Counter-Strike 2 - Valve
- Fixed an issue which would cause the radio command menu to appear inappropriately
- Increased armor penetration of HE Grenades
- mp_c4timer and fps_max convars are now exposed
Product Update - Valve
Rise of Immortals has entered 2012 with a fresh lineup of unique Immortals sure to lead you to domination in any match! Here is the current list as of this posting:

Aislynn - Support Tank
Azcadelia - Magical Pet DPS
Balak - Ranged DPS
Ichorr - Support Tank
Kaos - Ranged DPS
Karapyss - AoE DPS
Kavashiir - Support
Kyrie - Melee DPS
Lazarus - Vampiric Tank
Netheurgist - DoT Disabler
Nysuss - Ranged DPS
Psychozen - Disabler
Pycon - Tank
Scorpix - DoT Tank
Talia - Single Target Melee DPS
Tatiana - Ranged DPS Disabler
Trovoc - Area Denial
Tzai - Melee DPS
Ukkonen - Magical DPS
Vezin - AoE DPS

*New Immortals introduced regularly!

For existing players, in addition to free referral coin opportunities, we also have super awesome offers & specials available for additional coins.

Receive the latest game news directly on Steam while you play! All updates are posted in the game's Official Group.


2012. márc. 30.
Nuclear Dawn - Valve
Nuclear Dawn Update 6.2
New Features:
- Added new commander research items
- Player Boost I, II, and III
- Structure Boost I, II, and III
- Commander Abilities II and III
- Added support for giving default commander orders to whole team.
- Added support for squad-only chat (default I).
- Added new portable Radar Kit item for Support BBQ.
- Places on ground like ammo or health kit.
- After deployment, it extends radar range, uncovering units and structures in fow.
- Lasts after death, but can be destroyed by enemy (will disappear on class change).
- Added Play Now feature to allow quick joining into an optimal server, considering ping and player count.
- Added optional compass display to HUD.

Other enhancements
- Added Game Guide button to main menu.
- Added game instructor tip for transport gate teleporting.
- Players calling artillery strikes, rather than current commander, now get credit for kills.
- USE key can now be used anytime while inside of a transport gate, rather than needing to face it.
- Enabled server mp_unbalance_limit convar.
- Round end team swap notification is now more visible.
- Updated localizations.

Balance Changes
- Effects of armory research are now suspended if all of your team's armories are destroyed or sold (build another for all to reactivate).
- Transport gates can no longer be manually powered down to prevent griefing by commander.

All Maps
- Added/tweaked light glows and environment sun.
- Fixed several spots where the commander was able to build outside of the map.
- Improved guardtower collisions.

Clocktower
- Fixed getting stuck near the Consortium base.
- Fixed a few small issues throughout the map.

Downtown
- Decreased HDR.
- Improved collision for the broken train.
- Fixed trains clipping through each other in the trainyard.

Hydro
- Blocked ability to build structures on the ramp near the turbines.

Oasis
- Fixed missing spot overlays
- Increased lightmapscales on some walls for higher quality shadows.
- Updated loading screen.

Oilfield
- Fixed not being able to climb on the ladder of the broken tanker truck.
- Improved bot nav mesh.

Silo
- Improved submarine bridge collision.

Other Fixes
- Fixed crash when changing certain video options.
- Fixed a case where commander would be unable to set a spawn location as default.
- Fixed thermal vision staying enabled when entering commander view.
- Fixed IP bans not applying to RCON access.
- Fixed case where armory research buttons could be mirrored on transport gate.
- Fixed players under hypospray effect getting healed by commander heal ability.
- Fixed REDs being undetonatable after ninth RED is placed.
- Fixed tutorial noting incorrect weapon slot key for sidearm.
- Fixed being able to use the command bunker console while in exo suit lockdown.
- Fixed possibility for teleport to send player to nearby enemy gate.
- Fixed issues with certain gizmos not functioning properly - Smooth Operator, Siege Specialist, Melee Specialist, Advanced Munitions.
- Fixed glitch on Career panel where gizmo tooltip could appear over top of Achievements or Extras tab.
- Fixed radar structure still functioning when powered down.
- Fixed being able to change class in powered down armory.
- Fixed being able to teleport from powered down tgates.
- Fixed always getting Playground Bullies achevement if clan set.
- Fixed Traitor achievement being unachievable.
- Fixed progress bars for Running Up and Charging In achievements being off by an order of magnitude.
- Fixed rare care where a player could spawn with partial hud and unable to move.
- Fixed viewpunch being applied to meleed teammates.
- Fixed round-end clan achievements not being awarded on enemy surrender.
- Fixed training graduate achievements not being granted - related achievements will be granted on load if you've completed the courses.
- Fixed Charging Up achievement using meters sprinted instead of meters ran.
- Fixed some achievement icons not displaying properly.
Dungeon Defenders - Valve
7.25 Update Notes
Additions:
* Added New Hero: Series Ev (DLC)
* Added New Challenge: Karathiki Competitive Tower Defense (Part of DLC Karathiki Jungle Pack)

Modifications:
* Apprentice Mana Bomb damage exponential ramp buffed, on the high-end can do about 10x damage than previously
* Added Respawning Treasure Chests to Frostdale PvP Maps
* Reduced "Rumble in the Jungle" to 12 waves
* Healing-plus-Damaging Pets (such as Monkey and Goblin Cupid) will favor Healing if a Heal-Target is below 50% Health
* 10% Buff to Trap Damage in Nightmare
* When multiple Guardians of the same type are buffing a Defense, the stronger buff will now always take effect. (previously, it was whichever Guardian got there first)

Fixes:
* Karathiki Pure Strategy now supports 6 players
* Friendly Djinn can no longer be gas-stunned
* VDay enemies much more likely to follow the player
* Improved player networked movement quality in PvP game
* Join-Requirement Minimum Level Setting is now controller-friendly, as is the Show Shops/Show Games button
* Griffon Pet projectile now deals splash damage
* Fixed Wyvern pathfinding on Karathiki, Fixed spawn locations on Karathiki, Fixed inappropriate build locations on Karathiki, Fixed Bowling Balls breaking on the floor of parts of Karathiki
* Fixed a case where players would get "Failed to Create Game" message when attempting to Host an Online game
* Pets no longer can roll-over to "1 mana" resale value
----
Product Update - Valve
- New Updater: that compresses archives to help reduce the total size of the game.
- Mystery Crates are BACK!
- Fixed a bug (Really this time!) with high level players getting put into low level games.
- If your item has less than a day left of rent time, it will now show hours and minutes left.
- Fixed crash when game finished.
- Welcome back screen now shows how much time left until next daily reward.
Product Update - Valve
Maps:
- Added Arms Race maps – Shoots and Baggage
- Added Aztec to Classic maps

Gameplay:
- Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.

- Added ‘Find A Game’ to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include:
-- Classic Maps
-- Arms Race Maps

- Added new weapons:
-- Scar 20 – CT only auto-sniper.
-- G3SG1 – Terrorist only auto-sniper.
-- Zeus x27 – Casual Mode only weapon available to both teams.

- Adjustments have been made to increase the base accuracy of all weapons.
- Jump and land penalties have been decreased, and the rate of stamina gain has been increased.
- Bot difficulty has been tuned.
- HE grenade damage has been adjusted per pro feedback.

Models
- Added two new player skins:
-- Phoenix Faction
-- GIGN

UI
- Death notice order reversed.
- Updated Italy mini map image.

Bug Fixes
- Fixed a bug in the keyboard + mouse options screen where changes were resetting.
- Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match.
- Fixed end match scoreboard saying it was a tie in Arsenal Mode.
- Fixed a bug where penetrating shots were doing full damage after the penetration.
- Fixed a bug where the desired distance required to defuse the bomb wasn’t being used.
- Fix for the HUD alert panel coming up incorrectly.
- Fixed for bots not being able to defuse bomb.
- Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry.
- Fix for radio message font appearing quite large at higher resolutions.
The Darkness II - Valve
Updates to The Darkness 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Widescreen FOV (Field of View) support
- Various fixes for extra-wide resolutions
- Title now retains a very wide screen resolution when changing any video option from the graphics options menu
- Added an "aspect ratio" toggle
- Can choose between 4:3, 16:9, 16:10 and Auto
- nVidia 3D fixes for shadows + now we have 3D reticule & objective markers
- Additional Bug fixes
Wargame: European Escalation - Valve
NATO
- AMX32 is now equipped with [Normal] stabilizer.
- Leopard 2A4 is now equipped with [Exceptional] Stabilizer and Accuracy of Main gun set to "10".
- Apache now cost 165 (down from 175).
- Hellfire missile has now "AP POWER" set to "13" (up from 12).
- Number of deployable VTS1 is now set to 12 (down from 20).
- VTS-1 Main gun reloading time is increased by X seconds (simulation of the time required for the gun to be lowered into the axis of the autoloader).

PACT
- Change MCLOS to SACLOS for Fleyta missiles.
- Fixed the Ataka missiles payload of the Havoc (16 instead 8).
- Havoc missiles change from 9M120M to 9M120 (slight loss of range).
- Reload time decreased by 20s for the RM-70 to properly simulate the fast reload barrel system.
- MLRS SMERCH & Buratino reloading time is increased by 30s.
- Number of deployable BMP-685 is now set to 12 (down from 16).
- Number of deployable BTR-70 Zhalo is now set to 8 (down from 12).
- Number of deployable Strzelcy Konni is now set to 24 (down from 40).
- Number of deployable Motorstrelci is now set to 24 (down from 40).
Bunch of Heroes - Valve
Hi everybody!

After spending some much needed time tracking all issues reported, we found a very plausible cause for the white screen on launch along with some performance issues and other minor bugs we could fix. Hopefully you won't be experiencing any problems launching the game from now on.
We would like to thank everybody who took their time helping us improve the game with their reports and comments on the forums and send a special thanks to "jsmucha" for his thorough report about bugged achievements.

[CHANGELOG 3/29/2012]

- Fixed multithreaded loading issues. This was the main cause for the white screen when launching the game many users reported.
- Fixed default resolution issue where the game would take Windows reported resolution instead of the real desktop resolution resulting in some impossible to render scenarios.
- Fixed FPS drops under certain circumstances.
- Fixed several achievements reported by the community.
- Fixed bullets not colliding while on a multiplayer game.
- Fixed map objects colliding after dying.
- Added security measures to game scripts.
- IMPROVED OVERALL EXPERIENCE

Once again thanks again to everyone for helping out!
Frozen Synapse - Valve
Changelog
• Reverted to the original ending
...

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