Spec Ops: The Line

Chinese conglomerate Tencent now holds a majority stake in Yager, the Berlin-based developer behind cult favourite 2012 shooter Spec Ops: The Line.

Tencent first acquired a small stake in the company back in February 2020. At the time, Yager said it would put the funds towards its free-to-play multiplayer game The Cycle, and then unnamed future projects.

Today's news was revealed in an interview with Yager boss Timo Ullmann by German site gameswirtschaft.de, and picked up by Niko Partners analyst Daniel Ahmad. In it, Ullmann says the move comes ahead of a relaunch for The Cycle based on early access feedback.

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BioShock™

I love a good plot twist. I will always remember the moment in Star Wars: Knights of the Old Republic when I found out who my character really was, and always remember the moment in BioShock when I found out who the real baddie was. These things make a game, they sear it into our memories.

But once you know the secret what then? The game is done more or less. You might get a bit of mileage from playing again and spotting the clues, but there are no real surprises left to be had, not unless you're Nier Automata but let's not go there now.
But what if a story could change? What if it was fundamentally different a second time around?

I got to thinking about this recently after talking to a man called Ray Winninger, the head of Dungeons & Dragons, tabletop side. He's only recently been appointed that position after spending many years away from Wizards of the Coast, but he's been involved with and playing D&D most of his life. He professionally wrote campaigns as a teenager and even played with the game's creators, Dave Arneson and Gary Gygax. Dungeons & Dragons is in his bones.

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Borderlands 2

Oscar winner Cate Blanchett will take a leading role in Eli Roth's upcoming movie adaptation of Gearbox's Borderlands series.

According to the Hollywood Reporter, Blanchett - whose credits include the Lord of the Rings trilogy, Thor: Ragnarok, and Roth's 2018 adaptation of The House with a Clock in its Walls - will play as Lilith, described as a "siren and legendary thief equipped with magical skills".

Borderlands fans will perhaps best know Lilith as one of the original game's four playable characters, but she's made frequent return visits to the series since then, appearing as an NPC in Borderlands 2, the Pre-Sequel, and Borderlands 3.

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Civilization IV: Beyond the Sword Trailer


Five of the Best is a weekly series about the small details we rush past when we're playing but which shape a game in our memory for years to come. Details like the way a character jumps or the title screen you load into, or the potions you use and maps you refer back to. We've talked about so many in our Five of the Best series so far. But there are always more.


Five of the Best works like this. Various Eurogamer writers will share their memories in the article and then you - probably outraged we didn't include the thing you're thinking of - can share the thing you're thinking of in the comments below. Your collective memory has never failed to amaze us - don't let that stop now!


Today's Five of the Best is...

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Spec Ops: The Line


Hello, and welcome to our new series which picks out interesting things that we'd love someone to make a game about.


This isn't a chance for us to pretend we're game designers, more an opportunity to celebrate the range of subjects games can tackle and the sorts of things that seem filled with glorious gamey promise.


Check out our 'Someone should make a game about' archive for all our pieces so far.

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BioShock™

A new BioShock game is in the works, publisher 2K has confirmed.

The project will be in development for the next "several" years, 2K said in a statement today, with development centred at the publisher's newly-named Cloud Chamber studio.

Cloud Chamber is headed up by Kelley Gilmore, formerly of 2K's XCOM and Civ studio Firaxis, with offices in both San Francisco and Montreal.

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BioShock™

OK, so I know Eurogamer's actual birthday was two days ago, but as is our style, the Eurogamer video team is once again Late to the (birthday) Party.

Over the past three years, we've been introducing each other to our favourite (and/or least favourite) games from yesteryear as part of our Late to the Party series. During that time we've shared our love (and/or hatred) for over one hundred and fifty different games and thanks to this, we've been able to make a compilation episode of LTTP that features one game from every year that Eurogamer has been alive.

In this video, Aoife, Zoe and I are joined by some friendly video team faces from the past (who?!) as we play our way through the 20 years worth of games, including 1999's Dino Crisis, 2006's Gears of War and 2017's PlayerUnknown's Battlegrounds. Basically, if you want a healthy dose of nostalgia (or just want to feel rather old) this is the video for you!

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BioShock™

As Eurogamer turns 20, we thought, you know what? It's not all about us. It's also about the developers, the people behind the virtual magic that inspired the creation of Eurogamer two decades ago. Without the developers, we wouldn't be here. And so, we thought we'd ask a few of them (20, in fact!) to pick the games that defined the last 20 years, and see what would come of it.

We approached a broad range of people, from top executives and legendary talent to tiny indies. We asked them to pick a game that defined the last 20 years, but left it up to them to interpret the question. It could be a game that defined the industry, that meant a lot to them professionally or personally, or is just a favourite.

We're delighted with the responses (thank you to everyone who contributed!). There's some fantastic insight here, super cool anecdotes and the odd surprising choice. We hope you enjoy it!

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Borderlands 2

In Grand Theft Auto 5's final scene, protagonists Michael, Franklin and Trevor have odious billionaire Devin Weston trussed up like a turkey in the boot of a swanky car. It's time for some payback - Weston, a marauding tycoon of the Gordon Gekko school, has double-crossed Michael and attempted to hire Franklin to kill him. But first, a little speech from Michael on the subject of the "great evils that bedevil American capitalism". One of these evils, he says, is offshoring - the act of moving part of your business overseas to lower costs by, for example, paying less tax in the country where you're based.

Offshoring is legal in many countries, but is widely regarded as a dirty trick, denying the society that supports you an appropriate share of your earnings - and in a moment of blunt poetic justice, Michael, Franklin and Trevor proceed to "offshore" Weston by rolling the car over a cliff into the Pacific Ocean. It's typical of Rockstar's brand of social satire, clownish and macabre and, in this case, spiced with hypocrisy. Six years after the game's release, the company's UK businesses stand accused by TaxWatch of moving billions of dollars in profits overseas in order to avoid paying corporation tax, all the while claiming back 47.3 million via a tax relief scheme for creators of "culturally British" art, and doling out large bonuses to UK-based executives. It's difficult to assess that accusation without knowledge of how development of GTA5 was distributed across Rockstar's various studios, but well, I'm not sure Michael would be very forgiving.

Videogame "satires" of giant corporations have never rung that true for me, largely because some of the most prominent examples are developed by giant corporations. GTA aside, the field is led by Portal 2, a historical and architectural cross-section of a dysfunctional science company created by Valve, the owner of the world's largest PC game distribution platform. I don't think it's impossible to critique the upper echelons of the private sector while working for one of the Powers That Be - if I did, I wouldn't be writing this for a website owned by a million-dollar events business. But it's harder to laugh along to jokes about, say, brutal working practices or womanising CEOs when they come from those at the summit of an industry that worships crunch and has a lingering sexism problem.

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Borderlands 2

Here it is: courtesy of the Microsoft E3 conference, we now have some official details on the leaked Borderlands 2 DLC - including confirmation the DLC does indeed bridge the gap between Borderlands 2 and 3.

Commander Lilith & The Fight For Sanctuary is available for download right now on Xbox One, PlayStation 4 and Steam. As was hinted in the Steam page leak, the DLC is going to be free (sort of) for owners of Borderlands 2 and Borderlands: The Handsome Collection. The catch is you'll only have until 9th July (7:59am BST) to snag this, as from then on it will cost 11.99 to purchase.

While there's nothing new in terms of story description and the level cap raise that wasn't already leaked, the press release does confirm the DLC "sets the stage for Borderlands 3's release". The new trailer adds some colour, at least - and shows off the DLC's villain along with some familiar faces.

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