18 grudnia 2014
Kinetic Void - Rick
v1.0.5

Fixed
  • Micro Warp Jump between sectors no longer uses capacitor energy.
  • Placing hardpoints in mirror mode when exceeding controller slots.
  • Adjustments to economy handling to fix price issues. If there are still problems please let us know
  • Screen flash when NPCs use MWD.
  • Cargo capacity not being updated when resources are destroyed.
18 grudnia 2014
Kinetic Void - R!
v1.0.5

Fixed
  • Micro Warp Jump between sectors no longer uses capacitor energy.
  • Placing hardpoints in mirror mode when exceeding controller slots.
  • Adjustments to economy handling to fix price issues. If there are still problems please let us know
  • Screen flash when NPCs use MWD.
  • Cargo capacity not being updated when resources are destroyed.
8 grudnia 2014
Kinetic Void - LumberingTroll
v1.0.4

New Galaxy Required

Added
  • New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate
  • New Starter Ship “Junk Hound” was made using random set of parts.
Changed
  • Doubled the size of planets
  • Doubled the average sector space
  • Increased all thrust outputs for all engines, boosters, and maneuvering thrusters.
  • Adjusted the base price of all resources to reflect value of goods and rarity.
  • Increased range of sensors.
  • Increased max possible number of satellite objects around planets
  • Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest.
  • Significantly increased weapon damages across the board
  • Reduced missile launch fire rate. there will be a longer delay between fire sets.
  • Doubled the health of Kinetic Field Generators.
  • Doubled Reactor output
  • Doubled Capacitor Recharge rate
  • Tweaked galaxy generation so that system links are a little closer together.

Fixed
  • Fixed name reversal for Drone Launch Platforms
  • Fixed name reversal for Drone Enhancers
  • Fixed a huge miscalculation with the way modules stats were scaling. As a result they have less capacity, so subsystems should fit their corresponding modules better, and overall mass will be much less resulting in making it easier to make ships faster.
8 grudnia 2014
Kinetic Void - LumberingTroll
v1.0.4

New Galaxy Required

Added
  • New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate
  • New Starter Ship “Junk Hound” was made using random set of parts.
Changed
  • Doubled the size of planets
  • Doubled the average sector space
  • Increased all thrust outputs for all engines, boosters, and maneuvering thrusters.
  • Adjusted the base price of all resources to reflect value of goods and rarity.
  • Increased range of sensors.
  • Increased max possible number of satellite objects around planets
  • Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest.
  • Significantly increased weapon damages across the board
  • Reduced missile launch fire rate. there will be a longer delay between fire sets.
  • Doubled the health of Kinetic Field Generators.
  • Doubled Reactor output
  • Doubled Capacitor Recharge rate
  • Tweaked galaxy generation so that system links are a little closer together.

Fixed
  • Fixed name reversal for Drone Launch Platforms
  • Fixed name reversal for Drone Enhancers
  • Fixed a huge miscalculation with the way modules stats were scaling. As a result they have less capacity, so subsystems should fit their corresponding modules better, and overall mass will be much less resulting in making it easier to make ships faster.
6 grudnia 2014
Kinetic Void - LumberingTroll
v1.03.1

Added
  • New “Enhanced Capacitor Recharger “ - has twice the standard recharge rate
  • New Starter Ship “Junk Hound” was made using random set of parts.
Changed
  • Doubled the size of planets
  • Doubled the average sector space
  • Increased all thrust outputs for all engines, boosters, and maneuvering thrusters.
  • Adjusted the base price of all resources to reflect value of goods and rarity.
  • Increased range of sensors.
  • Increased max possible number of satellite objects around planets
  • Increased mining yield chance for all mining lasers to 75, 80, 85, and 90% from lowest to highest.
  • Significantly increased weapon damages across the board
  • Reduced missile launch fire rate. there will be a longer delay between fire sets.
  • Doubled the health of Kinetic Field Generators.
  • Doubled Reactor output
  • Doubled Capacitor Recharge rate
  • Tweaked galaxy generation so that system links are a little closer together.

Fixed
  • Fixed name reversal for Drone Launch Platforms
  • Fixed name reversal for Drone Enhancers
  • Fixed a huge miscalculation with the way modules stats were scaling. As a result they have less capacity, so subsystems should fit their corresponding modules better, and overall mass will be much less resulting in making it easier to make ships faster.

We ran into a snag with the mission editor relating to a problem with the Steam Workshop User Generated Content API. as soon as we have that resolved we will release the mission editor as a stand alone tool (windows only). We anticipate this being early to mid next week.
3 grudnia 2014
Kinetic Void - Rick
v1.0.3

Changed
  • Adjusted pricing curves for buy and sell to make trade more profitable
  • Temporarily disabled the “game guide” this was a holdover from before we had the active tutorial system and it needs to be updated.

Fixed
  • Corrected an issue with placing mirrored objects that became disconnected from the main ship and unable to clear them.
  • Fixed ghosted parts while placing them in mirror mode.
  • Fixed issue with asteroids spawning on top of each other and in greater numbers than needed.
3 grudnia 2014
Kinetic Void - LumberingTroll
v1.0.3

Changed
  • Adjusted pricing curves for buy and sell to make trade more profitable
  • Temporarily disabled the “game guide” this was a holdover from before we had the active tutorial system and it needs to be updated.

Fixed
  • Corrected an issue with placing mirrored objects that became disconnected from the main ship and unable to clear them.
  • Fixed ghosted parts while placing them in mirror mode.
  • Fixed issue with asteroids spawning on top of each other and in greater numbers than needed.
1 grudnia 2014
Kinetic Void - LumberingTroll
Alright everyone, we found the last second issue from last week. The patch is now live.


v1.0.2.1

Added
  • Added bonus relationship change in the bounty rewards message.
  • Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased.

Changed
  • Changed the missions display log to show if you are working for a faction, and if there is an enemy faction that needs to be dealt with.
  • Adjusted the amount of reputation gained from missions when working for a faction.
  • Scene lighting update
  • Increase the amount of positive reputation acquired with the sector’s faction when destroying a bounty ship.
  • Changed how the workshop thumbnail backgrounds are taken. This should correct the issue that some people were having with the strange backgrounds once the ship was uploaded.

Fixed
  • Fixed an issue where if you created a new Galaxy with random parts and then exited to the main menu and reloaded that Galaxy all parts would be wiped from your station.
  • Fixed Mining Drones not getting within their firing range when told to mine.
  • Fixed an issue with the wreckage points not always dropping parts of the destroyed ship.
  • Fixed a bug where Faction Relations would not update timely causing it to appear as no reputation was being gained. Relation changes via combat will now appear instantly.
  • Fixed a bug with the Map that would allow it to change sectors without the Micro Warp Drive being enabled.
  • Fixed an issue with the shader used on ships.
1 grudnia 2014
Kinetic Void - LumberingTroll
Alright everyone, we found the last second issue from last week. The patch is now live.


v1.0.2.1

Added
  • Added bonus relationship change in the bounty rewards message.
  • Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased.

Changed
  • Changed the missions display log to show if you are working for a faction, and if there is an enemy faction that needs to be dealt with.
  • Adjusted the amount of reputation gained from missions when working for a faction.
  • Scene lighting update
  • Increase the amount of positive reputation acquired with the sector’s faction when destroying a bounty ship.
  • Changed how the workshop thumbnail backgrounds are taken. This should correct the issue that some people were having with the strange backgrounds once the ship was uploaded.

Fixed
  • Fixed an issue where if you created a new Galaxy with random parts and then exited to the main menu and reloaded that Galaxy all parts would be wiped from your station.
  • Fixed Mining Drones not getting within their firing range when told to mine.
  • Fixed an issue with the wreckage points not always dropping parts of the destroyed ship.
  • Fixed a bug where Faction Relations would not update timely causing it to appear as no reputation was being gained. Relation changes via combat will now appear instantly.
  • Fixed a bug with the Map that would allow it to change sectors without the Micro Warp Drive being enabled.
  • Fixed an issue with the shader used on ships.
26 listopada 2014
Kinetic Void - LumberingTroll
v1.0.2

Added
  • Added bonus relationship change into the bounty rewards message.
  • Added Faction Log info for when an enemy ship is destroyed which faction(s) relations are increased.

Changed
  • Increase the amount of positive reputation acquired with the sector’s faction when destroying a bounty ship.
  • Changed how the workshop thumbnail backgrounds are taken. This should correct the issue that some people were having with the strange backgrounds once the ship was uploaded.

Fixed
  • Fixed an issue where if you created a new Galaxy with random parts and then exited to the main menu and reloaded that Galaxy all parts would be wiped from your station.
  • Fixed Mining Drones not getting within their firing range when told to mine.
  • Fixed an issue with the wreckage points not always dropping parts of the destroyed ship.
  • Fixed a bug where Faction Relations would not update timely causing it to appear as no reputation was being gained. Relation changes via combat will now appear instantly.
  • Fixed a bug with the Map that would allow it to change sectors without the Micro Warp Drive being enabled.
...

Szukaj w aktualnościach
Archiwum
2024
mar   lut   sty  
Archiwa według roku
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002