Torchlight II - contact@rockpapershotgun.com (John Walker)

The Confusion

I feel like I’m having a sort of ARPG existential crisis.

With Diablo III continuing to be so popular, the same game finding a new audience and fresh buzz seven years on with its Switch release last year, I wondered if Torchlight II could do the same. A wondering that probably reveals a damning lot, since Torchlight II was actually re-released for Switch, PS4 and XB1 in September this year, and I didn’t even notice. At the time of its release, I confidently declared TL2 to be the better game, and yet one seems like it’s still the dominant title in the field, and the other like a retro feature idea despite having most recently been released three months ago.

And my conclusion? Having replayed both a bunch in the last month, I still prefer Torchlight over Diablo! But, um, well, I’m not sure how much I actually like either.

(more…)

Torchlight II - contact@rockpapershotgun.com (Dominic Tarason)

Announced two weeks ago, we’re finally getting our first peek at how co-op action RPG Torchlight Frontiers looks in motion. While there’s still some big talk about the game being a “shared world” that new developers Echtra Games have yet to explain, the new trailer looks enough like Torchlight 2 to me, which is all I’m looking for in a sequel like this. Take a peek at its new classes and environments in the trailer below, although sadly accompanied by music that sounds more Danny Elfman than Diablo 2.

(more…)

Torchlight II - contact@rockpapershotgun.com (Alice O'Connor)

Perfect World Entertainment today announced a new game in the action-RPG series Torchlight, nine months after shutting down the studio which created it. But some scraps of Runic Games have survived to make Torchlight Frontiers, as this new one is named, including Runic co-founder Max Schaefer and other unnamed former Torchlight folks at his new studio, Echtra Games. Weird. What a weird situation. Torchlight Frontiers will go down in a “shared world”, which I assume mean it does that Destiny thing of scattering rando online players around while you all go hitting monsters until they burst in showers of golden coins.

(more…)

Torchlight II - contact@rockpapershotgun.com (Nathan Grayson)

Is that the first Iron Maiden pun I've ever made in a headline? If it is, I'm a disgrace to myself and my people.

Huh. Well, this is kinda unexpected. Runic, the band of former Diablo devs that produced Torchlight and the especially excellent Torchlight II, have just lost two key members. Founders Travis Baldree and Erich Schaefer are departing the little ARPG studio that could because, er, it apparently grew too large for their tastes. 20 people under one roof? You’re practically Ubisoft at that point. For real, though, both Diablo and Torchlight wouldn’t exist without these two, so it’s pretty wild to see them go. More on that and also Runic’s “crazy, cool, completely secret project” in the loot-ridden dungeons below.

… [visit site to read more]

Torchlight II - contact@rockpapershotgun.com (Nathan Grayson)

BOMPOW WORRY THAT BOMPOW HUG SKELEFRIENDS TOO HARD

Have you recently suspected that you’re living an Inferior Life? You might not be wrong. Thousands of people are diagnosed with Inferior Life Syndrome every day, and to hear forums, gaming sites, and Internet comment threads – all of which are made up 100 percent of doctors – tell it, it’s probably because those people aren’t playing the right games. There’s plenty of science to back up these allegations, too. I mean, have you honestly not played Torchlight II? Seriously? Many Web MDs (and probably also WebMD) would declare you legally dead on the spot. Fortunately, Steam is here to help. Runic’s furiously fun hack ‘n’ slash is free all weekend.

(more…)

Torchlight II - contact@rockpapershotgun.com (Nathan Grayson)

I imagine Runic has made more than 12 gold.

Holy cow, everyone. People bought a videogame! Look at all these HOT NUMBERS, sensitive bits conjuring curiosity from behind the slimmest of dollar signs. Yes, I know this sort of news isn’t typically very exciting, but I think Torchlight II warrants an exception to that oh-so-sacred of RPS rules. Runic’s finished taking count on the fingers and toes of all its employees and their many pet millipedes, and the total tally’s come out to two million>. In ten months. That’s pretty huge for a PC-only ARPG from a developer not named Blizzard. But then, Torchlight II did a rather incredible number of things right.

(more…)

Torchlight II - contact@rockpapershotgun.com (Nathan Grayson)

Reducing pandas to a subservient role after WoW did so much to elevate their societal status? Frankly, it's sickening.

Torchlight II‘s actually already seen some rather brilliant mods, which is impressive given that modders have only been able to paddle themselves through its stat-laden sea of systems with their wits. For its part, however, Runic promised official mod support ages ago, and now – after maybe a little more time than most people were expecting – it’s finally delivered. So then, what do burgeoning loot pinata crafters have at their disposal? GUTS. Which, honestly, was how I would’ve answered that question no matter what because I’m in a weird mood right now, but luckily, it’s actually relevant in this case! That, you see, is the name of Torchlight II’s spiffy new modding suite, and it locks in with Steam Workshop like a gem into a modding-suite-shaped socket.

There is also a panda.

(more…)

Torchlight II - contact@rockpapershotgun.com (Nathan Grayson)

When you played through Torchlight II, did it feel like something was – I don’t know - missing>? Wait, for real? Because there was a whole, whole lot of stuff in Runic’s brilliant sophomore slasher (read that phrase again; videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway. Heaps more. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. And that (available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II’s tiny disposable travel bag flashlight.

(more…)

Torchlight II - contact@rockpapershotgun.com (Adam Smith)

I am a monocled engineer with a pet bulldog called Mr Kibbles. Eyebrows aside, the only hair on my head is an attractive piece of lip furniture that I call The Handlebars of +4 Roughhousing. Torchlight II really does seem like a pleasant way to click away the hours, as John excitedly reported yesterday. If you’re not convinced that this is the ARPG for you, or if you’re not convinced by ARPGs at all, you could always try the demo and see if your fancy is tickled. I’m not entirely sure how much content the demo includes but it shouldn’t take long to decide if the rest of the game is something you’re willing to invest in. Download it from Runic or on Steam.

...

Αναζήτηση νέων
Αρχείο
2024
Μαρ   Φεβ   Ιαν  
ΝΕΑ ΑΝΑ ΕΤΟΣ
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002