Flatout 3: Chaos & Destruction - Valve
Change List:
- Final corrections on Czech localization
- Integration of new 'Splatout' mode
Flatout 3: Chaos & Destruction - Valve
Patch Notes:

Final additions on Polish translation
3 new cars : Rattler, Pink Flamingo, Power Pony
Czech translations
Integration of new Spanish text strings
3 new cars : The Cyclone, The Torpedo, The Scimitar
Minor bug fixes
Flatout 3: Chaos & Destruction - Valve
Release notes:

Final additions on Polish translation
3 new cars to support the steam sale
(Rattler, Pink Flamingo, Power Pony )
Czech translations
Integration of new Spanish text strings
Flatout 3: Chaos & Destruction - Valve
Update5
- Cars get less stuck in other cars.
- Roll of certain classes have been tweaked.
- The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)
- Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
- Speed game mode now has the same functionality / game logic as race mode.
- "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.

Update6
- Fixed "monstertruck wheels crushes my car" issue
- Improved physics for the 'default' Classic class tuning setting.
- Added 'Classic' setting for the Muscle Class.
- Added new loadingscreens.
- Tempered reaction for all explosions and other impact effects.
- Upgraded first skin for default car, Grinder.
- Greatly reduced the chance of cars getting stuck in each other.
- Streamlined 'CrashSiteX' track. Go give it a try!
- Reduced default A.I count for both race and challenge mode.

Update7
- Player can now bash it's way easier through opponents.
- Balanced / tweaks for damage system.
- Tweaks and feature improvements for the A.I.
- Reduced default startgrid count for race and challenge mode.

Patch 7 Changelog:
- Made cars and general gameplay feel 'heavier'.
- Improved A.i. behaviour in 'race' mode.
- New free DLC, "bad boy" vehicle, custom-made for Leon Furst for his ubercool and fun review.
- Added "Heddly's SkinPack" for everyone.
- Increased field of view for F3 camera.
- Challenge / race mode: Don't have to be first anymore to proceed to next challenge.
- Added more end-of-race cameras.
- Reduced intensity of rear- and brake light for all vehicles.
- Enabled framerate display in the video menu.
- Tweaked various visual effects (sparks, tiresmoke on different materials).
- Some minor improvements on performance / rendering system.
- Reconfigured video-presets and video-customization menu.
- Fixed Area-P's jump and lighting.
- 'Harbor' map is now a lot easier to race.
- Fixed cars colliding without character eject in the 1st stuntmap, Windmill.
- Localization added for French, Spanish, Italian, Russian, German

Patch 8 Changelog:
-Polish Localization
-Razor slide bar moved to bottom of the screen

Patch 9 Changelog:
-Display fix for Russian characters and Polish Accented characters

Patch 10 Changelog:
-Added some missing localized text for Polish localization

Flatout 3: Chaos & Destruction - Valve
- Improvement allowing cars not to get locked up with one another

- Roll of certain classes have been improved.

- The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)

- Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.

- Speed game mode now has the same functionality / game logic as race mode.

- "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.

- Fixed "monstertruck wheels crushes my car" issue

- Improved physics for the 'default' Classic class tuning setting.

- Added 'Classic' setting for the Muscle Class.

- Added new loading screens.

- Tempered reaction for all explosions and other impact effects.

- Upgraded first skin for default car, Grinder.

- Streamlined 'CrashSiteX' track. Go give it a try!

- Reduced default A.I count for both race and challenge mode.

- Player can now easily bash their way through opponents.

- Balanced / tweaks for damage system.

- Tweaks and feature improvements for the A.I.

- Reduced default startgrid count for race and challenge mode.

Flatout 3: Chaos & Destruction - Valve
Patch4
- Improved physics
- All vehicles unlocked in multiplay
- Improved crashes and collisions behaviour
- Improved performance, less stuttering.
- Steeringwheel bugs fixed!
- Reduced tiresmoke effect on asphalt
- Less 'chaos and destruction' startgrids for races
- Class restriction defaults improved!
- 'Classic' gamemode option now also available in challenge mode.
- More game mode options available: besides "Classic" and "Chaos&Destruction" there is now also something inbetween, which has become the default setting.

Flatout 3: Chaos & Destruction - Valve
- Active lobby games are now join-able
- Options such as game mode can now be switched inside the lobby.
- Performance optimization for race maps.
- Fixed car tuning bug in multiplayer.
- Misc. (multiplayer) fixes.
- Brand New Christmas character
- All NEW 'Moscow battle' map.
...

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