ArcheBlade™ - [Codebrush] Jay
*Patch Note - release 0.9.0.5235b

Fix:

- Can't load purchasing data properly from Steam DB.


All official servers will be reset during the patching.

Sorry for inconvenience.
ArcheBlade™ - [Codebrush] Jay
*Patch Note - release 0.9.0.5235b

Fix:

- Can't load purchasing data properly from Steam DB.


All official servers will be reset during the patching.

Sorry for inconvenience.
Gear Up - jesper
- Tank customization loadouts implemented,
have three tanks ready for different scenarios.

- Reflection map per scene instead of per material,
disco ball no longer shines in the dark.

- Further improvements to matchmaking.

- Information about matchmaking during
connecting.

- Input configuration split into three menus.

- Able to bind up to 8 mouse buttons, still
very dependent upon proper drivers thou.

- Minimap no longer shows enemies all the time,
instead a radar has been implemented.

- General UI improvements and bugfixes.
Gear Up - jesper
- Tank customization loadouts implemented,
have three tanks ready for different scenarios.

- Reflection map per scene instead of per material,
disco ball no longer shines in the dark.

- Further improvements to matchmaking.

- Information about matchmaking during
connecting.

- Input configuration split into three menus.

- Able to bind up to 8 mouse buttons, still
very dependent upon proper drivers thou.

- Minimap no longer shows enemies all the time,
instead a radar has been implemented.

- General UI improvements and bugfixes.
Insurgency - Argyll
<div><img src="http://playinsurgency.com/images/media/INS_Contact_01.jpg" style="width:100%;"></div>
After a week at GDC, Jeremy and some of the NWI crew pulled an all-nighter to issue this latest update. It's not complete according to what we were striving for, so look for another update early next week.

This update includes:

<ul><li>New map: Contact</li>
<li>Updated maps: siege, siege_coop</li>
<li>initial implementation of push game mode without moving spawns (full support coming soon)</li>
<li>tweaked voting gamemode options so it only displays gamemodes which can be associated with the current map.</li>
<li>updated weapon tracers. Insurgent weapons emit a yellow to green color, while security weapons emit a blue to white color.</li>
<li>disabled muzzle flash dynamic lights when a weapon shoots with the silencer.</li>
<li>coop mode will now rotate maps after a set number of rounds.</li>
<li>weapon and player balance tweaks.</li>
<li>resolved the file system issues for linux dedicated servers.</li>
<li>resolved fire impact and collision bugs on linux dedicated servers.</li></ul>
Next update will include updates to Heights, moving spawn for Push game mode and new coop maps.

See you in the servers!

<img src="http://playinsurgency.com/images/media/INS_Heights_04.jpg" style="width:100%;">
Insurgency - Spearin
<div></div>
After a week at GDC, Jeremy and some of the NWI crew pulled an all-nighter to issue this latest update. It's not complete according to what we were striving for, so look for another update early next week.

This update includes:

  • New map: Contact
  • Updated maps: siege, siege_coop
  • initial implementation of push game mode without moving spawns (full support coming soon)
  • tweaked voting gamemode options so it only displays gamemodes which can be associated with the current map.
  • updated weapon tracers. Insurgent weapons emit a yellow to green color, while security weapons emit a blue to white color.
  • disabled muzzle flash dynamic lights when a weapon shoots with the silencer.
  • coop mode will now rotate maps after a set number of rounds.
  • weapon and player balance tweaks.
  • resolved the file system issues for linux dedicated servers.
  • resolved fire impact and collision bugs on linux dedicated servers.
Next update will include updates to Heights, moving spawn for Push game mode and new coop maps.

See you in the servers!

30 mart. 2013
ArcheBlade™ - [Codebrush] Jay
We found the issue that the game could not read the purchasing data properly from Steam database.

We are currently working on this issue and will get it fixed as soon as possible.

Every purchase you have made will get back to you.

We will announce when it fixed.

Sorry for inconvenience.

Codebrush Games.

ps. You can restart the game to load the purchasing data, for now.
30 mart. 2013
ArcheBlade™ - [Codebrush] Jay
We found the issue that the game could not read the purchasing data properly from Steam database.

We are currently working on this issue and will get it fixed as soon as possible.

Every purchase you have made will get back to you.

We will announce when it fixed.

Sorry for inconvenience.

Codebrush Games.

ps. You can restart the game to load the purchasing data, for now.
29 mart. 2013
ArcheBlade™ - [Codebrush] Jay
Hello Archebladers,


As we announced yesterday, Archeblade will be patching now.


Fix

- Character selection bug in SteamCanal map.


Please come back in few minutes.


Sorry for inconvenience.

Codebrush Games
29 mart. 2013
ArcheBlade™ - [Codebrush] Jay
Hello Archebladers,


As we announced yesterday, Archeblade will be patching now.


Fix

- Character selection bug in SteamCanal map.


Please come back in few minutes.


Sorry for inconvenience.

Codebrush Games
...

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