Killing Floor - [TW]Ramm-Jaeger
A new version (Alpha v0.60)of the Gun Game Mod for Killing Floor has been released. The update adds new maps, and includes bug fixes and polish. If you don't know, Gun Game is a fast paced player vs player mode for Killing Floor where players battle it out to be the first player to get a kill with all weapons. For more information on the mod, check out the posts here:

<a href="http://forums.tripwireinteractive.com/showthread.php?t=75792">hhttp://forums.tripwireinteractive.com/showthread.php?t=75792</a>
Killing Floor - [TW]Ramm-Jaeger
A new version (Alpha v0.60)of the Gun Game Mod for Killing Floor has been released. The update adds new maps, and includes bug fixes and polish. If you don't know, Gun Game is a fast paced player vs player mode for Killing Floor where players battle it out to be the first player to get a kill with all weapons. For more information on the mod, check out the posts here:

http://forums.tripwireinteractive.com/showthread.php?t=75792
Killing Floor - [TW]Yoshiro
<a href="http://www.killingfloorthegame.com/wp-content/uploads/2012/02/KF_1Million.jpg"><img src="http://www.killingfloorthegame.com/wp-content/uploads/2012/02/KF_1Million.jpg"></a>

Tripwire Interactive are thrilled to announce that Killing Floor has sold more than 1 million copies on PC - and is still selling strongly! This is a major achievement from any game studio as few games, even multi-million-dollar AAA titles, ever sell over 1 million copies on PC. As a truly independent outfit who have funded ourselves all the way, we are particularly proud of the achievement. Our thanks go to all the developers of the Killing Floor mod and everyone on the team here at Tripwire Interactive, who's continued support has made the game such a huge success. We would also like to thank all the members of the community who have made maps and other add-ons for the game, with the Killing Floor SDK. And, most importantly, we offer our thanks to all of the fans and everyone who has bought the game over the past two years and helped make Killing Floor the cultural phenomenon that it is today.

As everyone loves stats, here are some of the important ones:

* 1.1 MILLION copies of Killing Floor sold on PC in 2 and a half years
* Nearly 2 million Killing Floor DLC packs sold
* 45 MILLION hours of Killing Floor played to date
* 440 MILLION Zeds have been dispatched in Achievements alone - including more than a quarter-million Christmas Santa
* Zeds are being killed by you at the rate of over 20,000 an hour!
* Hundreds of custom maps have been created by the community

But we're not just here to brag! In fact we've decided to do something very special to celebrate the 1 million copies milestone. For the next three days we're practically giving the game away with a massive discount of 85% as the "Midweek Madness" feature on Steam this week. That is the cheapest we've ever sold the game for. If you have friends who don't yet play the game, now is the time to educate them on the joys of Killing Floor. You all go on playing the games we make for PC and we'll go on making and supporting them!

And our thanks to ^dust-bite on Deviant Art for the inspiration for the image - here is his (very cool) original: <a href="http://dust-bite.deviantart.com/art/LODS-OF-EMONE-186888394">http://dust-bite.deviantart.com/art/LODS-OF-EMONE-186888394</a>
Killing Floor - [TW]Yoshiro


Tripwire Interactive are thrilled to announce that Killing Floor has sold more than 1 million copies on PC - and is still selling strongly! This is a major achievement from any game studio as few games, even multi-million-dollar AAA titles, ever sell over 1 million copies on PC. As a truly independent outfit who have funded ourselves all the way, we are particularly proud of the achievement. Our thanks go to all the developers of the Killing Floor mod and everyone on the team here at Tripwire Interactive, who's continued support has made the game such a huge success. We would also like to thank all the members of the community who have made maps and other add-ons for the game, with the Killing Floor SDK. And, most importantly, we offer our thanks to all of the fans and everyone who has bought the game over the past two years and helped make Killing Floor the cultural phenomenon that it is today.

As everyone loves stats, here are some of the important ones:

* 1.1 MILLION copies of Killing Floor sold on PC in 2 and a half years
* Nearly 2 million Killing Floor DLC packs sold
* 45 MILLION hours of Killing Floor played to date
* 440 MILLION Zeds have been dispatched in Achievements alone - including more than a quarter-million Christmas Santa
* Zeds are being killed by you at the rate of over 20,000 an hour!
* Hundreds of custom maps have been created by the community

But we're not just here to brag! In fact we've decided to do something very special to celebrate the 1 million copies milestone. For the next three days we're practically giving the game away with a massive discount of 85% as the "Midweek Madness" feature on Steam this week. That is the cheapest we've ever sold the game for. If you have friends who don't yet play the game, now is the time to educate them on the joys of Killing Floor. You all go on playing the games we make for PC and we'll go on making and supporting them!

And our thanks to ^dust-bite on Deviant Art for the inspiration for the image - here is his (very cool) original: http://dust-bite.deviantart.com/art/LODS-OF-EMONE-186888394
2012. jan. 6.
Killing Floor - [TW]Yoshiro
We hope everyone enjoyed the Killing Floor Twisted Christmas through the holiday season, but now it is time for everything to return to “normal”. Well, back to “KF normal”, where the inhabitants are just normal, everyday monsters trying to rip your arms off. So, the game should now be back to that “normal”, Enjoy it!

[We also fixed an annoying little exploit on the dual magnums. So stop trying to use it :p]
2012. jan. 6.
Killing Floor - [TW]Yoshiro
We hope everyone enjoyed the Killing Floor Twisted Christmas through the holiday season, but now it is time for everything to return to “normal”. Well, back to “KF normal”, where the inhabitants are just normal, everyday monsters trying to rip your arms off. So, the game should now be back to that “normal”, Enjoy it!

[We also fixed an annoying little exploit on the dual magnums. So stop trying to use it :p]
2011. dec. 13.
Killing Floor - [TW]Yoshiro
Game play fixes:
* Fix for Magnums not getting reload/recoil bonuses for sharpshooter
* Fix for claymore sword not having the same weight in game as the trader menu
* Fix for M4203 rounds and M79 rounds being shared online, causing you to double use grenade launcher ammo, as well as some other issues
* Fixed the problem with grenades, rockets, etc colliding with players on your team and blowing yourself up

Map fixes:
* Fixed Exploits on KF-IceCave

This is a required update for both clients and servers, so servers will need to update before you can see them in the browser and join them.
2011. dec. 13.
Killing Floor - [TW]Yoshiro
Game play fixes:
* Fix for Magnums not getting reload/recoil bonuses for sharpshooter
* Fix for claymore sword not having the same weight in game as the trader menu
* Fix for M4203 rounds and M79 rounds being shared online, causing you to double use grenade launcher ammo, as well as some other issues
* Fixed the problem with grenades, rockets, etc colliding with players on your team and blowing yourself up

Map fixes:
* Fixed Exploits on KF-IceCave

This is a required update for both clients and servers, so servers will need to update before you can see them in the browser and join them.
Killing Floor - [TW]Ramm-Jaeger
24,446 was the peak for Saturday which did break the record!!! We are actually on pace for even higher player counts today. Lets see if we can shatter the record even more today!
Killing Floor - [TW]Ramm-Jaeger
24,446 was the peak for Saturday which did break the record!!! We are actually on pace for even higher player counts today. Lets see if we can shatter the record even more today!
...

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