Day of Defeat - mikela
A Half-Life update is now available that affects Day of Defeat through shared resources.

Please see the Half-Life update notes for details.
Day of Defeat - mikela
A small update for Day of Defeat is now available:

Engine
  • Fixed bug in skybox image loading
  • Fixed bug in demo command processing
  • Prevent certain path characters from being used in commands
  • Enforce certain extensions be used for files specified in some commands
Day of Defeat - contact@rockpapershotgun.com (Tim Stone)

Having spent around eight months in Early Access and then three in a mysterious state called Phase 2 , Flight Sim World, Dovetail Games’ modernised-but-feature-trimmed-and-unfinished version of Microsoft Flight Simulator, is officially dead. On Monday, out of the blue, DTG announced that work on the project has come to an end. Apparently, there simply weren’t enough customers to justify continuing. As the team assembled by the British train sim tycoons seemed to possess sufficient passion, will and, initially at least, resources to make FSW a success, it’s hardly surprising that some in the flight sim community are blaming the failure of the endeavour on poor project management and the manner in which Dovetail dealt with Flight Simulator’s vital ecosystem of third-party add-on devs. (more…)

Day of Defeat - alfred
We have updated the public release of Day of Defeat.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Day of Defeat - alfred
We have updated the public release of Day of Defeat.

Changes in this update are:
  • Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this.
  • Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this.
  • Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this.
  • Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this.
  • Fixed crash when setting custom decals
Day of Defeat - contact@rockpapershotgun.com (Brendan Caldwell)

Infamy! Infamy! They ve all got it infamy! is one of the best jokes of all time. It is also what I screamed as I was repeatedly gunned down in World War II shooter Day of Infamy [official site] while playing the early access version.

Fans of murdering me from afar with a scoped rifle will rejoice that the game has just now busted out into a proper release, fully baked and ready to storm some beaches. You can see what kind of terrible conflict you can create in the trailer below. … [visit site to read more]

Day of Defeat - contact@rockpapershotgun.com (Brendan Caldwell)

Every Monday, Brendan heads to the frontlines of early access and writes about his heroic battles there. This week, he repeatedly fires upon his own team in multiplayer shooter Day of Infamy.>

In an age of Overwatches and hyper-CoDs it s easy to forget that every first-person shooter was once set inside a single trench of World War II. Returning to this battlefield might seem like a terrible idea to some who ve served their time in the hellish artillery bombardments of yesteryear. But I never played Day of Defeat, the Half-Life mod upon which this new WWII outing is based. So fumbling with grenades in the mud and snow of the Western front is something I was happy to do. I even tried my hand at commanding the other men. Which obviously resulted in everyone being disintegrated into thousands of tiny pieces.

… [visit site to read more]

Day of Defeat - contact@rockpapershotgun.com (Alice O'Connor)

Valve seemingly have little interest in making a new Day of Defeat but they are at least letting someone else have a crack. Now on Steam Early Access is Day of Infamy [official site], a World War 2 multiplayer FPS heavily inspired by Day of Defeat – and made with Valve’s blessings and support. Infamy is the work of New World Interactive, the folks who made modern military FPS Insurgency. They’re trying to pick up where Day of Defeat left off, basically. Here, have a gander:

… [visit site to read more]

Day of Defeat - contact@rockpapershotgun.com (Alice O'Connor)

Day of Infamy [official site], the Insurgency mod unashamedly based on Valve’s WW2 FPS Day of Defeat, is becoming a standalone commercial game – with Valve’s blessing. Insurgency devs New World Interactive started Day of Infamy as a free mod made with the help of community members, releasing the first version earlier this year. Now they’re expanding it into a full and proper standalone game on the Source Engine, and with Valve’s support they’re even making a few levels based on ones from Day of Defeat. It’ll start on Steam Early Access next month. Here’s the announcement trailer:

… [visit site to read more]

Day of Defeat - contact@rockpapershotgun.com (Alice O'Connor)

Modern-day military FPS Insurgency [official site] now has a World War 2 military FPS lurking inside it, like a matryoshka doll made from bullets. Insurgency developers New World Interactive built the foundations of mod Day of Infamy themselves but have opened it up to players to expand it. Yes, obviously it is inspired by Day of Defeat. Infamy required a beta client when it first launched in mid-January, but as of a few days ago it’s compatible with the game’s main branch for everyone to easily play.

… [visit site to read more]

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