DOOM II - contact@rockpapershotgun.com (Natalie Clayton)

I imagine the first thing most level designers do when firing up a new tool is to try and recreate their own homes. After all, it’s a pretty immediate, familiar space to try and get to grips with. But in what’s sure to already be knowledge to some folk, it seems Doom II shipped with a fairly accurate rendition of developer Sandy Peterson’s home, with the venerable designer this week taking us on a tour through both the real-world and “Hell On Earth” versions of his abode.

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DOOM II - contact@rockpapershotgun.com (Natalie Clayton)

If you’re anything like me, you’re currently going through some intense Animal Crossing: New Horizons FOMO. These sort of lifestyle sims aren’t for me, but I’ll admit – watching my mutuals posting their island adventures non-stop has me a little jealous. Where’s my> Tanuki landlord? Why can’t I have a best friend who is also a dog? For the Doom marine, the latter is only a download away, thanks to a new mod for Doom II that lets Animal Crossing’s Isabelle join you for some righteous bloodshed against the legions of hell.

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DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

There’s only a few weeks left in 2019, and we’re fast approaching this year’s Cacowards, Doomworld’s annual community awards, so it feels only right to see what’s been going on in the classic Doom modding scene these past few months.

I’m beating the Cacowards to the punch, really, and giving you a handful of choice picks to get your teeth into early. We’ve got Doom 4 for DOS, eldritch weirdness, shareware era nostalgia, a crossover with Blood, and an all-you-can-eat buffet of around 2700 levels for the Doomer who can never have too much.

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Quake III Arena - contact@rockpapershotgun.com (Dominic Tarason)

One of the last of the Id Software old guard is parting company with the studio soon. Tim Willits wasn’t part of the original team of founders, but was there early enough to be credited as level designer on 1995’s Ultimate Doom and have a credit in almost everything since. After working as a designer and creative director on the likes of Quake, Doom 3 and Rage, and acting as studio director through the release of Rage 2, he’s left a mark on the FPS genre as we know it. After QuakeCon next week he’ll say his goodbyes and announce his plans for the future.

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DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

Time to pencil in another week of sick days and sleepless nights, as the competitors and games for this year’s Summer Games Done Quick have been announced, broadcasting from Bloomington, Minneapolis. The charity speedrunning marathon kicks off on 5pm BST on June 23rd, demolishing games at record pace around the clock until June 30th. As with their other summer events, they’ll be raising fat sacks of money for M decins Sans Fronti res. While there’s still time for last-minute changes, the show schedule is here, automatically adjusted to your local timezone.

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DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

Here is a riddle for you. When is Doom not Doom? Why, when its open-source code has gone through countless iterations and become a modern development platform in its own right!

Sometimes a Doom mod outgrows its old home and breaks away as a completely standalone game. This week I’m bringing you an all-you-can-eat buffet of free, full games (and some demos) that are the best to have flown Doom’s nest. The list includes platformers, horror, racing, deathmatch and plenty of old-school FPS fun. Some of them have even settled down to raise their own mod scenes and their own spin-off games. Isn’t that sweet?

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DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

Doom 2 is more than just Doom> these days. Some modern levels for the 90s classic FPS feature thousands of enemies, fiendish traps and difficulty beyond anything Id Software dreamt of. Eviternity, released yesterday, runs the gamut. It’s a 32-level campaign split up into six episodes each with a fresh look and some new monsters. You’ll start out in gloomy gothic tunnels, plinking away at zombies with a pistol. By the end, you’ll be screaming through the vast halls of heaven itself, cutting through ungodly-huge swarms of demons with BFG in hand. It’s rather brill.

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DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

Hocus Pocus Doom a dangerously potent cocktail of nostalgia. Doom 2 modder “Ravage” has been working on this since 2014, adapting an old 2D DOS game into a GZDoom-based (but kid-friendly) FPS. If you grew up playing DOS games in the 90s, you may remember Hocus Pocus, or at least the shareware version. Honestly, it wasn’t the greatest – a simple platformer published by Apogee. Hocus Pocus Doom, on the other hand, is an enormous, polished game and (as of a new release yesterday) finished, in need of only the gentlest of polishing up before being considered ‘done’. Grab it here.

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DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

Doom turned 25 last month, so it can do whatever it wants over the holidays – that includes turning into a golf game or converting the hazy memories of robot vacuum cleaners into hellish arenas. While I was away from my news-desk, programmer Rich Whitehouse cobbled together DOOMBA, a system for exporting the memories of your house’s layout from a Roomba and filling it with demons. An impressive bit of weird Doom one-upmanship over modder TerminusEst13, who just one day prior released Hellshots Golf – a multiplayer golf conversion set across eighteen holes of hellish relaxation. Give both a look below.

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DOOM II - contact@rockpapershotgun.com (Dominic Tarason)

It’s Doom‘s 25th birthday, and Id’s classic FPS has grown up along with me. While I’ve enjoyed modern iterations such as 2016’s reboot, the original’s ever-mutating open source foundation and lively mod scene just won’t let me go. When John Romero announced he was releasing a nine-level Doom episode built to 1993 spec, I shrugged, because that pales in comparison to what the Doom community have built this year. Let’s dig into the winners of the 2018 Cacowards, Doomworld’s annual mod ceremony, including some standalone, freeware games – no Doom mod experience needed.

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