Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

The Grand Canyon post-civilization-obliterating flood. A truly chilling look into the potential repercussions of global warming.

Yep, kart racing’s still a thing. And on PC too, which is a mild surprise. Admittedly, Sonic & All-Stars Racing Transformed – an unwieldy, tongue-slicing mouthful of a name if ever there was one – sounds kind of interesting, if only because vehicles can go all Optimus Prime mid-race. And by that, I of course mean that you’ll (automatically) morph into a boat or plane during certain portions of each implausibly geographically varied map – not an exploding special effects robot. Also, the original was apparently a solid, if somewhat derivative spin on the candy coated roadrage formula, and since Mario’s probably not bringing his multi-sport playboy conga line through these parts any time soon, we’ll just have to settle for his blue nemesis/Olympic figure skating partner. Morph this post into whatever your heart desires after the break – assuming, of course, that your heart desires a Sonic trailer, the greatest of all human needs.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Someday, I'm going to write a headline that's all made-up words. Mark my not-made-up words. This will happen.

“You make the impossible a reality.” Usually, that’s the sort of job description I expect from theme park designers, Las Vegas magicians, or anyone fortunate enough to call themselves a “fungineer” in an official capacity. But, according to a new trailer, Ghost Recon Online‘s Specialist can now count himself among those hallowed ranks. Which is a bit odd, seeing as the rather unfriendly ghost seems extremely proficient at breaking other people’s toys. I mean, Blackout cases tech to sputter and die, and A.E.G.I.S. forces bullets to veer off-course, making even the head-poppingest of marksmen feel like lowly Storm Troopers. He is equal parts insult and injury: first he kills your self-esteem, then his shotgun finishes off the rest of you. Here’s hoping the next trailer introduces a magical theme park fungineer to offset all the sad>. Until then, though, the Specialist is skulking around after the break.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

This could have been yours, you FOOLS.

Everyone let me down. I can’t even bring myself to look at you. Not only did the Sherlock Holmes Consulting Detective Adventure Mysteries Kickstarter fail to reach its goal, but it failed to reach less than a third of its measly $55,000 target. It’s like you actively didn’t want to pay so I could replay some games that I remember thinking I enjoyed about twenty years ago. You gits.

Fortunately, developer David Marsh says they’ll get made anyway. SO THERE.

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30 abr. 2012
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jeremy Laird)

Do blame Alec for this

With my last instalment deftly punting the dreary but essential matter of motherboards into touch, it’s time to get back to something sexy. That’s right, RPSers, solid state storage gives me trouser tentage. I love SSDs, and I’m here to tell you which three drives are the ones you should be pointing your wallet at. (more…)

BioShock® 2 - contact@rockpapershotgun.com (Alec Meer)

So the first game will be about a sentient light bulb?

Just a quick one as a) I don’t have much information for you as yet and b) I managed to hit my head on my own desk really hard> earlier and need a lie down, but I thought perhaps some of you would be interested to hear news on The Fullbright Company, aka what the lead designer of the excellent Minerva’s Den add-on for BioShock 2 did next.

After working on assorted BioShocks at 2K Marin and then Irrational, Steve ‘Fullbright’ Gaynor got back together with fellow ex-Marin types and Minerva collaborators Johnnemann Nordhagen and Karla Zimonja, and they’ve set up this new indie studio based out of Portland, Oregon. “We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way. We wanted to do that again. It was fun last time.” (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Which is the evil mask? That's the puzzle.

Sunny yet sinister adventure Anna takes place in and around one of the most impressively realised houses I’ve ever seen in a game and, as I’ve previously noted, it also has at least one exquisite rock in it. A new video shows that bags of cement are rendered with equal care. This footage isn’t about the visuals though, it’s about mood, atmosphere and music. Horror doesn’t necessarily mean angry industrial scrapings and clankings, it can also be the child of melancholy and soundtracked as such.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Ludum Dare 23, get your Ludum Dare 23 here! I’ve gathered together eleven of my favourites from the recent 48 hour compo/jam, although that’s not to say I’ve played all 1,402 of the entries. The theme was ‘Tiny World’ and below you’ll find a musical, an existential microjaunt, a personbreeding simulation and a space cat trader, with other delights sprinkled about. There are also unconventional marks out of ten, based on number of graphics, similarity to Tetris and inclusion of comical readme file.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

me, earlier, only I've have curlier hair and a bigger nose

Twi weejd! That’s what happens when I try to write ‘two weeks’ without checking my fingers are in the right place on my keyboard. And I was trying to write ‘two weeks’ because that’s how long (roughly) it is until I go on holiday to Greece for a week. Which means…

Oh no. Oh god. Oh god no. Oh no no no no no no no no no.

Which means I’m OUT OF THE COCKING COUNTRY AND WITHOUT A COMPUTER WHEN DIABLO III IS RELEASED. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I'm wracking my brains for a funny caption, but failing

Wrack is an indie, super-retro FPS very much in the high-speed vein of the original Doom, but pinning proper, and attractively cel-shaded, 3D graphics to those old bones. It even boasts the musical involvement of Bobby Prince, the composer of Doom, so it’s not exactly making any bones about its inspirations. In a bold breaking from the nu-tradition of crowdsourced pre-funding, it’ll soon be selling a 3-level early version to anyone who cares to pick it up, with promises of the finished version once it’s, er, finished.

I’ve been playing said early build, and while I’d argue there’s still work to be done (it feels a tad sparse and the enemies are brazenly robotic in their behaviour) it’s definitely recaptured something substantial of the Doomsome spirit – fast-paced wild abandon in wide-open yet maze-like levels against hordes of foes. (more…)

Dustforce DX - contact@rockpapershotgun.com (Adam Smith)

Enticingly attractive sweep ‘em up Dustforce will receive a spit, a polish and a level editor tomorrow. It’s all free of charge to existing owners, although that does mean you’ll be spat on and rubbed with a dishcloth whether you like it or not. Their rules, not mine. I used to enjoy making levels for games but at some point it stopped being fun and started feeling like a chore. Imagine my wide-eyed glee when I saw the video below, showing off the simplicity of Dustforce’s construction equipment.

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