ProtoGalaxy - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Fix a bug where Proto Defense DLC did not appear in the Arcade map list.
  • Added version number to map info: the version displays on the main menu.
  • Added a button to the main menu to launch the game's web site.
  • Fixed a crash related to multi-selecting objects different amounts of drop groups.
  • Right clicking in the object selector now returns to the previous folder.
ProtoGalaxy - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Game:
  • All Backdrops in the Alpha Op Campaign are now animated.
  • Added hotkey information to the The Tutorial Mission.
  • The Ecologist Achievement is now much easier to obtain.
  • Damage text is now slightly smaller and healing MAX fades out if displayed for a long time.
  • Fixed a bug where players were being awarded additonal object kills in The Credits Mission.
  • Fixed a bug where the Ecologist Achievement for The Substructure Mission became impossible to get.
  • Added the escape key to the default controls.
  • Fixed a bug where Auto Hotkeys could be used to gravity objects which were not allowed to be gravitied.
  • Fixed a bug where some objects (such as buttons) in the game were not properly being removed on death
  • Fixed a bug where the mini point enemy was not properly being created.
  • Fixed a bug where the campaign menu path state was sometimes not syncing properly in network games.
  • Fixed a crash related to playing certain missions with multiple computers.
Menu:
  • Removed the widescreen bars from the game.
  • Added some additional controls information to the campaign menu to help new players.
  • Fixed a bug where starting the game without an internet connection could crash the game
  • When entering new screens on the main menu, default actions are now reset every time (Host: Start Game, Profiles: Customize, Editor: Edit).
  • It is no longer possible to enter Windows' reserved keys into text popups related to creating files.
  • Fixed a bug where entering specific text into text entries could crash the game.
  • Fixed a bug where the network game name was sometimes incorrect.
Editor:
  • It is now possible to edit Object Drops.
  • You can multiselect objects in the background.
  • Added some new trigger effects.
  • Added some new properties to modify for player and enemy weapons.
  • Added another snap option for more detailed placement and movement.
  • Fixed a bug where some enemies would be given additional turrets incorrectly.
  • Fixed a bug where some enemies would not unghost correctly.
ProtoGalaxy - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

ProtoGalaxy v1.0.6

General:
  • Added a new Arcade selection to the host screen. This is where official Source Studio DLC maps will be located.
  • Fixed a crash related to changing equipment using an analog stick.
  • Fixed a crash related to Usernames containing the characters "<" and ">".
  • Added a new profile option to disable cursor snapping for the gravity beam (Lock Gravity).
  • When a network player disconnects from a game the host is now notified.
  • Triggers now run more efficiently, some users may experience performance boosts.
Gameplay:
  • The player's default action now starts as the first equipped weapon or ability.
  • Healthbars now display on objects when you aim at them.
  • The healthbar for an object being gravity'd stays visible.
  • Fixed a bug where Puzzle 2 (Derelict) could become desync'd in a network game.
  • Fixed a bug where setting profile options during gameplay in a network game sometimes would not work.
  • Fixed a bug where Enemies could not heal some other Enemies.
Editor:
  • Added many new objects to the editor.
  • Objects are now sorted into folders.
  • Objects weapons can now be completely customized.
  • More object properties can now be edited, such as amount of money dropped and ability to glow.
  • Objects that are scaled with custom shield values now start with the proper shield amount.
  • Mission complete text can now be edited.
  • Backdrops can now be animated and changed during a mission.
  • Added many new trigger conditions / effects.
  • It is now possible to disable a player from accessing the Inventory, Shop, Equip, and / or Trade screens.
  • It is now possible to hide the Player's HUD in the mission.
  • Added the ability to customize a component's gravity beam rate (how springy the gravity beam is).
ProtoGalaxy - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

ProtoGalaxy v1.0.5

Game:
  • It is now possible to join network games while missions are in progress.
  • Fixed a bug where network clients would sometimes lag behind the server, causing sync issues.
  • Fixed a rare bug where some enemies would survive upon taking fatal damage.
  • Fixed some cursor movement speed inconsistencies during the game.
Menu:
  • Fixed a bug where some users would crash on launching the game.
  • Fixed a rare crash that could occur when joining new players on the campaign menu.
  • Fixed a bug where a users host name on the Join Screen was sometimes missing a character.
  • Hot key controls are now set by default for the first Controller for new game installations.
  • Improved changing controls from the pause menu.
  • It is no longer possible to remove required controls from the Pause Menu.
Editor:
  • Added some basic default triggers to new maps created in the editor to help new users work on maps.
  • Added a new editor mode to the Campaign Editor to allow changing component stats.

ProtoGalaxy v 1.0.4

Controls:
  • Added hotkeys for switching weapons. This allows players to switch actions without using the radial menu. NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the hotkeys added to the control settings.
  • Added option for hotkeys to fire rather than just switch action.
  • Added option for aiming controls that are independent of ship movement.
Gameplay:
  • Fixed a crash that could sometimes happen after playing for a long time.
  • Fixed a crash that could sometimes happen while playing sounds.
Graphics:
  • Fixed a bug where some valid screen resolutions were not being listed in the options menu.
  • Added buttons to switch between 16bpp and 32bpp screen modes.
  • Added options for turning off damage and helper text in missions.
  • The laser graphic is now larger so it is easier to tell when it will cause damage.
Menu:
  • Made text boxes much easier to see.
  • Added a note to host screen indicating the game's port number (11334).
  • Allowed networked computers with no players to access menu while in mission.
  • The pause menu can now set multiple controls for each action similar to the main menu.
  • Fix a crash related to the network game list.
  • Allow controllers to scroll lists on the main menu similar to the campaign menu.
Profiles:
  • Upgraded player profile file format to allow for future additions.
  • The game now identifies profiles that are invalid and prevents them from crashing the game.
Campaign:
  • Fixed a crash related to selling components in the shop.
  • The cursor on the campaign mission select screen now updates across the network.
  • Levels can now have up to three missions.
Editor:
  • You can now place objects in a campaign map.
  • If a mission has no objectives, the campaign menu now has text to state that.
  • Using the move region command in a map with no regions no longer causes game to freeze.
  • You can now set the maximum x and y rotation of player ships.
ProtoGalaxy - Valve
Updates to ProtoGalaxy have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Controls:
  • Greatly increased the pointer speed in all menus.
  • Made the campaign menu's pointer speed match the cursor speed in game.
  • Added the Escape key as a default key on controller 1 for the Cancel action (so it opens menus). NOTE: For users already playing ProtoGalaxy, you will need to reset your controller in the options menu to get the Escape key added to the control settings.
Menu:
  • Fixed deleting save files.
  • Fixed using enter and esc to interact with various popups.
  • Fixed a crash related to trying to host deleted custom campaigns.
Campaign:
  • Changed the visual style of levels with no missions so they are easy to distinguish.
  • Removed glow on levels with no objectives.
  • Fixed a crash caused by custom campaign levels with no missions assigned.
Gameplay:
  • Improved missile flame trail effect.
  • Fixed the battery display and usage when trying to use the teleport ability to teleport to an invalid lcoation.
New Features:
  • Added option for drawing or hiding cursors of networked players.
  • Added option for drawing or hiding gravity range circles of networked players.
Editor:
  • Slightly improved the mission editor's loading time.
  • Fixed bug with invisible menus in editor after switching mode using hotkeys.
  • Fixed bug with using hotkeys to edit text and numbers in editor.
  • Prevent the editor from automatically scrolling if you alt-tab.
  • Fixed the coloring of the editor's minimap screen previews.
  • Improved the float comparison trigger condition.
  • Allowed using camera paths made up of only a single node.
  • Fixed a bug related to saving multiline text descriptions in custom maps.
  • Fixed the display of long text descriptions in custom maps.
  • Fixed crash related to modding tile sets.
  • Fixed a bug related to randomizing tile styles to improve modding capability.
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