anyone in there. Though if you look really closely, you can just about make out a wince of shame in his eyes. But yes, this is our very first look at Michael ‘Big Boy’ Fassbender in the movie adaptation of Ubisoft’s jumpy-stabby Assassin’s Creed series. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Leaving from the hospital, I hopped on the metro’s blue Trek line, planning to change at College. A passenger rudely blocked me from getting off, so I had to continue on to Climbing Wall then double back, dashing down to the dock to catch the boat connection to the green Apollo line, awkwardly barging past a weeping man holding a bouquet of red roses, and soon I found myself at my destination: on the platform in the gaping mouth of a vast baleen whale.

I’ve been riding the rails in Subway Adventure [official site], Stephen ‘increpare’ Lavelle’s fine new free game about exploring the Dream World of Sadness Metro.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Philippa Warr)

The last time I had anything to do with dwarfs I was playing a card-based drinking game called Iron & Ale for Shut Up & Sit Down. This happened. As a result, the dwarf unit video for Total War: Warhammer [official site] is one I watched with one hand cupped protectively over my arm.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Its title caught somewhere between the 4X majesty of Endless Space and the interstellar tourism of No Man’s Sky, Endless Sky is an open-source, open-world game of exploration, trading, and combat. Inspired by Escape Velocity, it’s feature-complete and available to download right now, with free-form rags-to-riches/shuttle-to-battlefleet play fully implemented, and one of three planned stories already in place. As if that weren’t enough, there’s also an editor and a guide to creating new ships, missions and artwork.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

You know how Just Cause 3 [official site] has all those huge explosions which destroy vehicles and buildings and everything? Well, you may be surprised to learn that developers Avalanche Studios have actually not> created a teeny little diorama of model village houses and firecrackers inside your seeing box. Instead, they use a modern gadget known as a ‘computer’ to… ah… I think they record the destruction in a model village and broadcast it via satellite link?

Clearly, I am not the one to explain how they do it. For that, you’ll want to watch a new trailer which dedicates four and a half minutes to the topic of smashing stuff real good:

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I remain mildly concerned that Transformers: Devastation [official site] will be a game I can only watch others play rather than do much with myself, because these bony hands have never been great at combos. But look at it. LOOK AT IT. Even if you’re not dangerously susceptible to 1980s toylines, it’s a delight to behold. High-speed tyrespins on downed enemies! Fights on top of collapsing suspension bridges! Mid-air hammer/tyrannosaur switching! Even Bumblebee doesn’t look like a total prick.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Robert Florence)

When I was asked to write 1000 words about why Metal Gear Solid matters, and what you need to know about it, I knew there was only one way to do it.

By feel alone.>

… [visit site to read more]

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