Join over 10 million players in the award-winning online multiplayer RPG and experience limitless adventure in a persistent Elder Scrolls world. Be part of an ever-expanding story across Tamriel and travel to the stunning home of the High Elves to save the world from destruction in the latest Chapter of ESO.
Pre-Purchase today to immediately receive the Morrowind Chapter and Nightmare Senche mount, along with the Queen's Bounty Pack at launch!
You can also try the Elder Scrolls Online for free until 10am Pacific on 3/28! If you already have Steam installed, click here to install or play The Elder Scrolls® Online. If you don't have Steam, you can download it here.
A new steam client has been released and is being automatically downloaded.
Reduced CPU usage of Steam when redrawing the UI, such as when the mouse is moved back and forth over part of the Library view
Improved behavior when re-installing from retail discs or backup files, preferring to avoid downloads whenever possible
Fixed an issue where corrupt workshop items could be re-downloaded endlessly
Fix for new Steam Workshop item requests not being downloaded due to the “Only Allow Auto-Updates During Specific Hours” feature being enabled
Fixed an issue where the in-game overlay could crash or become unresponsive in some Vulkan-based games
Improved some cases where chat text was incorrectly treated as a clickable URL when it should not have been
Fixed an issue where games could no longer be launched in offline mode if Steam had previously started or scheduled an update
Added high-DPI monitor support when running under Windows 10 with the 2017 Creators Update
Added window transition animations when opening, closing, or minimizing Steam windows
Improved taskbar handling of Steam windows on multi-monitor systems
Added detection and support for exFAT-formatted drives
Added support for turning off or restarting the system from Big Picture mode
Improved native OS integration of Steam client windows. For example, Steam windows can now be dragged up past the menu bar to trigger the Spaces UI.
Improved reliability of the Steam Input and Streaming Audio drivers for macOS
Added a custom kernel driver for Sony DS4 controllers which allows use with Steam Input when connected over Bluetooth
Improved checks for case-sensitive APFS file systems. The Steam client only supports case-insensitive file systems on macOS, and will continue to warn users when running with an incompatible file system
Added a 2X-scaling mode with high-res text and graphics when running the Steam client in desktop mode on 4k-resolution monitors. You can also force 2X scaling with the "GDK_SCALE=2" environment variable, or disable it with "GDK_SCALE=1".
Improved window-resizing interactions with the window manager
Fixed an issue where the Steam client could prevent some desktop sessions from shutting down
Fixed a browser hang when a web page transitions to or from full-screen mode
Added "Exit Application" controller action. When this action is used within a game, it will prompt the user if they actually want to quit and if confirmed will immediately close the application.
Added Chorded Press Activator. The Chorded Press Activator requires another input to be active for it to fire. This can be combined with other activators and either interrupt them or not based on those activators settings. So a regular press can optionally fire or not based on the chorded state, while a long press can optionally interrupt both for example. Chords require the chord button to be pressed first to activate (like shift or control would on a keyboard).
Added the ability to unique-ify configurations across Xbox and generic controllers. While the actual hardware cannot be differentiated, we treat them as unique controllers based on connection order. So if they elect to use unique configurations, configurations will be applied based on first, second, third, etc. identical controller.
Added hardware Joystick Calibration section in Controller Settings. This allows customizing the controller joystick deadzone on a per-controller, per joystick basis. There is an auto-calibration system that attempts to determine the ideal deadzone, as well as manual sliders for overriding those values. As Xbox controllers can’t be differentiated beyond type, they will only rely on controller order. Different device types, such as an Xbox One vs and Xbox One S controller, will be differentiated.
Made previewing state much more obvious when previewing a configuration.
Opted-In 3rd party controllers will now detect launchers and use a launcher specific configuration that is the same as opted-out controllers.
Improved compatibility with PS4 controller remapping programs – controllers no longer need to be reconnected when starting/exiting those programs. Also users will get a warning dialog if they are launching a game which is using the Steam Input API to support PS4 controllers while a remapper is running.
Fixed a bug where non-Steam games would use a desktop configuration when streaming if the controller wasn’t opted into Steam Input support.
Fixed using non-tracked gamepads in SteamVR’s Big Picture Mode overlay
Fixed Big Picture Mode’s Disk Management screen to accept gamepad/keyboard input on the disk selection dropdown
Fixed stuttering in some games due to excessive rumble updates
Fixed non-Steam games not being able to take screenshots from the controller
Fixed several layer bugs related to change layer bindings
Added a mouse movement threshold when determining if the Guide button is being used for a chord or to hold down the button to bring up the Big Picture menu
Fixed various On-Screen Keyboard issues including Non-Steam Controller dual cursor mode, improved language accent and modifier key support, and input immediately upon invocation
Made Controller Options always visible in the Big Picture Mode library page, even when no controller is currently active; users will be prompted to connect a controller if none can be found.
Fixed navigating multiple action sets via the bumper buttons when previewing a controller configuration
Fixed a case where the Big Picture Mode overlay could receive input when not active
Fixed AMD hardware capture support on R9 200/300 cards
Travel to the shattered future of Apex Construct, where merciless robots prowl the world as a result of mankind’s reckless experiments. As these synthetic creatures seek to dominate their new hunting grounds, you must use both your wits and combat skills to survive. In this atmospheric first-person Action/Adventure game, built exclusively for VR, the fate of mankind rests on you – the last human alive.